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- /*
- * Copyright (C) 2004-2013 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.effecthandlers;
- import com.l2jserver.gameserver.model.L2Clan;
- import com.l2jserver.gameserver.model.effects.AbnormalEffect;
- import com.l2jserver.gameserver.model.effects.EffectTemplate;
- import com.l2jserver.gameserver.model.effects.L2Effect;
- import com.l2jserver.gameserver.model.effects.L2EffectType;
- import com.l2jserver.gameserver.model.stats.Env;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
- /**
- * Clan Gate effect implementation.
- * @author ZaKaX
- */
- public class ClanGate extends L2Effect
- {
- public ClanGate(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.CLAN_GATE;
- }
-
- @Override
- public void onExit()
- {
- getEffected().stopAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
- }
-
- @Override
- public boolean onStart()
- {
- getEffected().startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
- if (getEffected().isPlayer())
- {
- L2Clan clan = getEffected().getActingPlayer().getClan();
- if (clan != null)
- {
- SystemMessage msg = SystemMessage.getSystemMessage(SystemMessageId.COURT_MAGICIAN_CREATED_PORTAL);
- clan.broadcastToOtherOnlineMembers(msg, getEffected().getActingPlayer());
- }
- }
- return true;
- }
- }
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