3500-3599.xml 61 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="3500" levels="1" name="Wooden Set">
  4. <!-- Done by DJ MELERIX -->
  5. <set name="power" val="0.0"/>
  6. <set name="target" val="TARGET_SELF"/>
  7. <set name="skillType" val="BUFF"/>
  8. <set name="operateType" val="OP_PASSIVE"/>
  9. <set name="castRange" val="-1"/>
  10. <set name="effectRange" val="-1"/>
  11. <for>
  12. <mul order="0x30" stat="pDef" val="1.02"/> <!-- P. Def. +2% -->
  13. <add order="0x40" stat="maxHp" val="41"/> <!-- HP +41 -->
  14. </for>
  15. </skill>
  16. <skill id="3501" levels="1" name="Devotion Set">
  17. <!-- Done by DJ MELERIX -->
  18. <set name="power" val="0.0"/>
  19. <set name="target" val="TARGET_SELF"/>
  20. <set name="skillType" val="BUFF"/>
  21. <set name="operateType" val="OP_PASSIVE"/>
  22. <set name="castRange" val="-1"/>
  23. <set name="effectRange" val="-1"/>
  24. <for>
  25. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  26. </for>
  27. </skill>
  28. <skill id="3502" levels="1" name="Mithril Heavy Armor Set">
  29. <!-- Done by DJ MELERIX -->
  30. <set name="power" val="0.0"/>
  31. <set name="target" val="TARGET_SELF"/>
  32. <set name="skillType" val="BUFF"/>
  33. <set name="operateType" val="OP_PASSIVE"/>
  34. <set name="castRange" val="-1"/>
  35. <set name="effectRange" val="-1"/>
  36. <for>
  37. <mul order="0x30" stat="poisonVuln" val="0.8"/> <!-- Poison Resistance +20% -->
  38. </for>
  39. </skill>
  40. <skill id="3503" levels="1" name="Reinforced Leather Set">
  41. <!-- Done by DJ MELERIX -->
  42. <set name="power" val="0.0"/>
  43. <set name="target" val="TARGET_SELF"/>
  44. <set name="skillType" val="BUFF"/>
  45. <set name="operateType" val="OP_PASSIVE"/>
  46. <set name="castRange" val="-1"/>
  47. <set name="effectRange" val="-1"/>
  48. <for>
  49. <add order="0x40" stat="maxMp" val="80"/> <!-- MP +80 -->
  50. </for>
  51. </skill>
  52. <skill id="3504" levels="1" name="Knowledge Set">
  53. <!-- Done by DJ MELERIX -->
  54. <set name="power" val="0.0"/>
  55. <set name="target" val="TARGET_SELF"/>
  56. <set name="skillType" val="BUFF"/>
  57. <set name="operateType" val="OP_PASSIVE"/>
  58. <set name="castRange" val="-1"/>
  59. <set name="effectRange" val="-1"/>
  60. <for>
  61. <mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk. +10% -->
  62. <mul order="0x30" stat="regMp" val="0.95"/> <!-- MP Regeneration -5% -->
  63. </for>
  64. </skill>
  65. <skill id="3505" levels="1" name="Manticore Set">
  66. <!-- Done by DJ MELERIX -->
  67. <set name="power" val="0.0"/>
  68. <set name="target" val="TARGET_SELF"/>
  69. <set name="skillType" val="BUFF"/>
  70. <set name="operateType" val="OP_PASSIVE"/>
  71. <set name="castRange" val="-1"/>
  72. <set name="effectRange" val="-1"/>
  73. <for>
  74. <add order="0x40" stat="maxMp" val="92"/> <!-- MP +92 -->
  75. </for>
  76. </skill>
  77. <skill id="3506" levels="1" name="Brigandine Set">
  78. <!-- Done by DJ MELERIX -->
  79. <set name="power" val="0.0"/>
  80. <set name="target" val="TARGET_SELF"/>
  81. <set name="skillType" val="BUFF"/>
  82. <set name="operateType" val="OP_PASSIVE"/>
  83. <set name="castRange" val="-1"/>
  84. <set name="effectRange" val="-1"/>
  85. <for>
  86. <mul order="0x30" stat="pDef" val="1.05"/> <!-- P. Def. +5% -->
  87. <add order="0x40" stat="maxHp" val="153"/> <!-- HP +153 -->
  88. </for>
  89. </skill>
  90. <skill id="3507" levels="1" name="Mithril Set">
  91. <!-- Done by DJ MELERIX -->
  92. <set name="power" val="0.0"/>
  93. <set name="target" val="TARGET_SELF"/>
  94. <set name="skillType" val="BUFF"/>
  95. <set name="operateType" val="OP_PASSIVE"/>
  96. <set name="castRange" val="-1"/>
  97. <set name="effectRange" val="-1"/>
  98. <for>
  99. <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->
  100. <add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->
  101. <sub order="0x40" stat="INT" val="1"/> <!-- INT -1 -->
  102. </for>
  103. </skill>
  104. <skill id="3508" levels="1" name="Mithril Light Armor Set">
  105. <!-- Done by DJ MELERIX -->
  106. <set name="power" val="0.0"/>
  107. <set name="target" val="TARGET_SELF"/>
  108. <set name="skillType" val="BUFF"/>
  109. <set name="operateType" val="OP_PASSIVE"/>
  110. <set name="castRange" val="-1"/>
  111. <set name="effectRange" val="-1"/>
  112. <for>
  113. <add order="0x40" stat="rEvas" val="4"/> <!-- Evasion +4 -->
  114. </for>
  115. </skill>
  116. <skill id="3509" levels="1" name="Chain Mail Set">
  117. <!-- Done by DJ MELERIX -->
  118. <set name="power" val="0.0"/>
  119. <set name="target" val="TARGET_SELF"/>
  120. <set name="skillType" val="BUFF"/>
  121. <set name="operateType" val="OP_PASSIVE"/>
  122. <set name="castRange" val="-1"/>
  123. <set name="effectRange" val="-1"/>
  124. <for>
  125. <mul order="0x30" stat="daggerWpnVuln" val="0.9476"/> <!-- P. Def. against daggers +5.24% -->
  126. </for>
  127. </skill>
  128. <skill id="3510" levels="1" name="Karmian Set">
  129. <!-- Done by DJ MELERIX -->
  130. <set name="power" val="0.0"/>
  131. <set name="target" val="TARGET_SELF"/>
  132. <set name="skillType" val="BUFF"/>
  133. <set name="operateType" val="OP_PASSIVE"/>
  134. <set name="castRange" val="-1"/>
  135. <set name="effectRange" val="-1"/>
  136. <for>
  137. <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
  138. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  139. </for>
  140. </skill>
  141. <skill id="3511" levels="1" name="Plated Leather Set">
  142. <!-- Done by DJ MELERIX -->
  143. <set name="power" val="0.0"/>
  144. <set name="target" val="TARGET_SELF"/>
  145. <set name="skillType" val="BUFF"/>
  146. <set name="operateType" val="OP_PASSIVE"/>
  147. <set name="castRange" val="-1"/>
  148. <set name="effectRange" val="-1"/>
  149. <for>
  150. <add order="0x40" stat="STR" val="4"/> <!-- STR +4 -->
  151. <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  152. </for>
  153. </skill>
  154. <skill id="3512" levels="1" name="Composite Heavy Armor Set">
  155. <!-- Done by DJ MELERIX -->
  156. <set name="power" val="0.0"/>
  157. <set name="target" val="TARGET_SELF"/>
  158. <set name="skillType" val="BUFF"/>
  159. <set name="operateType" val="OP_PASSIVE"/>
  160. <set name="castRange" val="-1"/>
  161. <set name="effectRange" val="-1"/>
  162. <for>
  163. <add order="0x40" stat="maxLoad" val="5795"/> <!-- Point at which a weight penalty is applied +5795 -->
  164. </for>
  165. </skill>
  166. <skill id="3513" levels="1" name="Demon's Set">
  167. <!-- Done by DJ MELERIX -->
  168. <set name="power" val="0.0"/>
  169. <set name="target" val="TARGET_SELF"/>
  170. <set name="skillType" val="BUFF"/>
  171. <set name="operateType" val="OP_PASSIVE"/>
  172. <set name="castRange" val="-1"/>
  173. <set name="effectRange" val="-1"/>
  174. <for>
  175. <sub order="0x40" stat="maxHp" val="270"/> <!-- HP -270 -->
  176. <add order="0x40" stat="INT" val="4"/> <!-- INT +4 -->
  177. <sub order="0x40" stat="WIT" val="1"/> <!-- WIT -1 -->
  178. </for>
  179. </skill>
  180. <skill id="3514" levels="1" name="Theca Leather Light Armor Set">
  181. <!-- Done by DJ MELERIX -->
  182. <set name="power" val="0.0"/>
  183. <set name="target" val="TARGET_SELF"/>
  184. <set name="skillType" val="BUFF"/>
  185. <set name="operateType" val="OP_PASSIVE"/>
  186. <set name="castRange" val="-1"/>
  187. <set name="effectRange" val="-1"/>
  188. <for>
  189. <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
  190. </for>
  191. </skill>
  192. <skill id="3515" levels="1" name="Drake Leather Set">
  193. <!-- Done by DJ MELERIX -->
  194. <set name="power" val="0.0"/>
  195. <set name="target" val="TARGET_SELF"/>
  196. <set name="skillType" val="BUFF"/>
  197. <set name="operateType" val="OP_PASSIVE"/>
  198. <set name="castRange" val="-1"/>
  199. <set name="effectRange" val="-1"/>
  200. <for>
  201. <mul order="0x30" stat="mDef" val="1.0524"/> <!-- M. Def. +5.24% -->
  202. </for>
  203. </skill>
  204. <skill id="3516" levels="1" name="Full Plate Set">
  205. <!-- Done by DJ MELERIX -->
  206. <set name="power" val="0.0"/>
  207. <set name="target" val="TARGET_SELF"/>
  208. <set name="skillType" val="BUFF"/>
  209. <set name="operateType" val="OP_PASSIVE"/>
  210. <set name="castRange" val="-1"/>
  211. <set name="effectRange" val="-1"/>
  212. <for>
  213. <add order="0x40" stat="maxHp" val="270"/> <!-- HP +270 -->
  214. </for>
  215. </skill>
  216. <skill id="3517" levels="1" name="Divine Set">
  217. <!-- Done by DJ MELERIX -->
  218. <set name="power" val="0.0"/>
  219. <set name="target" val="TARGET_SELF"/>
  220. <set name="skillType" val="BUFF"/>
  221. <set name="operateType" val="OP_PASSIVE"/>
  222. <set name="castRange" val="-1"/>
  223. <set name="effectRange" val="-1"/>
  224. <for>
  225. <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
  226. <add order="0x40" stat="maxMp" val="171"/> <!-- MP +171 -->
