Betray.java 2.0 KB

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  1. /*
  2. * Copyright (C) 2004-2013 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.effecthandlers;
  20. import com.l2jserver.gameserver.ai.CtrlIntention;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.effects.EffectFlag;
  23. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  24. import com.l2jserver.gameserver.model.effects.L2Effect;
  25. import com.l2jserver.gameserver.model.effects.L2EffectType;
  26. import com.l2jserver.gameserver.model.stats.Env;
  27. /**
  28. * Betray effect implementation.
  29. * @author decad
  30. */
  31. public class Betray extends L2Effect
  32. {
  33. public Betray(Env env, EffectTemplate template)
  34. {
  35. super(env, template);
  36. }
  37. @Override
  38. public int getEffectFlags()
  39. {
  40. return EffectFlag.BETRAYED.getMask();
  41. }
  42. @Override
  43. public L2EffectType getEffectType()
  44. {
  45. return L2EffectType.DEBUFF;
  46. }
  47. @Override
  48. public void onExit()
  49. {
  50. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  51. }
  52. @Override
  53. public boolean onStart()
  54. {
  55. if (getEffector().isPlayer() && getEffected().isSummon())
  56. {
  57. L2PcInstance targetOwner = getEffected().getActingPlayer();
  58. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, targetOwner);
  59. return true;
  60. }
  61. return false;
  62. }
  63. }