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- <?xml version='1.0' encoding='utf-8'?>
- <list>
- <skill id="3600" levels="9" name="Special Ability: Anger">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Decreases the character's Maximum HP but increases P. Atk. Allows the character to attack multiple opponents.
- Lvl 2 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
- Lvl 3 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
- Lvl 4 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
- Lvl 5 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
- Lvl 6 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents.
- Lvl 7 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 8 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 9 - Decreases the character's Maximum HP but increases P. Atk., and allows the character to attack multiple opponents and inflicts additional damage during PvP.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3601" levels="9" name="Special Ability: Haste">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Increases Atk.Spd., and enables the character to attack multiple opponents.
- Lvl 2 - Increases Atk.Spd., and enables the character to attack multiple opponents.
- Lvl 3 - Increases Atk.Spd., and enables the character to attack multiple opponents.
- Lvl 4 - Increases Atk.Spd., and enables the character to attack multiple opponents.
- Lvl 5 - Increases Atk.Spd., and enables the character to attack multiple opponents.
- Lvl 6 - Increases Atk.Spd., and enables the character to attack multiple opponents.
- Lvl 7 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 8 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 9 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3602" levels="9" name="Special Ability: Guidance">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Increases Atk. Spd., and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 2 - Increases Accuracy, and enables the character to attack multiple opponents.
- Lvl 3 - Increases Accuracy, and enables the character to attack multiple opponents.
- Lvl 4 - Increases Accuracy, and enables the character to attack multiple opponents.
- Lvl 5 - Increases Accuracy, and enables the character to attack multiple opponents.
- Lvl 6 - Increases Accuracy, and enables the character to attack multiple opponents.
- Lvl 7 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 8 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- Lvl 9 - Increases Accuracy, and enables the character to attack multiple opponents and inflicts additional damage during PvP.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3603" levels="10" name="Demonic Sword Zariche">
- <table name="#maxCp"> 12 13 14 15 17 19 21 23 25 27 </table>
- <table name="#pAtk"> 3 4.5 6 7.5 9 10.5 11 11.5 12 12.5 </table>
- <table name="#mAtk"> 3 3.25 3.50 3.75 4 4.25 4.50 5 5.50 5.75 </table>
- <table name="#pDef"> 2.5 2.6 2.7 2.8 2.9 3 3.25 3.50 3.75 4 </table>
- <table name="#mDef"> 3 3.1 3.2 3.3 3.4 3.5 3.75 4 4.25 4.5 </table>
- <table name="#runSpd"> 4 6 8 10 12 14 16 18 19 20 </table>
- <table name="#accCombat"> 15 20 25 30 35 40 45 50 55 60 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="isMagic" val="true"/>
- <set name="castRange" val="-1"/>
- <set name="minPledgeClass" val="2"/>
- <for>
- <mul stat="maxCp" val="#maxCp" order="0x30"/>
- <mul stat="pAtk" val="#pAtk" order="0x30"/>
- <mul stat="mAtk" val="#mAtk" order="0x30"/>
- <mul stat="pDef" val="#pDef" order="0x30"/>
- <mul stat="mDef" val="#mDef" order="0x30"/>
- <add stat="accCombat" val="#accCombat" order="0x40"/>
- <add stat="runSpd" val="#runSpd" order="0x40"/>
- <add order="0x40" stat="absorbDam" val="100"/>
- <mul order="0x30" stat="regCp" val="20"/>
- </for>
- </skill>
- <skill id="3604" levels="1" name="Frintezza's Necklace">
- <!--
- Description(s):
- Increases resistance to dark/poison/bleed/paralysis/shock/sleep attacks. Reduces skill re-use time. Reflects some of the damage received back to the enemy (does not include damage from skill or range attacks).
