ConvertItem.java 4.9 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.model.Elementals;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  23. import com.l2jserver.gameserver.model.effects.L2Effect;
  24. import com.l2jserver.gameserver.model.effects.L2EffectType;
  25. import com.l2jserver.gameserver.model.itemcontainer.Inventory;
  26. import com.l2jserver.gameserver.model.items.L2Weapon;
  27. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  28. import com.l2jserver.gameserver.model.stats.Env;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
  31. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  32. /**
  33. * Convert Item effect implementation.
  34. * @author Zoey76
  35. */
  36. public class ConvertItem extends L2Effect
  37. {
  38. public ConvertItem(Env env, EffectTemplate template)
  39. {
  40. super(env, template);
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.NONE;
  46. }
  47. @Override
  48. public boolean isInstant()
  49. {
  50. return true;
  51. }
  52. @Override
  53. public boolean onStart()
  54. {
  55. if ((getEffector() == null) || (getEffected() == null) || getEffected().isAlikeDead() || !getEffected().isPlayer())
  56. {
  57. return false;
  58. }
  59. final L2PcInstance player = getEffected().getActingPlayer();
  60. if (player.isEnchanting())
  61. {
  62. return false;
  63. }
  64. final L2Weapon weaponItem = player.getActiveWeaponItem();
  65. if (weaponItem == null)
  66. {
  67. return false;
  68. }
  69. L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
  70. if (wpn == null)
  71. {
  72. wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
  73. }
  74. if ((wpn == null) || wpn.isAugmented() || (weaponItem.getChangeWeaponId() == 0))
  75. {
  76. return false;
  77. }
  78. final int newItemId = weaponItem.getChangeWeaponId();
  79. if (newItemId == -1)
  80. {
  81. return false;
  82. }
  83. final int enchantLevel = wpn.getEnchantLevel();
  84. final Elementals elementals = wpn.getElementals() == null ? null : wpn.getElementals()[0];
  85. final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart());
  86. final InventoryUpdate iu = new InventoryUpdate();
  87. for (L2ItemInstance item : unequiped)
  88. {
  89. iu.addModifiedItem(item);
  90. }
  91. player.sendPacket(iu);
  92. if (unequiped.length <= 0)
  93. {
  94. return false;
  95. }
  96. byte count = 0;
  97. for (L2ItemInstance item : unequiped)
  98. {
  99. if (!(item.getItem() instanceof L2Weapon))
  100. {
  101. count++;
  102. continue;
  103. }
  104. final SystemMessage sm;
  105. if (item.getEnchantLevel() > 0)
  106. {
  107. sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
  108. sm.addNumber(item.getEnchantLevel());
  109. sm.addItemName(item);
  110. }
  111. else
  112. {
  113. sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
  114. sm.addItemName(item);
  115. }
  116. player.sendPacket(sm);
  117. }
  118. if (count == unequiped.length)
  119. {
  120. return false;
  121. }
  122. final L2ItemInstance destroyItem = player.getInventory().destroyItem("ChangeWeapon", wpn, player, null);
  123. if (destroyItem == null)
  124. {
  125. return false;
  126. }
  127. final L2ItemInstance newItem = player.getInventory().addItem("ChangeWeapon", newItemId, 1, player, destroyItem);
  128. if (newItem == null)
  129. {
  130. return false;
  131. }
  132. if ((elementals != null) && (elementals.getElement() != -1) && (elementals.getValue() != -1))
  133. {
  134. newItem.setElementAttr(elementals.getElement(), elementals.getValue());
  135. }
  136. newItem.setEnchantLevel(enchantLevel);
  137. player.getInventory().equipItem(newItem);
  138. final SystemMessage msg;
  139. if (newItem.getEnchantLevel() > 0)
  140. {
  141. msg = SystemMessage.getSystemMessage(SystemMessageId.S1_S2_EQUIPPED);
  142. msg.addNumber(newItem.getEnchantLevel());
  143. msg.addItemName(newItem);
  144. }
  145. else
  146. {
  147. msg = SystemMessage.getSystemMessage(SystemMessageId.S1_EQUIPPED);
  148. msg.addItemName(newItem);
  149. }
  150. player.sendPacket(msg);
  151. final InventoryUpdate u = new InventoryUpdate();
  152. u.addRemovedItem(destroyItem);
  153. u.addItem(newItem);
  154. player.sendPacket(u);
  155. player.broadcastUserInfo();
  156. return true;
  157. }
  158. }