  227. <sub order="0x40" stat="INT" val="1"/> <!-- INT -1 -->
  228. <add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->
  229. </for>
  230. </skill>
  231. <skill id="3518" levels="1" name="Zubei's Heavy Armor Set">
  232. <!-- Done by DJ MELERIX -->
  233. <set name="power" val="0.0"/>
  234. <set name="target" val="TARGET_SELF"/>
  235. <set name="skillType" val="BUFF"/>
  236. <set name="operateType" val="OP_PASSIVE"/>
  237. <set name="castRange" val="-1"/>
  238. <set name="effectRange" val="-1"/>
  239. <for>
  240. <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
  241. <add order="0x40" stat="maxHp" val="294"/> <!-- HP +294 -->
  242. </for>
  243. </skill>
  244. <skill id="3519" levels="1" name="Avadon Breastplate Heavy Armor Set">
  245. <!-- Done by DJ MELERIX -->
  246. <set name="power" val="0.0"/>
  247. <set name="target" val="TARGET_SELF"/>
  248. <set name="skillType" val="BUFF"/>
  249. <set name="operateType" val="OP_PASSIVE"/>
  250. <set name="castRange" val="-1"/>
  251. <set name="effectRange" val="-1"/>
  252. <for>
  253. <add order="0x40" stat="maxHp" val="294"/> <!-- HP +294 -->
  254. </for>
  255. </skill>
  256. <skill id="3520" levels="1" name="Zubei's Leather Shirt Light Armor Set">
  257. <!-- Done by DJ MELERIX -->
  258. <set name="power" val="0.0"/>
  259. <set name="target" val="TARGET_SELF"/>
  260. <set name="skillType" val="BUFF"/>
  261. <set name="operateType" val="OP_PASSIVE"/>
  262. <set name="castRange" val="-1"/>
  263. <set name="effectRange" val="-1"/>
  264. <for>
  265. <add order="0x40" stat="rEvas" val="4"/> <!-- Evasion +4 -->
  266. </for>
  267. </skill>
  268. <skill id="3521" levels="1" name="Avadon Light Armor Set">
  269. <!-- Done by DJ MELERIX -->
  270. <set name="power" val="0.0"/>
  271. <set name="target" val="TARGET_SELF"/>
  272. <set name="skillType" val="BUFF"/>
  273. <set name="operateType" val="OP_PASSIVE"/>
  274. <set name="castRange" val="-1"/>
  275. <set name="effectRange" val="-1"/>
  276. <for>
  277. <mul order="0x30" stat="mDef" val="1.0525"/> <!-- M. Def. +5.25% -->
  278. <add order="0x40" stat="maxLoad" val="5795"/> <!-- Point at which a weight penalty is applied +5795 -->
  279. </for>
  280. </skill>
  281. <skill id="3522" levels="1" name="Tunic of Zubei Robe Set">
  282. <!-- Done by DJ MELERIX -->
  283. <set name="power" val="0.0"/>
  284. <set name="target" val="TARGET_SELF"/>
  285. <set name="skillType" val="BUFF"/>
  286. <set name="operateType" val="OP_PASSIVE"/>
  287. <set name="castRange" val="-1"/>
  288. <set name="effectRange" val="-1"/>
  289. <for>
  290. <mul order="0x30" stat="mAtk" val="1.10"/> <!-- M. Atk. +10% -->
  291. <mul order="0x30" stat="regMp" val="0.95"/> <!-- MP Regeneration -5% -->
  292. </for>
  293. </skill>
  294. <skill id="3523" levels="1" name="Avadon Robe Set">
  295. <!-- Done by DJ MELERIX -->
  296. <set name="power" val="0.0"/>
  297. <set name="target" val="TARGET_SELF"/>
  298. <set name="skillType" val="BUFF"/>
  299. <set name="operateType" val="OP_PASSIVE"/>
  300. <set name="castRange" val="-1"/>
  301. <set name="effectRange" val="-1"/>
  302. <for>
  303. <mul order="0x30" stat="pDef" val="1.0547"/> <!-- P. Def. +5.247% -->
  304. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  305. </for>
  306. </skill>
  307. <skill id="3524" levels="1" name="Blue Wolf Heavy Armor Set">
  308. <!-- Done by DJ MELERIX -->
  309. <set name="power" val="0.0"/>
  310. <set name="target" val="TARGET_SELF"/>
  311. <set name="skillType" val="BUFF"/>
  312. <set name="operateType" val="OP_PASSIVE"/>
  313. <set name="castRange" val="-1"/>
  314. <set name="effectRange" val="-1"/>
  315. <for>
  316. <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->
  317. <mul order="0x30" stat="regHp" val="1.0524"/> <!-- HP Regeneration +5.24% -->
  318. <add order="0x40" stat="STR" val="3"/> <!-- STR +3 -->
  319. <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  320. <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->
  321. </for>
  322. </skill>
  323. <skill id="3525" levels="1" name="Doom Heavy Armor Set">
  324. <!-- Done by DJ MELERIX -->
  325. <set name="power" val="0.0"/>
  326. <set name="target" val="TARGET_SELF"/>
  327. <set name="skillType" val="BUFF"/>
  328. <set name="operateType" val="OP_PASSIVE"/>
  329. <set name="castRange" val="-1"/>
  330. <set name="effectRange" val="-1"/>
  331. <for>
  332. <add order="0x40" stat="maxHp" val="320"/> <!-- HP +320 -->
  333. <add order="0x40" stat="breath" val="200"/> <!-- Breath Gauge increased +200 -->
  334. <sub order="0x40" stat="STR" val="3"/> <!-- STR -3 -->
  335. <add order="0x40" stat="CON" val="3"/> <!-- CON +3 -->
  336. </for>
  337. </skill>
  338. <skill id="3526" levels="1" name="Blue Wolf Light Armor Set">
  339. <!-- Done by DJ MELERIX -->
  340. <set name="power" val="0.0"/>
  341. <set name="target" val="TARGET_SELF"/>
  342. <set name="skillType" val="BUFF"/>
  343. <set name="operateType" val="OP_PASSIVE"/>
  344. <set name="castRange" val="-1"/>
  345. <set name="effectRange" val="-1"/>
  346. <for>
  347. <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
  348. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  349. <sub order="0x40" stat="INT" val="2"/> <!-- INT -2 -->
  350. <add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->
  351. <sub order="0x40" stat="WIT" val="1"/> <!-- WIT -1 -->
  352. </for>
  353. </skill>
  354. <skill id="3527" levels="1" name="Doom Light Armor Set">
  355. <!-- Done by DJ MELERIX -->
  356. <set name="power" val="0.0"/>
  357. <set name="target" val="TARGET_SELF"/>
  358. <set name="skillType" val="BUFF"/>
  359. <set name="operateType" val="OP_PASSIVE"/>
  360. <set name="castRange" val="-1"/>
  361. <set name="effectRange" val="-1"/>
  362. <for>
  363. <add order="0x40" stat="breath" val="200"/> <!-- Breath Gauge increased +200 -->
  364. <mul order="0x30" stat="pAtk" val="1.027"/> <!-- P. Atk. +2.7% -->
  365. <mul order="0x30" stat="regMp" val="1.025"/> <!-- MP Regeneration +2.5% -->
  366. <sub order="0x40" stat="STR" val="1"/> <!-- STR -1 -->
  367. <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
  368. <add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->
  369. <mul order="0x30" stat="poisonVuln" val="0.8"/> <!-- Poision Resistance +20% -->
  370. </for>
  371. </skill>
  372. <skill id="3528" levels="1" name="Blue Wolf Robe Set">
  373. <!-- Done by DJ MELERIX -->
  374. <set name="power" val="0.0"/>
  375. <set name="target" val="TARGET_SELF"/>
  376. <set name="skillType" val="BUFF"/>
  377. <set name="operateType" val="OP_PASSIVE"/>
  378. <set name="castRange" val="-1"/>
  379. <set name="effectRange" val="-1"/>
  380. <for>
  381. <add order="0x40" stat="maxMp" val="206"/> <!-- MP +206 -->
  382. <mul order="0x30" stat="regMp" val="1.0524"/> <!-- MP Regeneration +5.24% -->
  383. <sub order="0x40" stat="INT" val="2"/> <!-- INT -2 -->
  384. <sub order="0x40" stat="MEN" val="1"/> <!-- MEN -1 -->
  385. <add order="0x40" stat="WIT" val="3"/> <!-- WIT +3 -->
  386. </for>
  387. </skill>
  388. <skill id="3529" levels="1" name="Doom Robe Set">
  389. <!-- Done by DJ MELERIX -->
  390. <set name="power" val="0.0"/>
  391. <set name="target" val="TARGET_SELF"/>
  392. <set name="skillType" val="BUFF"/>
  393. <set name="operateType" val="OP_PASSIVE"/>
  394. <set name="castRange" val="-1"/>
  395. <set name="effectRange" val="-1"/>
  396. <for>
  397. <add order="0x40" stat="runSpd" val="7"/> <!-- Speed + 7 -->
  398. <add order="0x40" stat="breath" val="200"/> <!-- Breath Gauge increased +200 -->
  399. <mul order="0x30" stat="regMp" val="1.0524"/> <!-- MP Regeneration +5.24% -->
  400. <add order="0x40" stat="INT" val="2"/> <!-- INT +2 -->
  401. <add order="0x40" stat="MEN" val="1"/> <!-- MEN +1 -->
  402. <sub order="0x40" stat="WIT" val="3"/> <!-- WIT -3 -->
  403. </for>
  404. </skill>
  405. <skill id="3530" levels="1" name="Dark Crystal Breastplate Heavy Armor Set">
  406. <!-- Done by DJ MELERIX -->
  407. <set name="power" val="0.0"/>
  408. <set name="target" val="TARGET_SELF"/>
  409. <set name="skillType" val="BUFF"/>
  410. <set name="operateType" val="OP_PASSIVE"/>
  411. <set name="castRange" val="-1"/>
  412. <set name="effectRange" val="-1"/>
  413. <for>
  414. <mul order="0x30" stat="gainHp" val="1.04"/> <!-- Heal +4% -->
  415. <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
  416. <sub order="0x40" stat="STR" val="2"/> <!-- STR -2 -->
  417. <add order="0x40" stat="CON" val="2"/> <!-- CON +2 -->
  418. </for>
  419. </skill>
  420. <skill id="3531" levels="1" name="Tallum Heavy Armor Set">
  421. <!-- Done by DJ MELERIX -->
  422. <set name="power" val="0.0"/>
  423. <set name="target" val="TARGET_SELF"/>
  424. <set name="skillType" val="BUFF"/>
  425. <set name="operateType" val="OP_PASSIVE"/>
  426. <set name="castRange" val="-1"/>
