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- <?xml version='1.0' encoding='utf-8'?>
- <list>
- <skill id="3200" levels="3" name="Item Skill: Spell Refresh">
- <!--
- Lvl 1-3 - Active: Temporarily decreases the re-use time for magic skills.
- -->
- <table name="#mpConsume"> 27 31 34 </table>
- <table name="#mReuseRate"> 0.9 0.8 0.7 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="300000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0">
- <mul order="0x30" stat="mReuse" val="#mReuseRate"/>
- </effect>
- </for>
- </skill>
- <skill id="3201" levels="3" name="Item Skill: Music Refresh">
- <!--
- Lvl 1-3 - Active: Temporarily decreases the re-use time for song/dance skills.
- -->
- <table name="#mpConsume"> 27 31 34 </table>
- <table name="#pReuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="300000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0">
- <mul order="0x30" stat="pReuse" val="#pReuseRate"/> <!-- add core support to songs/dances -->
- </effect>
- </for>
- </skill>
- <skill id="3202" levels="3" name="Item Skill: Refresh">
- <!--
- Lvl 1-3 - Active: Temporarily decreases the re-use times for all skills.
- -->
- <table name="#mpConsume"> 27 31 34 </table>
- <table name="#reuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="300000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0">
- <mul order="0x30" stat="mReuse" val="#reuseRate"/>
- <mul order="0x30" stat="pReuse" val="#reuseRate"/>
- </effect>
- </for>
- </skill>
- <skill id="3203" levels="1" name="Item Skill: Problem Skill">
- <!--
- Description(s):
- Active: Increases your head size.
- -->
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="magicLvl" val="1"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="power" val="0.0"/>
- <set name="skillType" val="BUFF"/>
- <set name="target" val="TARGET_SELF"/>
- <for>
- <effect count="1" name="BigHead" time="300" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
- </for>
- </skill>
- <skill id="3204" levels="3" name="Item Skill: Reflect Damage">
- <!--
- Lvl 1-10 - Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
- -->
- <table name="#mpConsume_Init"> 4 5 5 </table>
- <table name="#mpConsume"> 14 17 19 </table>
- <table name="#power"> 10.0 15.0 20.0 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="REFLECT"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#power" stackType="DmgShield">
- <add order="0x40" stat="reflectDam" val="#power"/>
- </effect>
- </for>
- </skill>
- <skill id="3205" levels="2" name="Item Skill: Party Recall">
- <!--
- Lvl 1-2 - Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
- -->
- <table name="#mpConsume_Init"> 52 61 </table>
- <table name="#mpConsume"> 205 244 </table>
- <table name="#hitTime"> 20000 3500 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_PARTY"/>
- <set name="skillRadius" val="1000"/>
- <set name="reuseDelay" val="600000"/>
- <set name="hitTime" val="#hitTime"/>
- <set name="skillType" val="RECALL"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3206" levels="10" name="Item Skill: Music">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Plays music.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3207" levels="10" name="Item Skill: Heal">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Restores your HP by using attack rate.
- -->
- <table name="#power"> 308 337 365 393 421 448 474 498 520 552 </table>
- <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="HEAL"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3208" levels="10" name="Item Skill: Blessed Body">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases maximum HP by using attack rate for a certain amount of time.
- -->
- <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
- <table name="#Tab-maxHp"> 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3 1.35 </table>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="120" val="0">
- <mul order="0x30" stat="maxHp" val="#Tab-maxHp"/>
- </effect>
- </for>
- </skill>
- <skill id="3209" levels="10" name="Item Skill: Prayer">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#tab-gainHp"> 1.08 1.08 1.08 1.08 1.10 1.10 1.10 1.10 1.12 1.12 </table>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_GOOD"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="300" count="1" val="0">
- <mul order="0x30" stat="gainHp" val="#tab-gainHp"/>
- </effect>
- </for>
- </skill>
- <skill id="3210" levels="10" name="Item Skill: Recharge">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Restores your MP by using attack rate.
- -->
- <table name="#power"> 49.0 57.0 60.0 77.0 94.0 106.0 115.0 122.0 129.0 136.0 </table>
- <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="MANARECHARGE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CAST"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3211" levels="10" name="Item Skill: Blessed Soul">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases maximum MP when under attack for a certain amount of time.
- -->
- <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
- <table name="#Tab-maxMp"> 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3 1.35 </table>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="120" val="0">
- <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/>
- </effect>
- </for>
- </skill>
- <skill id="3212" levels="10" name="Item Skill: Mana Gain">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases the recharge recovery rate of MP when under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#Tab-maxMp"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="120" val="0">
- <mul order="0x30" stat="gainMp" val="#Tab-maxMp"/>
- </effect>
- </for>
- </skill>
- <skill id="3213" levels="10" name="Item Skill: Ritual">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Restores CP when under attack.
- -->
- <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
- <table name="#rateCp"> 264 289 313 337 361 384 406 428 446 473 </table>
- <set name="power" val="#rateCp"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="COMBATPOINTHEAL"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3214" levels="10" name="Item Skill: Cheer">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases maximum CP when under attack for a certain amount of time.
