NpcKill.java 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.actor.L2Summon;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance;
  23. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.model.effects.L2Effect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.stats.Env;
  27. import com.l2jserver.gameserver.network.SystemMessageId;
  28. /**
  29. * Npc Kill effect implementation.
  30. * @author Adry_85
  31. */
  32. public class NpcKill extends L2Effect
  33. {
  34. public NpcKill(Env env, EffectTemplate template)
  35. {
  36. super(env, template);
  37. }
  38. @Override
  39. public L2EffectType getEffectType()
  40. {
  41. return L2EffectType.NONE;
  42. }
  43. @Override
  44. public boolean isInstant()
  45. {
  46. return true;
  47. }
  48. @Override
  49. public boolean onStart()
  50. {
  51. if ((getEffected() instanceof L2SiegeSummonInstance))
  52. {
  53. return false;
  54. }
  55. final L2PcInstance summonOwner = getEffected().getActingPlayer();
  56. final L2Summon summon = getEffected().getSummon();
  57. if (summon != null)
  58. {
  59. if (summon.isPhoenixBlessed() || summon.isNoblesseBlessed())
  60. {
  61. summon.stopEffects(L2EffectType.NOBLESSE_BLESSING);
  62. }
  63. else
  64. {
  65. summon.stopAllEffectsExceptThoseThatLastThroughDeath();
  66. }
  67. summon.abortAttack();
  68. summon.abortCast();
  69. summon.unSummon(summonOwner);
  70. summonOwner.sendPacket(SystemMessageId.YOUR_SERVITOR_HAS_VANISHED);
  71. return true;
  72. }
  73. return false;
  74. }
  75. }