  427. <set name="effectRange" val="-1"/>
  428. <for>
  429. <mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->
  430. <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
  431. <mul order="0x30" stat="poisonVuln" val="0.2"/> <!-- Poison Resistance +80% -->
  432. <mul order="0x30" stat="bleedVuln" val="0.2"/> <!-- Bleed Resistance +80% -->
  433. <add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->
  434. <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
  435. </for>
  436. </skill>
  437. <skill id="3532" levels="1" name="Dark Crystal Light Armor Set">
  438. <!-- Done by DJ MELERIX -->
  439. <set name="power" val="0.0"/>
  440. <set name="target" val="TARGET_SELF"/>
  441. <set name="skillType" val="BUFF"/>
  442. <set name="operateType" val="OP_PASSIVE"/>
  443. <set name="castRange" val="-1"/>
  444. <set name="effectRange" val="-1"/>
  445. <for>
  446. <mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Atk. Spd. +4% -->
  447. <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk. +4% -->
  448. <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
  449. <add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
  450. <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  451. </for>
  452. </skill>
  453. <skill id="3533" levels="1" name="Tallum Light Armor Set">
  454. <!-- Done by DJ MELERIX -->
  455. <set name="power" val="0.0"/>
  456. <set name="target" val="TARGET_SELF"/>
  457. <set name="skillType" val="BUFF"/>
  458. <set name="operateType" val="OP_PASSIVE"/>
  459. <set name="castRange" val="-1"/>
  460. <set name="effectRange" val="-1"/>
  461. <for>
  462. <mul order="0x30" stat="regMp" val="1.08"/> <!-- MP Regeneration +8% -->
  463. <add order="0x40" stat="maxMp" val="222"/> <!-- MP +222 -->
  464. <mul order="0x30" stat="poisonVuln" val="0.2"/> <!-- Poison Resistance +80% -->
  465. <mul order="0x30" stat="bleedVuln" val="0.2"/> <!-- Bleed Resistance +80% -->
  466. <add order="0x40" stat="MEN" val="2"/> <!-- MEN +2 -->
  467. <sub order="0x40" stat="WIT" val="2"/> <!-- WIT -2 -->
  468. </for>
  469. </skill>
  470. <skill id="3534" levels="1" name="Tallum Robe Set">
  471. <!-- Done by DJ MELERIX -->
  472. <set name="power" val="0.0"/>
  473. <set name="target" val="TARGET_SELF"/>
  474. <set name="skillType" val="BUFF"/>
  475. <set name="operateType" val="OP_PASSIVE"/>
  476. <set name="castRange" val="-1"/>
  477. <set name="effectRange" val="-1"/>
  478. <for>
  479. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  480. <mul order="0x30" stat="mDef" val="1.08"/> <!-- M. Def. +8% -->
  481. <mul order="0x30" stat="poisonVuln" val="0.2"/> <!-- Poison Resistance +80% -->
  482. <mul order="0x30" stat="bleedVuln" val="0.2"/> <!-- Bleed Resistance +80% -->
  483. <sub order="0x40" stat="INT" val="2"/> <!-- INT -2 -->
  484. <add order="0x40" stat="WIT" val="2"/> <!-- WIT +2 -->
  485. </for>
  486. </skill>
  487. <skill id="3535" levels="1" name="Dark Crystal Robe Set">
  488. <!-- Done by DJ MELERIX -->
  489. <set name="power" val="0.0"/>
  490. <set name="target" val="TARGET_SELF"/>
  491. <set name="skillType" val="BUFF"/>
  492. <set name="operateType" val="OP_PASSIVE"/>
  493. <set name="castRange" val="-1"/>
  494. <set name="effectRange" val="-1"/>
  495. <for>
  496. <mul order="0x30" stat="pDef" val="1.08"/> <!-- P. Def. +8% -->
  497. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  498. <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->
  499. <sub order="0x40" stat="cancel" val="18"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->
  500. <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
  501. <add order="0x40" stat="WIT" val="2"/> <!-- WIT +2 -->
  502. <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
  503. </for>
  504. </skill>
  505. <skill id="3536" levels="1" name="Nightmare Heavy Armor Set">
  506. <!-- Done by DJ MELERIX -->
  507. <set name="power" val="0.0"/>
  508. <set name="target" val="TARGET_SELF"/>
  509. <set name="skillType" val="BUFF"/>
  510. <set name="operateType" val="OP_PASSIVE"/>
  511. <set name="castRange" val="-1"/>
  512. <set name="effectRange" val="-1"/>
  513. <for>
  514. <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk. +4% -->
  515. <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Resistance +70% -->
  516. <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Resistance +70% -->
  517. <add order="0x40" stat="CON" val="2"/> <!-- CON +2 -->
  518. <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->
  519. </for>
  520. </skill>
  521. <skill id="3537" levels="1" name="Majestic Heavy Armor Set">
  522. <!-- Done by DJ MELERIX -->
  523. <set name="power" val="0.0"/>
  524. <set name="target" val="TARGET_SELF"/>
  525. <set name="skillType" val="BUFF"/>
  526. <set name="operateType" val="OP_PASSIVE"/>
  527. <set name="castRange" val="-1"/>
  528. <set name="effectRange" val="-1"/>
  529. <for>
  530. <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk. +4% -->
  531. <add order="0x40" stat="accCombat" val="3"/> <!-- Accuracy +3 -->
  532. <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->
  533. <add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->
  534. <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
  535. </for>
  536. </skill>
  537. <skill id="3538" levels="1" name="Nightmarish Leather Light Armor Set">
  538. <!-- Done by DJ MELERIX -->
  539. <set name="power" val="0.0"/>
  540. <set name="target" val="TARGET_SELF"/>
  541. <set name="skillType" val="BUFF"/>
  542. <set name="operateType" val="OP_PASSIVE"/>
  543. <set name="castRange" val="-1"/>
  544. <set name="effectRange" val="-1"/>
  545. <for>
  546. <mul order="0x30" stat="mDef" val="1.04"/> <!-- M. Def. +4% -->
  547. <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Resistance +70% -->
  548. <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Resistance +70% -->
  549. <add order="0x40" stat="absorbDam" val="3"/> <!-- Restores 3% of melee damage inflicted on the enemy to oneself -->
  550. <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
  551. <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  552. </for>
  553. </skill>
  554. <skill id="3539" levels="1" name="Majestic Light Armor Set">
  555. <!-- Done by DJ MELERIX -->
  556. <set name="power" val="0.0"/>
  557. <set name="target" val="TARGET_SELF"/>
  558. <set name="skillType" val="BUFF"/>
  559. <set name="operateType" val="OP_PASSIVE"/>
  560. <set name="castRange" val="-1"/>
  561. <set name="effectRange" val="-1"/>
  562. <for>
  563. <mul order="0x30" stat="pAtk" val="1.08"> <!-- Archery P. Atk. +8% -->
  564. <and>
  565. <using kind="Bow,Crossbow"/>
  566. </and>
  567. </mul>
  568. <add order="0x40" stat="maxMp" val="240"/> <!-- MP +240 -->
  569. <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight increased plus the point at which a weight penalty is applied +5759 -->
  570. <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->
  571. <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
  572. <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  573. </for>
  574. </skill>
  575. <skill id="3540" levels="1" name="Nightmare Robe Set">
  576. <!-- Done by DJ MELERIX -->
  577. <set name="power" val="0.0"/>
  578. <set name="target" val="TARGET_SELF"/>
  579. <set name="skillType" val="BUFF"/>
  580. <set name="operateType" val="OP_PASSIVE"/>
  581. <set name="castRange" val="-1"/>
  582. <set name="effectRange" val="-1"/>
  583. <for>
  584. <mul order="0x30" stat="regMp" val="1.04"/> <!-- MP Regeneration +4% -->
  585. <mul order="0x30" stat="mAtk" val="1.08"/> <!-- M. Atk. +8% -->
  586. <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Resistance +70% -->
  587. <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Resistance +70% -->
  588. <add order="0x40" stat="INT" val="2"/> <!-- INT +2 -->
  589. <sub order="0x40" stat="WIT" val="2"/> <!-- WIT -2 -->
  590. </for>
  591. </skill>
  592. <skill id="3541" levels="1" name="Majestic Robe Set">
  593. <!-- Done by DJ MELERIX -->
  594. <set name="power" val="0.0"/>
  595. <set name="target" val="TARGET_SELF"/>
  596. <set name="skillType" val="BUFF"/>
  597. <set name="operateType" val="OP_PASSIVE"/>
  598. <set name="castRange" val="-1"/>
  599. <set name="effectRange" val="-1"/>
  600. <for>
  601. <add order="0x40" stat="maxMp" val="240"/> <!-- MP +240 -->
  602. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  603. <mul order="0x30" stat="regMp" val="1.08"/> <!-- MP Regeneration +8% -->
  604. <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->
  605. <add order="0x40" stat="MEN" val="1"/> <!-- MEN +1 -->
  606. <sub order="0x40" stat="INT" val="1"/> <!-- INT -1 -->
  607. </for>
  608. </skill>
  609. <skill id="3542" levels="6" name="Special Ability: Critical Damage">
  610. <!--
  611. Needs to be finished.
  612. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  613. Description(s):
