5100-5199.xml 47 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="5100" levels="1" name="Cancel Capture B">
  4. <!--
  5. Needs to be finished.
  6. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  7. Description(s):
  8. none
  9. -->
  10. <set name="target" val="TARGET_NONE"/>
  11. <set name="skillType" val="NOTDONE"/>
  12. <set name="operateType" val="OP_PASSIVE"/>
  13. <set name="castRange" val="-1"/>
  14. <for>
  15. </for>
  16. </skill>
  17. <skill id="5101" levels="1" name="Cancel Capture C">
  18. <!--
  19. Needs to be finished.
  20. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  21. Description(s):
  22. none
  23. -->
  24. <set name="target" val="TARGET_NONE"/>
  25. <set name="skillType" val="NOTDONE"/>
  26. <set name="operateType" val="OP_PASSIVE"/>
  27. <set name="castRange" val="-1"/>
  28. <for>
  29. </for>
  30. </skill>
  31. <skill id="5102" levels="1" name="Cancel All Capture">
  32. <!--
  33. Needs to be finished.
  34. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  35. Description(s):
  36. none
  37. -->
  38. <set name="target" val="TARGET_NONE"/>
  39. <set name="skillType" val="NOTDONE"/>
  40. <set name="operateType" val="OP_PASSIVE"/>
  41. <set name="castRange" val="-1"/>
  42. <for>
  43. </for>
  44. </skill>
  45. <skill id="5103" levels="1" name="Production - Clan / Transfer">
  46. <!-- Needs more work -->
  47. <!-- Only pre-implementation -->
  48. <set name="target" val="TARGET_ONE"/>
  49. <set name="skillType" val="BUFF"/>
  50. <set name="hitTime" val="1000"/>
  51. <set name="operateType" val="OP_ACTIVE"/>
  52. <set name="castRange" val="600"/>
  53. <set name="effectRange" val="1100"/>
  54. <for>
  55. </for>
  56. </skill>
  57. <skill id="5104" levels="3" name="Battle Force">
  58. <set name="target" val="TARGET_ONE"/>
  59. <set name="skillType" val="CONT"/>
  60. <set name="operateType" val="OP_ACTIVE"/>
  61. <set name="castRange" val="1000"/> <!-- Must be validated -->
  62. <for>
  63. <effect count="0x7fffffff" name="Force" time="600" val="15" stackOrder="0" stackType="BattleForce">
  64. <mul order="0x30" stat="pAtk" val="1.10"/> <!-- Guessed -->
  65. </effect>
  66. </for>
  67. </skill>
  68. <skill id="5105" levels="3" name="Spell Force">
  69. <set name="target" val="TARGET_ONE"/>
  70. <set name="skillType" val="CONT"/>
  71. <set name="operateType" val="OP_ACTIVE"/>
  72. <set name="castRange" val="1000"/> <!-- Must be validated -->
  73. <for>
  74. <effect count="0x7fffffff" name="Force" time="600" val="15" stackOrder="0" stackType="SpellForce">
  75. <mul order="0x30" stat="mAtk" val="1.10"/><!-- Guessed -->
  76. </effect>
  77. </for>
  78. </skill>
  79. <skill id="5106" levels="4" name="Capture A State">
  80. <!--
  81. Needs to be finished.
  82. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  83. Description(s):
  84. Lvl 1-4 - none
  85. -->
  86. <set name="target" val="TARGET_NONE"/>
  87. <set name="skillType" val="NOTDONE"/>
  88. <set name="operateType" val="OP_PASSIVE"/>
  89. <set name="castRange" val="-1"/>
  90. <for>
  91. </for>
  92. </skill>
  93. <skill id="5107" levels="4" name="Capture B State">
  94. <!--
  95. Needs to be finished.
  96. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  97. Description(s):
  98. Lvl 1-4 - none
  99. -->
  100. <set name="target" val="TARGET_NONE"/>
  101. <set name="skillType" val="NOTDONE"/>
  102. <set name="operateType" val="OP_PASSIVE"/>
  103. <set name="castRange" val="-1"/>
  104. <for>
  105. </for>
  106. </skill>
  107. <skill id="5108" levels="4" name="Capture C State">
  108. <!--
  109. Needs to be finished.
  110. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  111. Description(s):
  112. Lvl 1-4 - none
  113. -->
  114. <set name="target" val="TARGET_NONE"/>
  115. <set name="skillType" val="NOTDONE"/>
  116. <set name="operateType" val="OP_PASSIVE"/>
  117. <set name="castRange" val="-1"/>
  118. <for>
  119. </for>
  120. </skill>
  121. <skill id="5109" levels="1" name="Production - Clan Gate">
  122. <!-- Needs more work -->
  123. <!-- Only pre-implementation -->
  124. <set name="target" val="TARGET_ONE"/>
  125. <set name="skillType" val="BUFF"/>
  126. <set name="hitTime" val="1000"/>
  127. <set name="operateType" val="OP_ACTIVE"/>
  128. <set name="castRange" val="600"/>
  129. <set name="effectRange" val="1100"/>
  130. <for>
  131. </for>
  132. </skill>
  133. <skill id="5110" levels="1" name="Cannon Fodder">
  134. <!--
  135. Needs to be finished.
  136. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  137. Description(s):
  138. Bombards enemies that are either above you or protected by structures such as castle walls or doors. Consumes 4 Flash Gunpowder.
  139. -->
  140. <set name="target" val="TARGET_NONE"/>
  141. <set name="skillType" val="NOTDONE"/>
  142. <set name="operateType" val="OP_PASSIVE"/>
  143. <set name="castRange" val="-1"/>
  144. <for>
  145. </for>
  146. </skill>
  147. <skill id="5111" levels="1" name="Big Bang">
  148. <!--
  149. Needs to be finished.
  150. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  151. Description(s):
  152. Bombards enemies that are either above you or protected by structures such as castle walls or doors. Consumes 5 Flash Gunpowder.
  153. -->
  154. <set name="target" val="TARGET_NONE"/>
  155. <set name="skillType" val="NOTDONE"/>
  156. <set name="operateType" val="OP_PASSIVE"/>
  157. <set name="castRange" val="-1"/>
  158. <for>
  159. </for>
  160. </skill>
  161. <skill id="5112" levels="12" name="Stun">
  162. <!--
  163. Needs to be finished.
  164. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  165. Description(s):
  166. Lvl 1-12 - Temporarily Immobilized and in a state of shock.
  167. -->
  168. <set name="target" val="TARGET_NONE"/>
  169. <set name="skillType" val="NOTDONE"/>
  170. <set name="operateType" val="OP_PASSIVE"/>
  171. <set name="castRange" val="-1"/>
  172. <for>
  173. </for>
  174. </skill>
  175. <skill id="5113" levels="12" name="Castle Self AE Dispell Buff">
  176. <!--
  177. Needs to be finished.
  178. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  179. Description(s):
  180. Lvl 1-12 - none
  181. -->
  182. <set name="target" val="TARGET_NONE"/>
  183. <set name="skillType" val="NOTDONE"/>
  184. <set name="operateType" val="OP_PASSIVE"/>
  185. <set name="castRange" val="-1"/>
  186. <for>
  187. </for>
  188. </skill>
  189. <skill id="5114" levels="12" name="Hold">
  190. <!--
  191. Needs to be finished.
  192. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  193. Description(s):
