GiveReco.java 2.4 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import com.l2jserver.gameserver.handler.ISkillHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.skills.L2Skill;
  25. import com.l2jserver.gameserver.model.skills.L2SkillType;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
  28. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  29. import com.l2jserver.gameserver.network.serverpackets.UserInfo;
  30. /**
  31. * @author Gnacik
  32. */
  33. public class GiveReco implements ISkillHandler
  34. {
  35. private static final L2SkillType[] SKILL_IDS =
  36. {
  37. L2SkillType.GIVE_RECO
  38. };
  39. @Override
  40. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  41. {
  42. for (L2Object obj : targets)
  43. {
  44. if (obj.isPlayer())
  45. {
  46. L2PcInstance target = obj.getActingPlayer();
  47. int power = (int) skill.getPower();
  48. int reco = target.getRecomHave();
  49. if ((reco + power) >= 255)
  50. {
  51. power = 255 - reco;
  52. }
  53. if (power > 0)
  54. {
  55. target.setRecomHave(reco + power);
  56. SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_OBTAINED_S1_RECOMMENDATIONS);
  57. sm.addNumber(power);
  58. target.sendPacket(sm);
  59. target.sendPacket(new UserInfo(target));
  60. target.sendPacket(new ExVoteSystemInfo(target));
  61. }
  62. else
  63. {
  64. target.sendPacket(SystemMessageId.NOTHING_HAPPENED);
  65. }
  66. }
  67. }
  68. }
  69. @Override
  70. public L2SkillType[] getSkillIds()
  71. {
  72. return SKILL_IDS;
  73. }
  74. }