  614. Lvl 1 - Inflicts additional damage during critical attacks.
  615. Lvl 2 - Inflicts additional damage during critical attacks.
  616. Lvl 3 - Inflicts additional damage during critical attacks.
  617. Lvl 4 - Inflicts additional damage during critical attacks.
  618. Lvl 5 - Inflicts additional damage during critical attacks.
  619. Lvl 6 - Inflicts additional damage during critical attacks.
  620. -->
  621. <set name="target" val="TARGET_NONE"/>
  622. <set name="skillType" val="NOTDONE"/>
  623. <set name="operateType" val="OP_PASSIVE"/>
  624. <set name="castRange" val="-1"/>
  625. <for>
  626. </for>
  627. </skill>
  628. <skill id="3543" levels="1" name="Equipped with Shield">
  629. <!--
  630. Description(s):
  631. Increases maximum HP.
  632. -->
  633. <set name="power" val="0.0"/>
  634. <set name="target" val="TARGET_SELF"/>
  635. <set name="skillType" val="BUFF"/>
  636. <set name="operateType" val="OP_PASSIVE"/>
  637. <set name="castRange" val="-1"/>
  638. <set name="effectRange" val="-1"/>
  639. <for>
  640. <add val='126' order='0x40' stat='maxHp'/>
  641. </for>
  642. </skill>
  643. <skill id="3544" levels="1" name="Equipped with Shield">
  644. <!--
  645. Description(s):
  646. Increases maximum HP.
  647. -->
  648. <set name="power" val="0.0"/>
  649. <set name="target" val="TARGET_SELF"/>
  650. <set name="skillType" val="BUFF"/>
  651. <set name="operateType" val="OP_PASSIVE"/>
  652. <set name="castRange" val="-1"/>
  653. <set name="effectRange" val="-1"/>
  654. <for>
  655. <add val='20' order='0x40' stat='maxHp'/>
  656. </for>
  657. </skill>
  658. <skill id="3545" levels="1" name="Equipped with Shield">
  659. <!--
  660. Description(s):
  661. Increases maximum HP.
  662. -->
  663. <set name="power" val="0.0"/>
  664. <set name="target" val="TARGET_SELF"/>
  665. <set name="skillType" val="BUFF"/>
  666. <set name="operateType" val="OP_PASSIVE"/>
  667. <set name="castRange" val="-1"/>
  668. <set name="effectRange" val="-1"/>
  669. <for>
  670. <add val='198' order='0x40' stat='maxHp'/>
  671. </for>
  672. </skill>
  673. <skill id="3546" levels="1" name="Equipped with Shield">
  674. <!--
  675. Description(s):
  676. Increases M. Def.
  677. -->
  678. <set name="power" val="0.0"/>
  679. <set name="target" val="TARGET_SELF"/>
  680. <set name="skillType" val="BUFF"/>
  681. <set name="operateType" val="OP_PASSIVE"/>
  682. <set name="castRange" val="-1"/>
  683. <set name="effectRange" val="-1"/>
  684. <for>
  685. <mul val='1.0526' order='0x30' stat='mDef'/>
  686. </for>
  687. </skill>
  688. <skill id="3547" levels="1" name="Equipped with Shield">
  689. <!--
  690. Description(s):
  691. Increases shield defense rate.
  692. -->
  693. <set name="power" val="0.0"/>
  694. <set name="target" val="TARGET_SELF"/>
  695. <set name="skillType" val="BUFF"/>
  696. <set name="operateType" val="OP_PASSIVE"/>
  697. <set name="castRange" val="-1"/>
  698. <set name="effectRange" val="-1"/>
  699. <for>
  700. <mul stat='rShld' order='0x30' val='1.0525'/>
  701. </for>
  702. </skill>
  703. <skill id="3548" levels="1" name="Equipped with Shield">
  704. <!--
  705. Description(s):
  706. Increases shield defense rate.
  707. -->
  708. <set name="power" val="0.0"/>
  709. <set name="target" val="TARGET_SELF"/>
  710. <set name="skillType" val="BUFF"/>
  711. <set name="operateType" val="OP_PASSIVE"/>
  712. <set name="castRange" val="-1"/>
  713. <set name="effectRange" val="-1"/>
  714. <for>
  715. <mul stat='rShld' order='0x30' val='1.24'/>
  716. </for>
  717. </skill>
  718. <skill id="3549" levels="1" name="Equipped with Shield">
  719. <!--
  720. Description(s):
  721. Increases shield defense rate.
  722. -->
  723. <set name="power" val="0.0"/>
  724. <set name="target" val="TARGET_SELF"/>
  725. <set name="skillType" val="BUFF"/>
  726. <set name="operateType" val="OP_PASSIVE"/>
  727. <set name="castRange" val="-1"/>
  728. <set name="effectRange" val="-1"/>
  729. <for>
  730. <mul stat='rShld' order='0x30' val='1.24'/>
  731. </for>
  732. </skill>
  733. <skill id="3550" levels="1" name="Equipped with Shield">
  734. <!--
  735. Description(s):
  736. Increases shield defense rate.
  737. -->
  738. <set name="power" val="0.0"/>
  739. <set name="target" val="TARGET_SELF"/>
  740. <set name="skillType" val="BUFF"/>
  741. <set name="operateType" val="OP_PASSIVE"/>
  742. <set name="castRange" val="-1"/>
  743. <set name="effectRange" val="-1"/>
  744. <for>
  745. <mul stat='rShld' order='0x30' val='1.18'/>
  746. </for>
  747. </skill>
  748. <skill id="3551" levels="1" name="Equipped with Shield">
  749. <!--
  750. Description(s):
  751. Returns damage inflicted by enemy back upon him. Not applied to damage inflicted by a skill or remote attack.
  752. -->
  753. <set name="power" val="0.0"/>
  754. <set name="target" val="TARGET_SELF"/>
  755. <set name="skillType" val="BUFF"/>
  756. <set name="operateType" val="OP_PASSIVE"/>
  757. <set name="castRange" val="-1"/>
  758. <set name="effectRange" val="-1"/>
  759. <for>
  760. <add val='5' order='0x40' stat='reflectDam'/>
  761. </for>
  762. </skill>
  763. <skill id="3552" levels="2" name="Special Ability: PvP Damage">
  764. <!--
  765. Needs to be finished.
  766. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  767. Description(s):
  768. Lvl 1 - Increases damage inflicted during PvP.
  769. Lv1 2 - Launches an attack that strikes multiple opponents, and inflicts additional damage during PvP.
  770. -->
  771. <set name="target" val="TARGET_NONE"/>
  772. <set name="skillType" val="NOTDONE"/>
  773. <set name="operateType" val="OP_PASSIVE"/>
  774. <set name="castRange" val="-1"/>
  775. <for>
  776. </for>
  777. </skill>
  778. <skill id="3553" levels="1" name="Imperial Crusader Heavy Armor Set">
  779. <!-- Done by DJ MELERIX -->
  780. <set name="power" val="0.0"/>
  781. <set name="target" val="TARGET_SELF"/>
  782. <set name="skillType" val="BUFF"/>
  783. <set name="operateType" val="OP_PASSIVE"/>
  784. <set name="castRange" val="-1"/>
  785. <set name="effectRange" val="-1"/>
  786. <for>
  787. <mul order="0x30" stat="pDef" val="1.08"/> <!-- P Def. +8% -->
  788. <add order="0x40" stat="maxHp" val="445"/> <!-- Maximum HP +445 -->
  789. <mul order="0x30" stat="sleepVuln" val="0.3"/> <!-- Sleep Probability -70% -->
  790. <mul order="0x30" stat="rootVuln" val="0.3"/> <!-- Hold Probability -70% -->
  791. <sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->
  792. <add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->
  793. </for>
  794. </skill>
  795. <skill id="3554" levels="1" name="Equipped with Shield">
  796. <!--
  797. Description(s):
  798. Additional resistance to Poison/Bleed.
  799. -->
  800. <set name="power" val="0.0"/>
  801. <set name="target" val="TARGET_SELF"/>
  802. <set name="skillType" val="BUFF"/>
  803. <set name="operateType" val="OP_PASSIVE"/>
  804. <set name="castRange" val="-1"/>
  805. <set name="effectRange" val="-1"/>
  806. <for>
  807. <mul val='0.2' order='0x30' stat='poisonVuln'/>
  808. <mul val='0.2' order='0x30' stat='bleedVuln'/>
  809. </for>
  810. </skill>
  811. <skill id="3555" levels="1" name="Draconic Light Armor Set">
  812. <!-- Done by DJ MELERIX -->
  813. <set name="power" val="0.0"/>
  814. <set name="target" val="TARGET_SELF"/>
  815. <set name="skillType" val="BUFF"/>
  816. <set name="operateType" val="OP_PASSIVE"/>
  817. <set name="castRange" val="-1"/>
  818. <set name="effectRange" val="-1"/>
  819. <for>
  820. <mul order="0x30" stat="pAtkSpd" val="1.04"/> <!-- Attack Speed +4% -->
  821. <mul order="0x30" stat="pAtk" val="1.04"/> <!-- P. Atk +4% -->
  822. <add order="0x40" stat="maxMp" val="289"/> <!-- Maximum MP +289 -->
  823. <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
  824. <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
  825. <add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
  826. <sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->
  827. </for>
  828. </skill>
  829. <skill id="3556" levels="1" name="Major Arcana Robe Set">
  830. <!-- Done by DJ MELERIX -->
  831. <set name="power" val="0.0"/>
  832. <set name="target" val="TARGET_SELF"/>
  833. <set name="skillType" val="BUFF"/>
  834. <set name="operateType" val="OP_PASSIVE"/>
  835. <set name="castRange" val="-1"/>
  836. <set name="effectRange" val="-1"/>
  837. <for>
  838. <mul order="0x30" stat="mAtk" val="1.17"/> <!-- M. Atk +17% -->
  839. <add order="0x40" stat="runSpd" val="7"/> <!-- Movement Speed +7 -->
  840. <sub order="0x40" stat="cancel" val="50"/> <!-- Casting Cancel Probability -50% -->
