Resurrect.java 3.2 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import java.util.List;
  21. import javolution.util.FastList;
  22. import com.l2jserver.gameserver.handler.ISkillHandler;
  23. import com.l2jserver.gameserver.model.L2Object;
  24. import com.l2jserver.gameserver.model.ShotType;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
  28. import com.l2jserver.gameserver.model.skills.L2Skill;
  29. import com.l2jserver.gameserver.model.skills.L2SkillType;
  30. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  31. import com.l2jserver.gameserver.model.stats.Formulas;
  32. import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
  33. public class Resurrect implements ISkillHandler
  34. {
  35. private static final L2SkillType[] SKILL_IDS =
  36. {
  37. L2SkillType.RESURRECT
  38. };
  39. @Override
  40. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  41. {
  42. L2PcInstance player = null;
  43. if (activeChar.isPlayer())
  44. {
  45. player = activeChar.getActingPlayer();
  46. }
  47. L2PcInstance targetPlayer;
  48. List<L2Character> targetToRes = new FastList<>();
  49. for (L2Character target : (L2Character[]) targets)
  50. {
  51. if (target.isPlayer())
  52. {
  53. targetPlayer = target.getActingPlayer();
  54. // Check for same party or for same clan, if target is for clan.
  55. if (skill.getTargetType() == L2TargetType.CORPSE_CLAN)
  56. {
  57. if ((player != null) && (player.getClanId() != targetPlayer.getClanId()))
  58. {
  59. continue;
  60. }
  61. }
  62. }
  63. if (target.isVisible())
  64. {
  65. targetToRes.add(target);
  66. }
  67. }
  68. if (targetToRes.isEmpty())
  69. {
  70. activeChar.abortCast();
  71. return;
  72. }
  73. for (L2Character cha : targetToRes)
  74. {
  75. if (activeChar.isPlayer())
  76. {
  77. if (cha.isPlayer())
  78. {
  79. cha.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), skill, false);
  80. }
  81. else if (cha.isPet())
  82. {
  83. ((L2PetInstance) cha).getOwner().reviveRequest(activeChar.getActingPlayer(), skill, true);
  84. }
  85. }
  86. else
  87. {
  88. DecayTaskManager.getInstance().cancelDecayTask(cha);
  89. cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
  90. }
  91. }
  92. activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
  93. }
  94. @Override
  95. public L2SkillType[] getSkillIds()
  96. {
  97. return SKILL_IDS;
  98. }
  99. }