- -->
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul val='0.85' order='0x30' stat='sleepVuln'/>
- <mul val='0.75' order='0x30' stat='poisonVuln'/>
- <!-- Missing Poison Attack Success Rate: 25% -->
- <mul val='0.5' order='0x30' stat='bleedVuln'/>
- <mul val='0.85' order='0x30' stat='paralyzeVuln'/>
- <mul val='0.85' order='0x30' stat='stunVuln'/>
- <!-- Missing Sleep/Paralysis/Shock Attack Success Rate: 15% -->
- <mul val='0.85' order='0x30' stat='darkVuln'/>
- <add val='5' order='0x40' stat='reflectDam'/>
- <mul val='0.90' order='0x30' stat='mReuse'/>
- <mul val='0.90' order='0x30' stat='pReuse'/>
- </for>
- </skill>
- <skill id="3605" levels="1" name="Clan Oath Heavy Armor Set">
- <!--
- Description(s):
- Increases P. Def. and maximum HP.
- -->
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul val='1.05' order='0x30' stat='pDef'/>
- <add val='85' order='0x40' stat='maxHp'/>
- </for>
- </skill>
- <skill id="3606" levels="1" name="Clan Oath Light Armor Set">
- <!--
- Description(s):
- Increases P. Def. and Evasion.
- -->
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul val='1.05' order='0x30' stat='pDef'/>
- <add val='3' order='0x40' stat='rEvas'/>
- </for>
- </skill>
- <skill id="3607" levels="1" name="Clan Oath Robe Set">
- <!--
- Description(s):
- Increases P. Def. and Casting Spd.
- -->
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul val='1.05' order='0x30' stat='pDef'/>
- <mul val='1.05' order='0x30' stat='mAtkSpd'/>
- </for>
- </skill>
- <skill id="3608" levels="2" name="Apella Heavy Armor Set">
- <!--
- Description(s):
- Lvl1: Increases Max. CP/CP Recovery Power, and decreases Experience penalty when killed by a skilled player. When being attacked, magic resistance is increased, and Critical damage hitting rate is decreased.
- Lvl2: Increases Max. CP/CP Recovery power, and decreases Experience penalty when killed by MP consumption of skills and a player . When being attacked, magic resistance and Critical rate are increased, and Critical damage hitting rate is decreased.
- -->
- <table name="#maxCP"> 1035 1116 </table>
- <table name="#rCrit"> 1.0 1.02621 </table>
- <table name="#cAtk"> 0 3 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order='0x40' stat='maxCp' val='#maxCP'/>
- <mul order='0x30' stat='regCp' val='1.40'/>
- <!-- TODO lvl1:
- There is a 10% probability that magic defense power is increased by 5% and critical damage is decreased by 3 if the damage inflicted by PC is more than 50.
- -->
- <!-- TODO lvl2:
- when the PC receives more than 50 damage, there is a 10% probability that magic defense power is increased by 5%, the critical damage is decreased by 3, and the critical strike probability is increased by 2.621.
- -->
- </for>
- </skill>
- <skill id="3609" levels="2" name="Apella Light Armor Set">
- <!--
- Description(s):
- Lvl1: Increases Max. CP/CP Recovery Power, and decreases Experience penalty when killed by a player. When being attacked, Evasion is increased, and received Critical damage is decreased.
- Lvl2: Increases Max. CP/CP Recovery power, and decreases Experience penalty when killed by MP consumption of skills and a player . When being attacked, evasion and attack speed are increased, and received Critical damage is decreased.
- -->
- <table name="#maxCP"> 1035 1116 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add val='#maxCP' order='0x40' stat='maxCp'/>
- <mul val='1.40' order='0x30' stat='regCp'/>
- <!-- TODO lvl1:
- There is a 10% probability that evasion is increased by 2 and critical damage is decreased by 86 if the damage inflicted by PC is more than 50.
- -->
- <!-- TODO lvl2:
- when the PC receives more than 50 damage, there is a 10% probability that evasion is increased by 2 and critical damage is decreased by 86. Attack speed is increased by 2.5%.
