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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package handlers.actionhandlers;
- import java.util.List;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.handler.IActionHandler;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2Object.InstanceType;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Npc;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.entity.L2Event;
- import com.l2jserver.gameserver.model.quest.Quest;
- import com.l2jserver.gameserver.model.quest.Quest.QuestEventType;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
- import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.util.Rnd;
- public class L2NpcAction implements IActionHandler
- {
- /**
- * Manage actions when a player click on the L2Npc.<BR><BR>
- *
- * <B><U> Actions on first click on the L2Npc (Select it)</U> :</B><BR><BR>
- * <li>Set the L2Npc as target of the L2PcInstance player (if necessary)</li>
- * <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
- * <li>If L2Npc is autoAttackable, send a Server->Client packet StatusUpdate to the L2PcInstance in order to update L2Npc HP bar </li>
- * <li>Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client </li><BR><BR>
- *
- * <B><U> Actions on second click on the L2Npc (Attack it/Intercat with it)</U> :</B><BR><BR>
- * <li>Send a Server->Client packet MyTargetSelected to the L2PcInstance player (display the select window)</li>
- * <li>If L2Npc is autoAttackable, notify the L2PcInstance AI with AI_INTENTION_ATTACK (after a height verification)</li>
- * <li>If L2Npc is NOT autoAttackable, notify the L2PcInstance AI with AI_INTENTION_INTERACT (after a distance verification) and show message</li><BR><BR>
- *
- * <FONT COLOR=#FF0000><B> <U>Caution</U> : Each group of Server->Client packet must be terminated by a ActionFailed packet in order to avoid
- * that client wait an other packet</B></FONT><BR><BR>
- *
- * <B><U> Example of use </U> :</B><BR><BR>
- * <li> Client packet : Action, AttackRequest</li><BR><BR>
- *
- * @param activeChar The L2PcInstance that start an action on the L2Npc
- *
- */
- @Override
- public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
- {
- if (!((L2Npc)target).canTarget(activeChar))
- return false;
-
- activeChar.setLastFolkNPC((L2Npc)target);
-
- // Check if the L2PcInstance already target the L2Npc
- if (target != activeChar.getTarget())
- {
- // Set the target of the L2PcInstance activeChar
- activeChar.setTarget(target);
-
- // Check if the activeChar is attackable (without a forced attack)
- if (target.isAutoAttackable(activeChar))
- {
- ((L2Npc)target).getAI(); //wake up ai
- // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
- // The activeChar.getLevel() - getLevel() permit to display the correct color in the select window
- MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character)target).getLevel());
- activeChar.sendPacket(my);
-
- // Send a Server->Client packet StatusUpdate of the L2Npc to the L2PcInstance to update its HP bar
- StatusUpdate su = new StatusUpdate(target);
- su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character)target).getCurrentHp());
- su.addAttribute(StatusUpdate.MAX_HP, ((L2Character)target).getMaxHp());
- activeChar.sendPacket(su);
- }
- else
- {
- // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
- MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
- activeChar.sendPacket(my);
- }
-
- // Send a Server->Client packet ValidateLocation to correct the L2Npc position and heading on the client
- activeChar.sendPacket(new ValidateLocation((L2Character)target));
- }
- else if (interact)
- {
- activeChar.sendPacket(new ValidateLocation((L2Character)target));
- // Check if the activeChar is attackable (without a forced attack) and isn't dead
- if (target.isAutoAttackable(activeChar) && !((L2Character)target).isAlikeDead())
- {
- // Check the height difference
- if (Math.abs(activeChar.getZ() - target.getZ()) < 400) // this max heigth difference might need some tweaking
- {
- // Set the L2PcInstance Intention to AI_INTENTION_ATTACK
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
- // activeChar.startAttack(this);
- }
- else
- {
- // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- }
- }
- else if (!target.isAutoAttackable(activeChar))
- {
- // Calculate the distance between the L2PcInstance and the L2Npc
- if (!((L2Npc)target).canInteract(activeChar))
- {
- // Notify the L2PcInstance AI with AI_INTENTION_INTERACT
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
- }
- else
- {
- L2Npc npc = (L2Npc) target;
- if (npc.hasRandomAnimation())
- npc.onRandomAnimation(Rnd.get(8));
-
- // Open a chat window on client with the text of the L2Npc
- if (npc.isEventMob)
- {
- L2Event.showEventHtml(activeChar, String.valueOf(target.getObjectId()));
- }
- else
- {
- List<Quest> qlsa = npc.getTemplate().getEventQuests(QuestEventType.QUEST_START);
- List<Quest> qlst = npc.getTemplate().getEventQuests(QuestEventType.ON_FIRST_TALK);
-
- if ((qlsa != null) && !qlsa.isEmpty())
- {
- activeChar.setLastQuestNpcObject(target.getObjectId());
- }
-
- if ((qlst != null) && qlst.size() == 1)
- {
- qlst.get(0).notifyFirstTalk(npc, activeChar);
- }
- else
- {
- npc.showChatWindow(activeChar);
- }
- }
-
- if (Config.PLAYER_MOVEMENT_BLOCK_TIME > 0 && !activeChar.isGM())
- activeChar.updateNotMoveUntil();
- }
- }
- }
- return true;
- }
-
- @Override
- public InstanceType getInstanceType()
- {
- return InstanceType.L2Npc;
- }
- }
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