4400-4499.xml 63 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="4400" levels="3" name="Acumen">
  4. <!-- by DrLecter -->
  5. <table name="#Tab-mAtkSpd"> 1.15 1.23 1.3 </table>
  6. <set name="target" val="TARGET_ONE"/>
  7. <set name="reuseDelay" val="100"/>
  8. <set name="hitTime" val="0"/>
  9. <set name="skillType" val="BUFF"/>
  10. <set name="isMagic" val="true"/>
  11. <set name="operateType" val="OP_ACTIVE"/>
  12. <set name="castRange" val="400"/>
  13. <set name="effectRange" val="900"/>
  14. <for>
  15. <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtkSpd" stackType="mAtkSpeedUp">
  16. <mul order="0x30" stat="mAtkSpd" val="#Tab-mAtkSpd"/>
  17. </effect>
  18. </for>
  19. </skill>
  20. <skill id="4401" levels="3" name="Empower">
  21. <!-- by DrLecter -->
  22. <table name="#Tab-mAtk"> 1.55 1.65 1.75 </table>
  23. <set name="target" val="TARGET_ONE"/>
  24. <set name="reuseDelay" val="100"/>
  25. <set name="hitTime" val="0"/>
  26. <set name="skillType" val="BUFF"/>
  27. <set name="isMagic" val="true"/>
  28. <set name="operateType" val="OP_ACTIVE"/>
  29. <set name="castRange" val="400"/>
  30. <set name="effectRange" val="900"/>
  31. <for>
  32. <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-mAtk" stackType="ma_up">
  33. <mul order="0x30" stat="mAtk" val="#Tab-mAtk"/>
  34. </effect>
  35. </for>
  36. </skill>
  37. <skill id="4402" levels="2" name="Haste">
  38. <!-- by DrLecter -->
  39. <table name="#Tab-pAtkSpd"> 1.15 1.33 </table>
  40. <set name="target" val="TARGET_ONE"/>
  41. <set name="reuseDelay" val="100"/>
  42. <set name="hitTime" val="0"/>
  43. <set name="skillType" val="BUFF"/>
  44. <set name="isMagic" val="true"/>
  45. <set name="operateType" val="OP_ACTIVE"/>
  46. <set name="castRange" val="400"/>
  47. <set name="effectRange" val="900"/>
  48. <for>
  49. <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-pAtkSpd" stackType="attack_time_down">
  50. <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
  51. </effect>
  52. </for>
  53. </skill>
  54. <skill id="4403" levels="3" name="Guidance">
  55. <!-- Done by DJ MELERIX -->
  56. <table name="#accCombat"> 2 3 4 </table>
  57. <set name="castRange" val="400"/>
  58. <set name="effectRange" val="900"/>
  59. <set name="isMagic" val="true"/>
  60. <set name="magicLvl" val="1"/>
  61. <set name="operateType" val="OP_ACTIVE"/>
  62. <set name="power" val="0.0"/>
  63. <set name="skillType" val="BUFF"/>
  64. <set name="target" val="TARGET_ONE"/>
  65. <for>
  66. <effect count="1" name="Buff" time="3600" val="0" stackOrder="#accCombat" stackType="hit_up">
  67. <add order="0x40" stat="accCombat" val="#accCombat"/>
  68. </effect>
  69. </for>
  70. </skill>
  71. <skill id="4404" levels="3" name="Focus">
  72. <!-- by DrLecter -->
  73. <table name="#Tab-rCrit"> 0.2 0.25 0.3 </table>
  74. <set name="target" val="TARGET_ONE"/>
  75. <set name="reuseDelay" val="100"/>
  76. <set name="hitTime" val="0"/>
  77. <set name="skillType" val="BUFF"/>
  78. <set name="isMagic" val="true"/>
  79. <set name="operateType" val="OP_ACTIVE"/>
  80. <set name="castRange" val="400"/>
  81. <set name="effectRange" val="900"/>
  82. <for>
  83. <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-rCrit" stackType="rCrit">
  84. <basemul order="0x30" stat="rCrit" val="#Tab-rCrit"/>
  85. </effect>
  86. </for>
  87. </skill>
  88. <skill id="4405" levels="3" name="Death Whisper">
  89. <!-- by DrLecter -->
  90. <table name="#Tab-cAtk"> 1.3 1.4 1.5 </table>
  91. <set name="target" val="TARGET_ONE"/>
  92. <set name="reuseDelay" val="100"/>
  93. <set name="hitTime" val="0"/>
  94. <set name="skillType" val="BUFF"/>
  95. <set name="isMagic" val="true"/>
  96. <set name="operateType" val="OP_ACTIVE"/>
  97. <set name="castRange" val="400"/>
  98. <set name="effectRange" val="900"/>
  99. <for>
  100. <effect count="1" name="Buff" time="3600" val="0" stackOrder="#Tab-cAtk" stackType="cAtk">
  101. <mul order="0x30" stat="cAtk" val="#Tab-cAtk"/>
  102. </effect>
  103. </for>
  104. </skill>
  105. <skill id="4406" levels="3" name="Agility">
  106. <!--
  107. Needs to be finished.
  108. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  109. Description(s):
  110. Lvl 1 - Temporarily increases evasion. Effect 1.
  111. Lvl 2 - Temporarily increases evasion. Effect 2.
  112. Lvl 3 - Temporarily increases evasion. Effect 3.
  113. -->
  114. <set name="target" val="TARGET_NONE"/>
  115. <set name="skillType" val="NOTDONE"/>
  116. <set name="operateType" val="OP_PASSIVE"/>
  117. <set name="castRange" val="-1"/>
  118. <for>
  119. </for>
  120. </skill>
  121. <skill id="4407" levels="2" name="Monster Type">
  122. <!--
  123. Needs to be finished.
  124. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  125. Description(s):
  126. Lvl 1 Name - Ordinary Monster
  127. Lvl 2 Name - Strong Type Monster
  128. -->
  129. <set name="target" val="TARGET_NONE"/>
  130. <set name="skillType" val="NOTDONE"/>
  131. <set name="operateType" val="OP_PASSIVE"/>
  132. <set name="castRange" val="-1"/>
  133. <for>
  134. </for>
  135. </skill>
  136. <skill id="4408" levels="20" name="HP Modifiers">
  137. <!--
  138. Lvl 1 Name - HP Increase (1x)
  139. Lvl 2 Name - HP Medium-High
  140. Lvl 3 Name - HP Medium-High
  141. Lvl 4 Name - HP High
  142. Lvl 5 Name - HP High
  143. Lvl 6 Name - HP Very High
  144. Lvl 7 Name - HP Very High
  145. Lvl 8 Name - HP Increase (1/4x)
  146. Lvl 9 Name - HP Increase (1/2x)
  147. Lvl 10 Name - HP Increase (2x)
  148. Lvl 11 Name - HP Increase (3x)
  149. Lvl 12 Name - HP Increase (4x)
  150. Lvl 13 Name - HP Increase (5x)
  151. Lvl 14 Name - HP Increase (6x)
  152. Lvl 15 Name - HP Increase (7x)
  153. Lvl 16 Name - HP Increase (8x)
  154. Lvl 17 Name - HP Increase (9x)
  155. Lvl 18 Name - HP Increase (10x)
  156. Lvl 19 Name - HP Increase (11x)
  157. Lvl 20 Name - HP Increase (12x)
  158. -->
  159. <table name="#maxhp"> 1 1.2 1.3 2 2 4 4 0.25 0.50 2 3 4 5 6 7 8 9 10 11 12 </table>
  160. <set name="power" val="0.0"/>
  161. <set name="target" val="TARGET_SELF"/>
  162. <set name="skillType" val="BUFF"/>
  163. <set name="operateType" val="OP_PASSIVE"/>
  164. <set name="castRange" val="-1"/>
  165. <set name="effectRange" val="-1"/>
  166. <for>
  167. <mul order="0x30" stat="maxHp" val="#maxhp"/>
  168. </for>
  169. </skill>
  170. <skill id="4409" levels="20" name="MP Modifiers">
  171. <!--
  172. Lvl 1 Name - MP Increase (1x)
  173. Lvl 2 Name - MP Medium-High
  174. Lvl 3 Name - MP Medium-High
  175. Lvl 4 Name - MP High
  176. Lvl 5 Name - MP High
  177. Lvl 6 Name - MP Very High
  178. Lvl 7 Name - MP Very High
  179. Lvl 8 Name - MP Increase (1/4x)
  180. Lvl 9 Name - MP Increase (1/2x)
  181. Lvl 10 Name - MP Increase (2x)
  182. Lvl 11 Name - MP Increase (3x)
  183. Lvl 12 Name - MP Increase (4x)
  184. Lvl 13 Name - MP Increase (5x)
  185. Lvl 14 Name - MP Increase (6x)
  186. Lvl 15 Name - MP Increase (7x)
  187. Lvl 16 Name - MP Increase (8x)
  188. Lvl 17 Name - MP Increase (9x)
  189. Lvl 18 Name - MP Increase (10x)
  190. Lvl 19 Name - MP Increase (11x)
  191. Lvl 20 Name - MP Increase (12x)
  192. -->
  193. <table name="#maxmp"> 1 1.2 1.3 2 2 4 4 0.25 0.50 2 3 4 5 6 7 8 9 10 11 12 </table>