  194. Lvl 1-12 - Temporarily Immobilized.
  195. -->
  196. <set name="target" val="TARGET_NONE"/>
  197. <set name="skillType" val="NOTDONE"/>
  198. <set name="operateType" val="OP_PASSIVE"/>
  199. <set name="castRange" val="-1"/>
  200. <for>
  201. </for>
  202. </skill>
  203. <skill id="5115" levels="12" name="Cubic Hate">
  204. <!-- Cubic skill -->
  205. <table name="#magicLvl"> 62 66 70 74 76 77 78 79 80 81 82 83</table> <!-- guessed -->
  206. <table name="#power"> 1700 1800 1900 2000 2100 2200 2300 2400 2500 2600 2700 2800</table> <!-- guessed -->
  207. <set name="magicLvl" val="#magicLvl"/>
  208. <set name="power" val="#power"/>
  209. <set name="target" val="TARGET_ONE"/>
  210. <set name="skillType" val="AGGDAMAGE"/>
  211. <set name="operateType" val="OP_ACTIVE"/>
  212. <set name="castRange" val="-1"/>
  213. <set name="effectRange" val="-1"/>
  214. <for>
  215. </for>
  216. </skill>
  217. <skill id="5116" levels="12" name="Hold">
  218. <!-- Cubic skill -->
  219. <table name="#magicLvl"> 62 66 70 74 76 77 78 79 80 81 82 83</table> <!-- guessed -->
  220. <set name="magicLvl" val="#magicLvl"/>
  221. <set name="lvlDepend" val="1"/>
  222. <set name="power" val="80"/>
  223. <set name="target" val="TARGET_ONE"/>
  224. <set name="skillType" val="ROOT"/>
  225. <set name="isMagic" val="true"/>
  226. <set name="isDebuff" val="true"/>
  227. <set name="operateType" val="OP_ACTIVE"/>
  228. <set name="castRange" val="-1"/>
  229. <set name="effectRange" val="-1"/>
  230. <for>
  231. <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  232. </for>
  233. </skill>
  234. <skill id="5117" levels="1" name="Stun">
  235. <!--
  236. Needs to be finished.
  237. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  238. Description(s):
  239. Temporarily Immobilized and in a state of shock.
  240. -->
  241. <set name="target" val="TARGET_NONE"/>
  242. <set name="skillType" val="NOTDONE"/>
  243. <set name="operateType" val="OP_PASSIVE"/>
  244. <set name="castRange" val="-1"/>
  245. <for>
  246. </for>
  247. </skill>
  248. <skill id="5118" levels="1" name="Cancel Sailren Use">
  249. <!--
  250. Needs to be finished.
  251. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  252. Description(s):
  253. none
  254. -->
  255. <set name="target" val="TARGET_NONE"/>
  256. <set name="skillType" val="NOTDONE"/>
  257. <set name="operateType" val="OP_PASSIVE"/>
  258. <set name="castRange" val="-1"/>
  259. <for>
  260. </for>
  261. </skill>
  262. <skill id="5119" levels="1" name="Bleed">
  263. <!--
  264. Needs to be finished.
  265. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  266. Description(s):
  267. none
  268. -->
  269. <set name="target" val="TARGET_NONE"/>
  270. <set name="skillType" val="NOTDONE"/>
  271. <set name="operateType" val="OP_PASSIVE"/>
  272. <set name="castRange" val="-1"/>
  273. <for>
  274. </for>
  275. </skill>
  276. <skill id="5120" levels="1" name="Stun">
  277. <!--
  278. Needs to be finished.
  279. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  280. Description(s):
  281. Temporarily Immobilized and in a state of shock.
  282. -->
  283. <set name="target" val="TARGET_NONE"/>
  284. <set name="skillType" val="NOTDONE"/>
  285. <set name="operateType" val="OP_PASSIVE"/>
  286. <set name="castRange" val="-1"/>
  287. <for>
  288. </for>
  289. </skill>
  290. <skill id="5121" levels="1" name="Production - Corpse Revival">
  291. <!-- Needs more work -->
  292. <!-- Only pre-implementation -->
  293. <set name="target" val="TARGET_SELF"/> <!-- Needs to be checked -->
  294. <set name="skillType" val="BUFF"/>
  295. <set name="operateType" val="OP_ACTIVE"/>
  296. <set name="castRange" val="-1"/>
  297. <set name="effectRange" val="-1"/>
  298. <for>
  299. </for>
  300. </skill>
  301. <skill id="5122" levels="1" name="Sailren Use Might">
  302. <!--
  303. Needs to be finished.
  304. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  305. Description(s):
