ValeMaster.java 5.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package transformations;
  16. import com.l2jserver.gameserver.datatables.SkillTable;
  17. import com.l2jserver.gameserver.instancemanager.TransformationManager;
  18. import com.l2jserver.gameserver.model.L2Transformation;
  19. public class ValeMaster extends L2Transformation
  20. {
  21. private static final int[] SKILLS =
  22. {
  23. 742, 743, 744, 745, 5491, 619
  24. };
  25. public ValeMaster()
  26. {
  27. // id, colRadius, colHeight
  28. super(4, 12, 40);
  29. }
  30. @Override
  31. public void onTransform()
  32. {
  33. if ((getPlayer().getTransformationId() != 4) || getPlayer().isCursedWeaponEquipped())
  34. {
  35. return;
  36. }
  37. transformedSkills();
  38. }
  39. public void transformedSkills()
  40. {
  41. if (getPlayer().getLevel() >= 76)
  42. {
  43. // Vale Master Bursting Flame (up to 3 levels)
  44. getPlayer().addSkill(SkillTable.getInstance().getInfo(742, 3), false);
  45. // Vale Master Dark Explosion (up to 3 levels)
  46. getPlayer().addSkill(SkillTable.getInstance().getInfo(743, 3), false);
  47. // Vale Master Dark Flare (up to 3 levels)
  48. getPlayer().addSkill(SkillTable.getInstance().getInfo(744, 3), false);
  49. // Vale Master Dark Cure (up to 3 levels)
  50. getPlayer().addSkill(SkillTable.getInstance().getInfo(745, 3), false);
  51. }
  52. else if (getPlayer().getLevel() >= 73)
  53. {
  54. // Vale Master Bursting Flame (up to 3 levels)
  55. getPlayer().addSkill(SkillTable.getInstance().getInfo(742, 2), false);
  56. // Vale Master Dark Explosion (up to 3 levels)
  57. getPlayer().addSkill(SkillTable.getInstance().getInfo(743, 2), false);
  58. // Vale Master Dark Flare (up to 3 levels)
  59. getPlayer().addSkill(SkillTable.getInstance().getInfo(744, 2), false);
  60. // Vale Master Dark Cure (up to 3 levels)
  61. getPlayer().addSkill(SkillTable.getInstance().getInfo(745, 2), false);
  62. }
  63. else if (getPlayer().getLevel() >= 70)
  64. {
  65. // Vale Master Bursting Flame (up to 3 levels)
  66. getPlayer().addSkill(SkillTable.getInstance().getInfo(742, 1), false);
  67. // Vale Master Dark Explosion (up to 3 levels)
  68. getPlayer().addSkill(SkillTable.getInstance().getInfo(743, 1), false);
  69. // Vale Master Dark Flare (up to 3 levels)
  70. getPlayer().addSkill(SkillTable.getInstance().getInfo(744, 1), false);
  71. // Vale Master Dark Cure (up to 3 levels)
  72. getPlayer().addSkill(SkillTable.getInstance().getInfo(745, 1), false);
  73. }
  74. // Decrease Bow/Crossbow Attack Speed
  75. getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  76. // Transform Dispel
  77. getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false);
  78. getPlayer().setTransformAllowedSkills(SKILLS);
  79. }
  80. @Override
  81. public void onUntransform()
  82. {
  83. removeSkills();
  84. }
  85. public void removeSkills()
  86. {
  87. if (getPlayer().getLevel() >= 76)
  88. {
  89. // Vale Master Bursting Flame (up to 3 levels)
  90. getPlayer().removeSkill(SkillTable.getInstance().getInfo(742, 3), false);
  91. // Vale Master Dark Explosion (up to 3 levels)
  92. getPlayer().removeSkill(SkillTable.getInstance().getInfo(743, 3), false);
  93. // Vale Master Dark Flare (up to 3 levels)
  94. getPlayer().removeSkill(SkillTable.getInstance().getInfo(744, 3), false);
  95. // Vale Master Dark Cure (up to 3 levels)
  96. getPlayer().removeSkill(SkillTable.getInstance().getInfo(745, 3), false);
  97. }
  98. else if (getPlayer().getLevel() >= 73)
  99. {
  100. // Vale Master Bursting Flame (up to 3 levels)
  101. getPlayer().removeSkill(SkillTable.getInstance().getInfo(742, 2), false);
  102. // Vale Master Dark Explosion (up to 3 levels)
  103. getPlayer().removeSkill(SkillTable.getInstance().getInfo(743, 2), false);
  104. // Vale Master Dark Flare (up to 3 levels)
  105. getPlayer().removeSkill(SkillTable.getInstance().getInfo(744, 2), false);
  106. // Vale Master Dark Cure (up to 3 levels)
  107. getPlayer().removeSkill(SkillTable.getInstance().getInfo(745, 2), false);
  108. }
  109. else
  110. {
  111. // Vale Master Bursting Flame (up to 3 levels)
  112. getPlayer().removeSkill(SkillTable.getInstance().getInfo(742, 1), false);
  113. // Vale Master Dark Explosion (up to 3 levels)
  114. getPlayer().removeSkill(SkillTable.getInstance().getInfo(743, 1), false);
  115. // Vale Master Dark Flare (up to 3 levels)
  116. getPlayer().removeSkill(SkillTable.getInstance().getInfo(744, 1), false);
  117. // Vale Master Dark Cure (up to 3 levels)
  118. getPlayer().removeSkill(SkillTable.getInstance().getInfo(745, 1), false);
  119. }
  120. // Decrease Bow/Crossbow Attack Speed
  121. getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false);
  122. // Transform Dispel
  123. getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false);
  124. getPlayer().setTransformAllowedSkills(EMPTY_ARRAY);
  125. }
  126. public static void main(String[] args)
  127. {
  128. TransformationManager.getInstance().registerTransformation(new ValeMaster());
  129. }
  130. }