  194. <set name="power" val="0.0"/>
  195. <set name="target" val="TARGET_SELF"/>
  196. <set name="skillType" val="BUFF"/>
  197. <set name="operateType" val="OP_PASSIVE"/>
  198. <set name="castRange" val="-1"/>
  199. <set name="effectRange" val="-1"/>
  200. <for>
  201. <mul order="0x30" stat="maxMp" val="#maxmp"/>
  202. </for>
  203. </skill>
  204. <skill id="4410" levels="22" name="P. Atk. Modifiers">
  205. <!--
  206. Lvl 1 Name - Extremely Weak P. Atk.
  207. Lvl 2 Name - Extremely Weak P. Atk.
  208. Lvl 3 Name - Extremely Weak P. Atk.
  209. Lvl 4 Name - Extremely Weak P. Atk.
  210. Lvl 5 Name - Very Weak P. Atk.
  211. Lvl 6 Name - Very Weak P. Atk.
  212. Lvl 7 Name - Weak P. Atk.
  213. Lvl 8 Name - Weak P. Atk.
  214. Lvl 9 Name - Slightly Weak P. Atk.
  215. Lvl 10 Name - Slightly Weak P. Atk.
  216. Lvl 11 Name - Average P. Atk.
  217. Lvl 12 Name - Slightly Strong P. Atk.
  218. Lvl 13 Name - Slightly Strong P. Atk.
  219. Lvl 14 Name - Strong P. Atk.
  220. Lvl 15 Name - Strong P. Atk.
  221. Lvl 16 Name - Very Strong P. Atk.
  222. Lvl 17 Name - Very Strong P. Atk.
  223. Lvl 18 Name - Extremely Strong P. Atk.
  224. Lvl 19 Name - Extremely Strong P. Atk.
  225. Lvl 20 Name - Extremely Strong P. Atk.
  226. Lvl 21 Name - Extremely Strong P. Atk.
  227. Lvl 22 Name - Ultra Strong P. Atk.
  228. -->
  229. <table name="#patk"> 0.1 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.5 0.7 1.0 1.1 1.2 1.3 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 </table>
  230. <set name="power" val="0.0"/>
  231. <set name="target" val="TARGET_SELF"/>
  232. <set name="skillType" val="BUFF"/>
  233. <set name="operateType" val="OP_PASSIVE"/>
  234. <set name="castRange" val="-1"/>
  235. <set name="effectRange" val="-1"/>
  236. <for>
  237. <mul order="0x30" stat="pAtk" val="#patk"/>
  238. </for>
  239. </skill>
  240. <skill id="4411" levels="22" name="M. Atk. Modifiers">
  241. <!--
  242. Lvl 1 Name - Extremely Weak M. Atk.
  243. Lvl 2 Name - Extremely Weak M. Atk.
  244. Lvl 3 Name - Extremely Weak M. Atk.
  245. Lvl 4 Name - Extremely Weak M. Atk.
  246. Lvl 5 Name - Very Weak M. Atk.
  247. Lvl 6 Name - Very Weak M. Atk.
  248. Lvl 7 Name - Weak M. Atk.
  249. Lvl 8 Name - Weak M. Atk.
  250. Lvl 9 Name - Slightly Weak M. Atk.
  251. Lvl 10 Name - Slightly Weak M. Atk.
  252. Lvl 11 Name - Average M. Atk.
  253. Lvl 12 Name - Slightly Strong M. Atk.
  254. Lvl 13 Name - Slightly Strong M. Atk.
  255. Lvl 14 Name - Strong M. Atk.
  256. Lvl 15 Name - Strong M. Atk.
  257. Lvl 16 Name - Very Strong M. Atk.
  258. Lvl 17 Name - Very Strong M. Atk.
  259. Lvl 18 Name - Extremely Strong M. Atk.
  260. Lvl 19 Name - Extremely Strong M. Atk.
  261. Lvl 20 Name - Extremely Strong M. Atk.
  262. Lvl 21 Name - Extremely Strong M. Atk.
  263. Lvl 22 Name - Ultra Strong M. Atk.
  264. -->
  265. <table name="#matk"> 0.1 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.5 0.7 1.0 1.1 1.2 1.3 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 </table>
  266. <set name="power" val="0.0"/>
  267. <set name="target" val="TARGET_SELF"/>
  268. <set name="skillType" val="BUFF"/>
  269. <set name="operateType" val="OP_PASSIVE"/>
  270. <set name="castRange" val="-1"/>
  271. <set name="effectRange" val="-1"/>
  272. <for>
  273. <mul order="0x30" stat="mAtk" val="#matk"/>
  274. </for>
  275. </skill>
  276. <skill id="4412" levels="22" name="P. Def. Modifiers">
  277. <!--
  278. Lvl 1 Name - Extremely Weak P. Def.
  279. Lvl 2 Name - Extremely Weak P. Def.
  280. Lvl 3 Name - Extremely Weak P. Def.
  281. Lvl 4 Name - Extremely Weak P. Def.
  282. Lvl 5 Name - Very Weak P. Def.
  283. Lvl 6 Name - Very Weak P. Def.
  284. Lvl 7 Name - Weak P. Def.
  285. Lvl 8 Name - Weak P. Def.
  286. Lvl 9 Name - Slightly Weak P. Def.
  287. Lvl 10 Name - Slightly Weak P. Def.
  288. Lvl 11 Name - Average P. Def.
  289. Lvl 12 Name - Slightly Strong P. Def.
  290. Lvl 13 Name - Slightly Strong P. Def.
  291. Lvl 14 Name - Strong P. Def.
  292. Lvl 15 Name - Strong P. Def.
  293. Lvl 16 Name - Very Strong P. Def.
  294. Lvl 17 Name - Very Strong P. Def.
  295. Lvl 18 Name - Extremely Strong P. Def.
  296. Lvl 19 Name - Extremely Strong P. Def.
  297. Lvl 20 Name - Extremely Strong P. Def.
  298. Lvl 21 Name - Extremely Strong P. Def.
  299. Lvl 22 Name - Ultra Strong P. Def.
  300. -->
  301. <table name="#pdef"> 0.1 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.5 0.7 1.0 1.1 1.2 1.3 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 </table>
  302. <set name="power" val="0.0"/>
  303. <set name="target" val="TARGET_SELF"/>
  304. <set name="skillType" val="BUFF"/>
  305. <set name="operateType" val="OP_PASSIVE"/>
  306. <set name="castRange" val="-1"/>
  307. <set name="effectRange" val="-1"/>
  308. <for>
  309. <mul order="0x30" stat="pDef" val="#pdef"/>
  310. </for>
  311. </skill>
  312. <skill id="4413" levels="22" name="M. Def. Modifiers">
  313. <!--
  314. Lvl 1 Name - Extremely Weak M. Def.
  315. Lvl 2 Name - Extremely Weak M. Def.
  316. Lvl 3 Name - Extremely Weak M. Def.
  317. Lvl 4 Name - Extremely Weak M. Def.
  318. Lvl 5 Name - Very Weak M. Def.
  319. Lvl 6 Name - Very Weak M. Def.
  320. Lvl 7 Name - Weak M. Def.
  321. Lvl 8 Name - Weak M. Def.
  322. Lvl 9 Name - Slightly Weak M. Def.
  323. Lvl 10 Name - Slightly Weak M. Def.
  324. Lvl 11 Name - Average M. Def.
  325. Lvl 12 Name - Slightly Strong M. Def.
  326. Lvl 13 Name - Slightly Strong M. Def.
  327. Lvl 14 Name - Strong M. Def.
  328. Lvl 15 Name - Strong M. Def.
  329. Lvl 16 Name - Very Strong M. Def.
  330. Lvl 17 Name - Very Strong M. Def.
  331. Lvl 18 Name - Extremely Strong M. Def.
  332. Lvl 19 Name - Extremely Strong M. Def.
  333. Lvl 20 Name - Extremely Strong M. Def.
  334. Lvl 21 Name - Extremely Strong M. Def.
  335. Lvl 22 Name - Ultra Strong M. Def.
  336. -->
  337. <table name="#mdef"> 0.1 0.15 0.20 0.25 0.30 0.35 0.40 0.45 0.5 0.7 1.0 1.1 1.2 1.3 1.5 1.6 1.7 1.8 1.9 2.0 2.1 2.2 </table>
  338. <set name="power" val="0.0"/>
  339. <set name="target" val="TARGET_SELF"/>
  340. <set name="skillType" val="BUFF"/>
  341. <set name="operateType" val="OP_PASSIVE"/>
  342. <set name="castRange" val="-1"/>
  343. <set name="effectRange" val="-1"/>
  344. <for>
  345. <mul order="0x30" stat="mDef" val="#mdef"/>
  346. </for>
  347. </skill>
  348. <skill id="4414" levels="3" name="Armor Type">
  349. <!--
  350. Needs to be verified.
  351. Description(s):
  352. Lvl 1 Name - Heavy Armor Type Strong P. Def. and weak Evasion.
  353. Lvl 2 Name - Standard Type
  354. Lvl 3 Name - Light Armor Type Weak P. Def. and strong Evasion.
  355. -->
  356. <table name="#pdef"> 1.3 1.0 0.7 </table>
  357. <table name="#evasion"> 0.95 1.0 1.05 </table>
  358. <set name="power" val="0.0"/>
  359. <set name="target" val="TARGET_SELF"/>
  360. <set name="skillType" val="BUFF"/>
  361. <set name="operateType" val="OP_PASSIVE"/>
  362. <set name="castRange" val="-1"/>
  363. <set name="effectRange" val="-1"/>
  364. <for>
  365. <mul order="0x30" stat="pDef" val="#pdef"/>
  366. <mul order="0x30" stat="rEvas" val="#evasion"/>
  367. </for>
  368. </skill>
  369. <skill id="4415" levels="20" name="Weapon Type">
  370. <!--
  371. Needs to be finished.
  372. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  373. Description(s):