  306. none
  307. -->
  308. <set name="target" val="TARGET_NONE"/>
  309. <set name="skillType" val="NOTDONE"/>
  310. <set name="operateType" val="OP_PASSIVE"/>
  311. <set name="castRange" val="-1"/>
  312. <for>
  313. </for>
  314. </skill>
  315. <skill id="5123" levels="1" name="Maximum Defense">
  316. <!--
  317. Description(s):
  318. Temporarily maximizes P. Def./M. Def and shield defense power.
  319. -->
  320. <set name="target" val="TARGET_ONE"/>
  321. <set name="skillType" val="CONT"/>
  322. <set name="operateType" val="OP_ACTIVE"/>
  323. <set name="castRange" val="-1"/>
  324. <for>
  325. <effect count="1" name="Buff" time="8" val="0">
  326. <add order="0x40" stat="pDef" val="500"/>
  327. <add order="0x40" stat="mDef" val="300"/>
  328. </effect>
  329. </for>
  330. </skill>
  331. <skill id="5124" levels="1" name="Anti-Music">
  332. <!--
  333. Description(s):
  334. none
  335. -->
  336. <set name="target" val="TARGET_ONE"/>
  337. <set name="skillType" val="CONT"/>
  338. <set name="operateType" val="OP_ACTIVE"/>
  339. <set name="castRange" val="-1"/>
  340. </skill>
  341. <skill id="5125" levels="1" name="Maximum Resist Status">
  342. <!--
  343. Description(s):
  344. Maximizes resistance to all debuff attacks.
  345. -->
  346. <set name="target" val="TARGET_ONE"/>
  347. <set name="skillType" val="CONT"/>
  348. <set name="operateType" val="OP_ACTIVE"/>
  349. <set name="castRange" val="-1"/>
  350. <for>
  351. <effect count="1" name="Buff" time="8" val="0">
  352. <mul order="0x30" stat="cancelVuln" val="0.8"/>
  353. <mul order="0x30" stat="rootVuln" val="0.8"/>
  354. <mul order="0x30" stat="sleepVuln" val="0.8"/>
  355. <mul order="0x30" stat="poisonVuln" val="0.8"/>
  356. <mul order="0x30" stat="derangementVuln" val="0.8"/>
  357. <mul order="0x30" stat="bleedVuln" val="0.8"/>
  358. <mul order="0x30" stat="confusionVuln" val="0.8"/>
  359. <mul order="0x30" stat="stunVuln" val="0.8"/>
  360. </effect>
  361. </for>
  362. </skill>
  363. <skill id="5126" levels="1" name="Maximum Recovery">
  364. <!--
  365. Description(s):
  366. Maximizes HP and CP recovery.
  367. -->
  368. <set name="target" val="TARGET_ONE"/>
  369. <set name="skillType" val="CONT"/>
  370. <set name="operateType" val="OP_ACTIVE"/>
  371. <set name="castRange" val="-1"/>
  372. <for>
  373. <effect count="1" name="Buff" time="8" val="0">
  374. <mul stat="regHp" val="1.2" order="0x30"/>
  375. <mul stat="regCp" val="1.2" order="0x30"/>
  376. </effect>
  377. </for>
  378. </skill>
  379. <skill id="5127" levels="1" name="Recover Force">
  380. <!--
  381. Description(s):
  382. Maximizes P. Atk. and increases force by 1 every 5 seconds.
  383. -->
  384. <set name="target" val="TARGET_ONE"/>
  385. <set name="skillType" val="CONT"/>
  386. <set name="operateType" val="OP_ACTIVE"/>
  387. <set name="castRange" val="-1"/>
  388. <for>
  389. <effect count="1" name="RecoverForce" time="8" val="0">
  390. <mul order="0x30" stat="pAtk" val="1.10"/> <!-- Guessed -->
  391. </effect>
  392. </for>
  393. </skill>
  394. <skill id="5128" levels="1" name="Maximum Archery">
  395. <!--
  396. Description(s):
  397. Maximizes archery ability.
  398. -->
  399. <set name="target" val="TARGET_ONE"/>
  400. <set name="skillType" val="CONT"/>
  401. <set name="operateType" val="OP_ACTIVE"/>
  402. <set name="castRange" val="-1"/>
  403. <for>
  404. <effect count="1" name="Buff" time="8" val="0">
  405. <add order="0x40" stat="accCombat" val="40"/>
  406. </effect>
  407. </for>
  408. </skill>
  409. <skill id="5129" levels="1" name="Smokescreen">
  410. <!--
  411. Needs to be finished.
  412. Description(s):
  413. Maximizes Evasion and assassination skill.
  414. -->
  415. <set name="target" val="TARGET_ONE"/>
  416. <set name="skillType" val="CONT"/>
  417. <set name="operateType" val="OP_ACTIVE"/>
  418. <set name="castRange" val="-1"/>
  419. <for>
  420. <effect count="1" name="Buff" time="8" val="0">
  421. <!-- NOT DONE -->
  422. </effect>
  423. </for>
  424. </skill>
  425. <skill id="5130" levels="1" name="Volcano">
  426. <set name="target" val="TARGET_ONE"/>
  427. <set name="skillType" val="CONT"/>
  428. <set name="operateType" val="OP_ACTIVE"/>
  429. </skill>
  430. <skill id="5131" levels="1" name="Tsunami">
  431. <set name="target" val="TARGET_ONE"/>
  432. <set name="skillType" val="CONT"/>
  433. <set name="operateType" val="OP_ACTIVE"/>
  434. </skill>
  435. <skill id="5132" levels="1" name="Cyclone">
  436. <set name="target" val="TARGET_ONE"/>
  437. <set name="skillType" val="CONT"/>
  438. <set name="operateType" val="OP_ACTIVE"/>
  439. </skill>
  440. <skill id="5133" levels="1" name="Gehenna">
  441. <set name="target" val="TARGET_ONE"/>
  442. <set name="skillType" val="CONT"/>
  443. <set name="operateType" val="OP_ACTIVE"/>
  444. </skill>
  445. <skill id="5134" levels="1" name="Anti-Summoning Field">
  446. <set name="target" val="TARGET_ONE"/>
  447. <set name="skillType" val="CONT"/>
  448. <set name="operateType" val="OP_ACTIVE"/>
  449. </skill>
  450. <skill id="5135" levels="1" name="Slash">
  451. <set name="magicLvl" val="80"/>
  452. <set name="mpConsume" val="214"/>
  453. <set name="power" val="5000"/> <!-- Guessing -->
  454. <set name="target" val="TARGET_ONE"/>
  455. <set name="hitTime" val="2000"/>
  456. <set name="reuseDelay" val="16000"/>
  457. <set name="coolTime" val="167"/>
  458. <set name="skillType" val="PDAM"/>
  459. <set name="overHit" val="true"/>
  460. <set name="operateType" val="OP_ACTIVE"/>
  461. <set name="castRange" val="40"/>
  462. <set name="effectRange" val="400"/>
  463. <for>
  464. </for>
  465. </skill>
  466. <skill id="5136" levels="1" name="Spin Slash">
  467. <set name="magicLvl" val="80"/>
  468. <set name="mpConsume" val="322"/>
  469. <set name="power" val="2500"/> <!-- Guessing -->
  470. <set name="target" val="TARGET_AURA"/>
  471. <set name="hitTime" val="2500"/>
  472. <set name="skillRadius" val="230"/>
  473. <set name="reuseDelay" val="30000"/>
  474. <set name="coolTime" val="230"/>
  475. <set name="skillType" val="PDAM"/>
  476. <set name="overHit" val="true"/>
  477. <set name="operateType" val="OP_ACTIVE"/>
  478. <set name="castRange" val="-1"/>
  479. <set name="effectRange" val="500"/>
  480. <for>
  481. </for>
  482. </skill>
  483. <skill id="5137" levels="1" name="Hold of King">
  484. <set name="mpConsume" val="214"/>
  485. <set name="magicLvl" val="80"/>
  486. <set name="power" val="60"/> <!-- Guessing -->
  487. <set name="lvlDepend" val="2"/>
  488. <set name="target" val="TARGET_AURA"/>
  489. <set name="skillRadius" val="230"/>
  490. <set name="hitTime" val="2500"/>
  491. <set name="reuseDelay" val="24000"/>
  492. <set name="skillTime" val="2500"/>
  493. <set name="skillType" val="ROOT"/>
  494. <set name="isMagic" val="true"/>
  495. <set name="isDebuff" val="true"/>
  496. <set name="operateType" val="OP_ACTIVE"/>
  497. <set name="castRange" val="-1"/>
  498. <set name="effectRange" val="500"/>
  499. <for>
  500. <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  501. </for>
  502. </skill>
  503. <skill id="5138" levels="1" name="Whiplash">
