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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.ShotType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.BaseStats;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.model.stats.Formulas;
- import com.l2jserver.gameserver.network.SystemMessageId;
- /**
- * Energy Attack effect implementation.
- * @author Adry_85
- */
- public class EnergyAttack extends L2Effect
- {
- public EnergyAttack(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public boolean calcSuccess()
- {
- return !Formulas.calcPhysicalSkillEvasion(getEffector(), getEffected(), getSkill());
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.ENERGY_ATTACK;
- }
-
- @Override
- public boolean isInstant()
- {
- return true;
- }
-
- @Override
- public boolean onStart()
- {
- L2Character target = getEffected();
- L2Character activeChar = getEffector();
- if (activeChar.isAlikeDead())
- {
- return false;
- }
-
- boolean ss = getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS);
- byte shld = Formulas.calcShldUse(activeChar, target, getSkill());
- boolean crit = false;
- if (getSkill().getBaseCritRate() > 0)
- {
- crit = Formulas.calcCrit(getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target);
- }
- // damage calculation
- double damage = Formulas.calcPhysDam(activeChar, target, getSkill(), shld, false, ss);
-
- double modifier = 0;
- if (activeChar.isPlayer())
- {
- // Charges Formula (each charge increase +25%)
- modifier = ((activeChar.getActingPlayer().getCharges() * 0.25) + 1);
- }
- if (crit)
- {
- damage *= 2;
- }
-
- if (damage > 0)
- {
- double finalDamage = damage * modifier;
- target.reduceCurrentHp(finalDamage, activeChar, getSkill());
- target.notifyDamageReceived(damage, activeChar, getSkill(), crit);
- activeChar.sendDamageMessage(target, (int) finalDamage, false, crit, false);
- // Check if damage should be reflected
- Formulas.calcDamageReflected(activeChar, target, getSkill(), crit);
- }
- else
- {
- activeChar.sendPacket(SystemMessageId.ATTACK_FAILED);
- }
- return true;
- }
- }
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