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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.skillhandlers;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.handler.ISkillHandler;
- import com.l2jserver.gameserver.instancemanager.ZoneManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.PcCondOverride;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.itemcontainer.Inventory;
- import com.l2jserver.gameserver.model.items.L2Weapon;
- import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
- import com.l2jserver.gameserver.model.items.type.L2WeaponType;
- import com.l2jserver.gameserver.model.skills.L2Skill;
- import com.l2jserver.gameserver.model.skills.L2SkillType;
- import com.l2jserver.gameserver.model.zone.L2ZoneType;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
- import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
- import com.l2jserver.gameserver.util.Util;
- import com.l2jserver.util.Rnd;
- public class Fishing implements ISkillHandler
- {
- private static final L2SkillType[] SKILL_IDS =
- {
- L2SkillType.FISHING
- };
-
- @Override
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!activeChar.isPlayer())
- {
- return;
- }
-
- final L2PcInstance player = activeChar.getActingPlayer();
-
- /*
- * If fishing is disabled, there isn't much point in doing anything else, unless you are GM. so this got moved up here, before anything else.
- */
- if (!Config.ALLOWFISHING && !player.canOverrideCond(PcCondOverride.SKILL_CONDITIONS))
- {
- player.sendMessage("Fishing server is currently offline");
- return;
- }
- if (player.isFishing())
- {
- if (player.getFishCombat() != null)
- {
- player.getFishCombat().doDie(false);
- }
- else
- {
- player.endFishing(false);
- }
- // Cancels fishing
- player.sendPacket(SystemMessageId.FISHING_ATTEMPT_CANCELLED);
- return;
- }
- L2Weapon weaponItem = player.getActiveWeaponItem();
- if (((weaponItem == null) || (weaponItem.getItemType() != L2WeaponType.FISHINGROD)))
- {
- // Fishing poles are not installed
- player.sendPacket(SystemMessageId.FISHING_POLE_NOT_EQUIPPED);
- return;
- }
- L2ItemInstance lure = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
- if (lure == null)
- {
- // Bait not equiped.
- player.sendPacket(SystemMessageId.BAIT_ON_HOOK_BEFORE_FISHING);
- return;
- }
- player.setLure(lure);
- L2ItemInstance lure2 = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
-
- if ((lure2 == null) || (lure2.getCount() < 1)) // Not enough bait.
- {
- player.sendPacket(SystemMessageId.NOT_ENOUGH_BAIT);
- return;
- }
-
- if (!player.isGM())
- {
- if (player.isInBoat())
- {
- // You can't fish while you are on boat
- player.sendPacket(SystemMessageId.CANNOT_FISH_ON_BOAT);
- return;
- }
-
- if (player.isInCraftMode() || player.isInStoreMode())
- {
- player.sendPacket(SystemMessageId.CANNOT_FISH_WHILE_USING_RECIPE_BOOK);
- return;
- }
-
- if (player.isInsideZone(ZoneId.WATER))
- {
- // You can't fish in water
- player.sendPacket(SystemMessageId.CANNOT_FISH_UNDER_WATER);
- return;
- }
-
- if (player.isInsideZone(ZoneId.PEACE))
- {
- // You can't fish here.
- player.sendPacket(SystemMessageId.CANNOT_FISH_HERE);
- return;
- }
- }
-
- /*
- * If fishing is enabled, here is the code that was striped from startFishing() in L2PcInstance. Decide now where will the hook be cast...
- */
- int rnd = Rnd.get(150) + 50;
- double angle = Util.convertHeadingToDegree(player.getHeading());
- double radian = Math.toRadians(angle);
- double sin = Math.sin(radian);
- double cos = Math.cos(radian);
- int x = player.getX() + (int) (cos * rnd);
- int y = player.getY() + (int) (sin * rnd);
- int z = player.getZ() + 50;
- /*
- * ...and if the spot is in a fishing zone. If it is, it will then position the hook on the water surface. If not, you have to be GM to proceed past here... in that case, the hook will be positioned using the old Z lookup method.
- */
- L2FishingZone aimingTo = null;
- L2WaterZone water = null;
- boolean canFish = false;
- for (L2ZoneType zone : ZoneManager.getInstance().getZones(x, y))
- {
- if (zone instanceof L2FishingZone)
- {
- aimingTo = (L2FishingZone) zone;
- continue;
- }
- if (zone instanceof L2WaterZone)
- {
- water = (L2WaterZone) zone;
- }
- }
- if (aimingTo != null)
- {
- // fishing zone found, we can fish here
- if (Config.GEODATA > 0)
- {
- // geodata enabled, checking if we can see end of the pole
- if (GeoData.getInstance().canSeeTarget(player.getX(), player.getY(), z, x, y, z))
- {
- // finding z level for hook
- if (water != null)
- {
- // water zone exist
- if (GeoData.getInstance().getHeight(x, y, z) < water.getWaterZ())
- {
- // water Z is higher than geo Z
- z = water.getWaterZ() + 10;
- canFish = true;
- }
- }
- else
- {
- // no water zone, using fishing zone
- if (GeoData.getInstance().getHeight(x, y, z) < aimingTo.getWaterZ())
- {
- // fishing Z is higher than geo Z
- z = aimingTo.getWaterZ() + 10;
- canFish = true;
- }
- }
- }
- }
- else
- {
- // geodata disabled
- // if water zone exist using it, if not - using fishing zone
- if (water != null)
- {
- z = water.getWaterZ() + 10;
- }
- else
- {
- z = aimingTo.getWaterZ() + 10;
- }
- canFish = true;
- }
- }
- if (!canFish)
- {
- // You can't fish here
- player.sendPacket(SystemMessageId.CANNOT_FISH_HERE);
- if (!player.isGM())
- {
- return;
- }
- }
- // Has enough bait, consume 1 and update inventory. Start fishing
- // follows.
- lure2 = player.getInventory().destroyItem("Consume", player.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND), 1, player, null);
- InventoryUpdate iu = new InventoryUpdate();
- iu.addModifiedItem(lure2);
- player.sendPacket(iu);
- // If everything else checks out, actually cast the hook and start
- // fishing... :P
- player.startFishing(x, y, z);
- }
-
- @Override
- public L2SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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