  504. <set name="magicLvl" val="80"/>
  505. <set name="mpConsume" val="322"/>
  506. <set name="power" val="4000"/> <!-- Guessing -->
  507. <set name="target" val="TARGET_ONE"/>
  508. <set name="hitTime" val="2000"/>
  509. <set name="reuseDelay" val="16000"/>
  510. <set name="skillType" val="PDAM"/>
  511. <set name="operateType" val="OP_ACTIVE"/>
  512. <set name="isDebuff" val="true"/>
  513. <set name="castRange" val="40"/>
  514. <set name="effectRange" val="400"/>
  515. <set name="effectType" val="STUN"/>
  516. <set name="effectPower" val="60"/>
  517. <for>
  518. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  519. </for>
  520. </skill>
  521. <skill id="5139" levels="1" name="Tidal Wave">
  522. <set name="magicLvl" val="80"/>
  523. <set name="mpConsume" val="322"/>
  524. <set name="element" val="3"/> <!-- Water -->
  525. <set name="power" val="250"/>
  526. <set name="target" val="TARGET_AREA"/>
  527. <set name="hitTime" val="4000"/>
  528. <set name="isMagic" val="true"/>
  529. <set name="reuseDelay" val="20000"/>
  530. <set name="skillType" val="MDAM"/>
  531. <set name="operateType" val="OP_ACTIVE"/>
  532. <set name="castRange" val="500"/>
  533. <set name="effectRange" val="900"/>
  534. <for>
  535. </for>
  536. </skill>
  537. <skill id="5140" levels="1" name="Dark Curse">
  538. <set name="mpConsume" val="322"/>
  539. <set name="magicLvl" val="80"/>
  540. <set name="power" val="8.0"/> <!-- Guessing -->
  541. <set name="lvlDepend" val="1"/>
  542. <set name="target" val="TARGET_AREA"/>
  543. <set name="hitTime" val="4000"/>
  544. <set name="reuseDelay" val="12000"/>
  545. <set name="isMagic" val="true"/>
  546. <set name="isDebuff" val="true"/>
  547. <set name="operateType" val="OP_ACTIVE"/>
  548. <set name="buffDuration" val="30000"/>
  549. <set name="castRange" val="400"/>
  550. <set name="effectRange" val="900"/>
  551. <set name="skillType" val="POISON"/>
  552. <set name="effectPower" val="35"/>
  553. <for>
  554. <effect count="10" name="DamOverTime" time="3" val="96" abnormal="poison">
  555. <mul order="0x30" stat="pAtkSpd" val="0.70"/>
  556. </effect>
  557. </for>
  558. </skill>
  559. <skill id="5141" levels="1" name="Dicing Death">
  560. <set name="magicLvl" val="80"/>
  561. <set name="mpConsume" val="214"/>
  562. <set name="power" val="4000"/> <!-- Guessing -->
  563. <set name="target" val="TARGET_ONE"/>
  564. <set name="hitTime" val="2000"/>
  565. <set name="reuseDelay" val="16000"/>
  566. <set name="coolTime" val="180"/>
  567. <set name="skillType" val="PDAM"/>
  568. <set name="overHit" val="true"/>
  569. <set name="operateType" val="OP_ACTIVE"/>
  570. <set name="castRange" val="40"/>
  571. <set name="effectRange" val="400"/>
  572. <for>
  573. </for>
  574. </skill>
  575. <skill id="5142" levels="1" name="Corpse Kaboom">
  576. <set name="magicLvl" val="80"/>
  577. <set name="mpConsume" val="322"/>
  578. <set name="power" val="54.0"/> <!-- Guessing -->
  579. <set name="target" val="TARGET_AREA_CORPSE_MOB"/>
  580. <set name="hitTime" val="3500"/>
  581. <set name="reuseDelay" val="20000"/>
  582. <set name="skillType" val="MDAM"/>
  583. <set name="operateType" val="OP_ACTIVE"/>
  584. <set name="castRange" val="500"/>
  585. <set name="effectRange" val="900"/>
  586. <for>
  587. </for>
  588. </skill>
  589. <skill id="5143" levels="1" name="Sailren Use Blow">
  590. <!--
  591. Needs to be finished.
  592. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  593. Description(s):
  594. none
  595. -->
  596. <set name="target" val="TARGET_NONE"/>
  597. <set name="skillType" val="NOTDONE"/>
  598. <set name="operateType" val="OP_PASSIVE"/>
  599. <set name="castRange" val="-1"/>
  600. <for>
  601. </for>
  602. </skill>
  603. <skill id="5144" levels="1" name="Mirage">
  604. <!--
  605. Needs to be finished.
  606. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  607. Description(s):
  608. none
  609. -->
  610. <set name="target" val="TARGET_NONE"/>
  611. <set name="skillType" val="NOTDONE"/>
  612. <set name="operateType" val="OP_PASSIVE"/>
  613. <set name="castRange" val="-1"/>
  614. <for>
  615. </for>
  616. </skill>
  617. <skill id="5145" levels="1" name="Day of Doom">
  618. <!--
  619. Needs to be finished.
  620. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  621. Description(s):
  622. Decreases P. Atk./P. Def./Speed/HP recovery rate/type M. Def., and increases skill/magic MP consumption. Prevents from receiving buff.
  623. -->
  624. <set name="target" val="TARGET_NONE"/>
  625. <set name="skillType" val="NOTDONE"/>
  626. <set name="operateType" val="OP_PASSIVE"/>
  627. <set name="castRange" val="-1"/>
  628. <for>
  629. </for>
  630. </skill>
  631. <skill id="5146" levels="10" name="Heal">
  632. <!--
  633. Needs to be finished.
  634. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  635. Description(s):
  636. Lvl 1-10 - none
  637. -->
  638. <set name="target" val="TARGET_NONE"/>
  639. <set name="skillType" val="NOTDONE"/>
  640. <set name="operateType" val="OP_PASSIVE"/>
  641. <set name="castRange" val="-1"/>
  642. <for>
  643. </for>
  644. </skill>
  645. <skill id="5147" levels="10" name="Blessed Body">
  646. <!--
  647. Needs to be finished.
  648. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  649. Description(s):
  650. Lvl 1-10 - Active: Increases the maximum HP temporarily.
  651. -->
  652. <set name="target" val="TARGET_NONE"/>
  653. <set name="skillType" val="NOTDONE"/>
  654. <set name="operateType" val="OP_PASSIVE"/>
  655. <set name="castRange" val="-1"/>
  656. <for>
  657. </for>
  658. </skill>
  659. <skill id="5148" levels="10" name="Prayer">
  660. <!--
  661. Needs to be finished.
  662. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  663. Description(s):
  664. Lvl 1-10 - Active: Increases the effect of HP recovery magic temporarily.
  665. -->
  666. <set name="target" val="TARGET_NONE"/>
  667. <set name="skillType" val="NOTDONE"/>
  668. <set name="operateType" val="OP_PASSIVE"/>
  669. <set name="castRange" val="-1"/>
  670. <for>
  671. </for>
  672. </skill>
  673. <skill id="5149" levels="10" name="Recharge">
  674. <!--
  675. Needs to be finished.
  676. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  677. Description(s):
  678. Lvl 1 - Active: Restores MP. Power 33.
  679. Lvl 2 - Active: Restores MP. Power 35.
  680. Lvl 3 - Active: Restores MP. Power 38.
  681. Lvl 4 - Active: Restores MP. Power 40.
  682. Lvl 5 - Active: Restores MP. Power 43.
  683. Lvl 6 - Active: Restores MP. Power 45.
  684. Lvl 7 - Active: Restores MP. Power 48.
  685. Lvl 8 - Active: Restores MP. Power 50.
  686. Lvl 9 - Active: Restores MP. Power 52.
  687. Lvl 10 - Active: Restores MP. Power 55.
  688. -->
  689. <set name="target" val="TARGET_NONE"/>
  690. <set name="skillType" val="NOTDONE"/>
  691. <set name="operateType" val="OP_PASSIVE"/>
  692. <set name="castRange" val="-1"/>
  693. <for>
  694. </for>
  695. </skill>
  696. <skill id="5150" levels="10" name="Blessed Soul">
  697. <!--
  698. Needs to be finished.
  699. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  700. Description(s):
