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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.util.Rnd;
- /**
- * Summon Cubic effect implementation.
- * @author Zoey76
- */
- public class SummonCubic extends L2Effect
- {
- private final int _npcId;
- /** Cubic power. */
- private final int _cubicPower;
- /** Cubic duration. */
- private final int _cubicDuration;
- /** Cubic activation delay. */
- private final int _cubicDelay;
- /** Cubic maximum casts before going idle. */
- private final int _cubicMaxCount;
- /** Cubic activation chance. */
- private final int _cubicSkillChance;
-
- public SummonCubic(Env env, EffectTemplate template)
- {
- super(env, template);
- _npcId = template.getParameters().getInteger("npcId", 0);
- // Custom AI data.
- _cubicPower = template.getParameters().getInteger("cubicPower", 0);
- _cubicDuration = template.getParameters().getInteger("cubicDuration", 0);
- _cubicDelay = template.getParameters().getInteger("cubicDelay", 0);
- _cubicMaxCount = template.getParameters().getInteger("cubicMaxCount", -1);
- _cubicSkillChance = template.getParameters().getInteger("cubicSkillChance", 0);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.NONE;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onStart()
- {
- if ((getEffected() == null) || !getEffected().isPlayer() || getEffected().isAlikeDead() || getEffected().getActingPlayer().inObserverMode())
- {
- return false;
- }
-
- if (_npcId <= 0)
- {
- _log.warning(SummonCubic.class.getSimpleName() + ": Invalid NPC Id:" + _npcId + " in skill Id: " + getSkill().getId());
- return false;
- }
-
- final L2PcInstance player = getEffected().getActingPlayer();
- if (player.inObserverMode() || player.isMounted())
- {
- return false;
- }
-
- // Gnacik: TODO: Make better method of calculation.
- // If skill is enchanted calculate cubic skill level based on enchant
- // 8 at 101 (+1 Power)
- // 12 at 130 (+30 Power)
- // Because 12 is max 5115-5117 skills
- int _cubicSkillLevel = getSkill().getLevel();
- if (_cubicSkillLevel > 100)
- {
- _cubicSkillLevel = ((getSkill().getLevel() - 100) / 7) + 8;
- }
-
- // If cubic is already present, it's replaced.
- final L2CubicInstance cubic = player.getCubicById(_npcId);
- if (cubic != null)
- {
- cubic.stopAction();
- cubic.cancelDisappear();
- player.getCubics().remove(cubic);
- }
- else
- {
- // If maximum amount is reached, random cubic is removed.
- final L2Effect cubicMastery = player.getFirstPassiveEffect(L2EffectType.CUBIC_MASTERY);
- final int cubicCount = (int) (cubicMastery != null ? cubicMastery.calc() : 0);
- if (player.getCubics().size() > cubicCount)
- {
- player.getCubics().remove(Rnd.get(player.getCubics().size()));
- }
- }
- player.addCubic(_npcId, _cubicSkillLevel, _cubicPower, _cubicDelay, _cubicSkillChance, _cubicMaxCount, _cubicDuration, getEffected() != getEffector());
- player.broadcastUserInfo();
- return true;
- }
- }
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