- -->
- </for>
- </skill>
- <skill id="3610" levels="2" name="Apella Robe Set">
- <!--
- Description(s):
- Lvl1: Increases Max. CP/CP Recovery Power, and decreases Experience penalty when killed by a player. When being attacked, evasion and defense power are increased.
- Lvl2: Increases Max. CP/CP Recovery power, and decreases Experience penalty when killed by MP consumption of skills and a player . When being attacked, Speed, defense power and magic power are increased.
- -->
- <table name="#maxCP"> 1035 1116 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add val='#maxCP' order='0x40' stat='maxCp'/>
- <mul val='1.40' order='0x30' stat='regCp'/>
- <!-- TODO lvl1:
- There is a 10% probability that moving speed is increased by 10 and defense power is increased by 5% if the damage inflicted by PC is more than 50.
- -->
- <!-- TODO lvl2:
- Has a 10% chance to increase Speed by 10, increase P. Def. by 5% and increase M. Atk. by 6 if the damage inflicted by a PC is more than 50.
- -->
- </for>
- </skill>
- <skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)">
- <!--
- Description(s):
- Increases P. Def. and MP regeneration by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="25"/>
- <add order="0x40" stat="regMp" val="2"/>
- </for>
- </skill><skill id="3612" levels="1" name="Enchant Light Armor (Grade D)">
- <!--
- Description(s):
- Increases M. Def. and Evasion by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="rEvas" val="2"/>
- <add order="0x40" stat="mDef" val="12"/>
- </for>
- </skill>
- <skill id="3613" levels="1" name="Enchant Robe (Grade D)">
- <!--
- Description(s):
- Increases P. Def. and weight capacity by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="16"/>
- <mul order="0x30" stat="maxLoad" val="1.3"/>
- </for>
- </skill>
- <skill id="3614" levels="1" name="Enchant Heavy Armor (Grade C)">
- <!--
- Description(s):
- Increases P. Def. and MP regeneration by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="38"/>
- <add order="0x40" stat="regMp" val="2"/>
- </for>
- </skill>
- <skill id="3615" levels="1" name="Enchant Light Armor (Grade C)">
- <!--
- Description(s):
- Increases M. Def. and Evasion by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="rEvas" val="2"/>
- <add order="0x40" stat="mDef" val="20"/>
- </for>
- </skill>
- <skill id="3616" levels="1" name="Enchant Robe (Grade C)">
- <!--
- Description(s):
- Increases P. Def. and weight capacity by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="24"/>
- <mul order="0x30" stat="maxLoad" val="1.3"/>
- </for>
- </skill>
- <skill id="3617" levels="1" name="Enchant Heavy Armor (Grade B)">
- <!--
- Description(s):
- Increases P. Def. and MP regeneration by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="44"/>
- <add order="0x40" stat="regMp" val="2"/>
- </for>
- </skill>
- <skill id="3618" levels="1" name="Enchant Light Armor (Grade B)">
- <!--
- Description(s):
- Increases M. Def. and Evasion by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="rEvas" val="2"/>
- <add order="0x40" stat="mDef" val="24"/>
- </for>
- </skill>
- <skill id="3619" levels="1" name="Enchant Robe (Grade B)">
- <!--
- Description(s):
- Increases P. Def. and weight capacity by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="28"/>
- <mul order="0x30" stat="maxLoad" val="1.3"/>
- </for>
- </skill>
- <skill id="3620" levels="1" name="Enchant Heavy Armor (Grade A)">
- <!--
- Description(s):
- Increases P. Def. and MP regeneration by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="50"/>
- <add order="0x40" stat="regMp" val="2"/>
- </for>
- </skill>
- <skill id="3621" levels="1" name="Enchant Light Armor (Grade A)">
- <!--
- Description(s):
- Increases M. Def. and Evasion by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="rEvas" val="2"/>
- <add order="0x40" stat="mDef" val="28"/>
- </for>
- </skill>
- <skill id="3622" levels="1" name="Enchant Robe (Grade A)">
- <!--
- Description(s):
- Increases P. Def. and weight capacity by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="32"/>
- <mul order="0x30" stat="maxLoad" val="1.3"/>
- </for>
- </skill>
- <skill id="3623" levels="1" name="Enchant Heavy Armor (Grade S)">
- <!--
- Description(s):
- Increases P. Def. and MP regeneration by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="56"/>
- <add order="0x40" stat="regMp" val="2"/>
- </for>
- </skill>
- <skill id="3624" levels="1" name="Enchant Light Armor (Grade S)">
- <!--
- Description(s):
- Increases M. Def. and Evasion by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="rEvas" val="2"/>
- <add order="0x40" stat="mDef" val="32"/>
- </for>
- </skill>
- <skill id="3625" levels="1" name="Enchant Robe (Grade S)">
- <!--
- Description(s):
- Increases P. Def. and weight capacity by enchanting set items.
