FishShots.java 3.3 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import java.util.logging.Level;
  21. import com.l2jserver.gameserver.enums.ShotType;
  22. import com.l2jserver.gameserver.handler.IItemHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.actor.L2Playable;
  25. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  26. import com.l2jserver.gameserver.model.holders.SkillHolder;
  27. import com.l2jserver.gameserver.model.items.L2Weapon;
  28. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  29. import com.l2jserver.gameserver.model.items.type.ActionType;
  30. import com.l2jserver.gameserver.model.items.type.WeaponType;
  31. import com.l2jserver.gameserver.network.SystemMessageId;
  32. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  33. import com.l2jserver.gameserver.util.Broadcast;
  34. /**
  35. * @author -Nemesiss-
  36. */
  37. public class FishShots implements IItemHandler
  38. {
  39. @Override
  40. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  41. {
  42. if (!playable.isPlayer())
  43. {
  44. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  45. return false;
  46. }
  47. final L2PcInstance activeChar = playable.getActingPlayer();
  48. final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
  49. final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
  50. if ((weaponInst == null) || (weaponItem.getItemType() != WeaponType.FISHINGROD))
  51. {
  52. return false;
  53. }
  54. if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS))
  55. {
  56. return false;
  57. }
  58. final long count = item.getCount();
  59. final SkillHolder[] skills = item.getItem().getSkills();
  60. if (skills == null)
  61. {
  62. _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
  63. return false;
  64. }
  65. boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.FISHINGSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
  66. if (!gradeCheck)
  67. {
  68. activeChar.sendPacket(SystemMessageId.WRONG_FISHINGSHOT_GRADE);
  69. return false;
  70. }
  71. if (count < 1)
  72. {
  73. return false;
  74. }
  75. activeChar.setChargedShot(ShotType.FISH_SOULSHOTS, true);
  76. activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false);
  77. L2Object oldTarget = activeChar.getTarget();
  78. activeChar.setTarget(activeChar);
  79. Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0));
  80. activeChar.setTarget(oldTarget);
  81. return true;
  82. }
  83. }