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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package gracia.AI.NPC.Seyo;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.NpcStringId;
- import com.l2jserver.gameserver.network.clientpackets.Say2;
- /**
- * Seyo AI.
- * @author St3eT
- */
- public final class Seyo extends AbstractNpcAI
- {
- // NPC
- private static final int SEYO = 32737;
- // Item
- private static final int STONE_FRAGMENT = 15486; // Spirit Stone Fragment
- // Misc
- private static final NpcStringId[] TEXT =
- {
- NpcStringId.NO_ONE_ELSE_DONT_WORRY_I_DONT_BITE_HAHA,
- NpcStringId.OK_MASTER_OF_LUCK_THATS_YOU_HAHA_WELL_ANYONE_CAN_COME_AFTER_ALL,
- NpcStringId.SHEDDING_BLOOD_IS_A_GIVEN_ON_THE_BATTLEFIELD_AT_LEAST_ITS_SAFE_HERE,
- NpcStringId.OK_WHOS_NEXT_IT_ALL_DEPENDS_ON_YOUR_FATE_AND_LUCK_RIGHT_AT_LEAST_COME_AND_TAKE_A_LOOK,
- NpcStringId.THERE_WAS_SOMEONE_WHO_WON_10000_FROM_ME_A_WARRIOR_SHOULDNT_JUST_BE_GOOD_AT_FIGHTING_RIGHT_YOUVE_GOTTA_BE_GOOD_IN_EVERYTHING
- };
-
- public Seyo()
- {
- super(Seyo.class.getSimpleName(), "gracia/AI/NPC");
- addStartNpc(SEYO);
- addTalkId(SEYO);
- addFirstTalkId(SEYO);
- }
-
- @Override
- public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
- {
- String htmltext = null;
- if (npc == null)
- {
- return htmltext;
- }
- switch (event)
- {
- case "TRICKERY_TIMER":
- {
- if (npc.isScriptValue(1))
- {
- npc.setScriptValue(0);
- broadcastNpcSay(npc, Say2.NPC_ALL, TEXT[getRandom(TEXT.length)]);
- }
- break;
- }
- case "give1":
- {
- if (npc.isScriptValue(1))
- {
- htmltext = "32737-04.html";
- }
- else if (!hasQuestItems(player, STONE_FRAGMENT))
- {
- htmltext = "32737-01.html";
- }
- else
- {
- npc.setScriptValue(1);
- takeItems(player, STONE_FRAGMENT, 1);
- if (getRandom(100) == 0)
- {
- giveItems(player, STONE_FRAGMENT, 100);
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.AMAZING_S1_TOOK_100_OF_THESE_SOUL_STONE_FRAGMENTS_WHAT_A_COMPLETE_SWINDLER, player.getName());
- }
- else
- {
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.HMM_HEY_DID_YOU_GIVE_S1_SOMETHING_BUT_IT_WAS_JUST_1_HAHA, player.getName());
- }
- startQuestTimer("TRICKERY_TIMER", 5000, npc, null);
- }
- break;
- }
- case "give5":
- {
- if (npc.isScriptValue(1))
- {
- htmltext = "32737-04.html";
- }
- else if (getQuestItemsCount(player, STONE_FRAGMENT) < 5)
- {
- htmltext = "32737-02.html";
- }
- else
- {
- npc.setScriptValue(1);
- takeItems(player, STONE_FRAGMENT, 5);
- final int chance = getRandom(100);
- if (chance < 20)
- {
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.AHEM_S1_HAS_NO_LUCK_AT_ALL_TRY_PRAYING, player.getName());
- }
- else if (chance < 80)
- {
- giveItems(player, STONE_FRAGMENT, 1);
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.ITS_BETTER_THAN_LOSING_IT_ALL_RIGHT_OR_DOES_THIS_FEEL_WORSE);
- }
- else
- {
- final int itemCount = getRandom(10, 16);
- giveItems(player, STONE_FRAGMENT, itemCount);
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.S1_PULLED_ONE_WITH_S2_DIGITS_LUCKY_NOT_BAD, player.getName(), String.valueOf(itemCount));
- }
- startQuestTimer("TRICKERY_TIMER", 5000, npc, null);
- }
- break;
- }
- case "give20":
- {
- if (npc.isScriptValue(1))
- {
- htmltext = "32737-04.html";
- }
- else if (getQuestItemsCount(player, STONE_FRAGMENT) < 20)
- {
- htmltext = "32737-03.html";
- }
- else
- {
- npc.setScriptValue(1);
- takeItems(player, STONE_FRAGMENT, 20);
- final int chance = getRandom(10000);
- if (chance == 0)
- {
- giveItems(player, STONE_FRAGMENT, 10000);
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.AH_ITS_OVER_WHAT_KIND_OF_GUY_IS_THAT_DAMN_FINE_YOU_S1_TAKE_IT_AND_GET_OUTTA_HERE, player.getName());
- }
- else if (chance < 10)
- {
- giveItems(player, STONE_FRAGMENT, 1);
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.YOU_DONT_FEEL_BAD_RIGHT_ARE_YOU_SAD_BUT_DONT_CRY);
- }
- else
- {
- giveItems(player, STONE_FRAGMENT, getRandom(1, 100));
- broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.A_BIG_PIECE_IS_MADE_UP_OF_LITTLE_PIECES_SO_HERES_A_LITTLE_PIECE);
- }
- startQuestTimer("TRICKERY_TIMER", 5000, npc, null);
- }
- break;
- }
- }
- return htmltext;
- }
- }
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