  701. Lvl 1 - Active: Increases the maximum MP by 16 temporarily.
  702. Lvl 2 - Active: Increases the maximum MP by 32 temporarily.
  703. Lvl 3 - Active: Increases the maximum MP by 48 temporarily.
  704. Lvl 4 - Active: Increases the maximum MP by 68 temporarily.
  705. Lvl 5 - Active: Increases the maximum MP by 80 temporarily.
  706. Lvl 6 - Active: Increases the maximum MP by 96 temporarily.
  707. Lvl 7 - Active: Increases the maximum MP by 112 temporarily.
  708. Lvl 8 - Active: Increases the maximum MP by 128 temporarily.
  709. Lvl 9 - Active: Increases the maximum MP by 144 temporarily.
  710. Lvl 10 - Active: Increases the maximum MP by 160 temporarily.
  711. -->
  712. <set name="target" val="TARGET_NONE"/>
  713. <set name="skillType" val="NOTDONE"/>
  714. <set name="operateType" val="OP_PASSIVE"/>
  715. <set name="castRange" val="-1"/>
  716. <for>
  717. </for>
  718. </skill>
  719. <skill id="5151" levels="10" name="Mana Gain">
  720. <!--
  721. Needs to be finished.
  722. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  723. Description(s):
  724. Lvl 1-10 - Active: Increases MP recovery recharge rate.
  725. -->
  726. <set name="target" val="TARGET_NONE"/>
  727. <set name="skillType" val="NOTDONE"/>
  728. <set name="operateType" val="OP_PASSIVE"/>
  729. <set name="castRange" val="-1"/>
  730. <for>
  731. </for>
  732. </skill>
  733. <skill id="5152" levels="10" name="Ritual">
  734. <!--
  735. Needs to be finished.
  736. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  737. Description(s):
  738. Lvl 1 - Active: Restores CP. Power 264.
  739. Lvl 2 - Active: Restores CP. Power 289.
  740. Lvl 3 - Active: Restores CP. Power 313.
  741. Lvl 4 - Active: Restores CP. Power 337.
  742. Lvl 5 - Active: Restores CP. Power 361.
  743. Lvl 6 - Active: Restores CP. Power 384.
  744. Lvl 7 - Active: Restores CP. Power 406.
  745. Lvl 8 - Active: Restores CP. Power 427.
  746. Lvl 9 - Active: Restores CP. Power 446.
  747. Lvl 10 - Active: Restores CP. Power 473.
  748. -->
  749. <set name="target" val="TARGET_NONE"/>
  750. <set name="skillType" val="NOTDONE"/>
  751. <set name="operateType" val="OP_PASSIVE"/>
  752. <set name="castRange" val="-1"/>
  753. <for>
  754. </for>
  755. </skill>
  756. <skill id="5153" levels="10" name="Cheer">
  757. <!--
  758. Needs to be finished.
  759. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  760. Description(s):
  761. Lvl 1 - Active: Increases maximum CP by 24 temporarily.
  762. Lvl 2 - Active: Increases maximum CP by 48 temporarily.
  763. Lvl 3 - Active: Increases maximum CP by 72 temporarily.
  764. Lvl 4 - Active: Increases maximum CP by 96 temporarily.
  765. Lvl 5 - Active: Increases maximum CP by 120 temporarily.
  766. Lvl 6 - Active: Increases maximum CP by 144 temporarily.
  767. Lvl 7 - Active: Increases maximum CP by 168 temporarily.
  768. Lvl 8 - Active: Increases maximum CP by 192 temporarily.
  769. Lvl 9 - Active: Increases maximum CP by 216 temporarily.
  770. Lvl 10 - Active: Increases maximum CP by 240 temporarily.
  771. -->
  772. <set name="target" val="TARGET_NONE"/>
  773. <set name="skillType" val="NOTDONE"/>
  774. <set name="operateType" val="OP_PASSIVE"/>
  775. <set name="castRange" val="-1"/>
  776. <for>
  777. </for>
  778. </skill>
  779. <skill id="5154" levels="10" name="Might">
  780. <!--
  781. Needs to be finished.
  782. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  783. Description(s):
  784. Lvl 1-10 - Active: Increases P. Atk. temporarily.
  785. -->
  786. <set name="target" val="TARGET_NONE"/>
  787. <set name="skillType" val="NOTDONE"/>
  788. <set name="operateType" val="OP_PASSIVE"/>
  789. <set name="castRange" val="-1"/>
  790. <for>
  791. </for>
  792. </skill>
  793. <skill id="5156" levels="10" name="Empower">
  794. <!--
  795. Needs to be finished.
  796. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  797. Description(s):
  798. Lvl 1-10 - Active: Increases M. Atk. temporarily.
  799. -->
  800. <set name="target" val="TARGET_NONE"/>
  801. <set name="skillType" val="NOTDONE"/>
  802. <set name="operateType" val="OP_PASSIVE"/>
  803. <set name="castRange" val="-1"/>
  804. <for>
  805. </for>
  806. </skill>
  807. <skill id="5157" levels="10" name="Duel Might">
  808. <!--
  809. Needs to be finished.
  810. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  811. Description(s):
  812. Lvl 1-10 - Active: Increases PVP P. Atk. temporarily.
  813. -->
  814. <set name="target" val="TARGET_NONE"/>
  815. <set name="skillType" val="NOTDONE"/>
  816. <set name="operateType" val="OP_PASSIVE"/>
  817. <set name="castRange" val="-1"/>
  818. <for>
  819. </for>
  820. </skill>
  821. <skill id="5158" levels="10" name="Shield">
  822. <!--
  823. Needs to be finished.
  824. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  825. Description(s):
  826. Lvl 1-10 - Active: Increases P. Def. temporarily.
  827. -->
  828. <set name="target" val="TARGET_NONE"/>
  829. <set name="skillType" val="NOTDONE"/>
  830. <set name="operateType" val="OP_PASSIVE"/>
  831. <set name="castRange" val="-1"/>
  832. <for>
  833. </for>
  834. </skill>
  835. <skill id="5159" levels="10" name="Magic Barrier">
  836. <!--
  837. Needs to be finished.
  838. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  839. Description(s):
  840. Lvl 1-10 - Active: Increases M. Def. temporarily.
  841. -->
  842. <set name="target" val="TARGET_NONE"/>
  843. <set name="skillType" val="NOTDONE"/>
  844. <set name="operateType" val="OP_PASSIVE"/>
  845. <set name="castRange" val="-1"/>
  846. <for>
  847. </for>
  848. </skill>
  849. <skill id="5160" levels="10" name="Duel Weakness">
  850. <!--
  851. Needs to be finished.
  852. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  853. Description(s):
  854. Lvl 1-10 - Active: Decreases your opponent's PVP P. Atk. temporarily.
  855. -->
  856. <set name="target" val="TARGET_NONE"/>
  857. <set name="skillType" val="NOTDONE"/>
  858. <set name="operateType" val="OP_PASSIVE"/>
  859. <set name="castRange" val="-1"/>
  860. <for>
  861. </for>
  862. </skill>
  863. <skill id="5161" levels="10" name="Agility">
  864. <!--
  865. Needs to be finished.
  866. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  867. Description(s):
  868. Lvl 1-10 - Active: Increases Evasion temporarily.
  869. -->
  870. <set name="target" val="TARGET_NONE"/>
  871. <set name="skillType" val="NOTDONE"/>
  872. <set name="operateType" val="OP_PASSIVE"/>
  873. <set name="castRange" val="-1"/>
  874. <for>
  875. </for>
  876. </skill>
  877. <skill id="5162" levels="10" name="Guidance">
  878. <!--
  879. Needs to be finished.
  880. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  881. Description(s):
  882. Lvl 1-10 - Active: Increases Accuracy temporarily.
  883. -->
  884. <set name="target" val="TARGET_NONE"/>
  885. <set name="skillType" val="NOTDONE"/>
  886. <set name="operateType" val="OP_PASSIVE"/>
  887. <set name="castRange" val="-1"/>
  888. <for>
  889. </for>
  890. </skill>
  891. <skill id="5163" levels="10" name="Focus">
  892. <!--
  893. Needs to be finished.
  894. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  895. Description(s):
