Signet.java 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120
  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import java.util.ArrayList;
  21. import java.util.List;
  22. import com.l2jserver.gameserver.datatables.SkillTable;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.skills.L2Skill;
  28. import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSignet;
  29. import com.l2jserver.gameserver.model.skills.l2skills.L2SkillSignetCasttime;
  30. import com.l2jserver.gameserver.model.stats.Env;
  31. import com.l2jserver.gameserver.model.zone.ZoneId;
  32. import com.l2jserver.gameserver.network.SystemMessageId;
  33. import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
  34. /**
  35. * Signet effect implementation.
  36. * @author Forsaiken, Sami
  37. */
  38. public class Signet extends L2Effect
  39. {
  40. private L2Skill _skill;
  41. private boolean _srcInArena;
  42. public Signet(Env env, EffectTemplate template)
  43. {
  44. super(env, template);
  45. }
  46. @Override
  47. public L2EffectType getEffectType()
  48. {
  49. return L2EffectType.SIGNET_EFFECT;
  50. }
  51. @Override
  52. public boolean onActionTime()
  53. {
  54. if (_skill == null)
  55. {
  56. return false;
  57. }
  58. int mpConsume = _skill.getMpConsume();
  59. if (mpConsume > getEffector().getCurrentMp())
  60. {
  61. getEffector().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  62. return false;
  63. }
  64. getEffector().reduceCurrentMp(mpConsume);
  65. List<L2Character> targets = new ArrayList<>();
  66. for (L2Character cha : getEffected().getKnownList().getKnownCharactersInRadius(getSkill().getAffectRange()))
  67. {
  68. if (cha == null)
  69. {
  70. continue;
  71. }
  72. if (_skill.isBad() && !L2Skill.checkForAreaOffensiveSkills(getEffector(), cha, _skill, _srcInArena))
  73. {
  74. continue;
  75. }
  76. getEffected().broadcastPacket(new MagicSkillUse(getEffected(), cha, _skill.getId(), _skill.getLevel(), 0, 0));
  77. targets.add(cha);
  78. }
  79. if (!targets.isEmpty())
  80. {
  81. getEffector().callSkill(_skill, targets.toArray(new L2Character[targets.size()]));
  82. }
  83. return false;
  84. }
  85. @Override
  86. public void onExit()
  87. {
  88. if (getEffected() != null)
  89. {
  90. getEffected().deleteMe();
  91. }
  92. }
  93. @Override
  94. public boolean onStart()
  95. {
  96. if (getSkill() instanceof L2SkillSignet)
  97. {
  98. _skill = SkillTable.getInstance().getInfo(getSkill().getEffectId(), getSkill().getLevel());
  99. }
  100. else if (getSkill() instanceof L2SkillSignetCasttime)
  101. {
  102. _skill = SkillTable.getInstance().getInfo(getSkill().getEffectId(), getSkill().getLevel());
  103. }
  104. _srcInArena = (getEffector().isInsideZone(ZoneId.PVP) && !getEffector().isInsideZone(ZoneId.SIEGE));
  105. return true;
  106. }
  107. }