AreaCorpseMob.java 2.6 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.targethandlers;
  20. import java.util.ArrayList;
  21. import java.util.Collection;
  22. import java.util.List;
  23. import com.l2jserver.gameserver.handler.ITargetTypeHandler;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.skills.Skill;
  27. import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
  28. import com.l2jserver.gameserver.model.zone.ZoneId;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.util.Util;
  31. /**
  32. * @author UnAfraid
  33. */
  34. public class AreaCorpseMob implements ITargetTypeHandler
  35. {
  36. @Override
  37. public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
  38. {
  39. if ((target == null) || !target.isAttackable() || !target.isDead())
  40. {
  41. activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
  42. return EMPTY_TARGET_LIST;
  43. }
  44. if (onlyFirst)
  45. {
  46. return new L2Character[]
  47. {
  48. target
  49. };
  50. }
  51. final List<L2Character> targetList = new ArrayList<>();
  52. targetList.add(target);
  53. final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
  54. final Collection<L2Character> objs = activeChar.getKnownList().getKnownCharacters();
  55. for (L2Character obj : objs)
  56. {
  57. if (!(obj.isAttackable() || obj.isPlayable()) || !Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
  58. {
  59. continue;
  60. }
  61. if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
  62. {
  63. continue;
  64. }
  65. targetList.add(obj);
  66. }
  67. if (targetList.isEmpty())
  68. {
  69. return EMPTY_TARGET_LIST;
  70. }
  71. return targetList.toArray(new L2Character[targetList.size()]);
  72. }
  73. @Override
  74. public Enum<L2TargetType> getTargetType()
  75. {
  76. return L2TargetType.AREA_CORPSE_MOB;
  77. }
  78. }