L2NpcActionShift.java 14 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.actionhandlers;
  20. import com.l2jserver.Config;
  21. import com.l2jserver.gameserver.datatables.ItemTable;
  22. import com.l2jserver.gameserver.handler.IActionHandler;
  23. import com.l2jserver.gameserver.instancemanager.WalkingManager;
  24. import com.l2jserver.gameserver.model.Elementals;
  25. import com.l2jserver.gameserver.model.L2DropCategory;
  26. import com.l2jserver.gameserver.model.L2DropData;
  27. import com.l2jserver.gameserver.model.L2Object;
  28. import com.l2jserver.gameserver.model.L2Object.InstanceType;
  29. import com.l2jserver.gameserver.model.actor.L2Attackable;
  30. import com.l2jserver.gameserver.model.actor.L2Character;
  31. import com.l2jserver.gameserver.model.actor.L2Npc;
  32. import com.l2jserver.gameserver.model.actor.instance.L2MerchantInstance;
  33. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  34. import com.l2jserver.gameserver.model.items.L2Item;
  35. import com.l2jserver.gameserver.model.stats.BaseStats;
  36. import com.l2jserver.gameserver.model.stats.Stats;
  37. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  38. import com.l2jserver.util.StringUtil;
  39. public class L2NpcActionShift implements IActionHandler
  40. {
  41. /**
  42. * Manage and Display the GM console to modify the L2NpcInstance (GM only).<BR>
  43. * <BR>
  44. * <B><U> Actions (If the L2PcInstance is a GM only)</U> :</B><BR>
  45. * <BR>
  46. * <li>Set the L2NpcInstance as target of the L2PcInstance player (if necessary)</li> <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li> <li>If L2NpcInstance is autoAttackable, send a Server->Client packet StatusUpdate to the
  47. * L2PcInstance in order to update L2NpcInstance HP bar</li> <li>Send a Server->Client NpcHtmlMessage() containing the GM console about this L2NpcInstance</li><BR>
  48. * <BR>
  49. * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid that client wait an other packet</B></FONT><BR>
  50. * <BR>
  51. * <B><U> Example of use </U> :</B><BR>
  52. * <BR>
  53. * <li>Client packet : Action</li><BR>
  54. * <BR>
  55. */
  56. @Override
  57. public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
  58. {
  59. // Check if the L2PcInstance is a GM
  60. if (activeChar.getAccessLevel().isGm())
  61. {
  62. // Set the target of the L2PcInstance activeChar
  63. activeChar.setTarget(target);
  64. NpcHtmlMessage html = new NpcHtmlMessage(0);
  65. html.setFile(activeChar.getHtmlPrefix(), "data/html/admin/npcinfo.htm");
  66. html.replace("%objid%", String.valueOf(target.getObjectId()));
  67. html.replace("%class%", target.getClass().getSimpleName());
  68. html.replace("%id%", String.valueOf(((L2Npc) target).getTemplate().getNpcId()));
  69. html.replace("%lvl%", String.valueOf(((L2Npc) target).getTemplate().getLevel()));
  70. html.replace("%name%", String.valueOf(((L2Npc) target).getTemplate().getName()));
  71. html.replace("%tmplid%", String.valueOf(((L2Npc) target).getTemplate().getNpcId()));
  72. html.replace("%aggro%", String.valueOf((target instanceof L2Attackable) ? ((L2Attackable) target).getAggroRange() : 0));
  73. html.replace("%hp%", String.valueOf((int) ((L2Character) target).getCurrentHp()));
  74. html.replace("%hpmax%", String.valueOf(((L2Character) target).getMaxHp()));
  75. html.replace("%mp%", String.valueOf((int) ((L2Character) target).getCurrentMp()));
  76. html.replace("%mpmax%", String.valueOf(((L2Character) target).getMaxMp()));
