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- /*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package ai.group_template;
- import ai.npc.AbstractNpcAI;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.skills.Skill;
- /**
- * Remnants AI.
- * @author DS
- */
- public final class Remnants extends AbstractNpcAI
- {
- private static final int[] NPCS =
- {
- 18463,
- 18464,
- 18465
- };
- private static final int SKILL_HOLY_WATER = 2358;
-
- // TODO: Find retail strings.
- // private static final String MSG = "The holy water affects Remnants Ghost. You have freed his soul.";
- // private static final String MSG_DEREK = "The holy water affects Derek. You have freed his soul.";
- private Remnants()
- {
- super(Remnants.class.getSimpleName(), "ai/group_template");
- addSpawnId(NPCS);
- addSkillSeeId(NPCS);
- // Do not override onKill for Derek here. Let's make global Hellbound manipulations in Engine where it is possible.
- }
-
- @Override
- public final String onSpawn(L2Npc npc)
- {
- npc.setIsMortal(false);
- return super.onSpawn(npc);
- }
-
- @Override
- public final String onSkillSee(L2Npc npc, L2PcInstance caster, Skill skill, L2Object[] targets, boolean isSummon)
- {
- if (skill.getId() == SKILL_HOLY_WATER)
- {
- if (!npc.isDead())
- {
- if ((targets.length > 0) && (targets[0] == npc))
- {
- if (npc.getCurrentHp() < (npc.getMaxHp() * 0.02)) // Lower, than 2%
- {
- npc.doDie(caster);
- //@formatter:off
- /*if (npc.getNpcId() == DEREK)
- {
- caster.sendMessage(MSG_DEREK);
- }
- else
- {
- caster.sendMessage(MSG);
- }*/
- //@formatter:on
- }
- }
- }
- }
- return super.onSkillSee(npc, caster, skill, targets, isSummon);
- }
-
- public static void main(String[] args)
- {
- new Remnants();
- }
- }
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