Detection.java 2.5 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.skillhandlers;
  20. import com.l2jserver.gameserver.handler.ISkillHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.effects.L2Effect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.skills.L2Skill;
  27. import com.l2jserver.gameserver.model.skills.L2SkillType;
  28. /**
  29. * @author ZaKax
  30. */
  31. public class Detection implements ISkillHandler
  32. {
  33. private static final L2SkillType[] SKILL_IDS =
  34. {
  35. L2SkillType.DETECTION
  36. };
  37. @Override
  38. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  39. {
  40. final boolean hasParty;
  41. final boolean hasClan;
  42. final boolean hasAlly;
  43. final L2PcInstance player = activeChar.getActingPlayer();
  44. if (player != null)
  45. {
  46. hasParty = player.isInParty();
  47. hasClan = player.getClanId() > 0;
  48. hasAlly = player.getAllyId() > 0;
  49. for (L2PcInstance target : activeChar.getKnownList().getKnownPlayersInRadius(skill.getAffectRange()))
  50. {
  51. if ((target != null) && target.getAppearance().getInvisible())
  52. {
  53. if (hasParty && (target.getParty() != null) && (player.getParty().getLeaderObjectId() == target.getParty().getLeaderObjectId()))
  54. {
  55. continue;
  56. }
  57. if (hasClan && (player.getClanId() == target.getClanId()))
  58. {
  59. continue;
  60. }
  61. if (hasAlly && (player.getAllyId() == target.getAllyId()))
  62. {
  63. continue;
  64. }
  65. L2Effect eHide = target.getFirstEffect(L2EffectType.HIDE);
  66. if (eHide != null)
  67. {
  68. eHide.exit();
  69. }
  70. }
  71. }
  72. }
  73. }
  74. @Override
  75. public L2SkillType[] getSkillIds()
  76. {
  77. return SKILL_IDS;
  78. }
  79. }