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- <?xml version='1.0' encoding='utf-8'?>
- <list>
- <skill id="5100" levels="1" name="Cancel Capture B">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5101" levels="1" name="Cancel Capture C">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5102" levels="1" name="Cancel All Capture">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5103" levels="1" name="Production - Clan / Transfer">
- <!-- Needs more work -->
- <!-- Only pre-implementation -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BUFF"/>
- <set name="hitTime" val="1000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- </for>
- </skill>
- <skill id="5104" levels="3" name="Battle Force">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="1000"/> <!-- Must be validated -->
- <for>
- <effect count="0x7fffffff" name="Force" time="600" val="15" stackOrder="0" stackType="BattleForce">
- <mul order="0x30" stat="pAtk" val="1.10"/> <!-- Guessed -->
- </effect>
- </for>
- </skill>
- <skill id="5105" levels="3" name="Spell Force">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="1000"/> <!-- Must be validated -->
- <for>
- <effect count="0x7fffffff" name="Force" time="600" val="15" stackOrder="0" stackType="SpellForce">
- <mul order="0x30" stat="mAtk" val="1.10"/><!-- Guessed -->
- </effect>
- </for>
- </skill>
- <skill id="5106" levels="4" name="Capture A State">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-4 - none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5107" levels="4" name="Capture B State">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-4 - none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5108" levels="4" name="Capture C State">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-4 - none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5109" levels="1" name="Production - Clan Gate">
- <!-- Needs more work -->
- <!-- Only pre-implementation -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BUFF"/>
- <set name="hitTime" val="1000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- </for>
- </skill>
- <skill id="5110" levels="1" name="Cannon Fodder">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Bombards enemies that are either above you or protected by structures such as castle walls or doors. Consumes 4 Flash Gunpowder.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5111" levels="1" name="Big Bang">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Bombards enemies that are either above you or protected by structures such as castle walls or doors. Consumes 5 Flash Gunpowder.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5112" levels="12" name="Stun">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-12 - Temporarily Immobilized and in a state of shock.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5113" levels="12" name="Castle Self AE Dispell Buff">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-12 - none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5114" levels="12" name="Hold">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-12 - Temporarily Immobilized.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5115" levels="12" name="Cubic Hate">
- <!-- Cubic skill -->
- <table name="#magicLvl"> 62 66 70 74 76 77 78 79 80 81 82 83</table> <!-- guessed -->
- <table name="#power"> 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800</table> <!-- guessed -->
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="AGGDAMAGE"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5116" levels="12" name="Hold">
- <!-- Cubic skill -->
- <table name="#magicLvl"> 62 66 70 74 76 77 78 79 80 81 82 83</table> <!-- guessed -->
- <set name="magicLvl" val="#magicLvl"/>
- <set name="lvlDepend" val="1"/>
- <set name="power" val="80"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="ROOT"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- <skill id="5117" levels="1" name="Stun">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Temporarily Immobilized and in a state of shock.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5118" levels="1" name="Cancel Sailren Use">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5119" levels="1" name="Bleed">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5120" levels="1" name="Stun">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Temporarily Immobilized and in a state of shock.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5121" levels="1" name="Production - Corpse Revival">
- <!-- Needs more work -->
- <!-- Only pre-implementation -->
- <set name="target" val="TARGET_SELF"/> <!-- Needs to be checked -->
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5122" levels="1" name="Sailren Use Might">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5123" levels="1" name="Maximum Defense">
- <!--
- Description(s):
- Temporarily maximizes P. Def./M. Def and shield defense power.
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="8" val="0">
- <add order="0x40" stat="pDef" val="500"/>
- <add order="0x40" stat="mDef" val="300"/>
- </effect>
- </for>
- </skill>
- <skill id="5124" levels="1" name="Anti-Music">
- <!--
- Description(s):
- none
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- </skill>
- <skill id="5125" levels="1" name="Maximum Resist Status">
- <!--
- Description(s):
- Maximizes resistance to all debuff attacks.