  841. <add order="0x40" stat="maxLoad" val="5759"/> <!-- Weight Limit +5759 -->
  842. <add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->
  843. <add order="0x40" stat="INT" val="1"/> <!-- INT +1 -->
  844. <sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->
  845. <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->
  846. </for>
  847. </skill>
  848. <skill id="3557" levels="1" name="Necklace of Valakas">
  849. <set name="power" val="0.0"/>
  850. <set name="target" val="TARGET_SELF"/>
  851. <set name="skillType" val="BUFF"/>
  852. <set name="operateType" val="OP_PASSIVE"/>
  853. <set name="castRange" val="-1"/>
  854. <set name="effectRange" val="-1"/>
  855. <for>
  856. <add val='445' order='0x40' stat='maxHp'/>
  857. <mul val='1.04' order='0x30' stat='pAtk'/>
  858. <mul val='1.08' order='0x30' stat='mAtk'/>
  859. <mul val='2.0' order='0x30' stat='mCritRate'/>
  860. <mul val='0.85' order='0x30' stat='fireVuln'/>
  861. <mul val='0.6' order='0x30' stat='sleepVuln'/>
  862. <!-- Missing Sleep Attack Success Rate: +40% -->
  863. <mul val='0.90' order='0x30' stat='mReuse'/>
  864. <mul val='0.90' order='0x30' stat='pReuse'/>
  865. <add val='5' order='0x40' stat="reflectDam"/>
  866. </for>
  867. </skill>
  868. <skill id="3558" levels="1" name="Earring of Antharas">
  869. <set name="power" val="0.0"/>
  870. <set name="target" val="TARGET_SELF"/>
  871. <set name="skillType" val="BUFF"/>
  872. <set name="operateType" val="OP_PASSIVE"/>
  873. <set name="castRange" val="-1"/>
  874. <set name="effectRange" val="-1"/>
  875. <for>
  876. <mul val='0.6' order='0x30' stat='bleedVuln'/>
  877. <!-- Missing Bleed Attack Success Rate: +40% -->
  878. <!-- Missing Stun/Silence Attack Success Rate: +30% -->
  879. <mul val='1.10' order='0x30' stat='gainHp'/>
  880. <add val='4' order='0x40' stat='absorbDam'/>
  881. <mul val='0.7' order='0x30' stat='stunVuln'/>
  882. <mul val='0.7' order='0x30' stat='derangementVuln'/>
  883. <mul val='0.95' order='0x30' stat='MpConsumeRate'/>
  884. <mul val='0.85' order='0x30' stat='earthVuln'/>
  885. </for>
  886. </skill>
  887. <skill id="3559" levels="1" name="Earring of Zaken">
  888. <set name="power" val="0.0"/>
  889. <set name="target" val="TARGET_SELF"/>
  890. <set name="skillType" val="BUFF"/>
  891. <set name="operateType" val="OP_PASSIVE"/>
  892. <set name="castRange" val="-1"/>
  893. <set name="effectRange" val="-1"/>
  894. <for>
  895. <mul val='0.7' order='0x30' stat='bleedVuln'/>
  896. <!-- Missing Bleed Attack Success Rate: +30% -->
  897. <mul val='1.10' order='0x30' stat='gainHp'/>
  898. <add val='4' order='0x40' stat='absorbDam'/>
  899. <mul val='0.8' order='0x30' stat='stunVuln'/>
  900. <!-- Missing Shock/Abnormal Mental State Attack Success Rate: 20% -->
  901. <mul val='0.8' order='0x30' stat='derangementVuln'/>
  902. </for>
  903. </skill>
  904. <skill id="3560" levels="1" name="Earring of Orfen">
  905. <set name="power" val="0.0"/>
  906. <set name="target" val="TARGET_SELF"/>
  907. <set name="skillType" val="BUFF"/>
  908. <set name="operateType" val="OP_PASSIVE"/>
  909. <set name="castRange" val="-1"/>
  910. <set name="effectRange" val="-1"/>
  911. <for>
  912. <mul val='0.8' order='0x30' stat='bleedVuln'/>
  913. <!-- Missing Bleed Attack Success Rate: 20% -->
  914. <mul val='1.06' order='0x30' stat='gainHp'/>
  915. </for>
  916. </skill>
  917. <skill id="3561" levels="1" name="Ring of Baium">
  918. <set name="power" val="0.0"/>
  919. <set name="target" val="TARGET_SELF"/>
  920. <set name="skillType" val="BUFF"/>
  921. <set name="operateType" val="OP_PASSIVE"/>
  922. <set name="castRange" val="-1"/>
  923. <set name="effectRange" val="-1"/>
  924. <for>
  925. <mul val='0.6' order='0x30' stat='poisonVuln'/>
  926. <!-- Missing Poison Attack Success Rate: 40% -->
  927. <add val='2' order='0x40' stat='accCombat'/>
  928. <mul val='1.15' order='0x30' stat='cAtk'/>
  929. <mul val='0.7' order='0x30' stat='rootVuln'/>
  930. <!-- Missing Hold Attack Success Rate: 30% -->
  931. <mul val='1.04' order='0x30' stat='pAtkSpd'/>
  932. <mul val='1.04' order='0x30' stat='mAtkSpd'/>
  933. </for>
  934. </skill>
  935. <skill id="3562" levels="1" name="Ring of Ant Queen">
  936. <set name="power" val="0.0"/>
  937. <set name="target" val="TARGET_SELF"/>
  938. <set name="skillType" val="BUFF"/>
  939. <set name="operateType" val="OP_PASSIVE"/>
  940. <set name="castRange" val="-1"/>
  941. <set name="effectRange" val="-1"/>
  942. <for>
  943. <mul val='0.7' order='0x30' stat='poisonVuln'/>
  944. <!-- Missing Poison Attack Success Rate: +30% -->
  945. <add val='2' order='0x10' stat='accCombat'/>
  946. <mul val='1.15' order='0x30' stat='cAtk'/>
  947. <mul val='0.8' order='0x30' stat='rootVuln'/>
  948. <!-- Missing Hold Attack Success Rate: 20% -->
  949. </for>
  950. </skill>
  951. <skill id="3563" levels="1" name="Ring of Core">
  952. <set name="power" val="0.0"/>
  953. <set name="target" val="TARGET_SELF"/>
  954. <set name="skillType" val="BUFF"/>
  955. <set name="operateType" val="OP_PASSIVE"/>
  956. <set name="castRange" val="-1"/>
  957. <set name="effectRange" val="-1"/>
  958. <for>
  959. <mul val='0.8' order='0x30' stat='poisonVuln'/>
  960. <!-- Missing Poison Attack Success Rate: 20% -->
  961. <add val='1' order='0x40' stat='accCombat'/>
  962. </for>
  963. </skill>
  964. <skill id="3564" levels="1" name="Special Ability: Haste">
  965. <!--
  966. Needs to be finished.
  967. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  968. Description(s):
  969. Increases Atk.Speed and enhances damage to target during PvP.
  970. -->
  971. <set name="target" val="TARGET_NONE"/>
  972. <set name="skillType" val="NOTDONE"/>
  973. <set name="operateType" val="OP_PASSIVE"/>
  974. <set name="castRange" val="-1"/>
