AreaFriendly.java 4.5 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.Collections;
  23. import java.util.Comparator;
  24. import java.util.List;
  25. import com.l2jserver.gameserver.GeoData;
  26. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  27. import com.l2jserver.gameserver.model.L2Object;
  28. import com.l2jserver.gameserver.model.actor.L2Character;
  29. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
  31. import com.l2jserver.gameserver.model.skills.Skill;
  32. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  33. import com.l2jserver.gameserver.model.zone.ZoneId;
  34. import com.l2jserver.gameserver.network.SystemMessageId;
  35. /**
  36. * @author Adry_85
  37. */
  38. public class AreaFriendly implements ITargetTypeHandler
  39. {
  40. @Override
  41. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  42. {
  43. List<L2Character> targetList = new ArrayList<>();
  44. L2PcInstance player = activeChar.getActingPlayer();
  45. if (!checkTarget(player, target) && (skill.getCastRange() >= 0))
  46. {
  47. player.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  48. return EMPTY_TARGET_LIST;
  49. }
  50. if (onlyFirst)
  51. {
  52. return new L2Character[]
  53. {
  54. target
  55. };
  56. }
  57. if (player.getActingPlayer().isInOlympiadMode())
  58. {
  59. return new L2Character[]
  60. {
  61. player
  62. };
  63. }
  64. targetList.add(target); // Add target to target list
  65. if (target != null)
  66. {
  67. int maxTargets = skill.getAffectLimit();
  68. final Collection<L2Character> objs = target.getKnownList().getKnownCharactersInRadius(skill.getAffectRange());
  69. // TODO: Chain Heal - The recovery amount decreases starting from the most injured person.
  70. Collections.sort(targetList, new CharComparator());
  71. for (L2Character obj : objs)
  72. {
  73. if (!checkTarget(player, obj) || (obj == activeChar))
  74. {
  75. continue;
  76. }
  77. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  78. {
  79. break;
  80. }
  81. targetList.add(obj);
  82. }
  83. }
  84. if (targetList.isEmpty())
  85. {
  86. return EMPTY_TARGET_LIST;
  87. }
  88. return targetList.toArray(new L2Character[targetList.size()]);
  89. }
  90. private boolean checkTarget(L2PcInstance activeChar, L2Character target)
  91. {
  92. if (!GeoData.getInstance().canSeeTarget(activeChar, target))
  93. {
  94. return false;
  95. }
  96. if ((target == null) || target.isAlikeDead() || target.isDoor() || (target instanceof L2SiegeFlagInstance) || target.isMonster())
  97. {
  98. return false;
  99. }
  100. if (target.isPlayable())
  101. {
  102. L2PcInstance targetPlayer = target.getActingPlayer();
  103. if (activeChar == targetPlayer)
  104. {
  105. return true;
  106. }
  107. if (targetPlayer.inObserverMode() || targetPlayer.isInOlympiadMode())
  108. {
  109. return false;
  110. }
  111. if (activeChar.isInDuelWith(target))
  112. {
  113. return false;
  114. }
  115. if (activeChar.isInPartyWith(target))
  116. {
  117. return true;
  118. }
  119. if (target.isInsideZone(ZoneId.PVP))
  120. {
  121. return false;
  122. }
  123. if (activeChar.isInClanWith(target) || activeChar.isInAllyWith(target) || activeChar.isInCommandChannelWith(target))
  124. {
  125. return true;
  126. }
  127. if ((targetPlayer.getPvpFlag() > 0) || (targetPlayer.getKarma() > 0))
  128. {
  129. return false;
  130. }
  131. }
  132. return true;
  133. }
  134. public class CharComparator implements Comparator<L2Character>
  135. {
  136. @Override
  137. public int compare(L2Character char1, L2Character char2)
  138. {
  139. return Double.compare((char1.getCurrentHp() / char1.getMaxHp()), (char2.getCurrentHp() / char2.getMaxHp()));
  140. }
  141. }
  142. @Override
  143. public Enum<L2TargetType> getTargetType()
  144. {
  145. return L2TargetType.AREA_FRIENDLY;
  146. }
  147. }