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="8" val="0">
- <mul order="0x30" stat="cancelVuln" val="0.8"/>
- <mul order="0x30" stat="rootVuln" val="0.8"/>
- <mul order="0x30" stat="sleepVuln" val="0.8"/>
- <mul order="0x30" stat="poisonVuln" val="0.8"/>
- <mul order="0x30" stat="derangementVuln" val="0.8"/>
- <mul order="0x30" stat="bleedVuln" val="0.8"/>
- <mul order="0x30" stat="confusionVuln" val="0.8"/>
- <mul order="0x30" stat="stunVuln" val="0.8"/>
- </effect>
- </for>
- </skill>
- <skill id="5126" levels="1" name="Maximum Recovery">
- <!--
- Description(s):
- Maximizes HP and CP recovery.
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="8" val="0">
- <mul stat="regHp" val="1.2" order="0x30"/>
- <mul stat="regCp" val="1.2" order="0x30"/>
- </effect>
- </for>
- </skill>
- <skill id="5127" levels="1" name="Recover Force">
- <!--
- Description(s):
- Maximizes P. Atk. and increases force by 1 every 5 seconds.
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="RecoverForce" time="8" val="0">
- <mul order="0x30" stat="pAtk" val="1.10"/> <!-- Guessed -->
- </effect>
- </for>
- </skill>
- <skill id="5128" levels="1" name="Maximum Archery">
- <!--
- Description(s):
- Maximizes archery ability.
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="8" val="0">
- <add order="0x40" stat="accCombat" val="40"/>
- </effect>
- </for>
- </skill>
- <skill id="5129" levels="1" name="Smokescreen">
- <!--
- Needs to be finished.
- Description(s):
- Maximizes Evasion and assassination skill.
- -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="8" val="0">
- <!-- NOT DONE -->
- </effect>
- </for>
- </skill>
- <skill id="5130" levels="1" name="Volcano">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- </skill>
- <skill id="5131" levels="1" name="Tsunami">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- </skill>
- <skill id="5132" levels="1" name="Cyclone">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- </skill>
- <skill id="5133" levels="1" name="Gehenna">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- </skill>
- <skill id="5134" levels="1" name="Anti-Summoning Field">
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="CONT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- </skill>
- <skill id="5135" levels="1" name="Slash">
- <set name="magicLvl" val="80"/>
- <set name="mpConsume" val="214"/>
- <set name="power" val="5000"/> <!-- Guessing -->
- <set name="target" val="TARGET_ONE"/>
- <set name="hitTime" val="2000"/>
- <set name="reuseDelay" val="16000"/>
- <set name="coolTime" val="167"/>
- <set name="skillType" val="PDAM"/>
- <set name="overHit" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="40"/>
- <set name="effectRange" val="400"/>
- <for>
- </for>
- </skill>
- <skill id="5136" levels="1" name="Spin Slash">
- <set name="magicLvl" val="80"/>
- <set name="mpConsume" val="322"/>
- <set name="power" val="2500"/> <!-- Guessing -->
- <set name="target" val="TARGET_AURA"/>
- <set name="hitTime" val="2500"/>
- <set name="skillRadius" val="230"/>
- <set name="reuseDelay" val="30000"/>
- <set name="coolTime" val="230"/>
- <set name="skillType" val="PDAM"/>
- <set name="overHit" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="500"/>
- <for>
- </for>
- </skill>
- <skill id="5137" levels="1" name="Hold of King">
- <set name="mpConsume" val="214"/>
- <set name="magicLvl" val="80"/>
- <set name="power" val="60"/> <!-- Guessing -->
- <set name="lvlDepend" val="2"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="230"/>
- <set name="hitTime" val="2500"/>
- <set name="reuseDelay" val="24000"/>
- <set name="skillTime" val="2500"/>
- <set name="skillType" val="ROOT"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="500"/>
- <for>
- <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- <skill id="5138" levels="1" name="Whiplash">
- <set name="magicLvl" val="80"/>
- <set name="mpConsume" val="322"/>
- <set name="power" val="4000"/> <!-- Guessing -->
- <set name="target" val="TARGET_ONE"/>
- <set name="hitTime" val="2000"/>
- <set name="reuseDelay" val="16000"/>
- <set name="skillType" val="PDAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="isDebuff" val="true"/>
- <set name="castRange" val="40"/>
- <set name="effectRange" val="400"/>
- <set name="effectType" val="STUN"/>