  975. <for>
  976. </for>
  977. </skill>
  978. <skill id="3565" levels="1" name="Special Ability: Focus">
  979. <!--
  980. Needs to be finished.
  981. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  982. Description(s):
  983. Increases critical attack success rate and damage inflicted during PvP.
  984. -->
  985. <set name="target" val="TARGET_NONE"/>
  986. <set name="skillType" val="NOTDONE"/>
  987. <set name="operateType" val="OP_PASSIVE"/>
  988. <set name="castRange" val="-1"/>
  989. <for>
  990. </for>
  991. </skill>
  992. <skill id="3566" levels="1" name="Special Ability: Focus">
  993. <!--
  994. Needs to be finished.
  995. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  996. Description(s):
  997. Increases critical attack success rate and damage inflicted during PvP.
  998. -->
  999. <set name="target" val="TARGET_NONE"/>
  1000. <set name="skillType" val="NOTDONE"/>
  1001. <set name="operateType" val="OP_PASSIVE"/>
  1002. <set name="castRange" val="-1"/>
  1003. <for>
  1004. </for>
  1005. </skill>
  1006. <skill id="3567" levels="2" name="Special Ability: Focus">
  1007. <!--
  1008. Needs to be finished.
  1009. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1010. Description(s):
  1011. Increases critical attack success rate and damage inflicted during PvP.
  1012. -->
  1013. <set name="target" val="TARGET_NONE"/>
  1014. <set name="skillType" val="NOTDONE"/>
  1015. <set name="operateType" val="OP_PASSIVE"/>
  1016. <set name="castRange" val="-1"/>
  1017. <for>
  1018. </for>
  1019. </skill>
  1020. <skill id="3568" levels="1" name="Special Ability: HP Drain">
  1021. <!-- Vampiric Rage effect -->
  1022. <set name="element" val="6"/> <!-- Dark -->
  1023. <set name="target" val="TARGET_SELF"/>
  1024. <set name="skillType" val="WEAPON_SA"/>
  1025. <set name="operateType" val="OP_PASSIVE"/>
  1026. <set name="castRange" val="-1"/>
  1027. <for>
  1028. <add val='3' order='0x40' stat='absorbDam'/>
  1029. </for>
  1030. </skill>
  1031. <skill id="3569" levels="1" name="Special Ability: HP Regeneration">
  1032. <!--
  1033. Needs to be finished.
  1034. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1035. Description(s):
  1036. Increases HP regeneration rate and enhances damage to target during PvP.
  1037. -->
  1038. <set name="target" val="TARGET_NONE"/>
  1039. <set name="skillType" val="NOTDONE"/>
  1040. <set name="operateType" val="OP_PASSIVE"/>
  1041. <set name="castRange" val="-1"/>
  1042. <for>
  1043. </for>
  1044. </skill>
  1045. <skill id="3570" levels="1" name="Special Ability: Robust Health">
  1046. <!--
  1047. Needs to be finished.
  1048. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1049. Description(s):
  1050. Increases MaxHP, MaxMP, MaxCP and enhances damage to target during PvP.
  1051. -->
  1052. <set name="target" val="TARGET_NONE"/>
  1053. <set name="skillType" val="NOTDONE"/>
  1054. <set name="operateType" val="OP_PASSIVE"/>
  1055. <set name="castRange" val="-1"/>
  1056. <for>
  1057. </for>
  1058. </skill>
  1059. <skill id="3571" levels="1" name="Special Ability: Crt. Stun">
  1060. <!--
  1061. Needs to be finished.
  1062. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1063. Description(s):
  1064. Temporarily stuns and paralyzes target.
  1065. -->
  1066. <set name="target" val="TARGET_NONE"/>
  1067. <set name="skillType" val="NOTDONE"/>
  1068. <set name="operateType" val="OP_PASSIVE"/>
  1069. <set name="castRange" val="-1"/>
  1070. <for>
  1071. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  1072. </for>
  1073. </skill>
  1074. <skill id="3572" levels="1" name="Special Ability: Crt. Damage">
  1075. <!--
  1076. Needs to be finished.
  1077. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1078. Description(s):
  1079. Increases critical attack success rate and damage inflicted during PvP.
  1080. -->
  1081. <set name="target" val="TARGET_NONE"/>
  1082. <set name="skillType" val="NOTDONE"/>
  1083. <set name="operateType" val="OP_PASSIVE"/>
  1084. <set name="castRange" val="-1"/>
  1085. <for>
  1086. </for>
  1087. </skill>
  1088. <skill id="3573" levels="1" name="Special Ability: Guidance">
  1089. <!--
  1090. Needs to be finished.
  1091. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1092. Description(s):
  1093. Increases Accuracy and enhances damage to target during PvP.
  1094. -->
  1095. <set name="target" val="TARGET_NONE"/>
  1096. <set name="skillType" val="NOTDONE"/>
  1097. <set name="operateType" val="OP_PASSIVE"/>
  1098. <set name="castRange" val="-1"/>
  1099. <for>
  1100. </for>
  1101. </skill>
  1102. <skill id="3574" levels="1" name="Special Ability: Crt. Slow">
  1103. <!--
  1104. Needs to be finished.
  1105. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1106. Description(s):
  1107. Temporarily decreases Speed. Effect 3.
  1108. -->
  1109. <set name="target" val="TARGET_NONE"/>
  1110. <set name="skillType" val="NOTDONE"/>
  1111. <set name="operateType" val="OP_PASSIVE"/>
  1112. <set name="castRange" val="-1"/>
  1113. <for>
  1114. </for>
  1115. </skill>
  1116. <skill id="3575" levels="1" name="Special Ability: Empower Option">
  1117. <!--
  1118. Needs to be finished.
  1119. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1120. Description(s):
  1121. Increases M. Atk. Enhances damage to target during PvP.
  1122. -->
  1123. <set name="target" val="TARGET_NONE"/>
  1124. <set name="skillType" val="NOTDONE"/>
  1125. <set name="operateType" val="OP_PASSIVE"/>
  1126. <set name="castRange" val="-1"/>
  1127. <for>
  1128. </for>
  1129. </skill>
  1130. <skill id="3576" levels="1" name="Special Ability: MP Regeneration">
  1131. <!--
  1132. Needs to be finished.
  1133. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1134. Description(s):