  374. Lvl 1 Name - Bare Hands
  375. Lvl 2 Name - Bare Hands
  376. Lvl 3 Name - One-handed Sword
  377. Lvl 4 Name - One-handed Sword
  378. Lvl 5 Name - Blunt Weapons
  379. Lvl 6 Name - Blunt Weapons
  380. Lvl 7 Name - Daggers
  381. Lvl 8 Name - Daggers
  382. Lvl 9 Name - Bows
  383. Lvl 10 Name - Bows
  384. Lvl 11 Name - Spears
  385. Lvl 12 Name - Spears
  386. Lvl 13 Name - Two-handed Sword
  387. Lvl 14 Name - Two-handed Sword
  388. Lvl 15 Name - Two-handed Blunt Weapons
  389. Lvl 16 Name - Two-handed Blunt Weapons
  390. Lvl 17 Name - Hand-to-hand weapons
  391. Lvl 18 Name - Hand-to-hand weapons
  392. Lvl 19 Name - Dual-Sword Weapons
  393. Lvl 20 Name - Dual-Sword Weapons
  394. -->
  395. <set name="target" val="TARGET_NONE"/>
  396. <set name="skillType" val="NOTDONE"/>
  397. <set name="operateType" val="OP_PASSIVE"/>
  398. <set name="castRange" val="-1"/>
  399. <for>
  400. </for>
  401. </skill>
  402. <skill id="4416" levels="24" name="Races">
  403. <!--
  404. Needs to be finished.
  405. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  406. Description(s):
  407. Lvl 1 Name - Undead
  408. Lvl 2 Name - Magic Creatures
  409. Lvl 3 Name - Beasts
  410. Lvl 4 Name - Animals
  411. Lvl 5 Name - Plants
  412. Lvl 6 Name - Humanoids
  413. Lvl 7 Name - Spirits
  414. Lvl 8 Name - Angels
  415. Lvl 9 Name - Demons
  416. Lvl 10 Name - Dragons
  417. Lvl 11 Name - Giants
  418. Lvl 12 Name - Bugs
  419. Lvl 13 Name - Fairies
  420. Lvl 14 Name - Humans
  421. Lvl 15 Name - Elves
  422. Lvl 16 Name - Dark Elves
  423. Lvl 17 Name - Orcs
  424. Lvl 18 Name - Dwarves
  425. Lvl 19 Name - Others
  426. Lvl 20 Name - Non-living Beings
  427. Lvl 21 Name - Siege Weapons
  428. Lvl 22 Name - Defending Army
  429. Lvl 23 Name - Mercenaries
  430. Lvl 24 Name - Unknown Creature
  431. -->
  432. <set name="target" val="TARGET_NONE"/>
  433. <set name="skillType" val="NOTDONE"/>
  434. <set name="operateType" val="OP_PASSIVE"/>
  435. <set name="castRange" val="-1"/>
  436. <for>
  437. </for>
  438. </skill>
  439. <skill id="4417" levels="38" name="Race Types">
  440. <!--
  441. Needs to be finished.
  442. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  443. Description(s):
  444. Lvl 1 Name - Animals
  445. Lvl 2 Name - Beasts
  446. Lvl 3 Name - Beasts
  447. Lvl 4 Name - Beasts
  448. Lvl 5 Name - Beasts
  449. Lvl 6 Name - Bugs
  450. Lvl 7 Name - Bugs
  451. Lvl 8 Name - Bugs
  452. Lvl 9 Name - Magic Creatures
  453. Lvl 10 Name - Magic Creatures
  454. Lvl 11 Name - Magic Creatures
  455. Lvl 12 Name - Demons
  456. Lvl 13 Name - Demons
  457. Lvl 14 Name - Demons
  458. Lvl 15 Name - Angels
  459. Lvl 16 Name - Angels
  460. Lvl 17 Name - Angels
  461. Lvl 18 Name - Dragons
  462. Lvl 19 Name - Spirits
  463. Lvl 20 Name - Spirits
  464. Lvl 21 Name - Spirits
  465. Lvl 22 Name - Spirits
  466. Lvl 23 Name - Spirits
  467. Lvl 24 Name - Fairies
  468. Lvl 25 Name - Giants
  469. Lvl 26 Name - Humanoids
  470. Lvl 27 Name - Humanoids
  471. Lvl 28 Name - Humanoids
  472. Lvl 29 Name - Humanoids
  473. Lvl 30 Name - Humanoids
  474. Lvl 31 Name - Humanoids
  475. Lvl 32 Name - Humanoids
  476. Lvl 33 Name - Plants
  477. Lvl 34 Name - Undead
  478. Lvl 35 Name - Undead
  479. Lvl 36 Name - Undead
  480. Lvl 37 Name - Undead
  481. Lvl 38 Name - Undead
  482. -->
  483. <set name="target" val="TARGET_NONE"/>
  484. <set name="skillType" val="NOTDONE"/>
  485. <set name="operateType" val="OP_PASSIVE"/>
  486. <set name="castRange" val="-1"/>
  487. <for>
  488. </for>
  489. </skill>
  490. <skill id="4418" levels="5" name="Fire Attacks">
  491. <!--
  492. Needs to be finished.
  493. Description(s):
  494. Launches an attack fortified with fire energy. Resistant to fire attacks.
  495. -->
  496. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  497. <set name="power" val="0.0"/>
  498. <set name="target" val="TARGET_SELF"/>
  499. <set name="skillType" val="BUFF"/>
  500. <set name="operateType" val="OP_PASSIVE"/>
  501. <set name="castRange" val="-1"/>
  502. <set name="effectRange" val="-1"/>
  503. <for>
  504. <mul order="0x30" stat="fireVuln" val="#vuln"/>
  505. </for>
  506. </skill>
  507. <skill id="4419" levels="5" name="Water Attacks">
  508. <!--
  509. Needs to be finished.
  510. Description(s):
  511. Launches an attack fortified with water energy. Resistant to water attacks.
  512. -->
  513. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  514. <set name="power" val="0.0"/>
  515. <set name="target" val="TARGET_SELF"/>
  516. <set name="skillType" val="BUFF"/>
  517. <set name="operateType" val="OP_PASSIVE"/>
  518. <set name="castRange" val="-1"/>
  519. <set name="effectRange" val="-1"/>
  520. <for>
  521. <mul order="0x30" stat="waterVuln" val="#vuln"/>
  522. </for>
  523. </skill>
  524. <skill id="4420" levels="5" name="Wind Attacks">
  525. <!--
  526. Needs to be finished.
  527. Description(s):
  528. Launches an attack fortified with wind energy. Resistant to wind attacks.
  529. -->
  530. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  531. <set name="power" val="0.0"/>
  532. <set name="target" val="TARGET_SELF"/>
  533. <set name="skillType" val="BUFF"/>
  534. <set name="operateType" val="OP_PASSIVE"/>
  535. <set name="castRange" val="-1"/>
  536. <set name="effectRange" val="-1"/>
  537. <for>
  538. <mul order="0x30" stat="windVuln" val="#vuln"/>
  539. </for>
  540. </skill>
  541. <skill id="4421" levels="5" name="Earth Attacks">
  542. <!--
  543. Needs to be finished.
  544. Description(s):
  545. Launches an attack fortified with earth energy. Resistant to earth attacks.
  546. -->
  547. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  548. <set name="power" val="0.0"/>
  549. <set name="target" val="TARGET_SELF"/>
  550. <set name="skillType" val="BUFF"/>
  551. <set name="operateType" val="OP_PASSIVE"/>
  552. <set name="castRange" val="-1"/>
  553. <set name="effectRange" val="-1"/>
  554. <for>
  555. <mul order="0x30" stat="earthVuln" val="#vuln"/>
  556. </for>
  557. </skill>
  558. <skill id="4422" levels="5" name="Dark Attacks">
  559. <!--
  560. Needs to be finished.
  561. Description(s):
  562. Launches an attack fortified with dark energy. Vulnerable to dark attacks.
  563. -->
  564. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  565. <set name="power" val="0.0"/>
  566. <set name="target" val="TARGET_SELF"/>
  567. <set name="skillType" val="BUFF"/>
  568. <set name="operateType" val="OP_PASSIVE"/>
  569. <set name="castRange" val="-1"/>
  570. <set name="effectRange" val="-1"/>
  571. <for>
  572. <mul order="0x30" stat="darkVuln" val="#vuln"/>
  573. </for>
  574. </skill>
  575. <skill id="4423" levels="5" name="Sacred Attacks">
  576. <!--
  577. Needs to be finished.
  578. Description(s):
  579. Launches an attack fortified with sacred energy. Resistant to sacred attacks.
  580. -->
  581. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  582. <set name="power" val="0.0"/>
  583. <set name="target" val="TARGET_SELF"/>
  584. <set name="skillType" val="BUFF"/>
  585. <set name="operateType" val="OP_PASSIVE"/>
  586. <set name="castRange" val="-1"/>
  587. <set name="effectRange" val="-1"/>
  588. <for>
  589. <mul order="0x30" stat="holyVuln" val="#vuln"/>
  590. </for>
  591. </skill>
  592. <skill id="4424" levels="5" name="Resist Hand-to-hand Weapons">
  593. <!--
  594. Description(s):
  595. Resistant to hand-to-hand combat weapons.
  596. -->
  597. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  598. <set name="power" val="0.0"/>
  599. <set name="target" val="TARGET_SELF"/>
  600. <set name="skillType" val="BUFF"/>
  601. <set name="operateType" val="OP_PASSIVE"/>
  602. <set name="castRange" val="-1"/>
  603. <set name="effectRange" val="-1"/>
  604. <for>
  605. <mul order="0x30" stat="dualFistWpnVuln" val="#vuln"/>
  606. </for>
  607. </skill>
  608. <skill id="4425" levels="5" name="Resist Blunt Weapons">
  609. <!--
  610. Description(s):
  611. Resistant to Blunt Weapons.
  612. -->
  613. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  614. <set name="power" val="0.0"/>
  615. <set name="target" val="TARGET_SELF"/>
  616. <set name="skillType" val="BUFF"/>
  617. <set name="operateType" val="OP_PASSIVE"/>
  618. <set name="castRange" val="-1"/>
  619. <set name="effectRange" val="-1"/>
  620. <for>
  621. <mul order="0x30" stat="bluntWpnVuln" val="#vuln"/>
  622. </for>
  623. </skill>
  624. <skill id="4426" levels="5" name="Resist Dual-Sword Weapons">
  625. <!--
  626. Description(s):
  627. Resistant to Dual-Sword Weapons.
  628. -->
  629. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  630. <set name="power" val="0.0"/>
  631. <set name="target" val="TARGET_SELF"/>
  632. <set name="skillType" val="BUFF"/>
  633. <set name="operateType" val="OP_PASSIVE"/>
  634. <set name="castRange" val="-1"/>
  635. <set name="effectRange" val="-1"/>
  636. <for>
  637. <mul order="0x30" stat="dualWpnVuln" val="#vuln"/>
  638. </for>
  639. </skill>
  640. <skill id="4427" levels="5" name="Resist Swords">
  641. <!--
  642. Description(s):
  643. Resistant to Sword Weapons.
  644. -->
  645. <table name="#vuln"> 0.85 0.7 0.5 0.3 0.1 </table>
  646. <set name="power" val="0.0"/>
  647. <set name="target" val="TARGET_SELF"/>
  648. <set name="skillType" val="BUFF"/>
  649. <set name="operateType" val="OP_PASSIVE"/>
  650. <set name="castRange" val="-1"/>
  651. <set name="effectRange" val="-1"/>
  652. <for>
  653. <mul order="0x30" stat="swordWpnVuln" val="#vuln"/>
  654. </for>
  655. </skill>
  656. <skill id="4428" levels="5" name="Resist Two-handed Weapons">
  657. <!--
  658. Needs to be finished.
  659. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  660. Description(s):
