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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- /**
- * Target Me Probability effect implementation.
- * @author Adry_85
- */
- public class TargetMeProbability extends L2Effect
- {
- private final int _chance;
-
- public TargetMeProbability(Env env, EffectTemplate template)
- {
- super(env, template);
- _chance = template.hasParameters() ? template.getParameters().getInteger("chance", 100) : 100;
- }
-
- @Override
- public boolean calcSuccess()
- {
- return Formulas.calcProbability(_chance, getEffector(), getEffected(), getSkill());
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.NONE;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onStart()
- {
- if (getEffected().isPlayable())
- {
- if (getEffected() instanceof L2SiegeSummonInstance)
- {
- return false;
- }
-
- if (getEffected().getTarget() != getEffector())
- {
- L2PcInstance effector = getEffector().getActingPlayer();
- // If effector is null, then its not a player, but NPC. If its not null, then it should check if the skill is pvp skill.
- if ((effector == null) || effector.checkPvpSkill(getEffected(), getSkill()))
- {
- // Target is different
- getEffected().setTarget(getEffector());
- }
- }
- return true;
- }
- else if (getEffected().isL2Attackable() && !getEffected().isRaid())
- {
- return true;
- }
- return false;
- }
- }
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