  1135. Increases MP regeneration rate and enhances damage to target during PvP.
  1136. -->
  1137. <set name="target" val="TARGET_NONE"/>
  1138. <set name="skillType" val="NOTDONE"/>
  1139. <set name="operateType" val="OP_PASSIVE"/>
  1140. <set name="castRange" val="-1"/>
  1141. <for>
  1142. </for>
  1143. </skill>
  1144. <skill id="3577" levels="1" name="Special Ability: Magic Hold">
  1145. <set name="magicLvl" val="75"/>
  1146. <set name="power" val="0.0"/>
  1147. <set name="target" val="TARGET_ONE"/>
  1148. <set name="skillType" val="ROOT"/>
  1149. <set name="isDebuff" val="true"/>
  1150. <set name="operateType" val="OP_ACTIVE"/>
  1151. <set name="castRange" val="1000"/>
  1152. <set name="effectRange" val="1500"/>
  1153. <for>
  1154. <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  1155. </for>
  1156. </skill>
  1157. <skill id="3578" levels="1" name="Special Ability: Infinity Blade">
  1158. <!-- Done by DJ MELERIX -->
  1159. <set name="magicLvl" val="80"/>
  1160. <set name="power" val="0.0"/>
  1161. <set name="target" val="TARGET_SELF"/>
  1162. <set name="skillType" val="WEAPON_SA"/>
  1163. <set name="operateType" val="OP_PASSIVE"/>
  1164. <set name="castRange" val="-1"/>
  1165. <set name="effectRange" val="-1"/>
  1166. <for>
  1167. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1168. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1169. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1170. <mul order="0x30" stat="sDef" val="1.33"/> <!-- Shield P.Def. +33% -->
  1171. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1172. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1173. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1174. <add order="0x40" stat="reflectDam" val="9"/> <!-- Reflect Damage 9% -->
  1175. </for>
  1176. </skill>
  1177. <skill id="3579" levels="1" name="Decrease P. Def.">
  1178. <!-- Infinity Blade Skill -->
  1179. <set name="magicLvl" val="80"/>
  1180. <set name="power" val="0.0"/>
  1181. <set name="target" val="TARGET_SELF"/>
  1182. <set name="skillType" val="DEBUFF"/>
  1183. <set name="isDebuff" val="true"/>
  1184. <set name="operateType" val="OP_ACTIVE"/>
  1185. <set name="castRange" val="-1"/>
  1186. <set name="effectRange" val="-1"/>
  1187. <set name="isDebuff" val="true"/>
  1188. <for>
  1189. <effect count="1" name="Debuff" time="120" val="0" stackOrder="0.77" stackType="pDefDown">
  1190. <mul order="0x30" stat="pDef" val="0.77"/>
  1191. </effect>
  1192. </for>
  1193. </skill>
  1194. <skill id="3580" levels="1" name="Special Ability: Infinity Axe">
  1195. <!-- Done by DJ MELERIX -->
  1196. <set name="magicLvl" val="80"/>
  1197. <set name="power" val="0.0"/>
  1198. <set name="target" val="TARGET_SELF"/>
  1199. <set name="skillType" val="WEAPON_SA"/>
  1200. <set name="operateType" val="OP_PASSIVE"/>
  1201. <set name="castRange" val="-1"/>
  1202. <set name="effectRange" val="-1"/>
  1203. <for>
  1204. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1205. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1206. <mul order="0x30" stat="rShld" val="1.39"/> <!-- Shield Block Rate +39% -->
  1207. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1208. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1209. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1210. <add order="0x40" stat="reflectDam" val="9"/> <!-- Reflect Damage 9% -->
  1211. </for>
  1212. </skill>
  1213. <skill id="3581" levels="1" name="Discord">
  1214. <!-- Infinity Axe Skill -->
  1215. <set name="magicLvl" val="80"/>
  1216. <set name="power" val="0.0"/>
  1217. <set name="target" val="TARGET_SELF"/>
  1218. <set name="skillType" val="CONFUSION"/>
  1219. <set name="operateType" val="OP_ACTIVE"/>
  1220. <set name="castRange" val="-1"/>
  1221. <set name="effectRange" val="-1"/>
  1222. <set name="isDebuff" val="true"/>
  1223. <for>
  1224. <effect count="5" name="Confusion" time="4" val="0"/>
  1225. </for>
  1226. </skill>
  1227. <skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
  1228. <!-- Done by DJ MELERIX -->
  1229. <set name="magicLvl" val="80"/>
  1230. <set name="power" val="0.0"/>
  1231. <set name="target" val="TARGET_SELF"/>
  1232. <set name="skillType" val="WEAPON_SA"/>
  1233. <set name="operateType" val="OP_PASSIVE"/>
  1234. <set name="castRange" val="-1"/>
  1235. <set name="effectRange" val="-1"/>
  1236. <for>
  1237. <add order="0x40" stat="cAtk" val="504"/> <!-- P.Atk. +504 on a critical hit -->
  1238. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1239. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1240. <add order="0x40" stat="rCrit" val="78.7"/> <!-- Critical +78.7 -->
  1241. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1242. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1243. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1244. <add order="0x40" stat="reflectSkillPhysic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1245. <add order="0x40" stat="reflectSkillMagic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1246. </for>
  1247. </skill>
  1248. <skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
  1249. <!-- Done by DJ MELERIX -->
  1250. <set name="magicLvl" val="80"/>
  1251. <set name="power" val="0.0"/>
  1252. <set name="target" val="TARGET_SELF"/>
  1253. <set name="skillType" val="WEAPON_SA"/>
  1254. <set name="operateType" val="OP_PASSIVE"/>
  1255. <set name="castRange" val="-1"/>
  1256. <set name="effectRange" val="-1"/>
  1257. <for>
  1258. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1259. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1260. <mul order="0x30" stat="pAtkSpd" val="1.07"/> <!-- Atk. Spd. +7% -->
  1261. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1262. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1263. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1264. <add order="0x40" stat="reflectSkillPhysic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1265. <add order="0x40" stat="reflectSkillMagic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1266. </for>
  1267. </skill>
  1268. <skill id="3584" levels="1" name="Shock">
  1269. <!-- Infinity Crusher Skill -->
  1270. <set name="magicLvl" val="80"/>
  1271. <set name="power" val="0.0"/>
  1272. <set name="target" val="TARGET_SELF"/>
  1273. <set name="skillType" val="STUN"/>
  1274. <set name="isDebuff" val="true"/>
  1275. <set name="operateType" val="OP_ACTIVE"/>
  1276. <set name="castRange" val="-1"/>
  1277. <set name="effectRange" val="-1"/>
  1278. <for>
  1279. <effect count="1" name="Stun" time="9" val="0" stackOrder="2" stackType="Stun">
  1280. </effect>
  1281. </for>
  1282. </skill>
  1283. <skill id="3585" levels="1" name="Special Ability: Infinity Wing">
  1284. <!-- Done by DJ MELERIX -->
  1285. <set name="magicLvl" val="80"/>
  1286. <set name="power" val="0.0"/>
  1287. <set name="target" val="TARGET_SELF"/>
  1288. <set name="skillType" val="WEAPON_SA"/>
  1289. <set name="operateType" val="OP_PASSIVE"/>
  1290. <set name="castRange" val="-1"/>
  1291. <set name="effectRange" val="-1"/>
  1292. <for>
  1293. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1294. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1295. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1296. <add order="0x40" stat="rCrit" val="78.7"/> <!-- Critical +78.7 -->
  1297. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1298. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1299. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1300. <add order="0x40" stat="reflectSkillPhysic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1301. <add order="0x40" stat="reflectSkillMagic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1302. </for>
  1303. </skill>
  1304. <skill id="3586" levels="1" name="Physical Skill Restraint">
  1305. <!-- Infinity Wing Skill -->
  1306. <set name="magicLvl" val="80"/>
  1307. <set name="power" val="0.0"/>
  1308. <set name="target" val="TARGET_SELF"/>
  1309. <set name="skillType" val="MUTE"/>
  1310. <set name="isDebuff" val="true"/>
  1311. <set name="operateType" val="OP_ACTIVE"/>
  1312. <set name="castRange" val="-1"/>
  1313. <set name="effectRange" val="-1"/>
  1314. <set name="isDebuff" val="true"/>
  1315. <for>
  1316. <effect count="1" name="PhysicalMute" time="60" val="0" stackOrder="1" stackType="silence"/>
  1317. </for>
  1318. </skill>
  1319. <skill id="3587" levels="1" name="Special Ability: Infinity Fang">
  1320. <!-- Done by DJ MELERIX -->
  1321. <set name="magicLvl" val="80"/>
  1322. <set name="power" val="0.0"/>
  1323. <set name="target" val="TARGET_SELF"/>
  1324. <set name="skillType" val="WEAPON_SA"/>
  1325. <set name="operateType" val="OP_PASSIVE"/>
  1326. <set name="castRange" val="-1"/>
  1327. <set name="effectRange" val="-1"/>
  1328. <for>
  1329. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1330. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1331. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1332. <add order="0x40" stat="rEvas" val="3.15"/> <!-- Evasion +3.15 -->
  1333. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1334. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1335. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1336. <add order="0x40" stat="reflectSkillPhysic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1337. <add order="0x40" stat="reflectSkillMagic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1338. </for>