- <set name="effectPower" val="60"/>
- <for>
- <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="5139" levels="1" name="Tidal Wave">
- <set name="magicLvl" val="80"/>
- <set name="mpConsume" val="322"/>
- <set name="element" val="3"/> <!-- Water -->
- <set name="power" val="250"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="hitTime" val="4000"/>
- <set name="isMagic" val="true"/>
- <set name="reuseDelay" val="20000"/>
- <set name="skillType" val="MDAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="500"/>
- <set name="effectRange" val="900"/>
- <for>
- </for>
- </skill>
- <skill id="5140" levels="1" name="Dark Curse">
- <set name="mpConsume" val="322"/>
- <set name="magicLvl" val="80"/>
- <set name="power" val="8.0"/> <!-- Guessing -->
- <set name="lvlDepend" val="1"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="hitTime" val="4000"/>
- <set name="reuseDelay" val="12000"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="buffDuration" val="30000"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <set name="skillType" val="POISON"/>
- <set name="effectPower" val="35"/>
- <for>
- <effect count="10" name="DamOverTime" time="3" val="96" abnormal="poison">
- <mul order="0x30" stat="pAtkSpd" val="0.70"/>
- </effect>
- </for>
- </skill>
- <skill id="5141" levels="1" name="Dicing Death">
- <set name="magicLvl" val="80"/>
- <set name="mpConsume" val="214"/>
- <set name="power" val="4000"/> <!-- Guessing -->
- <set name="target" val="TARGET_ONE"/>
- <set name="hitTime" val="2000"/>
- <set name="reuseDelay" val="16000"/>
- <set name="coolTime" val="180"/>
- <set name="skillType" val="PDAM"/>
- <set name="overHit" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="40"/>
- <set name="effectRange" val="400"/>
- <for>
- </for>
- </skill>
- <skill id="5142" levels="1" name="Corpse Kaboom">
- <set name="magicLvl" val="80"/>
- <set name="mpConsume" val="322"/>
- <set name="power" val="54.0"/> <!-- Guessing -->
- <set name="target" val="TARGET_AREA_CORPSE_MOB"/>
- <set name="hitTime" val="3500"/>
- <set name="reuseDelay" val="20000"/>
- <set name="skillType" val="MDAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="500"/>
- <set name="effectRange" val="900"/>
- <for>
- </for>
- </skill>
- <skill id="5143" levels="1" name="Sailren Use Blow">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5144" levels="1" name="Mirage">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5145" levels="1" name="Day of Doom">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Decreases P. Atk./P. Def./Speed/HP recovery rate/type M. Def., and increases skill/magic MP consumption. Prevents from receiving buff.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5146" levels="10" name="Heal">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5147" levels="10" name="Blessed Body">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases the maximum HP temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5148" levels="10" name="Prayer">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases the effect of HP recovery magic temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5149" levels="10" name="Recharge">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Restores MP. Power 33.
- Lvl 2 - Active: Restores MP. Power 35.
- Lvl 3 - Active: Restores MP. Power 38.
- Lvl 4 - Active: Restores MP. Power 40.
- Lvl 5 - Active: Restores MP. Power 43.
- Lvl 6 - Active: Restores MP. Power 45.
- Lvl 7 - Active: Restores MP. Power 48.
- Lvl 8 - Active: Restores MP. Power 50.
- Lvl 9 - Active: Restores MP. Power 52.
- Lvl 10 - Active: Restores MP. Power 55.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5150" levels="10" name="Blessed Soul">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Increases the maximum MP by 16 temporarily.
- Lvl 2 - Active: Increases the maximum MP by 32 temporarily.
- Lvl 3 - Active: Increases the maximum MP by 48 temporarily.
- Lvl 4 - Active: Increases the maximum MP by 68 temporarily.
- Lvl 5 - Active: Increases the maximum MP by 80 temporarily.
- Lvl 6 - Active: Increases the maximum MP by 96 temporarily.
- Lvl 7 - Active: Increases the maximum MP by 112 temporarily.
- Lvl 8 - Active: Increases the maximum MP by 128 temporarily.
- Lvl 9 - Active: Increases the maximum MP by 144 temporarily.