- -->
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <add order="0x40" stat="pDef" val="36"/>
- <mul order="0x30" stat="maxLoad" val="1.3"/>
- </for>
- </skill>
- <skill id="3626" levels="1" name="Kabokula">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Used when trapping a roaring Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3627" levels="1" name="Tapirawa">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Used on a quivering Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3628" levels="1" name="Shabonoba">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Used on a struggling Tyrannosaurus. Has no effect for other actions. Consumes 1 Trap Stone.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3629" levels="10" name="Blood Sword Akamanah">
- <!--
- Needs to be finished - below is a copy of 3603 Demon Sword Zariche
- Description(s):
- Lvl 1-10 - A demonic twin blade forged in blood by Gran Kain, the god of chaos. The blade dies over and over again when it touches the air, and it craves blood to forge it anew. It becomes stronger every time it is supplied with blood.
- -->
- <table name="#maxCp"> 12 13 14 15 17 19 21 23 25 27 </table>
- <table name="#pAtk"> 3 4.5 6 7.5 9 10.5 11 11.5 12 12.5 </table>
- <table name="#mAtk"> 3 3.25 3.50 3.75 4 4.25 4.50 5 5.50 5.75 </table>
- <table name="#pDef"> 2.5 2.6 2.7 2.8 2.9 3 3.25 3.50 3.75 4 </table>
- <table name="#mDef"> 3 3.1 3.2 3.3 3.4 3.5 3.75 4 4.25 4.5 </table>
- <table name="#runSpd"> 4 6 8 10 12 14 16 18 19 20 </table>
- <table name="#accCombat"> 15 20 25 30 35 40 45 50 55 60 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="isMagic" val="true"/>
- <set name="castRange" val="-1"/>
- <set name="minPledgeClass" val="2"/>
- <for>
- <mul stat="maxCp" val="#maxCp" order="0x30"/>
- <mul stat="pAtk" val="#pAtk" order="0x30"/>
- <mul stat="mAtk" val="#mAtk" order="0x30"/>
- <mul stat="pDef" val="#pDef" order="0x30"/>
- <mul stat="mDef" val="#mDef" order="0x30"/>
- <add stat="accCombat" val="#accCombat" order="0x40"/>
- <add stat="runSpd" val="#runSpd" order="0x40"/>
- <add order="0x40" stat="absorbDam" val="100"/>
- <mul order="0x30" stat="regCp" val="20"/>
- </for>
- </skill>
- <skill id="3630" levels="1" name="Void Burst">
- <set name="mpConsume" val="140"/>
- <set name="power" val="1000"/> <!-- Guessing -->
- <set name="target" val="TARGET_AURA"/>
- <set name="hitTime" val="2000"/>
- <set name="reuseDelay" val="60000"/> <!-- Need check -->
- <set name="skillType" val="PDAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="skillRadius" val="200"/>
- <for>
- </for>
- </skill>
- <skill id="3631" levels="1" name="Void Flow">
- <set name="mpConsume" val="140"/>
- <set name="power" val="1000"/> <!-- Guessing -->
- <set name="target" val="TARGET_ONE"/>
- <set name="hitTime" val="1900"/>
- <set name="reuseDelay" val="60000"/> <!-- Need check -->
- <set name="skillType" val="PDAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- </for>
- </skill>
- <skill id="3632" levels="1" name="Clan Gate">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Active: Creates a gate that summons clan members. You cannot move while this skill is active.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3633" levels="2" name="Residential Shock Immunity">
- <!-- Done by theREALizzy
- Lvl 1 - Active: Momentarily increases resistance to shock attacks.
