SignetAntiSummon.java 2.8 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlEvent;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.L2Summon;
  23. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.stats.Env;
  28. import com.l2jserver.gameserver.network.SystemMessageId;
  29. /**
  30. * Signet Anti Summon effect implementation.
  31. * @author Forsaiken
  32. */
  33. public class SignetAntiSummon extends L2Effect
  34. {
  35. public SignetAntiSummon(Env env, EffectTemplate template)
  36. {
  37. super(env, template);
  38. }
  39. @Override
  40. public L2EffectType getEffectType()
  41. {
  42. return L2EffectType.SIGNET_GROUND;
  43. }
  44. @Override
  45. public boolean onActionTime()
  46. {
  47. int mpConsume = getSkill().getMpConsume();
  48. L2PcInstance caster = getEffector().getActingPlayer();
  49. for (L2Character cha : getEffected().getKnownList().getKnownCharactersInRadius(getSkill().getAffectRange()))
  50. {
  51. if (cha == null)
  52. {
  53. continue;
  54. }
  55. if (cha.isPlayable())
  56. {
  57. if (caster.canAttackCharacter(cha))
  58. {
  59. L2PcInstance owner = null;
  60. if (cha.isSummon())
  61. {
  62. owner = ((L2Summon) cha).getOwner();
  63. }
  64. else
  65. {
  66. owner = cha.getActingPlayer();
  67. }
  68. if ((owner != null) && owner.hasSummon())
  69. {
  70. if (mpConsume > getEffector().getCurrentMp())
  71. {
  72. getEffector().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  73. return false;
  74. }
  75. getEffector().reduceCurrentMp(mpConsume);
  76. owner.getSummon().unSummon(owner);
  77. owner.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, getEffector());
  78. }
  79. }
  80. }
  81. }
  82. return false;
  83. }
  84. @Override
  85. public void onExit()
  86. {
  87. if (getEffected() != null)
  88. {
  89. getEffected().deleteMe();
  90. }
  91. }
  92. @Override
  93. public boolean onStart()
  94. {
  95. return true;
  96. }
  97. }