  661. Resistant to Two-Handed Weapons.
  662. -->
  663. <set name="target" val="TARGET_NONE"/>
  664. <set name="skillType" val="NOTDONE"/>
  665. <set name="operateType" val="OP_PASSIVE"/>
  666. <set name="castRange" val="-1"/>
  667. <for>
  668. </for>
  669. </skill>
  670. <skill id="4429" levels="5" name="Greater Resist Fire Attacks">
  671. <!--
  672. Description(s):
  673. Very resistant to fire attacks.
  674. -->
  675. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  676. <set name="power" val="0.0"/>
  677. <set name="target" val="TARGET_SELF"/>
  678. <set name="skillType" val="BUFF"/>
  679. <set name="operateType" val="OP_PASSIVE"/>
  680. <set name="castRange" val="-1"/>
  681. <set name="effectRange" val="-1"/>
  682. <for>
  683. <mul order="0x30" stat="fireVuln" val="#vuln"/>
  684. </for>
  685. </skill>
  686. <skill id="4430" levels="5" name="Greater Resist Water Attacks">
  687. <!--
  688. Description(s):
  689. Very resistant to water attacks.
  690. -->
  691. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  692. <set name="power" val="0.0"/>
  693. <set name="target" val="TARGET_SELF"/>
  694. <set name="skillType" val="BUFF"/>
  695. <set name="operateType" val="OP_PASSIVE"/>
  696. <set name="castRange" val="-1"/>
  697. <set name="effectRange" val="-1"/>
  698. <for>
  699. <mul order="0x30" stat="waterVuln" val="#vuln"/>
  700. </for>
  701. </skill>
  702. <skill id="4431" levels="5" name="Greater Resist Wind Attacks">
  703. <!--
  704. Description(s):
  705. Very resistant to wind attacks.
  706. -->
  707. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  708. <set name="power" val="0.0"/>
  709. <set name="target" val="TARGET_SELF"/>
  710. <set name="skillType" val="BUFF"/>
  711. <set name="operateType" val="OP_PASSIVE"/>
  712. <set name="castRange" val="-1"/>
  713. <set name="effectRange" val="-1"/>
  714. <for>
  715. <mul order="0x30" stat="windVuln" val="#vuln"/>
  716. </for>
  717. </skill>
  718. <skill id="4432" levels="5" name="Greater Resist Earth Attacks">
  719. <!--
  720. Description(s):
  721. Very resistant to earth attacks.
  722. -->
  723. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  724. <set name="power" val="0.0"/>
  725. <set name="target" val="TARGET_SELF"/>
  726. <set name="skillType" val="BUFF"/>
  727. <set name="operateType" val="OP_PASSIVE"/>
  728. <set name="castRange" val="-1"/>
  729. <set name="effectRange" val="-1"/>
  730. <for>
  731. <mul order="0x30" stat="earthVuln" val="#vuln"/>
  732. </for>
  733. </skill>
  734. <skill id="4433" levels="5" name="Greater Resist Sacred Attacks">
  735. <!--
  736. Description(s):
  737. Very resistant to sacred attacks.
  738. -->
  739. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  740. <set name="power" val="0.0"/>
  741. <set name="target" val="TARGET_SELF"/>
  742. <set name="skillType" val="BUFF"/>
  743. <set name="operateType" val="OP_PASSIVE"/>
  744. <set name="castRange" val="-1"/>
  745. <set name="effectRange" val="-1"/>
  746. <for>
  747. <mul order="0x30" stat="holyVuln" val="#vuln"/>
  748. </for>
  749. </skill>
  750. <skill id="4434" levels="5" name="Greater Resist Dark Attacks">
  751. <!--
  752. Description(s):
  753. Very resistant to dark attacks.
  754. -->
  755. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  756. <set name="power" val="0.0"/>
  757. <set name="target" val="TARGET_SELF"/>
  758. <set name="skillType" val="BUFF"/>
  759. <set name="operateType" val="OP_PASSIVE"/>
  760. <set name="castRange" val="-1"/>
  761. <set name="effectRange" val="-1"/>
  762. <for>
  763. <mul order="0x30" stat="darkVuln" val="#vuln"/>
  764. </for>
  765. </skill>
  766. <skill id="4435" levels="5" name="Greater Resist Stun">
  767. <!--
  768. Description(s):
  769. Very resistant to shock attacks.
  770. -->
  771. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  772. <set name="power" val="0.0"/>
  773. <set name="target" val="TARGET_SELF"/>
  774. <set name="skillType" val="BUFF"/>
  775. <set name="operateType" val="OP_PASSIVE"/>
  776. <set name="castRange" val="-1"/>
  777. <set name="effectRange" val="-1"/>
  778. <for>
  779. <mul order="0x30" stat="stunVuln" val="#vuln"/>
  780. </for>
  781. </skill>
  782. <skill id="4436" levels="5" name="Greater Resist Poison">
  783. <!--
  784. Description(s):
  785. Very resistant to poison attacks.
  786. -->
  787. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  788. <set name="power" val="0.0"/>
  789. <set name="target" val="TARGET_SELF"/>
  790. <set name="skillType" val="BUFF"/>
  791. <set name="operateType" val="OP_PASSIVE"/>
  792. <set name="castRange" val="-1"/>
  793. <set name="effectRange" val="-1"/>
  794. <for>
  795. <mul order="0x30" stat="poisonVuln" val="#vuln"/>
  796. </for>
  797. </skill>
  798. <skill id="4437" levels="5" name="Greater Resist Bleeding">
  799. <!--
  800. Description(s):
  801. Very resistant to bleed attacks.
  802. -->
  803. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  804. <set name="power" val="0.0"/>
  805. <set name="target" val="TARGET_SELF"/>
  806. <set name="skillType" val="BUFF"/>
  807. <set name="operateType" val="OP_PASSIVE"/>
  808. <set name="castRange" val="-1"/>
  809. <set name="effectRange" val="-1"/>
  810. <for>
  811. <mul order="0x30" stat="bleedVuln" val="#vuln"/>
  812. </for>
  813. </skill>
  814. <skill id="4438" levels="5" name="Greater Resist Sleep">
  815. <!--
  816. Description(s):
  817. Very resistant to sleep attacks.
  818. -->
  819. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  820. <set name="power" val="0.0"/>
  821. <set name="target" val="TARGET_SELF"/>
  822. <set name="skillType" val="BUFF"/>
  823. <set name="operateType" val="OP_PASSIVE"/>
  824. <set name="castRange" val="-1"/>
  825. <set name="effectRange" val="-1"/>
  826. <for>
  827. <mul order="0x30" stat="sleepVuln" val="#vuln"/>
  828. </for>
  829. </skill>
  830. <skill id="4439" levels="5" name="Greater Resist Hold">
  831. <!--
  832. Description(s):
  833. Very resistant to hold attacks.
  834. -->
  835. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  836. <set name="power" val="0.0"/>
  837. <set name="target" val="TARGET_SELF"/>
  838. <set name="skillType" val="BUFF"/>
  839. <set name="operateType" val="OP_PASSIVE"/>
  840. <set name="castRange" val="-1"/>
  841. <set name="effectRange" val="-1"/>
  842. <for>
  843. <mul order="0x30" stat="rootVuln" val="#vuln"/>
  844. </for>
  845. </skill>
  846. <skill id="4440" levels="5" name="Greater Resist Paralysis">
  847. <!--
  848. Description(s):
  849. Very resistant to paralysis attacks.
  850. -->
  851. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  852. <set name="power" val="0.0"/>
  853. <set name="target" val="TARGET_SELF"/>
  854. <set name="skillType" val="BUFF"/>
  855. <set name="operateType" val="OP_PASSIVE"/>
  856. <set name="castRange" val="-1"/>
  857. <set name="effectRange" val="-1"/>
  858. <for>
  859. <mul order="0x30" stat="paralyzeVuln" val="#vuln"/>
  860. </for>
  861. </skill>
  862. <skill id="4441" levels="5" name="Greater Resist Mental Derangement">
  863. <!--
  864. Description(s):
  865. Very resistant to mental attacks.
  866. -->
  867. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  868. <set name="power" val="0.0"/>
  869. <set name="target" val="TARGET_SELF"/>
  870. <set name="skillType" val="BUFF"/>
  871. <set name="operateType" val="OP_PASSIVE"/>
  872. <set name="castRange" val="-1"/>
  873. <set name="effectRange" val="-1"/>
  874. <for>
  875. <mul order="0x30" stat="derangementVuln" val="#vuln"/>
  876. </for>
  877. </skill>
  878. <skill id="4442" levels="5" name="Greater Resist Hand-to-hand Weapons">
  879. <!--
  880. Description(s):
  881. Very resistant to Hand-to-Hand Weapon attacks.
  882. -->
  883. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  884. <set name="power" val="0.0"/>
  885. <set name="target" val="TARGET_SELF"/>
  886. <set name="skillType" val="BUFF"/>
  887. <set name="operateType" val="OP_PASSIVE"/>
  888. <set name="castRange" val="-1"/>
  889. <set name="effectRange" val="-1"/>
  890. <for>
  891. <mul order="0x30" stat="dualFistWpnVuln" val="#vuln"/>
  892. </for>
  893. </skill>
  894. <skill id="4443" levels="5" name="Greater Resist Blunt Weapons">
  895. <!--
  896. Description(s):
  897. Very resistant to Blunt Weapon attacks.
  898. -->
  899. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  900. <set name="power" val="0.0"/>
  901. <set name="target" val="TARGET_SELF"/>
  902. <set name="skillType" val="BUFF"/>
  903. <set name="operateType" val="OP_PASSIVE"/>
  904. <set name="castRange" val="-1"/>
  905. <set name="effectRange" val="-1"/>
  906. <for>
  907. <mul order="0x30" stat="bluntWpnVuln" val="#vuln"/>
  908. </for>
  909. </skill>
  910. <skill id="4444" levels="5" name="Higher Resist Bow/Crossbow Weapons">
  911. <!--
  912. Description(s):
  913. Very resistant to Bow Weapon attacks.
  914. -->
  915. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  916. <set name="power" val="0.0"/>
  917. <set name="target" val="TARGET_SELF"/>
  918. <set name="skillType" val="BUFF"/>
  919. <set name="operateType" val="OP_PASSIVE"/>
  920. <set name="castRange" val="-1"/>
  921. <set name="effectRange" val="-1"/>
  922. <for>
  923. <mul order="0x30" stat="bowWpnVuln" val="#vuln"/>
  924. <mul order="0x30" stat="crossbowWpnVuln" val="#vuln"/>
  925. </for>
  926. </skill>
  927. <skill id="4445" levels="5" name="Greater Resist Spear Weapons">
  928. <!--
  929. Description(s):
  930. Very resistant to Spear Weapon attacks.
  931. -->
  932. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  933. <set name="power" val="0.0"/>