- -->
- <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
- <table name="#power"> 300 400 450 500 550 600 650 700 750 800 </table>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="120" val="0">
- <add order="0x40" stat="maxCp" val="#power"/>
- </effect>
- </for>
- </skill>
- <skill id="3215" levels="10" name="Item Skill: Might">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases P. Atk. when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="pAtk" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3216" levels="10" name="Item Skill: Empower">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases M. Atk. when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="mAtk" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3217" levels="10" name="Item Skill: Duel Might">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases PVP P. Atk. when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3218" levels="10" name="Item Skill: Shield">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases P. Def. when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="pDef" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3219" levels="10" name="Item Skill: Magic Barrier">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases M. Def. when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="mDef" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3220" levels="10" name="Item Skill: Duel Weakness">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="30" val="0">
- <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3221" levels="10" name="Item Skill: Agility">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases Evasion when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="rEvas" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3222" levels="10" name="Item Skill: Guidance">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases Accuracy when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="accCombat" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3223" levels="10" name="Item Skill: Focus">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases the critical attack rate when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="rCrit" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3224" levels="10" name="Item Skill: Wild Magic">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Increases the critical attack rate of magic attacks when under attack temporarily.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="120" count="1" val="0">
- <mul order="0x30" stat="mCritRate" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3225" levels="10" name="Item Skill: Charm">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Decreases the enemy's urge to attack when you are under attack.
- -->
- <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="AGGREDUCE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect name="Buff" time="5" count="1" val="0">
- <sub order="0x40" stat="aggression" val="#aggr"/>
- </effect>
- </for>
- </skill>
- <skill id="3226" levels="10" name="Item Skill: Slow">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases a target's speed when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0">
- <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
- </effect>
- </for>
- </skill>
- <skill id="3227" levels="10" name="Item Skill: Winter">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
- <mul order="0x30" stat="pAtkSpd" val="0.77"/>
- </effect>
- </for>
- </skill>
- <skill id="3228" levels="10" name="Item Skill: Stun">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of shock when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="STUN"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3229" levels="10" name="Item Skill: Hold">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="ROOT"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- <skill id="3230" levels="10" name="Item Skill: Sleep">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="SLEEP"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Sleep" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3231" levels="10" name="Item Skill: Paralyze">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Paralyze" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3232" levels="10" name="Item Skill: Medusa">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a petrified state when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
- </for>
- </skill>
- <skill id="3233" levels="10" name="Item Skill: Fear">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="FEAR"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="5" name="Fear" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3234" levels="10" name="Item Skill: Poison">
- <!--
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
- <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="POISON"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3235" levels="10" name="Item Skill: Bleed">
- <!--
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
- <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BLEED"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
- <!-- Verified by slyce - Interlude - Aug 2007 -->
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3236" levels="10" name="Item Skill: Silence">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks the target's magic skill when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
- </for>
- </skill>
- <skill id="3237" levels="10" name="Item Skill: Doom">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_ATTACKED"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
- </for>
- </skill>
- <skill id="3238" levels="10" name="Item Skill: Prayer">
- <!--
- Lvl 1-10 - Passive: Increases the effect of HP recovery magic when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="gainHp" val="#rate"/>
- </for>
- </skill>
- <skill id="3239" levels="10" name="Item Skill: Mana Gain">
- <!--
- Lvl 1-10 - Passive: Increases the recharge recovery rate of MP when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="gainMp" val="#rate"/>
- </for>
- </skill>
- <skill id="3240" levels="10" name="Item Skill: Might">
- <!--
- Lvl 1-10 - Passive: Increases P. Atk. when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="pAtk" val="#rate"/>
- </for>
- </skill>
- <skill id="3241" levels="10" name="Item Skill: Empower">
- <!--
- Lvl 1-10 - Passive: Increases M. Atk. when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="mAtk" val="#rate"/>
- </for>
- </skill>
- <skill id="3243" levels="10" name="Item Skill: Duel Might">
- <!--
- Lvl 1-10 - Passive: Increases PVP P. Atk. when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
- </for>
- </skill>
- <skill id="3244" levels="10" name="Item Skill: Shield">
- <!--
- Lvl 1-10 - Passive: Increases P. Def. when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="pDef" val="#rate"/>
- </for>
- </skill>
- <skill id="3245" levels="10" name="Item Skill: Magic Barrier">
- <!--
- Lvl 1-10 - Passive: Increases M. Def. when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="mDef" val="#rate"/>
- </for>
- </skill>
- <skill id="3246" levels="10" name="Item Skill: Heal Empower">
- <!--
- Lvl 1-10 - Passive: Increases the power of HP recovery magic when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="giveHp" val="#rate"/>
- </for>
- </skill>
- <skill id="3247" levels="10" name="Item Skill: Agility">
- <!--
- Lvl 1-10 - Passive: Increases evasion when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="rEvas" val="#rate"/>
- </for>
- </skill>
- <skill id="3248" levels="10" name="Item Skill: Guidance">
- <!--
- Lvl 1-10 - Passive: Increases accuracy when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="accCombat" val="#rate"/>
- </for>
- </skill>
- <skill id="3249" levels="10" name="Item Skill: Focus">
- <!--
- Lvl 1-10 - Passive: Increases critical attack rate when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="rCrit" val="#rate"/>
- </for>
- </skill>
- <skill id="3250" levels="10" name="Item Skill: Wild Magic">
- <!--
- Lvl 1-10 - Passive: Increases the critical attack rate of magic attacks when equipped.