  896. Lvl 1-10 - Active: Increases critical attack rate temporarily.
  897. -->
  898. <set name="target" val="TARGET_NONE"/>
  899. <set name="skillType" val="NOTDONE"/>
  900. <set name="operateType" val="OP_PASSIVE"/>
  901. <set name="castRange" val="-1"/>
  902. <for>
  903. </for>
  904. </skill>
  905. <skill id="5164" levels="10" name="Wild Magic">
  906. <!--
  907. Needs to be finished.
  908. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  909. Description(s):
  910. Lvl 1-10 - Active: Increases critical attack rate of magic attacks temporarily.
  911. -->
  912. <set name="target" val="TARGET_NONE"/>
  913. <set name="skillType" val="NOTDONE"/>
  914. <set name="operateType" val="OP_PASSIVE"/>
  915. <set name="castRange" val="-1"/>
  916. <for>
  917. </for>
  918. </skill>
  919. <skill id="5165" levels="10" name="Charm">
  920. <!--
  921. Needs to be finished.
  922. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  923. Description(s):
  924. Lvl 1 - Active: Decreases the target's urge to attack. Power 219.
  925. Lvl 2 - Active: Decreases the target's urge to attack. Power 234.
  926. Lvl 3 - Active: Decreases the target's urge to attack. Power 248.
  927. Lvl 4 - Active: Decreases the target's urge to attack. Power 262.
  928. Lvl 5 - Active: Decreases the target's urge to attack. Power 275.
  929. Lvl 6 - Active: Decreases the target's urge to attack. Power 287.
  930. Lvl 7 - Active: Decreases the target's urge to attack. Power 299.
  931. Lvl 8 - Active: Decreases the target's urge to attack. Power 309.
  932. Lvl 9 - Active: Decreases the target's urge to attack. Power 318.
  933. Lvl 10 - Active: Decreases the target's urge to attack. Power 330.
  934. -->
  935. <set name="target" val="TARGET_NONE"/>
  936. <set name="skillType" val="NOTDONE"/>
  937. <set name="operateType" val="OP_PASSIVE"/>
  938. <set name="castRange" val="-1"/>
  939. <for>
  940. </for>
  941. </skill>
  942. <skill id="5166" levels="10" name="Slow">
  943. <!--
  944. Needs to be finished.
  945. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  946. Description(s):
  947. Lvl 1-10 - Active: Temporarily lowers the target's speed. Effect 3.
  948. -->
  949. <set name="target" val="TARGET_NONE"/>
  950. <set name="skillType" val="NOTDONE"/>
  951. <set name="operateType" val="OP_PASSIVE"/>
  952. <set name="castRange" val="-1"/>
  953. <for>
  954. </for>
  955. </skill>
  956. <skill id="5167" levels="10" name="Winter">
  957. <!--
  958. Needs to be finished.
  959. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  960. Description(s):
  961. Lvl 1-10 - Active: Temporarily lowers the target's Atk. Spd. Effect 3.
  962. -->
  963. <set name="target" val="TARGET_NONE"/>
  964. <set name="skillType" val="NOTDONE"/>
  965. <set name="operateType" val="OP_PASSIVE"/>
  966. <set name="castRange" val="-1"/>
  967. <for>
  968. </for>
  969. </skill>
  970. <skill id="5168" levels="10" name="Stun">
  971. <!--
  972. Needs to be finished.
  973. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  974. Description(s):
  975. Lvl 1-10 - Active: Momentarily throws the target into a state of shock.
  976. -->
  977. <set name="target" val="TARGET_NONE"/>
  978. <set name="skillType" val="NOTDONE"/>
  979. <set name="operateType" val="OP_PASSIVE"/>
  980. <set name="castRange" val="-1"/>
  981. <for>
  982. </for>
  983. </skill>
  984. <skill id="5169" levels="10" name="Hold">
  985. <!--
  986. Needs to be finished.
  987. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  988. Description(s):
  989. Lvl 1-10 - Active: Temporarily restrains the target. Additional hold attacks cannot be made on the target while the effect lasts.
  990. -->
  991. <set name="target" val="TARGET_NONE"/>
  992. <set name="skillType" val="NOTDONE"/>
  993. <set name="operateType" val="OP_PASSIVE"/>
  994. <set name="castRange" val="-1"/>
  995. <for>
  996. </for>
  997. </skill>
  998. <skill id="5170" levels="10" name="Sleep">
  999. <!--
  1000. Needs to be finished.
  1001. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1002. Description(s):
  1003. Lvl 1-10 - Active: Causes the target to fall asleep. Additional sleep attacks cannot be made on the target while the effect lasts.
  1004. -->
  1005. <set name="target" val="TARGET_NONE"/>
  1006. <set name="skillType" val="NOTDONE"/>
  1007. <set name="operateType" val="OP_PASSIVE"/>
  1008. <set name="castRange" val="-1"/>
  1009. <for>
  1010. </for>
  1011. </skill>
  1012. <skill id="5171" levels="10" name="Paralyze">
  1013. <!--
  1014. Needs to be finished.
  1015. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1016. Description(s):
  1017. Lvl 1-10 - Active: Temporarily Immobilizes the target.
  1018. -->
  1019. <set name="target" val="TARGET_NONE"/>
  1020. <set name="skillType" val="NOTDONE"/>
  1021. <set name="operateType" val="OP_PASSIVE"/>
  1022. <set name="castRange" val="-1"/>
  1023. <for>
  1024. </for>
  1025. </skill>
  1026. <skill id="5172" levels="10" name="Medusa">
  1027. <!--
  1028. Needs to be finished.
  1029. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1030. Description(s):
  1031. Lvl 1-10 - Active: Temporarily renders the target rigid as if turned to stone.
  1032. -->
  1033. <set name="target" val="TARGET_NONE"/>
  1034. <set name="skillType" val="NOTDONE"/>
  1035. <set name="operateType" val="OP_PASSIVE"/>
  1036. <set name="castRange" val="-1"/>
  1037. <for>
  1038. </for>
  1039. </skill>
  1040. <skill id="5173" levels="10" name="Fear">
  1041. <!--
  1042. Needs to be finished.
  1043. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1044. Description(s):
  1045. Lvl 1-10 - Active: Strikes terror into the target, causing it to flee.
  1046. -->
  1047. <set name="target" val="TARGET_NONE"/>
  1048. <set name="skillType" val="NOTDONE"/>
  1049. <set name="operateType" val="OP_PASSIVE"/>
  1050. <set name="castRange" val="-1"/>
  1051. <for>
  1052. </for>
  1053. </skill>
  1054. <skill id="5174" levels="10" name="Poison">
  1055. <!--
  1056. Needs to be finished.
  1057. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1058. Description(s):
