123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- /**
- * HP Drain effect implementation.
- * @author Adry_85
- */
- public class HpDrain extends L2Effect
- {
- public HpDrain(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.HP_DRAIN;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onStart()
- {
- L2Character target = getEffected();
- L2Character activeChar = getEffector();
-
- // TODO: Unhardcode Cubic Skill to avoid double damage
- if (activeChar.isAlikeDead() || (getSkill().getId() == 4050))
- {
- return false;
- }
-
- boolean sps = getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
- boolean bss = getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
- boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, getSkill()));
- byte shld = Formulas.calcShldUse(activeChar, target, getSkill());
- int damage = (int) Formulas.calcMagicDam(activeChar, target, getSkill(), shld, sps, bss, mcrit);
-
- int drain = 0;
- int cp = (int) target.getCurrentCp();
- int hp = (int) target.getCurrentHp();
-
- if (cp > 0)
- {
- drain = (damage < cp) ? 0 : (damage - cp);
- }
- else if (damage > hp)
- {
- drain = hp;
- }
- else
- {
- drain = damage;
- }
-
- double hpAdd = (calc() * drain);
- double hpFinal = ((activeChar.getCurrentHp() + hpAdd) > activeChar.getMaxHp() ? activeChar.getMaxHp() : (activeChar.getCurrentHp() + hpAdd));
- activeChar.setCurrentHp(hpFinal);
-
- if (damage > 0)
- {
- // Manage attack or cast break of the target (calculating rate, sending message...)
- if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
- {
- target.breakAttack();
- target.breakCast();
- }
- activeChar.sendDamageMessage(target, damage, mcrit, false, false);
- target.reduceCurrentHp(damage, activeChar, getSkill());
- target.notifyDamageReceived(damage, activeChar, getSkill(), mcrit);
- }
- return true;
- }
- }
|