- Lvl 2 - Active: Momentarily gives complete resistance to shock attacks.
- -->
- <table name="#vuln"> 0.5 0.0 </table>
- <table name="#stack"> 50 100 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="1800000"/>
- <set name="hitTime" val="0"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="10" val="0" stackOrder="#stack" stackType="ShockVuln">
- <mul order="0x30" stat="stunVuln" val="#vuln"/>
- </effect>
- </for>
- </skill>
- <skill id="3634" levels="1" name="Special Ability Infinity Sword">
- <set name="magicLvl" val="80"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for> <!-- Guessed. Copied from Infinity Cleaver -->
- <add order="0x40" stat="cAtk" val="504"/> <!-- P.Atk. +504 on a critical hit -->
- <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
- <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
- <add order="0x40" stat="rCrit" val="78.7"/> <!-- Critical +78.7 -->
- <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
- <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
- <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
- <add order="0x40" stat="reflectSkillPhysic" val="10"/> <!-- Reflect Skills 10% of the time -->
- <add order="0x40" stat="reflectSkillMagic" val="10"/> <!-- Reflect Skills 10% of the time -->
- </for>
- </skill>
- <skill id="3635" levels="1" name="Special Ability Infinity Shooter">
- <set name="magicLvl" val="80"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for> <!-- Guessed. Copied from Infinity Bow with minor modification-->
- <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
- <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
- <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
- <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
- <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
- <mul order="0x30" stat="atkReuse" val="0.81"/> <!-- 19% Quick Recovery -->
- <mul order="0x30" stat="MpConsumeRate" val="0.88"/> <!-- MP Consumption -12% -->
- </for>
- </skill>
- <skill id="3636" levels="1" name="Dynasty Platinum Plate">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3637" levels="1" name="Dynasty Platinum Plate">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3638" levels="1" name="Dynasty Platinum Plate">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3639" levels="1" name="Dynasty Platinum Plate">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3640" levels="1" name="Dynasty Jewel Leather Mail">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3641" levels="1" name="Dynasty Jewel Leather Mail">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3642" levels="1" name="Dynasty Jewel Leather Mail">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3643" levels="1" name="Dynasty Jewel Leather Mail">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3644" levels="1" name="Dynasty Jewel Leather Mail">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3645" levels="1" name="Dynasty Silver Satin Tunic">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3646" levels="1" name="Dynasty Silver Satin Tunic">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3647" levels="1" name="Dynasty Silver Satin Tunic">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3648" levels="1" name="Dynasty Silver Satin Tunic">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3649" levels="1" name="Beleth's Ring">
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order='0x30' stat='mDef' val='1.12'/>
- <add order='0x40' stat='mAtk' val='10' />
- <mul order="0x30" stat="rootVuln" val="0.9"/>
- <mul order="0x30" stat="sleepVuln" val="0.9"/>
- <mul order="0x30" stat="confusionVuln" val="0.9"/>
- <mul order="0x30" stat="derangementVuln" val="0.9"/>
- <!-- add order="0x10" stat="maxMp" val="21"/ -->
- <mul order='0x30' stat='darkVuln' val='0.85'/>
- </for>
- </skill>
- </list>
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