SummonTrap.java 3.1 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.datatables.NpcTable;
  21. import com.l2jserver.gameserver.idfactory.IdFactory;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
  24. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  25. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  26. import com.l2jserver.gameserver.model.effects.L2Effect;
  27. import com.l2jserver.gameserver.model.effects.L2EffectType;
  28. import com.l2jserver.gameserver.model.stats.Env;
  29. /**
  30. * Summon Trap effect implementation.
  31. * @author Zoey76
  32. */
  33. public class SummonTrap extends L2Effect
  34. {
  35. private final int _despawnTime;
  36. private final int _npcId;
  37. public SummonTrap(Env env, EffectTemplate template)
  38. {
  39. super(env, template);
  40. _despawnTime = template.getParameters().getInteger("despawnTime", 0);
  41. _npcId = template.getParameters().getInteger("npcId", 0);
  42. }
  43. @Override
  44. public L2EffectType getEffectType()
  45. {
  46. return L2EffectType.NONE;
  47. }
  48. @Override
  49. public boolean isInstant()
  50. {
  51. return true;
  52. }
  53. @Override
  54. public boolean onStart()
  55. {
  56. if ((getEffected() == null) || !getEffected().isPlayer() || getEffected().isAlikeDead() || getEffected().getActingPlayer().inObserverMode())
  57. {
  58. return false;
  59. }
  60. if (_npcId <= 0)
  61. {
  62. _log.warning(SummonTrap.class.getSimpleName() + ": Invalid NPC Id:" + _npcId + " in skill Id: " + getSkill().getId());
  63. return false;
  64. }
  65. final L2PcInstance player = getEffected().getActingPlayer();
  66. if (player.inObserverMode() || player.isMounted())
  67. {
  68. return false;
  69. }
  70. // Unsummon previous trap
  71. if (player.getTrap() != null)
  72. {
  73. player.getTrap().unSummon();
  74. }
  75. final L2NpcTemplate npcTemplate = NpcTable.getInstance().getTemplate(_npcId);
  76. if (npcTemplate == null)
  77. {
  78. _log.warning(SummonTrap.class.getSimpleName() + ": Spawn of the non-existing Trap Id: " + _npcId + " in skill Id:" + getSkill().getId());
  79. return false;
  80. }
  81. final L2TrapInstance trap = new L2TrapInstance(IdFactory.getInstance().getNextId(), npcTemplate, player, _despawnTime);
  82. trap.setCurrentHp(trap.getMaxHp());
  83. trap.setCurrentMp(trap.getMaxMp());
  84. trap.setIsInvul(true);
  85. trap.setHeading(player.getHeading());
  86. trap.spawnMe(player.getX(), player.getY(), player.getZ());
  87. player.setTrap(trap);
  88. return true;
  89. }
  90. }