  934. <set name="target" val="TARGET_SELF"/>
  935. <set name="skillType" val="BUFF"/>
  936. <set name="operateType" val="OP_PASSIVE"/>
  937. <set name="castRange" val="-1"/>
  938. <set name="effectRange" val="-1"/>
  939. <for>
  940. <mul order="0x30" stat="poleWpnVuln" val="#vuln"/>
  941. </for>
  942. </skill>
  943. <skill id="4446" levels="5" name="Greater Resist Dual-Sword Weapons">
  944. <!--
  945. Description(s):
  946. Very resistant to Two-Sword Weapon attacks.
  947. -->
  948. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  949. <set name="power" val="0.0"/>
  950. <set name="target" val="TARGET_SELF"/>
  951. <set name="skillType" val="BUFF"/>
  952. <set name="operateType" val="OP_PASSIVE"/>
  953. <set name="castRange" val="-1"/>
  954. <set name="effectRange" val="-1"/>
  955. <for>
  956. <mul order="0x30" stat="dualWpnVuln" val="#vuln"/>
  957. </for>
  958. </skill>
  959. <skill id="4447" levels="5" name="Greater Resist Swords">
  960. <!--
  961. Description(s):
  962. Very resistant to Sword attacks.
  963. -->
  964. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  965. <set name="power" val="0.0"/>
  966. <set name="target" val="TARGET_SELF"/>
  967. <set name="skillType" val="BUFF"/>
  968. <set name="operateType" val="OP_PASSIVE"/>
  969. <set name="castRange" val="-1"/>
  970. <set name="effectRange" val="-1"/>
  971. <for>
  972. <mul order="0x30" stat="swordWpnVuln" val="#vuln"/>
  973. </for>
  974. </skill>
  975. <skill id="4448" levels="5" name="Greater Resist Daggers">
  976. <!--
  977. Description(s):
  978. Very resistant to Dagger attacks.
  979. -->
  980. <table name="#vuln"> 0.5 0.4 0.3 0.2 0.1 </table>
  981. <set name="power" val="0.0"/>
  982. <set name="target" val="TARGET_SELF"/>
  983. <set name="skillType" val="BUFF"/>
  984. <set name="operateType" val="OP_PASSIVE"/>
  985. <set name="castRange" val="-1"/>
  986. <set name="effectRange" val="-1"/>
  987. <for>
  988. <mul order="0x30" stat="daggerWpnVuln" val="#vuln"/>
  989. </for>
  990. </skill>
  991. <skill id="4449" levels="5" name="Greater Resist Two-handed Weapons">
  992. <!--
  993. Needs to be finished.
  994. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  995. Description(s):
  996. Very resistant to Two-Handed Weapon attacks.
  997. -->
  998. <set name="target" val="TARGET_NONE"/>
  999. <set name="skillType" val="NOTDONE"/>
  1000. <set name="operateType" val="OP_PASSIVE"/>
  1001. <set name="castRange" val="-1"/>
  1002. <for>
  1003. </for>
  1004. </skill>
  1005. <skill id="4450" levels="5" name="Stun Attack Weak Point">
  1006. <!--
  1007. Description(s):
  1008. Vulnerable to shock attacks.
  1009. -->
  1010. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1011. <set name="power" val="0.0"/>
  1012. <set name="target" val="TARGET_SELF"/>
  1013. <set name="skillType" val="BUFF"/>
  1014. <set name="operateType" val="OP_PASSIVE"/>
  1015. <set name="castRange" val="-1"/>
  1016. <set name="effectRange" val="-1"/>
  1017. <for>
  1018. <mul order="0x30" stat="stunVuln" val="#vuln"/>
  1019. </for>
  1020. </skill>
  1021. <skill id="4451" levels="5" name="Poison Attack Weak Point">
  1022. <!--
  1023. Description(s):
  1024. Vulnerable to poison attacks.
  1025. -->
  1026. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1027. <set name="power" val="0.0"/>
  1028. <set name="target" val="TARGET_SELF"/>
  1029. <set name="skillType" val="BUFF"/>
  1030. <set name="operateType" val="OP_PASSIVE"/>
  1031. <set name="castRange" val="-1"/>
  1032. <set name="effectRange" val="-1"/>
  1033. <for>
  1034. <mul order="0x30" stat="poisonVuln" val="#vuln"/>
  1035. </for>
  1036. </skill>
  1037. <skill id="4452" levels="5" name="Bleed Attack Weak Point">
  1038. <!--
  1039. Description(s):
  1040. Vulnerable to bleed attacks.
  1041. -->
  1042. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1043. <set name="power" val="0.0"/>
  1044. <set name="target" val="TARGET_SELF"/>
  1045. <set name="skillType" val="BUFF"/>
  1046. <set name="operateType" val="OP_PASSIVE"/>
  1047. <set name="castRange" val="-1"/>
  1048. <set name="effectRange" val="-1"/>
  1049. <for>
  1050. <mul order="0x30" stat="bleedVuln" val="#vuln"/>
  1051. </for>
  1052. </skill>
  1053. <skill id="4453" levels="5" name="Sleep Attack Weak Point">
  1054. <!--
  1055. Description(s):
  1056. Vulnerable to sleep attacks.
  1057. -->
  1058. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1059. <set name="power" val="0.0"/>
  1060. <set name="target" val="TARGET_SELF"/>
  1061. <set name="skillType" val="BUFF"/>
  1062. <set name="operateType" val="OP_PASSIVE"/>
  1063. <set name="castRange" val="-1"/>
  1064. <set name="effectRange" val="-1"/>
  1065. <for>
  1066. <mul order="0x30" stat="sleepVuln" val="#vuln"/>
  1067. </for>
  1068. </skill>
  1069. <skill id="4454" levels="5" name="Hold Attack Weak Point">
  1070. <!--
  1071. Description(s):
  1072. Vulnerable to hold attacks.
  1073. -->
  1074. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1075. <set name="power" val="0.0"/>
  1076. <set name="target" val="TARGET_SELF"/>
  1077. <set name="skillType" val="BUFF"/>
  1078. <set name="operateType" val="OP_PASSIVE"/>
  1079. <set name="castRange" val="-1"/>
  1080. <set name="effectRange" val="-1"/>
  1081. <for>
  1082. <mul order="0x30" stat="rootVuln" val="#vuln"/>
  1083. </for>
  1084. </skill>
  1085. <skill id="4455" levels="5" name="Paralysis Attack Weak Point">
  1086. <!--
  1087. Description(s):
  1088. Vulnerable to paralysis attacks.
  1089. -->
  1090. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1091. <set name="power" val="0.0"/>
  1092. <set name="target" val="TARGET_SELF"/>
  1093. <set name="skillType" val="BUFF"/>
  1094. <set name="operateType" val="OP_PASSIVE"/>
  1095. <set name="castRange" val="-1"/>
  1096. <set name="effectRange" val="-1"/>
  1097. <for>
  1098. <mul order="0x30" stat="paralyzeVuln" val="#vuln"/>
  1099. </for>
  1100. </skill>
  1101. <skill id="4456" levels="5" name="Mental Attack Weak Point">
  1102. <!--
  1103. Description(s):
  1104. Vulnerable to mental attacks.
  1105. -->
  1106. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1107. <set name="power" val="0.0"/>
  1108. <set name="target" val="TARGET_SELF"/>
  1109. <set name="skillType" val="BUFF"/>
  1110. <set name="operateType" val="OP_PASSIVE"/>
  1111. <set name="castRange" val="-1"/>
  1112. <set name="effectRange" val="-1"/>
  1113. <for>
  1114. <mul order="0x30" stat="derangementVuln" val="#vuln"/>
  1115. </for>
  1116. </skill>
  1117. <skill id="4457" levels="5" name="Hand-to-hand Weapon Weak Point">
  1118. <!--
  1119. Description(s):
  1120. Vulnerable to hand-to-hand combat weapons.
  1121. -->
  1122. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1123. <set name="power" val="0.0"/>
  1124. <set name="target" val="TARGET_SELF"/>
  1125. <set name="skillType" val="BUFF"/>
  1126. <set name="operateType" val="OP_PASSIVE"/>
  1127. <set name="castRange" val="-1"/>
  1128. <set name="effectRange" val="-1"/>
  1129. <for>
  1130. <mul order="0x30" stat="dualFistWpnVuln" val="#vuln"/>
  1131. </for>
  1132. </skill>
  1133. <skill id="4458" levels="5" name="Spear Weapon Weak Point">
  1134. <!--
  1135. Description(s):
  1136. Vulnerable to Pole Arm Weapons.
  1137. -->
  1138. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1139. <set name="power" val="0.0"/>
  1140. <set name="target" val="TARGET_SELF"/>
  1141. <set name="skillType" val="BUFF"/>
  1142. <set name="operateType" val="OP_PASSIVE"/>
  1143. <set name="castRange" val="-1"/>
  1144. <set name="effectRange" val="-1"/>
  1145. <for>
  1146. <mul order="0x30" stat="poleWpnVuln" val="#vuln"/>
  1147. </for>
  1148. </skill>
  1149. <skill id="4459" levels="5" name="Dual-Sword Weapon Weak Point">
  1150. <!--
  1151. Description(s):
  1152. Vulnerable to Dual-Sword Weapons.
  1153. -->
  1154. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1155. <set name="power" val="0.0"/>
  1156. <set name="target" val="TARGET_SELF"/>
  1157. <set name="skillType" val="BUFF"/>
  1158. <set name="operateType" val="OP_PASSIVE"/>
  1159. <set name="castRange" val="-1"/>
  1160. <set name="effectRange" val="-1"/>
  1161. <for>
  1162. <mul order="0x30" stat="dualWpnVuln" val="#vuln"/>
  1163. </for>
  1164. </skill>
  1165. <skill id="4460" levels="5" name="Sword Weak Point">
  1166. <!--
  1167. Description(s):
  1168. Vulnerable to Sword Weapons.
  1169. -->
  1170. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1171. <set name="power" val="0.0"/>
