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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.util.Rnd;
- /**
- * Lethal effect implementation.
- * @author Adry_85
- */
- public class Lethal extends L2Effect
- {
- private final int _fullLethal;
- private final int _halfLethal;
-
- public Lethal(Env env, EffectTemplate template)
- {
- super(env, template);
- _fullLethal = template.getParameters().getInteger("fullLethal", 0);
- _halfLethal = template.getParameters().getInteger("halfLethal", 0);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.LETHAL;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onStart()
- {
- L2Character target = getEffected();
- L2Character activeChar = getEffector();
- if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage())
- {
- return false;
- }
-
- if (!target.isLethalable() || target.isInvul())
- {
- return false;
- }
-
- double levelBonus = Formulas.calcLvlBonusMod(activeChar, target, getSkill());
- // Lethal Strike
- if (Rnd.get(100) < (_fullLethal * levelBonus))
- {
- // for Players CP and HP is set to 1.
- if (target.isPlayer())
- {
- target.notifyDamageReceived(target.getCurrentHp() - 1, getEffector(), getSkill(), true);
- target.setCurrentCp(1);
- target.setCurrentHp(1);
- target.sendPacket(SystemMessageId.LETHAL_STRIKE);
- }
- // for Monsters HP is set to 1.
- else if (target.isMonster() || target.isSummon())
- {
- target.notifyDamageReceived(target.getCurrentHp() - 1, getEffector(), getSkill(), true);
- target.setCurrentHp(1);
- }
- activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL);
- }
- // Half-Kill
- else if (Rnd.get(100) < (_halfLethal * levelBonus))
- {
- // for Players CP is set to 1.
- if (target.isPlayer())
- {
- target.setCurrentCp(1);
- target.sendPacket(SystemMessageId.HALF_KILL);
- target.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL);
- }
- // for Monsters HP is set to 50%.
- else if (target.isMonster() || target.isSummon())
- {
- target.notifyDamageReceived(target.getCurrentHp() * 0.5, getEffector(), getSkill(), true);
- target.setCurrentHp(target.getCurrentHp() * 0.5);
- }
- activeChar.sendPacket(SystemMessageId.HALF_KILL);
- }
- return true;
- }
- }
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