- Lvl 10 - Active: Increases the maximum MP by 160 temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5151" levels="10" name="Mana Gain">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases MP recovery recharge rate.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5152" levels="10" name="Ritual">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Restores CP. Power 264.
- Lvl 2 - Active: Restores CP. Power 289.
- Lvl 3 - Active: Restores CP. Power 313.
- Lvl 4 - Active: Restores CP. Power 337.
- Lvl 5 - Active: Restores CP. Power 361.
- Lvl 6 - Active: Restores CP. Power 384.
- Lvl 7 - Active: Restores CP. Power 406.
- Lvl 8 - Active: Restores CP. Power 427.
- Lvl 9 - Active: Restores CP. Power 446.
- Lvl 10 - Active: Restores CP. Power 473.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5153" levels="10" name="Cheer">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Increases maximum CP by 24 temporarily.
- Lvl 2 - Active: Increases maximum CP by 48 temporarily.
- Lvl 3 - Active: Increases maximum CP by 72 temporarily.
- Lvl 4 - Active: Increases maximum CP by 96 temporarily.
- Lvl 5 - Active: Increases maximum CP by 120 temporarily.
- Lvl 6 - Active: Increases maximum CP by 144 temporarily.
- Lvl 7 - Active: Increases maximum CP by 168 temporarily.
- Lvl 8 - Active: Increases maximum CP by 192 temporarily.
- Lvl 9 - Active: Increases maximum CP by 216 temporarily.
- Lvl 10 - Active: Increases maximum CP by 240 temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5154" levels="10" name="Might">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases P. Atk. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5156" levels="10" name="Empower">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases M. Atk. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5157" levels="10" name="Duel Might">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases PVP P. Atk. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5158" levels="10" name="Shield">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases P. Def. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5159" levels="10" name="Magic Barrier">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases M. Def. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5160" levels="10" name="Duel Weakness">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Decreases your opponent's PVP P. Atk. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5161" levels="10" name="Agility">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases Evasion temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5162" levels="10" name="Guidance">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases Accuracy temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5163" levels="10" name="Focus">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases critical attack rate temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5164" levels="10" name="Wild Magic">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases critical attack rate of magic attacks temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5165" levels="10" name="Charm">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Decreases the target's urge to attack. Power 219.
- Lvl 2 - Active: Decreases the target's urge to attack. Power 234.
- Lvl 3 - Active: Decreases the target's urge to attack. Power 248.
- Lvl 4 - Active: Decreases the target's urge to attack. Power 262.
- Lvl 5 - Active: Decreases the target's urge to attack. Power 275.
- Lvl 6 - Active: Decreases the target's urge to attack. Power 287.
- Lvl 7 - Active: Decreases the target's urge to attack. Power 299.
- Lvl 8 - Active: Decreases the target's urge to attack. Power 309.
- Lvl 9 - Active: Decreases the target's urge to attack. Power 318.
- Lvl 10 - Active: Decreases the target's urge to attack. Power 330.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5166" levels="10" name="Slow">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily lowers the target's speed. Effect 3.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5167" levels="10" name="Winter">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily lowers the target's Atk. Spd. Effect 3.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5168" levels="10" name="Stun">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Momentarily throws the target into a state of shock.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5169" levels="10" name="Hold">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5170" levels="10" name="Sleep">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5171" levels="10" name="Paralyze">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily Immobilizes the target.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5172" levels="10" name="Medusa">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily renders the target rigid as if turned to stone.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5173" levels="10" name="Fear">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Strikes terror into the target, causing it to flee.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5174" levels="10" name="Poison">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Temporarily poisons the target, weakening it. Effect 5.
- Lvl 2 - Active: Temporarily poisons the target, weakening it. Effect 5.
- Lvl 3 - Active: Temporarily poisons the target, weakening it. Effect 6.
- Lvl 4 - Active: Temporarily poisons the target, weakening it. Effect 6.
- Lvl 5 - Active: Temporarily poisons the target, weakening it. Effect 6.
- Lvl 6 - Active: Temporarily poisons the target, weakening it. Effect 7.