  1172. <set name="target" val="TARGET_SELF"/>
  1173. <set name="skillType" val="BUFF"/>
  1174. <set name="operateType" val="OP_PASSIVE"/>
  1175. <set name="castRange" val="-1"/>
  1176. <set name="effectRange" val="-1"/>
  1177. <for>
  1178. <mul order="0x30" stat="swordWpnVuln" val="#vuln"/>
  1179. </for>
  1180. </skill>
  1181. <skill id="4461" levels="5" name="Dagger Weak Point">
  1182. <!--
  1183. Description(s):
  1184. Vulnerable to Dagger Weapons.
  1185. -->
  1186. <table name="#vuln"> 1.1 1.15 1.2 1.3 1.5 </table>
  1187. <set name="power" val="0.0"/>
  1188. <set name="target" val="TARGET_SELF"/>
  1189. <set name="skillType" val="BUFF"/>
  1190. <set name="operateType" val="OP_PASSIVE"/>
  1191. <set name="castRange" val="-1"/>
  1192. <set name="effectRange" val="-1"/>
  1193. <for>
  1194. <mul order="0x30" stat="daggerWpnVuln" val="#vuln"/>
  1195. </for>
  1196. </skill>
  1197. <skill id="4462" levels="5" name="Two-handed Weapon Weak Point">
  1198. <!--
  1199. Needs to be finished.
  1200. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1201. Description(s):
  1202. Vulnerable to Two-Handed Weapons.
  1203. -->
  1204. <set name="target" val="TARGET_NONE"/>
  1205. <set name="skillType" val="NOTDONE"/>
  1206. <set name="operateType" val="OP_PASSIVE"/>
  1207. <set name="castRange" val="-1"/>
  1208. <for>
  1209. </for>
  1210. </skill>
  1211. <skill id="4463" levels="3" name="Surrender To Water">
  1212. <table name="#water"> 1.2 1.3 1.4 </table>
  1213. <table name="#fire"> 0.8 0.7 0.6 </table>
  1214. <table name="#mpConsume"> 20 35 65 </table>
  1215. <set name="magicLvl" val="80"/>
  1216. <set name="lvlDepend" val="1"/>
  1217. <set name="mpConsume" val="#mpConsume"/>
  1218. <set name="power" val="0.0"/>
  1219. <set name="target" val="TARGET_ONE"/>
  1220. <set name="isDebuff" val="true"/>
  1221. <set name="reuseDelay" val="8000"/>
  1222. <set name="hitTime" val="2000"/>
  1223. <set name="skillType" val="WEAKNESS"/>
  1224. <set name="isMagic" val="true"/>
  1225. <set name="operateType" val="OP_ACTIVE"/>
  1226. <set name="castRange" val="600"/>
  1227. <set name="effectRange" val="1100"/>
  1228. <for>
  1229. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1230. <mul order="0x30" stat="fireVuln" val="#fire"/>
  1231. <mul order="0x30" stat="waterVuln" val="#water"/>
  1232. </effect>
  1233. </for>
  1234. </skill>
  1235. <skill id="4464" levels="3" name="Surrender To Wind">
  1236. <table name="#wind"> 1.2 1.3 1.4 </table>
  1237. <table name="#earth"> 0.8 0.7 0.6 </table>
  1238. <table name="#mpConsume"> 20 35 65 </table>
  1239. <set name="magicLvl" val="80"/>
  1240. <set name="lvlDepend" val="1"/>
  1241. <set name="mpConsume" val="#mpConsume"/>
  1242. <set name="power" val="0.0"/>
  1243. <set name="target" val="TARGET_ONE"/>
  1244. <set name="isDebuff" val="true"/>
  1245. <set name="reuseDelay" val="8000"/>
  1246. <set name="hitTime" val="2000"/>
  1247. <set name="skillType" val="WEAKNESS"/>
  1248. <set name="isMagic" val="true"/>
  1249. <set name="operateType" val="OP_ACTIVE"/>
  1250. <set name="castRange" val="600"/>
  1251. <set name="effectRange" val="1100"/>
  1252. <for>
  1253. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1254. <mul order="0x30" stat="windVuln" val="#wind"/>
  1255. <mul order="0x30" stat="earthVuln" val="#earth"/>
  1256. </effect>
  1257. </for>
  1258. </skill>
  1259. <skill id="4465" levels="3" name="Surrender To Earth">
  1260. <table name="#earth"> 1.2 1.3 1.4 </table>
  1261. <table name="#wind"> 0.8 0.7 0.6 </table>
  1262. <table name="#mpConsume"> 20 35 65 </table>
  1263. <set name="magicLvl" val="80"/>
  1264. <set name="lvlDepend" val="1"/>
  1265. <set name="mpConsume" val="#mpConsume"/>
  1266. <set name="power" val="0.0"/>
  1267. <set name="target" val="TARGET_ONE"/>
  1268. <set name="isDebuff" val="true"/>
  1269. <set name="reuseDelay" val="8000"/>
  1270. <set name="hitTime" val="2000"/>
  1271. <set name="skillType" val="WEAKNESS"/>
  1272. <set name="isMagic" val="true"/>
  1273. <set name="operateType" val="OP_ACTIVE"/>
  1274. <set name="castRange" val="600"/>
  1275. <set name="effectRange" val="1100"/>
  1276. <for>
  1277. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1278. <mul order="0x30" stat="earthVuln" val="#earth"/>
  1279. <mul order="0x30" stat="windVuln" val="#wind"/>
  1280. </effect>
  1281. </for>
  1282. </skill>
  1283. <skill id="4466" levels="3" name="Surrender To Darkness">
  1284. <table name="#dark"> 1.2 1.3 1.4 </table>
  1285. <table name="#holy"> 0.8 0.7 0.6 </table>
  1286. <table name="#mpConsume"> 20 35 65 </table>
  1287. <set name="magicLvl" val="80"/>
  1288. <set name="lvlDepend" val="1"/>
  1289. <set name="mpConsume" val="#mpConsume"/>
  1290. <set name="power" val="0.0"/>
  1291. <set name="target" val="TARGET_ONE"/>
  1292. <set name="isDebuff" val="true"/>
  1293. <set name="reuseDelay" val="8000"/>
  1294. <set name="hitTime" val="2000"/>
  1295. <set name="skillType" val="WEAKNESS"/>
  1296. <set name="isMagic" val="true"/>
  1297. <set name="operateType" val="OP_ACTIVE"/>
  1298. <set name="castRange" val="600"/>
  1299. <set name="effectRange" val="1100"/>
  1300. <for>
  1301. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1302. <mul order="0x30" stat="darkVuln" val="#dark"/>
  1303. <mul order="0x30" stat="holyVuln" val="#holy"/>
  1304. </effect>
  1305. </for>
  1306. </skill>
  1307. <skill id="4467" levels="3" name="Surrender To Light">
  1308. <table name="#holy"> 1.2 1.3 1.4 </table>
  1309. <table name="#dark"> 0.8 0.7 0.6 </table>
  1310. <table name="#mpConsume"> 20 35 65 </table>
  1311. <set name="magicLvl" val="80"/>
  1312. <set name="lvlDepend" val="1"/>
  1313. <set name="mpConsume" val="#mpConsume"/>
  1314. <set name="power" val="0.0"/>
  1315. <set name="target" val="TARGET_ONE"/>
  1316. <set name="isDebuff" val="true"/>
  1317. <set name="reuseDelay" val="8000"/>
  1318. <set name="hitTime" val="2000"/>
  1319. <set name="skillType" val="WEAKNESS"/>
  1320. <set name="isMagic" val="true"/>
  1321. <set name="operateType" val="OP_ACTIVE"/>
  1322. <set name="castRange" val="600"/>
  1323. <set name="effectRange" val="1100"/>
  1324. <for>
  1325. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1326. <mul order="0x30" stat="holyVuln" val="#holy"/>
  1327. <mul order="0x30" stat="darkVuln" val="#dark"/>
  1328. </effect>
  1329. </for>
  1330. </skill>
  1331. <skill id="4468" levels="2" name="Area Buff - Wind Walk">
  1332. <!--
  1333. Needs to be finished.
  1334. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1335. Description(s):
  1336. none
  1337. -->
  1338. <set name="target" val="TARGET_NONE"/>
  1339. <set name="skillType" val="NOTDONE"/>
  1340. <set name="operateType" val="OP_PASSIVE"/>
  1341. <set name="castRange" val="-1"/>
  1342. <for>
  1343. </for>
  1344. </skill>
  1345. <skill id="4469" levels="1" name="Potion Drinking">
  1346. <!--
  1347. Needs to be finished.
  1348. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1349. Description(s):
  1350. none
  1351. -->
  1352. <set name="target" val="TARGET_NONE"/>
  1353. <set name="skillType" val="NOTDONE"/>
  1354. <set name="operateType" val="OP_PASSIVE"/>
  1355. <set name="castRange" val="-1"/>
  1356. <for>
  1357. </for>
  1358. </skill>
  1359. <skill id="4470" levels="1" name="NPC Spoils">
  1360. <!--
  1361. Needs to be finished.
  1362. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1363. Description(s):
  1364. none
  1365. -->
  1366. <set name="target" val="TARGET_NONE"/>
  1367. <set name="skillType" val="NOTDONE"/>
  1368. <set name="operateType" val="OP_PASSIVE"/>
  1369. <set name="castRange" val="-1"/>
  1370. <for>
  1371. </for>
  1372. </skill>
  1373. <skill id="4471" levels="12" name="NPC Anger">
  1374. <!--
  1375. Needs to be verified.
  1376. Description(s):
  1377. Lvl 1 - Increases NPC's P. Atk. and P. Def. Effect 1.
  1378. Lvl 2 - Increases NPC's P. Atk. and P. Def. Effect 2.
  1379. Lvl 3 - Increases NPC's P. Atk. and P. Def. Effect 3.
  1380. Lvl 4 - Increases NPC's P. Atk. and P. Def. Effect 4.
  1381. Lvl 5 - Increases NPC's P. Atk. and P. Def. Effect 5.
  1382. Lvl 6 - Increases NPC's P. Atk. and P. Def. Effect 6.
  1383. Lvl 7 - Increases NPC's P. Atk. and P. Def. Effect 7.
  1384. Lvl 8 - Increases NPC's P. Atk. and P. Def. Effect 8.
  1385. Lvl 9 - Increases NPC's P. Atk. and P. Def. Effect 9.
  1386. Lvl 10 - Increases NPC's P. Atk. and P. Def. Effect 10.
  1387. Lvl 11 - Increases NPC's P. Atk. and P. Def. Effect 11.
  1388. Lvl 12 - Increases NPC's P. Atk. and P. Def. Effect 12.
  1389. -->
  1390. <table name="#increase"> 1.05 1.1 1.15 1.2 1.25 1.3 1.35 1.4 1.45 1.5 1.55 1.6 </table>
  1391. <table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 75 77 78 </table>