  1059. Lvl 1 - Active: Temporarily poisons the target, weakening it. Effect 5.
  1060. Lvl 2 - Active: Temporarily poisons the target, weakening it. Effect 5.
  1061. Lvl 3 - Active: Temporarily poisons the target, weakening it. Effect 6.
  1062. Lvl 4 - Active: Temporarily poisons the target, weakening it. Effect 6.
  1063. Lvl 5 - Active: Temporarily poisons the target, weakening it. Effect 6.
  1064. Lvl 6 - Active: Temporarily poisons the target, weakening it. Effect 7.
  1065. Lvl 7 - Active: Temporarily poisons the target, weakening it. Effect 7.
  1066. Lvl 8 - Active: Temporarily poisons the target, weakening it. Effect 7.
  1067. Lvl 9 - Active: Temporarily poisons the target, weakening it. Effect 8.
  1068. Lvl 10 - Active: Temporarily poisons the target, weakening it. Effect 8.
  1069. -->
  1070. <set name="target" val="TARGET_NONE"/>
  1071. <set name="skillType" val="NOTDONE"/>
  1072. <set name="operateType" val="OP_PASSIVE"/>
  1073. <set name="castRange" val="-1"/>
  1074. <for>
  1075. </for>
  1076. </skill>
  1077. <skill id="5175" levels="10" name="Bleed">
  1078. <!--
  1079. Needs to be finished.
  1080. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1081. Description(s):
  1082. Lvl 1 - Active: Causes the target to bleed. Effect 5.
  1083. Lvl 2 - Active: Causes the target to bleed. Effect 5.
  1084. Lvl 3 - Active: Causes the target to bleed. Effect 6.
  1085. Lvl 4 - Active: Causes the target to bleed. Effect 6.
  1086. Lvl 5 - Active: Causes the target to bleed. Effect 6.
  1087. Lvl 6 - Active: Causes the target to bleed. Effect 7.
  1088. Lvl 7 - Active: Causes the target to bleed. Effect 7.
  1089. Lvl 8 - Active: Causes the target to bleed. Effect 7.
  1090. Lvl 9 - Active: Causes the target to bleed. Effect 8.
  1091. Lvl 10 - Active: Causes the target to bleed. Effect 8.
  1092. -->
  1093. <set name="target" val="TARGET_NONE"/>
  1094. <set name="skillType" val="NOTDONE"/>
  1095. <set name="operateType" val="OP_PASSIVE"/>
  1096. <set name="castRange" val="-1"/>
  1097. <for>
  1098. </for>
  1099. </skill>
  1100. <skill id="5176" levels="10" name="Silence">
  1101. <!--
  1102. Needs to be finished.
  1103. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1104. Description(s):
  1105. Lvl 1-10 - Active: Temporarily blocks the target's magic skills.
  1106. -->
  1107. <set name="target" val="TARGET_NONE"/>
  1108. <set name="skillType" val="NOTDONE"/>
  1109. <set name="operateType" val="OP_PASSIVE"/>
  1110. <set name="castRange" val="-1"/>
  1111. <for>
  1112. </for>
  1113. </skill>
  1114. <skill id="5177" levels="10" name="Doom">
  1115. <!--
  1116. Needs to be finished.
  1117. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1118. Description(s):
  1119. Lvl 1-10 - Active: Temporarily blocks the target's ability to use all physical or magic skills.
  1120. -->
  1121. <set name="target" val="TARGET_NONE"/>
  1122. <set name="skillType" val="NOTDONE"/>
  1123. <set name="operateType" val="OP_PASSIVE"/>
  1124. <set name="castRange" val="-1"/>
  1125. <for>
  1126. </for>
  1127. </skill>
  1128. <skill id="5178" levels="1" name="NPC Burn">
  1129. <!--
  1130. Needs to be finished.
  1131. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1132. Description(s):
  1133. none
  1134. -->
  1135. <set name="target" val="TARGET_NONE"/>
  1136. <set name="skillType" val="NOTDONE"/>
  1137. <set name="operateType" val="OP_PASSIVE"/>
  1138. <set name="castRange" val="-1"/>
  1139. <for>
  1140. </for>
  1141. </skill>
  1142. <skill id="5179" levels="1" name="Raid Boss - Level 86">
  1143. <!-- This Skill Is Only For Description In The Client -->
  1144. <set name="target" val="TARGET_SELF"/>
  1145. <set name="skillType" val="PASSIVE"/>
  1146. <set name="operateType" val="OP_PASSIVE"/>
  1147. <set name="castRange" val="-1"/>
  1148. <set name="effectRange" val="-1"/>
  1149. <for>
  1150. </for>
  1151. </skill>
  1152. <skill id="5180" levels="1" name="Raid Boss - Level 87">
  1153. <!-- This Skill Is Only For Description In The Client -->
  1154. <set name="target" val="TARGET_SELF"/>
  1155. <set name="skillType" val="PASSIVE"/>
  1156. <set name="operateType" val="OP_PASSIVE"/>
  1157. <set name="castRange" val="-1"/>
  1158. <set name="effectRange" val="-1"/>
  1159. <for>
  1160. </for>
  1161. </skill>
  1162. <skill id="5181" levels="1" name="Raid Boss - Level 87">
  1163. <!-- This Skill Is Only For Description In The Client -->
  1164. <set name="target" val="TARGET_SELF"/>
  1165. <set name="skillType" val="PASSIVE"/>
  1166. <set name="operateType" val="OP_PASSIVE"/>
  1167. <set name="castRange" val="-1"/>
  1168. <set name="effectRange" val="-1"/>
  1169. <for>
  1170. </for>
  1171. </skill>
  1172. <skill id="5182" levels="1" name="Blessing of Protection">
  1173. <!--
  1174. Needs to be finished.
  1175. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1176. Description(s):
  1177. Keeps you safe from an attack by a chaotic character who is more than 10 levels apart from you.
  1178. -->
  1179. <set name="target" val="TARGET_NONE"/>
  1180. <set name="skillType" val="NOTDONE"/>
  1181. <set name="operateType" val="OP_PASSIVE"/>
  1182. <set name="castRange" val="-1"/>
  1183. <for>
  1184. </for>
  1185. </skill>
  1186. <skill id="5183" levels="1" name="Production: Dimensional Stun">
  1187. <!-- Needs more work -->
  1188. <!-- Only pre-implementation -->
  1189. <set name="target" val="TARGET_SELF"/>
  1190. <set name="skillType" val="BUFF"/>
  1191. <set name="operateType" val="OP_ACTIVE"/>
  1192. <set name="castRange" val="-1"/>
  1193. <set name="effectRange" val="-1"/>
  1194. <for>
  1195. <effect count="1" name="StunSelf" time="9" val="0" stackOrder="1" stackType="Stun"/>
  1196. </for>
  1197. </skill>
  1198. <skill id="5184" levels="1" name="Production: Valakas Dragon Breath">
  1199. <!-- Needs more work -->
  1200. <!-- Only pre-implementation -->
  1201. <set name="target" val="TARGET_ONE"/>
  1202. <set name="skillType" val="BUFF"/>
  1203. <set name="hitTime" val="3000"/>
  1204. <set name="operateType" val="OP_ACTIVE"/>
  1205. <set name="castRange" val="600"/>
  1206. <set name="effectRange" val="1100"/>
  1207. <for>
  1208. </for>
  1209. </skill>
  1210. <skill id="5185" levels="1" name="Production: Magic-type Guard">
  1211. <!-- Needs more work -->
  1212. <!-- Only pre-implementation -->
  1213. <set name="target" val="TARGET_ONE"/>
  1214. <set name="skillType" val="BUFF"/>
  1215. <set name="hitTime" val="4000"/>
  1216. <set name="operateType" val="OP_ACTIVE"/>
  1217. <set name="castRange" val="900"/>
  1218. <set name="effectRange" val="1400"/>
  1219. <for>
  1220. </for>
  1221. </skill>
  1222. <skill id="5186" levels="2" name="Pet Haste">
  1223. <!--
  1224. Needs to be finished.
  1225. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1226. Description(s):
  1227. Increases Atk. Spd. temporarily.
  1228. -->
  1229. <set name="target" val="TARGET_NONE"/>
  1230. <set name="skillType" val="NOTDONE"/>
  1231. <set name="operateType" val="OP_PASSIVE"/>
  1232. <set name="castRange" val="-1"/>
  1233. <for>
  1234. </for>
  1235. </skill>
  1236. <skill id="5187" levels="4" name="Pet Vampiric Rage">
  1237. <!--
  1238. Needs to be finished.
  1239. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1240. Description(s):
  1241. Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage from skill or remote attack.
