PavelArchaic.java 2.1 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package ai.group_template;
  20. import ai.npc.AbstractNpcAI;
  21. import com.l2jserver.gameserver.model.actor.L2Npc;
  22. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  23. /**
  24. * Pavel Archaic AI.
  25. * @author Gnacik, St3eT
  26. */
  27. public final class PavelArchaic extends AbstractNpcAI
  28. {
  29. private static final int SAFETY_DEVICE = 18917; // Pavel Safety Device
  30. private static final int PINCER_GOLEM = 22801; // Cruel Pincer Golem
  31. private static final int PINCER_GOLEM2 = 22802; // Cruel Pincer Golem
  32. private static final int PINCER_GOLEM3 = 22803; // Cruel Pincer Golem
  33. private static final int JACKHAMMER_GOLEM = 22804; // Horrifying Jackhammer Golem
  34. private PavelArchaic()
  35. {
  36. super(PavelArchaic.class.getSimpleName(), "ai/group_template");
  37. addKillId(SAFETY_DEVICE, PINCER_GOLEM, JACKHAMMER_GOLEM);
  38. }
  39. @Override
  40. public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
  41. {
  42. if (getRandom(100) < 70)
  43. {
  44. final L2Npc golem1 = addSpawn(PINCER_GOLEM2, npc.getX(), npc.getY(), npc.getZ() + 10, npc.getHeading(), false, 0, false);
  45. addAttackPlayerDesire(golem1, killer);
  46. final L2Npc golem2 = addSpawn(PINCER_GOLEM3, npc.getX(), npc.getY(), npc.getZ() + 10, npc.getHeading(), false, 0, false);
  47. addAttackPlayerDesire(golem2, killer);
  48. }
  49. return super.onKill(npc, killer, isSummon);
  50. }
  51. public static void main(String[] args)
  52. {
  53. new PavelArchaic();
  54. }
  55. }