- Lvl 7 - Active: Temporarily poisons the target, weakening it. Effect 7.
- Lvl 8 - Active: Temporarily poisons the target, weakening it. Effect 7.
- Lvl 9 - Active: Temporarily poisons the target, weakening it. Effect 8.
- Lvl 10 - Active: Temporarily poisons the target, weakening it. Effect 8.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5175" levels="10" name="Bleed">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Causes the target to bleed. Effect 5.
- Lvl 2 - Active: Causes the target to bleed. Effect 5.
- Lvl 3 - Active: Causes the target to bleed. Effect 6.
- Lvl 4 - Active: Causes the target to bleed. Effect 6.
- Lvl 5 - Active: Causes the target to bleed. Effect 6.
- Lvl 6 - Active: Causes the target to bleed. Effect 7.
- Lvl 7 - Active: Causes the target to bleed. Effect 7.
- Lvl 8 - Active: Causes the target to bleed. Effect 7.
- Lvl 9 - Active: Causes the target to bleed. Effect 8.
- Lvl 10 - Active: Causes the target to bleed. Effect 8.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5176" levels="10" name="Silence">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily blocks the target's magic skills.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5177" levels="10" name="Doom">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Temporarily blocks the target's ability to use all physical or magic skills.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5178" levels="1" name="NPC Burn">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- none
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5179" levels="1" name="Raid Boss - Level 86">
- <!-- This Skill Is Only For Description In The Client -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5180" levels="1" name="Raid Boss - Level 87">
- <!-- This Skill Is Only For Description In The Client -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5181" levels="1" name="Raid Boss - Level 87">
- <!-- This Skill Is Only For Description In The Client -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5182" levels="1" name="Blessing of Protection">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Keeps you safe from an attack by a chaotic character who is more than 10 levels apart from you.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5183" levels="1" name="Production: Dimensional Stun">
- <!-- Needs more work -->
- <!-- Only pre-implementation -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="StunSelf" time="9" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="5184" levels="1" name="Production: Valakas Dragon Breath">
- <!-- Needs more work -->
- <!-- Only pre-implementation -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BUFF"/>
- <set name="hitTime" val="3000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- </for>
- </skill>
- <skill id="5185" levels="1" name="Production: Magic-type Guard">
- <!-- Needs more work -->
- <!-- Only pre-implementation -->
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BUFF"/>
- <set name="hitTime" val="4000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="5186" levels="2" name="Pet Haste">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases Atk. Spd. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5187" levels="4" name="Pet Vampiric Rage">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage from skill or remote attack.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5188" levels="3" name="Pet Regeneration">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases HP recovery rate temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5189" levels="6" name="Pet Blessed Body">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases maximum HP temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5190" levels="6" name="Pet Blessed Soul">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases maximum MP temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5191" levels="3" name="Pet Guidance">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases Accuracy temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5192" levels="2" name="Pet Wind Walk">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases Speed temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5193" levels="3" name="Pet Acumen">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases Casting Spd. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5194" levels="3" name="Pet Empower">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Increases M. Atk. temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5195" levels="5" name="Pet Greater Heal">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Instantly recovers HP and increases HP recovery rate.
- -->
- <table name="#mpConsume">105 109 115 115 115</table>
- <table name="#power">340.0 380.0 417.0 450.0 475.0</table>
- <set name="mpConsume" val="#mpConsume" />
- <set name="power" val="#power" />
- <set name="target" val="TARGET_OWNER_PET" />
- <set name="reuseDelay" val="3000" />
- <set name="hitTime" val="2000" />
- <set name="skillType" val="HEAL" />
- <set name="isMagic" val="true" />
- <set name="operateType" val="OP_ACTIVE" />
- <set name="castRange" val="600" />
- <set name="effectRange" val="1100" />
- <for>
- </for>
- </skill>
- <skill id="5196" levels="3" name="Pet Wind Shackle">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5197" levels="3" name="Pet Hex">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Temporarily reduces the enemy's P. Def.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5198" levels="3" name="Pet Slow">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Temporarily decreases the enemy's speed.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="5199" levels="3" name="Pet Curse Gloom">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Casts a curse that instantly decreases the enemy's M. Def.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- </list>
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