  1242. -->
  1243. <set name="target" val="TARGET_NONE"/>
  1244. <set name="skillType" val="NOTDONE"/>
  1245. <set name="operateType" val="OP_PASSIVE"/>
  1246. <set name="castRange" val="-1"/>
  1247. <for>
  1248. </for>
  1249. </skill>
  1250. <skill id="5188" levels="3" name="Pet Regeneration">
  1251. <!--
  1252. Needs to be finished.
  1253. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1254. Description(s):
  1255. Increases HP recovery rate temporarily.
  1256. -->
  1257. <set name="target" val="TARGET_NONE"/>
  1258. <set name="skillType" val="NOTDONE"/>
  1259. <set name="operateType" val="OP_PASSIVE"/>
  1260. <set name="castRange" val="-1"/>
  1261. <for>
  1262. </for>
  1263. </skill>
  1264. <skill id="5189" levels="6" name="Pet Blessed Body">
  1265. <!--
  1266. Needs to be finished.
  1267. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1268. Description(s):
  1269. Increases maximum HP temporarily.
  1270. -->
  1271. <set name="target" val="TARGET_NONE"/>
  1272. <set name="skillType" val="NOTDONE"/>
  1273. <set name="operateType" val="OP_PASSIVE"/>
  1274. <set name="castRange" val="-1"/>
  1275. <for>
  1276. </for>
  1277. </skill>
  1278. <skill id="5190" levels="6" name="Pet Blessed Soul">
  1279. <!--
  1280. Needs to be finished.
  1281. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1282. Description(s):
  1283. Increases maximum MP temporarily.
  1284. -->
  1285. <set name="target" val="TARGET_NONE"/>
  1286. <set name="skillType" val="NOTDONE"/>
  1287. <set name="operateType" val="OP_PASSIVE"/>
  1288. <set name="castRange" val="-1"/>
  1289. <for>
  1290. </for>
  1291. </skill>
  1292. <skill id="5191" levels="3" name="Pet Guidance">
  1293. <!--
  1294. Needs to be finished.
  1295. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1296. Description(s):
  1297. Increases Accuracy temporarily.
  1298. -->
  1299. <set name="target" val="TARGET_NONE"/>
  1300. <set name="skillType" val="NOTDONE"/>
  1301. <set name="operateType" val="OP_PASSIVE"/>
  1302. <set name="castRange" val="-1"/>
  1303. <for>
  1304. </for>
  1305. </skill>
  1306. <skill id="5192" levels="2" name="Pet Wind Walk">
  1307. <!--
  1308. Needs to be finished.
  1309. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1310. Description(s):
  1311. Increases Speed temporarily.
  1312. -->
  1313. <set name="target" val="TARGET_NONE"/>
  1314. <set name="skillType" val="NOTDONE"/>
  1315. <set name="operateType" val="OP_PASSIVE"/>
  1316. <set name="castRange" val="-1"/>
  1317. <for>
  1318. </for>
  1319. </skill>
  1320. <skill id="5193" levels="3" name="Pet Acumen">
  1321. <!--
  1322. Needs to be finished.
  1323. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1324. Description(s):
  1325. Increases Casting Spd. temporarily.
  1326. -->
  1327. <set name="target" val="TARGET_NONE"/>
  1328. <set name="skillType" val="NOTDONE"/>
  1329. <set name="operateType" val="OP_PASSIVE"/>
  1330. <set name="castRange" val="-1"/>
  1331. <for>
  1332. </for>
  1333. </skill>
  1334. <skill id="5194" levels="3" name="Pet Empower">
  1335. <!--
  1336. Needs to be finished.
  1337. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1338. Description(s):
  1339. Increases M. Atk. temporarily.
  1340. -->
  1341. <set name="target" val="TARGET_NONE"/>
  1342. <set name="skillType" val="NOTDONE"/>
  1343. <set name="operateType" val="OP_PASSIVE"/>
  1344. <set name="castRange" val="-1"/>
  1345. <for>
  1346. </for>
  1347. </skill>
  1348. <skill id="5195" levels="5" name="Pet Greater Heal">
  1349. <!--
  1350. Needs to be finished.
  1351. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1352. Description(s):
  1353. Lvl 1-3 - Instantly recovers HP and increases HP recovery rate.
  1354. -->
  1355. <table name="#mpConsume">105 109 115 115 115</table>
  1356. <table name="#power">340.0 380.0 417.0 450.0 475.0</table>
  1357. <set name="mpConsume" val="#mpConsume" />
  1358. <set name="power" val="#power" />
  1359. <set name="target" val="TARGET_OWNER_PET" />
  1360. <set name="reuseDelay" val="3000" />
  1361. <set name="hitTime" val="2000" />
  1362. <set name="skillType" val="HEAL" />
  1363. <set name="isMagic" val="true" />
  1364. <set name="operateType" val="OP_ACTIVE" />
  1365. <set name="castRange" val="600" />
  1366. <set name="effectRange" val="1100" />
  1367. <for>
  1368. </for>
  1369. </skill>
  1370. <skill id="5196" levels="3" name="Pet Wind Shackle">
  1371. <!--
  1372. Needs to be finished.
  1373. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1374. Description(s):
  1375. Lvl 1-3 - Receives help from the Spirit of the Wind. Temporarily reduces the enemy's Atk. Spd.
  1376. -->
  1377. <set name="target" val="TARGET_NONE"/>
  1378. <set name="skillType" val="NOTDONE"/>
  1379. <set name="operateType" val="OP_PASSIVE"/>
  1380. <set name="castRange" val="-1"/>
  1381. <for>
  1382. </for>
  1383. </skill>
  1384. <skill id="5197" levels="3" name="Pet Hex">
  1385. <!--
  1386. Needs to be finished.
  1387. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1388. Description(s):
  1389. Lvl 1-3 - Temporarily reduces the enemy's P. Def.
  1390. -->
  1391. <set name="target" val="TARGET_NONE"/>
  1392. <set name="skillType" val="NOTDONE"/>
  1393. <set name="operateType" val="OP_PASSIVE"/>
  1394. <set name="castRange" val="-1"/>
  1395. <for>
  1396. </for>
  1397. </skill>
  1398. <skill id="5198" levels="3" name="Pet Slow">
  1399. <!--
  1400. Needs to be finished.
  1401. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1402. Description(s):
  1403. Lvl 1-3 - Temporarily decreases the enemy's speed.
  1404. -->
  1405. <set name="target" val="TARGET_NONE"/>
  1406. <set name="skillType" val="NOTDONE"/>
  1407. <set name="operateType" val="OP_PASSIVE"/>
  1408. <set name="castRange" val="-1"/>
  1409. <for>
  1410. </for>
  1411. </skill>
  1412. <skill id="5199" levels="3" name="Pet Curse Gloom">
  1413. <!--
  1414. Needs to be finished.
  1415. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1416. Description(s):
  1417. Lvl 1-3 - Casts a curse that instantly decreases the enemy's M. Def.
  1418. -->
  1419. <set name="target" val="TARGET_NONE"/>
  1420. <set name="skillType" val="NOTDONE"/>
  1421. <set name="operateType" val="OP_PASSIVE"/>
  1422. <set name="castRange" val="-1"/>
  1423. <for>
  1424. </for>
  1425. </skill>
  1426. </list>