PhysicalAttackMute.java 1.6 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.effects.EffectFlag;
  21. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  22. import com.l2jserver.gameserver.model.effects.L2Effect;
  23. import com.l2jserver.gameserver.model.effects.L2EffectType;
  24. import com.l2jserver.gameserver.model.stats.Env;
  25. /**
  26. * Physical Attack Mute effect implementation.
  27. * @author -Rnn-
  28. */
  29. public class PhysicalAttackMute extends L2Effect
  30. {
  31. public PhysicalAttackMute(Env env, EffectTemplate template)
  32. {
  33. super(env, template);
  34. }
  35. @Override
  36. public int getEffectFlags()
  37. {
  38. return EffectFlag.PSYCHICAL_ATTACK_MUTED.getMask();
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.PHYSICAL_ATTACK_MUTE;
  44. }
  45. @Override
  46. public boolean onStart()
  47. {
  48. getEffected().startPhysicalAttackMuted();
  49. return true;
  50. }
  51. }