  77. html.replace("%patk%", String.valueOf(((L2Character) target).getPAtk(null)));
  78. html.replace("%matk%", String.valueOf(((L2Character) target).getMAtk(null, null)));
  79. html.replace("%pdef%", String.valueOf(((L2Character) target).getPDef(null)));
  80. html.replace("%mdef%", String.valueOf(((L2Character) target).getMDef(null, null)));
  81. html.replace("%accu%", String.valueOf(((L2Character) target).getAccuracy()));
  82. html.replace("%evas%", String.valueOf(((L2Character) target).getEvasionRate(null)));
  83. html.replace("%crit%", String.valueOf(((L2Character) target).getCriticalHit(null, null)));
  84. html.replace("%rspd%", String.valueOf(((L2Character) target).getRunSpeed()));
  85. html.replace("%aspd%", String.valueOf(((L2Character) target).getPAtkSpd()));
  86. html.replace("%cspd%", String.valueOf(((L2Character) target).getMAtkSpd()));
  87. html.replace("%str%", String.valueOf(((L2Character) target).getSTR()));
  88. html.replace("%dex%", String.valueOf(((L2Character) target).getDEX()));
  89. html.replace("%con%", String.valueOf(((L2Character) target).getCON()));
  90. html.replace("%int%", String.valueOf(((L2Character) target).getINT()));
  91. html.replace("%wit%", String.valueOf(((L2Character) target).getWIT()));
  92. html.replace("%men%", String.valueOf(((L2Character) target).getMEN()));
  93. html.replace("%loc%", String.valueOf(target.getX() + " " + target.getY() + " " + target.getZ()));
  94. html.replace("%heading%", String.valueOf(((L2Character) target).getHeading()));
  95. html.replace("%collision_radius%", String.valueOf(((L2Character) target).getTemplate().getfCollisionRadius()));
  96. html.replace("%collision_height%", String.valueOf(((L2Character) target).getTemplate().getfCollisionHeight()));
  97. html.replace("%dist%", String.valueOf((int) Math.sqrt(activeChar.getDistanceSq(target))));
  98. byte attackAttribute = ((L2Character) target).getAttackElement();
  99. html.replace("%ele_atk%", Elementals.getElementName(attackAttribute));
  100. html.replace("%ele_atk_value%", String.valueOf(((L2Character) target).getAttackElementValue(attackAttribute)));
  101. html.replace("%ele_dfire%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.FIRE)));
  102. html.replace("%ele_dwater%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.WATER)));
  103. html.replace("%ele_dwind%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.WIND)));
  104. html.replace("%ele_dearth%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.EARTH)));
  105. html.replace("%ele_dholy%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.HOLY)));
  106. html.replace("%ele_ddark%", String.valueOf(((L2Character) target).getDefenseElementValue(Elementals.DARK)));
  107. if (((L2Npc) target).getSpawn() != null)
  108. {
  109. html.replace("%spawn%", ((L2Npc) target).getSpawn().getLocx() + " " + ((L2Npc) target).getSpawn().getLocy() + " " + ((L2Npc) target).getSpawn().getLocz());
  110. html.replace("%loc2d%", String.valueOf((int) Math.sqrt(((L2Character) target).getPlanDistanceSq(((L2Npc) target).getSpawn().getLocx(), ((L2Npc) target).getSpawn().getLocy()))));
  111. html.replace("%loc3d%", String.valueOf((int) Math.sqrt(((L2Character) target).getDistanceSq(((L2Npc) target).getSpawn().getLocx(), ((L2Npc) target).getSpawn().getLocy(), ((L2Npc) target).getSpawn().getLocz()))));
  112. if (((L2Npc) target).getSpawn().getRespawnMinDelay() == 0)
  113. {
  114. html.replace("%resp%", "None");
  115. }