  1392. <set name="power" val="0.0"/>
  1393. <set name="mpConsume" val="#mpConsume"/>
  1394. <set name="target" val="TARGET_SELF"/>
  1395. <set name="skillType" val="BUFF"/>
  1396. <set name="hitTime" val="1800"/>
  1397. <set name="reuseDelay" val="6000"/>
  1398. <set name="operateType" val="OP_ACTIVE"/>
  1399. <set name="castRange" val="-1"/>
  1400. <set name="effectRange" val="-1"/>
  1401. <for>
  1402. <mul order="0x30" stat="pDef" val="#increase"/>
  1403. <mul order="0x30" stat="pAtk" val="#increase"/>
  1404. </for>
  1405. </skill>
  1406. <skill id="4472" levels="12" name="NPC Strike Golem">
  1407. <!--
  1408. Needs to be finished.
  1409. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1410. Description(s):
  1411. For powerful Golems that are 1.5x stronger
  1412. -->
  1413. <set name="target" val="TARGET_NONE"/>
  1414. <set name="skillType" val="NOTDONE"/>
  1415. <set name="operateType" val="OP_PASSIVE"/>
  1416. <set name="castRange" val="-1"/>
  1417. <for>
  1418. </for>
  1419. </skill>
  1420. <skill id="4473" levels="12" name="Stun">
  1421. <!--
  1422. Description(s):
  1423. Shocks and instantly Immobilizes.
  1424. -->
  1425. <table name="#mpConsume"> 27 44 62 85 109 135 157 168 177 183 187 189 </table>
  1426. <table name="#power"> 16.0 35.0 73.0 139.0 241.0 379.0 542.0 626.0 704.0 774.0 829.0 873.0 </table>
  1427. <set name="magicLvl" val="48"/>
  1428. <set name="lvlDepend" val="1"/>
  1429. <set name="mpConsume" val="#mpConsume"/>
  1430. <set name="power" val="#power"/>
  1431. <set name="target" val="TARGET_AURA"/>
  1432. <set name="skillRadius" val="150"/>
  1433. <set name="overHit" val="true"/>
  1434. <set name="reuseDelay" val="6000"/>
  1435. <set name="hitTime" val="4000"/>
  1436. <set name="skillType" val="PDAM"/>
  1437. <set name="operateType" val="OP_ACTIVE"/>
  1438. <set name="isDebuff" val="true"/>
  1439. <set name="castRange" val="700"/>
  1440. <set name="effectRange" val="1000"/>
  1441. <set name="effectType" val="STUN"/>
  1442. <set name="effectPower" val="30"/>
  1443. <for>
  1444. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  1445. </for>
  1446. </skill>
  1447. <skill id="4474" levels="5" name="Area Heal - Per">
  1448. <!--
  1449. Needs to be finished.
  1450. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1451. Description(s):
  1452. none
  1453. -->
  1454. <set name="target" val="TARGET_NONE"/>
  1455. <set name="skillType" val="NOTDONE"/>
  1456. <set name="operateType" val="OP_PASSIVE"/>
  1457. <set name="castRange" val="-1"/>
  1458. <for>
  1459. </for>
  1460. </skill>
  1461. <skill id="4475" levels="1" name="Perfect Resist Bleeding">
  1462. <!--
  1463. Description(s):
  1464. Bleed attacks don't work on target.
  1465. -->
  1466. <set name="power" val="0.0"/>
  1467. <set name="target" val="TARGET_ONE"/>
  1468. <set name="skillType" val="BUFF"/>
  1469. <set name="mpConsume" val="50"/>
  1470. <set name="operateType" val="OP_ACTIVE"/>
  1471. <set name="reuseDelay" val="6000"/>
  1472. <set name="hitTime" val="1500"/>
  1473. <set name="isMagic" val="true"/>
  1474. <set name="castRange" val="700"/>
  1475. <set name="effectRange" val="1000"/>
  1476. <for>
  1477. <mul order="0x30" stat="bleedVuln" val="0.0"/>
  1478. </for>
  1479. </skill>
  1480. <skill id="4476" levels="5" name="Silent Move">
  1481. <!--
  1482. Needs to be finished.
  1483. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1484. Description(s):
  1485. Blocks monsters' first strike.
  1486. -->
  1487. <set name="target" val="TARGET_NONE"/>
  1488. <set name="skillType" val="NOTDONE"/>
  1489. <set name="operateType" val="OP_PASSIVE"/>
  1490. <set name="castRange" val="-1"/>
  1491. <for>
  1492. </for>
  1493. </skill>
  1494. <skill id="4477" levels="12" name="NPC Frost Wall">
  1495. <!--
  1496. Needs to be finished.
  1497. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1498. Description(s):
  1499. none
  1500. -->
  1501. <set name="element" val="3"/> <!-- Water -->
  1502. <set name="target" val="TARGET_NONE"/>
  1503. <set name="skillType" val="NOTDONE"/>
  1504. <set name="operateType" val="OP_PASSIVE"/>
  1505. <set name="castRange" val="-1"/>
  1506. <for>
  1507. </for>
  1508. </skill>
  1509. <skill id="4478" levels="1" name="Ice Fairy Aqua Splash">
  1510. <!--
  1511. Needs to be finished.
  1512. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1513. Description(s):
  1514. none
  1515. -->
  1516. <set name="element" val="3"/> <!-- Water -->
  1517. <set name="target" val="TARGET_NONE"/>
  1518. <set name="skillType" val="NOTDONE"/>
  1519. <set name="operateType" val="OP_PASSIVE"/>
  1520. <set name="castRange" val="-1"/>
  1521. <for>
  1522. </for>
  1523. </skill>
  1524. <skill id="4479" levels="1" name="Ice Fairy Resist Cold">
  1525. <!--
  1526. Needs to be finished.
  1527. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1528. Description(s):
  1529. Increases resistance to cold attacks. Effect 4.
  1530. -->
  1531. <set name="target" val="TARGET_NONE"/>
  1532. <set name="skillType" val="NOTDONE"/>
  1533. <set name="operateType" val="OP_PASSIVE"/>
  1534. <set name="castRange" val="-1"/>
  1535. <for>
  1536. </for>
  1537. </skill>
  1538. <skill id="4480" levels="1" name="Ice Fairy Curse Gloom">
  1539. <!--
  1540. Needs to be finished.
  1541. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1542. Description(s):
  1543. none
  1544. -->
  1545. <set name="target" val="TARGET_NONE"/>
  1546. <set name="skillType" val="NOTDONE"/>
  1547. <set name="operateType" val="OP_PASSIVE"/>
  1548. <set name="castRange" val="-1"/>
  1549. <for>
  1550. </for>
  1551. </skill>
  1552. <skill id="4481" levels="1" name="Ice Fairy Hex">
  1553. <!--
  1554. Needs to be finished.
  1555. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1556. Description(s):
  1557. none
  1558. -->
  1559. <set name="target" val="TARGET_NONE"/>
  1560. <set name="skillType" val="NOTDONE"/>
  1561. <set name="operateType" val="OP_PASSIVE"/>
  1562. <set name="castRange" val="-1"/>
  1563. <for>
  1564. </for>
  1565. </skill>
  1566. <skill id="4482" levels="1" name="Ice Fairy Silence">
  1567. <!--
  1568. Needs to be finished.
  1569. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1570. Description(s):
  1571. none
  1572. -->
  1573. <set name="target" val="TARGET_NONE"/>
  1574. <set name="skillType" val="NOTDONE"/>
  1575. <set name="operateType" val="OP_PASSIVE"/>
  1576. <set name="castRange" val="-1"/>
  1577. <for>
  1578. </for>
  1579. </skill>
  1580. <skill id="4483" levels="12" name="Hold">
  1581. <!--
  1582. Description(s):
  1583. Temporarily holds and Immobilizes target.
  1584. -->
  1585. <table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155 </table>
  1586. <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
  1587. <set name="magicLvl" val="#magicLvl"/>
  1588. <set name="lvlDepend" val="2"/>
  1589. <set name="mpConsume" val="#mpConsume"/>
  1590. <set name="power" val="80"/>
  1591. <set name="target" val="TARGET_ONE"/>
  1592. <set name="reuseDelay" val="8000"/>
  1593. <set name="hitTime" val="2500"/>
  1594. <set name="skillType" val="ROOT"/>
  1595. <set name="isMagic" val="true"/>
  1596. <set name="isDebuff" val="true"/>
  1597. <set name="operateType" val="OP_ACTIVE"/>
  1598. <set name="castRange" val="600"/>
  1599. <set name="effectRange" val="1100"/>
  1600. <for>
  1601. <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  1602. </for>
  1603. </skill>
  1604. <skill id="4484" levels="1" name="Eating Follower Heal">
  1605. <!--
  1606. Needs to be finished.
  1607. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1608. Description(s):
  1609. none
  1610. -->
  1611. <set name="target" val="TARGET_NONE"/>
  1612. <set name="skillType" val="NOTDONE"/>
  1613. <set name="operateType" val="OP_PASSIVE"/>
  1614. <set name="castRange" val="-1"/>
  1615. <for>
  1616. </for>
  1617. </skill>
  1618. <skill id="4485" levels="1" name="Eating Follower">
  1619. <!--
  1620. Needs to be finished.
  1621. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1622. Description(s):
  1623. none
  1624. -->
  1625. <set name="target" val="TARGET_NONE"/>
  1626. <set name="skillType" val="NOTDONE"/>
  1627. <set name="operateType" val="OP_PASSIVE"/>
  1628. <set name="castRange" val="-1"/>
  1629. <for>
  1630. </for>
  1631. </skill>
  1632. <skill id="4486" levels="12" name="Decrease P. Def">
  1633. <!--
  1634. Needs to be verified.
  1635. Description(s):
  1636. Lvl 1 - Temporarily reduces P. Def. Effect 1.
  1637. Lvl 2 - Temporarily reduces P. Def. Effect 2.
  1638. Lvl 3 - Temporarily reduces P. Def. Effect 2.
  1639. Lvl 4 - Temporarily reduces P. Def. Effect 3.
  1640. Lvl 5 - Temporarily reduces P. Def. Effect 3.
  1641. Lvl 6 - Temporarily reduces P. Def. Effect 3.
  1642. Lvl 7 - Temporarily reduces P. Def. Effect 3.
  1643. Lvl 8 - Temporarily reduces P. Def. Effect 3.
  1644. Lvl 9 - Temporarily reduces P. Def. Effect 3.
  1645. Lvl 10 - Temporarily reduces P. Def. Effect 3.
  1646. Lvl 11 - Temporarily reduces P. Def. Effect 3.
  1647. Lvl 12 - Temporarily reduces P. Def. Effect 3.
  1648. -->
  1649. <table name="#pdef"> 0.85 0.8 0.8 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 </table>
  1650. <table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155</table>
  1651. <set name="magicLvl" val="80"/>
  1652. <set name="lvlDepend" val="1"/>
  1653. <set name="mpConsume" val="#mpConsume"/>
  1654. <set name="power" val="0.0"/>
  1655. <set name="target" val="TARGET_ONE"/>
  1656. <set name="isDebuff" val="true"/>
  1657. <set name="reuseDelay" val="8000"/>
  1658. <set name="hitTime" val="1200"/>
  1659. <set name="skillType" val="WEAKNESS"/>
  1660. <set name="isMagic" val="true"/>
  1661. <set name="operateType" val="OP_ACTIVE"/>
  1662. <set name="castRange" val="600"/>
  1663. <set name="effectRange" val="1100"/>
  1664. <for>
  1665. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1666. <mul order="0x30" stat="pDef" val="#pdef"/>