  1339. </skill>
  1340. <skill id="3588" levels="1" name="Shock">
  1341. <!-- Infinity Fang Skill -->
  1342. <set name="magicLvl" val="80"/>
  1343. <set name="power" val="0.0"/>
  1344. <set name="target" val="TARGET_SELF"/>
  1345. <set name="skillType" val="STUN"/>
  1346. <set name="isDebuff" val="true"/>
  1347. <set name="operateType" val="OP_ACTIVE"/>
  1348. <set name="castRange" val="-1"/>
  1349. <set name="effectRange" val="-1"/>
  1350. <for>
  1351. <effect count="1" name="Stun" time="9" val="0" stackOrder="2" stackType="Stun">
  1352. </effect>
  1353. </for>
  1354. </skill>
  1355. <skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
  1356. <!-- Done by DJ MELERIX -->
  1357. <set name="magicLvl" val="80"/>
  1358. <set name="power" val="0.0"/>
  1359. <set name="target" val="TARGET_SELF"/>
  1360. <set name="skillType" val="WEAPON_SA"/>
  1361. <set name="operateType" val="OP_PASSIVE"/>
  1362. <set name="castRange" val="-1"/>
  1363. <set name="effectRange" val="-1"/>
  1364. <for>
  1365. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1366. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1367. <mul order="0x30" stat="pAtkSpd" val="1.03"/> <!-- Atk. Spd. +3% -->
  1368. <add order="0x40" stat="regMp" val="0.51"/> <!-- MP regen per tick +0.51 -->
  1369. <add order="0x40" stat="rCrit" val="220"> <!-- Critical +220 from behind target -->
  1370. <and>
  1371. <player behind="True"/>
  1372. </and>
  1373. </add>
  1374. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1375. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1376. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1377. <mul order="0x30" stat="absorbDam" val="1.02"/> <!-- Vampiric Rage effect 2% -->
  1378. </for>
  1379. </skill>
  1380. <skill id="3590" levels="1" name="Silence">
  1381. <!-- Infinity Stinger Skill -->
  1382. <set name="magicLvl" val="80"/>
  1383. <set name="power" val="0.0"/>
  1384. <set name="target" val="TARGET_SELF"/>
  1385. <set name="skillType" val="MUTE"/>
  1386. <set name="isDebuff" val="true"/>
  1387. <set name="operateType" val="OP_ACTIVE"/>
  1388. <set name="castRange" val="-1"/>
  1389. <set name="effectRange" val="-1"/>
  1390. <set name="isDebuff" val="true"/>
  1391. <for>
  1392. <effect count="1" name="Mute" time="120" val="0" stackOrder="1" stackType="silence"/>
  1393. </for>
  1394. </skill>
  1395. <skill id="3591" levels="1" name="Special Ability: Infinity Spear">
  1396. <!-- Done by DJ MELERIX -->
  1397. <set name="magicLvl" val="80"/>
  1398. <set name="power" val="0.0"/>
  1399. <set name="target" val="TARGET_SELF"/>
  1400. <set name="skillType" val="WEAPON_SA"/>
  1401. <set name="operateType" val="OP_PASSIVE"/>
  1402. <set name="castRange" val="-1"/>
  1403. <set name="effectRange" val="-1"/>
  1404. <for>
  1405. <mul order="0x30" stat="maxHp" val="1.25"/> <!-- HP +25% -->
  1406. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1407. <mul order="0x30" stat="pAtkSpd" val="1.07"/> <!-- Atk. Spd. +7% -->
  1408. <add order="0x40" stat="accCombat" val="4.89"/> <!-- Accuracy +4.89 -->
  1409. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1410. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1411. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1412. <add order="0x40" stat="reflectSkillPhysic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1413. <add order="0x40" stat="reflectSkillMagic" val="10"/> <!-- Reflect Skills 10% of the time -->
  1414. <!-- Missing 10% chance to cancel each buff from target on a critical hit (for comparison, Cancel is 25% but Cancel also relies on M.Atk. vs. M.Def. while this weapon does not) -->
  1415. </for>
  1416. </skill>
  1417. <skill id="3592" levels="1" name="Dispell">
  1418. <!-- Infinity Spear Skill -->
  1419. <set name="magicLvl" val="80"/>
  1420. <set name="power" val="15.0"/> <!--Power was set at 0, possibly why this is not working, testing this out -->
  1421. <set name="target" val="TARGET_SELF"/>
  1422. <set name="skillType" val="CANCEL"/>
  1423. <set name="operateType" val="OP_ACTIVE"/>
  1424. <set name="castRange" val="-1"/>
  1425. <set name="effectRange" val="100"/>
  1426. <set name="negateStats" val="BUFF"/>
  1427. <set name="negatePower" val="8.0"/>
  1428. <set name="maxNegated" val="3"/> <!-- Making max debuff count 3 -->
  1429. <for>
  1430. </for>
  1431. </skill>
  1432. <skill id="3593" levels="1" name="Special Ability: Infinity Bow">
  1433. <!-- Done by DJ MELERIX -->
  1434. <set name="magicLvl" val="80"/>
  1435. <set name="power" val="0.0"/>
  1436. <set name="target" val="TARGET_SELF"/>
  1437. <set name="skillType" val="WEAPON_SA"/>
  1438. <set name="operateType" val="OP_PASSIVE"/>
  1439. <set name="castRange" val="-1"/>
  1440. <set name="effectRange" val="-1"/>
  1441. <for>
  1442. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1443. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1444. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1445. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1446. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1447. <mul order="0x30" stat="atkReuse" val="0.81"/> <!-- 19% Quick Recovery -->
  1448. </for>
  1449. </skill>
  1450. <skill id="3594" levels="1" name="Slow">
  1451. <!-- Infinity Bow Skill -->
  1452. <set name="magicLvl" val="80"/>
  1453. <set name="power" val="0.0"/>
  1454. <set name="target" val="TARGET_ONE"/>
  1455. <set name="skillType" val="DEBUFF"/>
  1456. <set name="isDebuff" val="true"/>
  1457. <set name="operateType" val="OP_ACTIVE"/>
  1458. <set name="castRange" val="900"/>
  1459. <set name="effectRange" val="1400"/>
  1460. <set name="isDebuff" val="true"/>
  1461. <for>
  1462. <effect count="1" name="Debuff" time="30" val="0" stackOrder="0.5" stackType="RunSpeedDown">
  1463. <mul order="0x30" stat="runSpd" val="0.5"/>
  1464. </effect>
  1465. </for>
  1466. </skill>
  1467. <skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
  1468. <!-- Done by DJ MELERIX -->
  1469. <set name="magicLvl" val="80"/>
  1470. <set name="power" val="0.0"/>
  1471. <set name="target" val="TARGET_SELF"/>
  1472. <set name="skillType" val="WEAPON_SA"/>
  1473. <set name="operateType" val="OP_PASSIVE"/>
  1474. <set name="castRange" val="-1"/>
  1475. <set name="effectRange" val="-1"/>
  1476. <for>
  1477. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1478. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1479. <add order="0x40" stat="mAtk" val="29.67"/> <!-- M.Atk. +29.67 -->
  1480. <mul order="0x30" stat="mCritRate" val="1.54"/> <!-- Magic Critical Rate +54% -->
  1481. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1482. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1483. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1484. <mul order="0x30" stat="MpConsumeRate" val="0.96"/> <!-- Magic MP Cost -4% -->
  1485. <sub order="0x40" stat="cancel" val="106"/> <!-- Chance of Magic Cancelation -106 -->
  1486. </for>
  1487. </skill>
  1488. <skill id="3596" levels="1" name="Full Recover">
  1489. <!-- Infinity Scepter Skill -->
  1490. <set name="magicLvl" val="80"/>
  1491. <set name="target" val="TARGET_SELF"/>
  1492. <set name="power" val="100"/>
  1493. <set name="skillType" val="HEAL_PERCENT"/>
  1494. <set name="operateType" val="OP_ACTIVE"/>
  1495. <set name="castRange" val="-1"/>
  1496. <set name="effectRange" val="-1"/>
  1497. <set name="aggroPoints" val="100"/>
  1498. <for>
  1499. </for>
  1500. </skill>
  1501. <skill id="3597" levels="1" name="Special Ability: Infinity Rod">
  1502. <!-- Done by DJ MELERIX -->
  1503. <set name="magicLvl" val="80"/>
  1504. <set name="power" val="0.0"/>
  1505. <set name="target" val="TARGET_SELF"/>
  1506. <set name="skillType" val="WEAPON_SA"/>
  1507. <set name="operateType" val="OP_PASSIVE"/>
  1508. <set name="castRange" val="-1"/>
  1509. <set name="effectRange" val="-1"/>
  1510. <for>
  1511. <mul order="0x30" stat="maxMp" val="1.30"/> <!-- MP +30% -->
  1512. <mul order="0x30" stat="maxCp" val="1.50"/> <!-- CP +50% -->
  1513. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  1514. <add order="0x40" stat="regMp" val="0.51"/> <!-- MP regen per tick +0.51 -->
  1515. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1516. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1517. <mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05"/> <!-- PVP Damage Bonus +5% -->
  1518. </for>
  1519. </skill>
  1520. <skill id="3598" levels="1" name="Full Recover">
  1521. <!-- Infinity Rod Skill -->
  1522. <set name="magicLvl" val="80"/>
  1523. <set name="target" val="TARGET_ONE"/>
  1524. <set name="power" val="100"/>
  1525. <set name="skillType" val="HEAL_PERCENT"/>
  1526. <set name="operateType" val="OP_ACTIVE"/>
  1527. <set name="castRange" val="-1"/>
  1528. <set name="effectRange" val="-1"/>
  1529. <set name="aggroPoints" val="100"/>
  1530. <for>
  1531. </for>
  1532. </skill>
  1533. <skill id="3599" levels="1" name="Polearm Multi-attack">
  1534. <!--
  1535. Needs to be finished.
  1536. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1537. Description(s):
  1538. Enables the character to attack multiple opponents.
  1539. -->
  1540. <set name="target" val="TARGET_NONE"/>
  1541. <set name="skillType" val="NOTDONE"/>
  1542. <set name="operateType" val="OP_PASSIVE"/>
  1543. <set name="castRange" val="-1"/>
  1544. <for>
  1545. </for>
  1546. </skill>
  1547. </list>