Relax.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.effects.EffectFlag;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.stats.Env;
  26. import com.l2jserver.gameserver.network.SystemMessageId;
  27. /**
  28. * Relax effect implementation.
  29. */
  30. public class Relax extends L2Effect
  31. {
  32. public Relax(Env env, EffectTemplate template)
  33. {
  34. super(env, template);
  35. }
  36. @Override
  37. public int getEffectFlags()
  38. {
  39. return EffectFlag.RELAXING.getMask();
  40. }
  41. @Override
  42. public L2EffectType getEffectType()
  43. {
  44. return L2EffectType.RELAXING;
  45. }
  46. @Override
  47. public boolean onActionTime()
  48. {
  49. if (getEffected().isDead())
  50. {
  51. return false;
  52. }
  53. if (getEffected().isPlayer())
  54. {
  55. if (!getEffected().getActingPlayer().isSitting())
  56. {
  57. return false;
  58. }
  59. }
  60. if ((getEffected().getCurrentHp() + 1) > getEffected().getMaxRecoverableHp())
  61. {
  62. if (getSkill().isToggle())
  63. {
  64. getEffected().sendPacket(SystemMessageId.SKILL_DEACTIVATED_HP_FULL);
  65. return false;
  66. }
  67. }
  68. final double manaDam = calc() * getEffectTemplate().getTotalTickCount();
  69. if (manaDam > getEffected().getCurrentMp())
  70. {
  71. if (getSkill().isToggle())
  72. {
  73. getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
  74. return false;
  75. }
  76. }
  77. getEffected().reduceCurrentMp(manaDam);
  78. return true;
  79. }
  80. @Override
  81. public boolean onStart()
  82. {
  83. if (getEffected().isPlayer())
  84. {
  85. getEffected().getActingPlayer().sitDown(false);
  86. }
  87. else
  88. {
  89. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
  90. }
  91. return super.onStart();
  92. }
  93. }