  1667. </effect>
  1668. </for>
  1669. </skill>
  1670. <skill id="4487" levels="12" name="Decrease M. Def.">
  1671. <!--
  1672. Needs to be verified.
  1673. Description(s):
  1674. Lvl 1 - Instantly reduces M. Def. Effect 1.
  1675. Lvl 2 - Instantly reduces M. Def. Effect 2.
  1676. Lvl 3 - Instantly reduces M. Def. Effect 2.
  1677. Lvl 4 - Instantly reduces M. Def. Effect 3.
  1678. Lvl 5 - Instantly reduces M. Def. Effect 3.
  1679. Lvl 6 - Instantly reduces M. Def. Effect 3.
  1680. Lvl 7 - Instantly reduces M. Def. Effect 3.
  1681. Lvl 8 - Instantly reduces M. Def. Effect 3.
  1682. Lvl 9 - Instantly reduces M. Def. Effect 3.
  1683. Lvl 10 - Instantly reduces M. Def. Effect 3.
  1684. Lvl 11 - Instantly reduces M. Def. Effect 3.
  1685. Lvl 12 - Instantly reduces M. Def. Effect 3.
  1686. -->
  1687. <table name="#mdef"> 0.85 0.8 0.8 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 </table>
  1688. <table name="#mpConsume"> 24 39 53 70 90 110 130 138 145 150 153 155</table>
  1689. <set name="magicLvl" val="80"/>
  1690. <set name="lvlDepend" val="1"/>
  1691. <set name="mpConsume" val="#mpConsume"/>
  1692. <set name="power" val="0.0"/>
  1693. <set name="target" val="TARGET_ONE"/>
  1694. <set name="isDebuff" val="true"/>
  1695. <set name="reuseDelay" val="8000"/>
  1696. <set name="hitTime" val="1200"/>
  1697. <set name="skillType" val="WEAKNESS"/>
  1698. <set name="isMagic" val="true"/>
  1699. <set name="operateType" val="OP_ACTIVE"/>
  1700. <set name="castRange" val="600"/>
  1701. <set name="effectRange" val="1100"/>
  1702. <for>
  1703. <effect count="1" name="Debuff" time="120" val="0" stackOrder="2" stackType="surrender">
  1704. <mul order="0x30" stat="mDef" val="#mdef"/>
  1705. </effect>
  1706. </for>
  1707. </skill>
  1708. <skill id="4488" levels="12" name="Hold">
  1709. <!--
  1710. Description(s):
  1711. Temporarily holds and Immobilizes target.
  1712. -->
  1713. <table name="#mpConsume"> 21 33 47 64 82 101 118 126 133 137 140 142 </table>
  1714. <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
  1715. <set name="magicLvl" val="#magicLvl"/>
  1716. <set name="lvlDepend" val="2"/>
  1717. <set name="mpConsume" val="#mpConsume"/>
  1718. <set name="power" val="80"/>
  1719. <set name="target" val="TARGET_ONE"/>
  1720. <set name="reuseDelay" val="8000"/>
  1721. <set name="hitTime" val="2500"/>
  1722. <set name="skillType" val="ROOT"/>
  1723. <set name="isMagic" val="true"/>
  1724. <set name="isDebuff" val="true"/>
  1725. <set name="operateType" val="OP_ACTIVE"/>
  1726. <set name="castRange" val="600"/>
  1727. <set name="effectRange" val="1100"/>
  1728. <for>
  1729. <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  1730. </for>
  1731. </skill>
  1732. <skill id="4489" levels="12" name="NPC Death MP Bomb">
  1733. <!--
  1734. Needs to be finished.
  1735. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1736. Description(s):
  1737. none
  1738. -->
  1739. <set name="target" val="TARGET_NONE"/>
  1740. <set name="skillType" val="NOTDONE"/>
  1741. <set name="operateType" val="OP_PASSIVE"/>
  1742. <set name="castRange" val="-1"/>
  1743. <for>
  1744. </for>
  1745. </skill>
  1746. <skill id="4490" levels="12" name="NPC Holy Wall">
  1747. <!--
  1748. Needs to be finished.
  1749. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1750. Description(s):
  1751. none
  1752. -->
  1753. <set name="target" val="TARGET_NONE"/>
  1754. <set name="skillType" val="NOTDONE"/>
  1755. <set name="operateType" val="OP_PASSIVE"/>
  1756. <set name="castRange" val="-1"/>
  1757. <for>
  1758. </for>
  1759. </skill>
  1760. <skill id="4491" levels="12" name="Holy Weapon">
  1761. <!--
  1762. Needs to be finished.
  1763. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1764. Description(s):
  1765. Makes sacred attacks.
  1766. -->
  1767. <set name="target" val="TARGET_NONE"/>
  1768. <set name="skillType" val="NOTDONE"/>
  1769. <set name="operateType" val="OP_PASSIVE"/>
  1770. <set name="castRange" val="-1"/>
  1771. <for>
  1772. </for>
  1773. </skill>
  1774. <skill id="4492" levels="12" name="Enlarging Head Curse">
  1775. <!--
  1776. Needs to be finished.
  1777. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1778. Description(s):
  1779. Temporarily enlarges the head.
  1780. -->
  1781. <table name="#mpConsume"> 14 22 31 43 55 68 79 84 89 92 94 95 </table>
  1782. <table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
  1783. <set name="magicLvl" val="#magicLvl"/>
  1784. <set name="mpConsume" val="#mpConsume"/>
  1785. <set name="power" val="0.0"/>
  1786. <set name="target" val="TARGET_ONE"/>
  1787. <set name="isDebuff" val="true"/>
  1788. <set name="hitTime" val="1000"/>
  1789. <set name="skillType" val="DEBUFF"/>
  1790. <set name="operateType" val="OP_ACTIVE"/>
  1791. <set name="castRange" val="40"/>
  1792. <for>
  1793. <effect count="1" name="BigHead" time="300" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
  1794. </for>
  1795. </skill>
  1796. <skill id="4493" levels="12" name="NPC Debuff Shield Slow">
  1797. <!--
  1798. Needs to be finished.
  1799. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1800. Description(s):
  1801. none
  1802. -->
  1803. <set name="target" val="TARGET_NONE"/>
  1804. <set name="skillType" val="NOTDONE"/>
  1805. <set name="operateType" val="OP_PASSIVE"/>
  1806. <set name="castRange" val="-1"/>
  1807. <for>
  1808. </for>
  1809. </skill>
  1810. <skill id="4494" levels="1" name="Raid Boss">
  1811. <!-- This Skill Is Only For Description In The Client -->
  1812. <set name="target" val="TARGET_SELF"/>
  1813. <set name="skillType" val="PASSIVE"/>
  1814. <set name="operateType" val="OP_PASSIVE"/>
  1815. <set name="castRange" val="-1"/>
  1816. <set name="effectRange" val="-1"/>
  1817. <for>
  1818. </for>
  1819. </skill>
  1820. <skill id="4495" levels="12" name="BOSS Power Shot">
  1821. <table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
  1822. <table name="#power"> 352.0 949.0 2607.0 6828.0 17184.0 33213.0 51007.0 59177.0 67888.0 77001.0 86359.0 95790.0 </table>
  1823. <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
  1824. <set name="magicLvl" val="#magicLvl"/>
  1825. <set name="lvlDepend" val="1"/>
  1826. <set name="mpConsume" val="#mpConsume"/>
  1827. <set name="power" val="#power"/>
  1828. <set name="target" val="TARGET_ONE"/>
  1829. <set name="hitTime" val="4500"/>
  1830. <set name="skillType" val="PDAM"/>
  1831. <set name="operateType" val="OP_ACTIVE"/>
  1832. <set name="castRange" val="900"/>
  1833. <set name="effectRange" val="1400"/>
  1834. <for>
  1835. </for>
  1836. </skill>
  1837. <skill id="4496" levels="12" name="Stun">
  1838. <table name="#mpConsume"> 36 50 69 93 118 143 166 175 182 186 189 192 </table>
  1839. <table name="#power"> 176.0 475.0 1304.0 3414.0 8592.0 16607.0 25504.0 29589.0 33944.0 38501.0 43180.0 47895.0 </table>
  1840. <table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
  1841. <set name="magicLvl" val="#magicLvl"/>
  1842. <set name="lvlDepend" val="1"/>
  1843. <set name="mpConsume" val="#mpConsume"/>
  1844. <set name="power" val="#power"/>
  1845. <set name="target" val="TARGET_ONE"/>
  1846. <set name="overHit" val="true"/>
  1847. <set name="hitTime" val="4500"/>
  1848. <set name="skillType" val="PDAM"/>
  1849. <set name="operateType" val="OP_ACTIVE"/>
  1850. <set name="isDebuff" val="true"/>
  1851. <set name="castRange" val="900"/>
  1852. <set name="effectRange" val="1400"/>
  1853. <set name="effectType" val="STUN"/>
  1854. <set name="effectPower" val="80"/>
  1855. <for>
  1856. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  1857. </for>
  1858. </skill>
  1859. <skill id="4497" levels="1" name="Treasure Chest - Level 21">
  1860. <!-- This Skill Is Only For Description In The Client -->
  1861. <set name="target" val="TARGET_SELF"/>
  1862. <set name="skillType" val="PASSIVE"/>
  1863. <set name="operateType" val="OP_PASSIVE"/>
  1864. <set name="castRange" val="-1"/>
  1865. <set name="effectRange" val="-1"/>
  1866. <for>
  1867. </for>
  1868. </skill>
  1869. <skill id="4498" levels="1" name="Treasure Chest - Level 22">
  1870. <!-- This Skill Is Only For Description In The Client -->
  1871. <set name="target" val="TARGET_SELF"/>
  1872. <set name="skillType" val="PASSIVE"/>
  1873. <set name="operateType" val="OP_PASSIVE"/>
  1874. <set name="castRange" val="-1"/>
  1875. <set name="effectRange" val="-1"/>
  1876. <for>
  1877. </for>
  1878. </skill>
  1879. <skill id="4499" levels="1" name="Treasure Chest - Level 25">
  1880. <!-- This Skill Is Only For Description In The Client -->
  1881. <set name="target" val="TARGET_SELF"/>
  1882. <set name="skillType" val="PASSIVE"/>
  1883. <set name="operateType" val="OP_PASSIVE"/>
  1884. <set name="castRange" val="-1"/>
  1885. <set name="effectRange" val="-1"/>
  1886. <for>
  1887. </for>
  1888. </skill>
  1889. </list>