  116. else if (((L2Npc) target).getSpawn().hasRespawnRandom())
  117. {
  118. html.replace("%resp%", String.valueOf(((L2Npc) target).getSpawn().getRespawnMinDelay() / 1000) + "-" + String.valueOf((((L2Npc) target).getSpawn().getRespawnMaxDelay() / 1000) + " sec"));
  119. }
  120. else
  121. {
  122. html.replace("%resp%", String.valueOf(((L2Npc) target).getSpawn().getRespawnMinDelay() / 1000) + " sec");
  123. }
  124. }
  125. else
  126. {
  127. html.replace("%spawn%", "<font color=FF0000>null</font>");
  128. html.replace("%loc2d%", "<font color=FF0000>--</font>");
  129. html.replace("%loc3d%", "<font color=FF0000>--</font>");
  130. html.replace("%resp%", "<font color=FF0000>--</font>");
  131. }
  132. if (((L2Npc) target).hasAI())
  133. {
  134. html.replace("%ai_intention%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>Intention:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getAI().getIntention().name()) + "</td></tr></table></td></tr>");
  135. html.replace("%ai%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>AI</font></td><td align=right width=170>" + ((L2Npc) target).getAI().getClass().getSimpleName() + "</td></tr></table></td></tr>");
  136. html.replace("%ai_type%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>AIType</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getAiType()) + "</td></tr></table></td></tr>");
  137. html.replace("%ai_clan%", "<tr><td><table width=270 border=0><tr><td width=100><font color=FFAA00>Clan & Range:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getClan()) + " " + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getClanRange()) + "</td></tr></table></td></tr>");
  138. html.replace("%ai_enemy_clan%", "<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color=FFAA00>Enemy & Range:</font></td><td align=right width=170>" + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getEnemyClan()) + " " + String.valueOf(((L2Npc) target).getTemplate().getAIDataStatic().getEnemyRange()) + "</td></tr></table></td></tr>");
  139. }
  140. else
  141. {
  142. html.replace("%ai_intention%", "");
  143. html.replace("%ai%", "");
  144. html.replace("%ai_type%", "");
  145. html.replace("%ai_clan%", "");
  146. html.replace("%ai_enemy_clan%", "");
  147. }
  148. final String routeName = WalkingManager.getInstance().getRouteName((L2Npc) target);
  149. if (!routeName.isEmpty())
  150. {
  151. html.replace("%route%", "<tr><td><table width=270 border=0><tr><td width=100><font color=LEVEL>Route:</font></td><td align=right width=170>" + routeName + "</td></tr></table></td></tr>");
  152. }
  153. else
  154. {
  155. html.replace("%route%", "");
  156. }
  157. if (target instanceof L2MerchantInstance)
  158. {
  159. html.replace("%butt%", "<button value=\"Shop\" action=\"bypass -h admin_showShop " + String.valueOf(((L2Npc) target).getTemplate().getNpcId()) + "\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
  160. }
  161. else
  162. {
  163. html.replace("%butt%", "");
  164. }
  165. activeChar.sendPacket(html);
  166. }
  167. else if (Config.ALT_GAME_VIEWNPC)
  168. {
  169. // Set the target of the L2PcInstance activeChar
  170. activeChar.setTarget(target);
  171. NpcHtmlMessage html = new NpcHtmlMessage(0);
  172. int hpMul = Math.round((float) (((L2Character) target).getStat().calcStat(Stats.MAX_HP, 1, (L2Character) target, null) / BaseStats.CON.calcBonus((L2Character) target)));
  173. if (hpMul == 0)
  174. {
  175. hpMul = 1;
  176. }
