CorpseClan.java 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170
  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Clan;
  25. import com.l2jserver.gameserver.model.L2ClanMember;
  26. import com.l2jserver.gameserver.model.L2Object;
  27. import com.l2jserver.gameserver.model.actor.L2Character;
  28. import com.l2jserver.gameserver.model.actor.L2Npc;
  29. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  30. import com.l2jserver.gameserver.model.entity.TvTEvent;
  31. import com.l2jserver.gameserver.model.skills.Skill;
  32. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  33. import com.l2jserver.gameserver.model.zone.ZoneId;
  34. import com.l2jserver.gameserver.util.Util;
  35. /**
  36. * @author UnAfraid
  37. */
  38. public class CorpseClan implements ITargetTypeHandler
  39. {
  40. @Override
  41. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  42. {
  43. List<L2Object> targetList = new ArrayList<>();
  44. if (activeChar.isPlayable())
  45. {
  46. final L2PcInstance player = activeChar.getActingPlayer();
  47. if (player == null)
  48. {
  49. return EMPTY_TARGET_LIST;
  50. }
  51. if (player.isInOlympiadMode())
  52. {
  53. return new L2Object[]
  54. {
  55. player
  56. };
  57. }
  58. final L2Clan clan = player.getClan();
  59. if (clan != null)
  60. {
  61. final int radius = skill.getAffectRange();
  62. final int maxTargets = skill.getAffectLimit();
  63. for (L2ClanMember member : clan.getMembers())
  64. {
  65. final L2PcInstance obj = member.getPlayerInstance();
  66. if ((obj == null) || (obj == player))
  67. {
  68. continue;
  69. }
  70. if (player.isInDuel())
  71. {
  72. if (player.getDuelId() != obj.getDuelId())
  73. {
  74. continue;
  75. }
  76. if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
  77. {
  78. continue;
  79. }
  80. }
  81. // Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
  82. if (!player.checkPvpSkill(obj, skill))
  83. {
  84. continue;
  85. }
  86. if (!TvTEvent.checkForTvTSkill(player, obj, skill))
  87. {
  88. continue;
  89. }
  90. if (!Skill.addCharacter(activeChar, obj, radius, true))
  91. {
  92. continue;
  93. }
  94. // check target is not in a active siege zone
  95. if (obj.isInsideZone(ZoneId.SIEGE) && !obj.isInSiege())
  96. {
  97. continue;
  98. }
  99. if (onlyFirst)
  100. {
  101. return new L2Object[]
  102. {
  103. obj
  104. };
  105. }
  106. if ((maxTargets > 0) && (targetList.size() >= maxTargets))
  107. {
  108. break;
  109. }
  110. targetList.add(obj);
  111. }
  112. }
  113. }
  114. else if (activeChar.isNpc())
  115. {
  116. // for buff purposes, returns friendly mobs nearby and mob itself
  117. final L2Npc npc = (L2Npc) activeChar;
  118. if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
  119. {
  120. return new L2Object[]
  121. {
  122. activeChar
  123. };
  124. }
  125. targetList.add(activeChar);
  126. final Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();
  127. int maxTargets = skill.getAffectLimit();
  128. for (L2Object newTarget : objs)
  129. {
  130. if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
  131. {
  132. if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
  133. {
  134. continue;
  135. }
  136. if (targetList.size() >= maxTargets)
  137. {
  138. break;
  139. }
  140. targetList.add(newTarget);
  141. }
  142. }
  143. }
  144. return targetList.toArray(new L2Object[targetList.size()]);
  145. }
  146. @Override
  147. public Enum<L2TargetType> getTargetType()
  148. {
  149. return L2TargetType.CORPSE_CLAN;
  150. }
  151. }