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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import java.util.List;
- import javolution.util.FastList;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.taskmanager.DecayTaskManager;
- public class Resurrect implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.RESURRECT
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- L2PcInstance player = null;
- if (activeChar.isPlayer())
- {
- player = activeChar.getActingPlayer();
- }
-
- L2PcInstance targetPlayer;
- List<L2Character> targetToRes = new FastList<>();
-
- for (L2Character target : (L2Character[]) targets)
- {
- if (target.isPlayer())
- {
- targetPlayer = target.getActingPlayer();
-
- // Check for same party or for same clan, if target is for clan.
- if (skill.getTargetType() == L2TargetType.CORPSE_CLAN)
- {
- if ((player != null) && (player.getClanId() != targetPlayer.getClanId()))
- {
- continue;
- }
- }
- }
- if (target.isVisible())
- {
- targetToRes.add(target);
- }
- }
-
- if (targetToRes.isEmpty())
- {
- activeChar.abortCast();
- return;
- }
-
- for (L2Character cha : targetToRes)
- {
- if (activeChar.isPlayer())
- {
- if (cha.isPlayer())
- {
- cha.getActingPlayer().reviveRequest(activeChar.getActingPlayer(), skill, false);
- }
- else if (cha.isPet())
- {
- ((L2PetInstance) cha).getOwner().reviveRequest(activeChar.getActingPlayer(), skill, true);
- }
- }
- else
- {
- DecayTaskManager.getInstance().cancelDecayTask(cha);
- cha.doRevive(Formulas.calculateSkillResurrectRestorePercent(skill.getPower(), activeChar));
- }
- }
-
- activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false);
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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