  177. final StringBuilder html1 = StringUtil.startAppend(1000, "<html><body>" + "<br><center><font color=\"LEVEL\">[Combat Stats]</font></center>" + "<table border=0 width=\"100%\">" + "<tr><td>Max.HP</td><td>", String.valueOf(((L2Character) target).getMaxHp() / hpMul), "*", String.valueOf(hpMul), "</td><td>Max.MP</td><td>", String.valueOf(((L2Character) target).getMaxMp()), "</td></tr>" + "<tr><td>P.Atk.</td><td>", String.valueOf(((L2Character) target).getPAtk(null)), "</td><td>M.Atk.</td><td>", String.valueOf(((L2Character) target).getMAtk(null, null)), "</td></tr>" + "<tr><td>P.Def.</td><td>", String.valueOf(((L2Character) target).getPDef(null)), "</td><td>M.Def.</td><td>", String.valueOf(((L2Character) target).getMDef(null, null)), "</td></tr>" + "<tr><td>Accuracy</td><td>", String.valueOf(((L2Character) target).getAccuracy()), "</td><td>Evasion</td><td>", String.valueOf(((L2Character) target).getEvasionRate(null)), "</td></tr>" + "<tr><td>Critical</td><td>", String.valueOf(((L2Character) target).getCriticalHit(null, null)), "</td><td>Speed</td><td>", String.valueOf(((L2Character) target).getRunSpeed()), "</td></tr>" + "<tr><td>Atk.Speed</td><td>", String.valueOf(((L2Character) target).getPAtkSpd()), "</td><td>Cast.Speed</td><td>", String.valueOf(((L2Character) target).getMAtkSpd()), "</td></tr>" + "<tr><td>Race</td><td>", ((L2Npc) target).getTemplate().getRace().toString(), "</td><td></td><td></td></tr>" + "</table>" + "<br><center><font color=\"LEVEL\">[Basic Stats]</font></center>" + "<table border=0 width=\"100%\">" + "<tr><td>STR</td><td>", String.valueOf(((L2Character) target).getSTR()), "</td><td>DEX</td><td>", String.valueOf(((L2Character) target).getDEX()), "</td><td>CON</td><td>", String.valueOf(((L2Character) target).getCON()), "</td></tr>" + "<tr><td>INT</td><td>", String.valueOf(((L2Character) target).getINT()), "</td><td>WIT</td><td>", String.valueOf(((L2Character) target).getWIT()), "</td><td>MEN</td><td>", String.valueOf(((L2Character) target).getMEN()), "</td></tr>" + "</table>");
  178. if (!((L2Npc) target).getTemplate().getDropData().isEmpty())
  179. {
  180. StringUtil.append(html1, "<br><center><font color=\"LEVEL\">[Drop Info]</font></center>" + "<br>Rates legend: <font color=\"ff9999\">50%+</font> <font color=\"00ff00\">30%+</font> <font color=\"0066ff\">less than 30%</font>" + "<table border=0 width=\"100%\">");
  181. for (L2DropCategory cat : ((L2Npc) target).getTemplate().getDropData())
  182. {
  183. for (L2DropData drop : cat.getAllDrops())
  184. {
  185. final L2Item item = ItemTable.getInstance().getTemplate(drop.getItemId());
  186. if (item == null)
  187. {
  188. continue;
  189. }
  190. final String color;
  191. if (drop.getChance() >= 500000)
  192. {
  193. color = "ff9999";
  194. }
  195. else if (drop.getChance() >= 300000)
  196. {
  197. color = "00ff00";
  198. }
  199. else
  200. {
  201. color = "0066ff";
  202. }
  203. StringUtil.append(html1, "<tr>", "<td><img src=\"" + item.getIcon() + "\" height=32 width=32></td>" + "<td><font color=\"", color, "\">", item.getName(), "</font></td>", "<td>", (drop.isQuestDrop() ? "Quest" : (cat.isSweep() ? "Sweep" : "Drop")), "</td>", "</tr>");
  204. }
  205. }
  206. html1.append("</table>");
  207. }
  208. html1.append("</body></html>");
  209. html.setHtml(html1.toString());
  210. activeChar.sendPacket(html);
  211. }
  212. return true;
  213. }
  214. @Override
  215. public InstanceType getInstanceType()
  216. {
  217. return InstanceType.L2Npc;
  218. }
  219. }