EnemySummon.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Character;
  23. import com.l2jserver.gameserver.model.actor.L2Summon;
  24. import com.l2jserver.gameserver.model.skills.Skill;
  25. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  26. import com.l2jserver.gameserver.model.zone.ZoneId;
  27. /**
  28. * @author UnAfraid
  29. */
  30. public class EnemySummon implements ITargetTypeHandler
  31. {
  32. @Override
  33. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  34. {
  35. if (target.isSummon())
  36. {
  37. L2Summon targetSummon = (L2Summon) target;
  38. if ((activeChar.isPlayer() && (activeChar.getSummon() != targetSummon) && !targetSummon.isDead() && ((targetSummon.getOwner().getPvpFlag() != 0) || (targetSummon.getOwner().getKarma() > 0))) || (targetSummon.getOwner().isInsideZone(ZoneId.PVP) && activeChar.getActingPlayer().isInsideZone(ZoneId.PVP)) || (targetSummon.getOwner().isInDuel() && activeChar.getActingPlayer().isInDuel() && (targetSummon.getOwner().getDuelId() == activeChar.getActingPlayer().getDuelId())))
  39. {
  40. return new L2Character[]
  41. {
  42. targetSummon
  43. };
  44. }
  45. }
  46. return EMPTY_TARGET_LIST;
  47. }
  48. @Override
  49. public Enum<L2TargetType> getTargetType()
  50. {
  51. return L2TargetType.ENEMY_SUMMON;
  52. }
  53. }