- -->
- <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="mCritRate" val="#rate"/>
- </for>
- </skill>
- <skill id="3251" levels="10" name="Item Skill: Weight Limit">
- <!--
- Lvl 1-10 - Passive: Increases the weapon weight limit by 2 times when equipped.
- -->
- <table name="#rate"> 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="maxLoad" val="#rate"/>
- </for>
- </skill>
- <skill id="3252" levels="10" name="Item Skill: Kiss of Eva">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Passive: Increases lung capacity when equipped.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3253" levels="10" name="Item Skill: Acrobatics">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Passive: Increases the height from which you can jump without sustaining damage when equipped.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3254" levels="10" name="Item Skill: Iron Body">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Passive: Raises resistance to damage from falling when equipped.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3255" levels="3" name="Item Skill: Skill Clarity">
- <!--
- Lvl 1-3 - Passive: Decreases the MP consumption rate for physical skills when equipped.
- -->
- <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
- </for>
- </skill>
- <skill id="3256" levels="3" name="Item Skill: Spell Clarity">
- <!--
- Lvl 1-3 - Passive: Decreases the MP consumption rate for magic skills when equipped.
- -->
- <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
- </for>
- </skill>
- <skill id="3257" levels="3" name="Item Skill: Music Clarity">
- <!--
- Lvl 1-3 - Passive: Decreases the MP consumption rate for song/dance skills when equipped.
- -->
- <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
- </for>
- </skill>
- <skill id="3258" levels="3" name="Item Skill: Clarity">
- <!--
- Lvl 1-3 - Passive: Decreases the MP consumption rate for all skills when equipped.
- -->
- <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
- </for>
- </skill>
- <skill id="3259" levels="3" name="Item Skill: Reflect Damage">
- <!--
- Lvl 1-3 - Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
- -->
- <table name="#Tab-Atk"> 1.1 1.12 1.13 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="reflectDam" val="#Tab-Atk"/>
- </for>
- </skill>
- <skill id="3260" levels="1" name="Forgiveness">
- <!-- Done by SHAKA -->
- <set name="castRange" val="500"/>
- <set name="effectRange" val="1000"/>
- <set name="hitTime" val="2500"/>
- <set name="magicLvl" val="1"/> <!-- Guessing -->
- <set name="mpConsume" val="1"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="power" val="0.0"/>
- <set name="reuseDelay" val="10000"/> <!-- Guessing -->
- <set name="skillType" val="PDAM"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="weaponsAllowed" val="32"/>
- <for>
- </for>
- </skill>
- <skill id="3261" levels="1" name="Forgiveness">
- <!-- Done by SHAKA -->
- <set name="castRange" val="500"/>
- <set name="effectRange" val="1000"/>
- <set name="hitTime" val="2500"/>
- <set name="magicLvl" val="1"/> <!-- Guessing -->
- <set name="mpConsume" val="1"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="power" val="0.0"/>
- <set name="reuseDelay" val="10000"/> <!-- Guessing -->
- <set name="skillType" val="PDAM"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="weaponsAllowed" val="32"/>
- <for>
- </for>
- </skill>
- <skill id="3262" levels="1" name="Pardon">
- <!-- Done by SHAKA -->
- <set name="castRange" val="500"/>
- <set name="effectRange" val="1000"/>
- <set name="hitTime" val="3200"/>
- <set name="magicLvl" val="1"/> <!-- Guessing -->
- <set name="mpConsume" val="1"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="power" val="0.0"/>
- <set name="reuseDelay" val="25000"/> <!-- Guessing -->
- <set name="skillType" val="PDAM"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="weaponsAllowed" val="32"/>
- <for>
- </for>
- </skill>
- <skill id="3263" levels="1" name="Blessed Resurrection">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Allows the use of Blessed Resurrection.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3264" levels="1" name="Blessed Escape">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Allows the use of Blessed Escape.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3265" levels="1" name="Mysterious Ability">
- <!-- Done by lastsin -->
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="magicLvl" val="1"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="power" val="0.0"/>
- <set name="skillType" val="BUFF"/>
- <set name="target" val="TARGET_SELF"/>
- <for>
- <effect count="1" name="BigHead" time="300" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
- </for>
- </skill>
- <skill id="3266" levels="1" name="Large Fireworks Ability">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Allows the use of Large Fireworks.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3267" levels="1" name="Dismiss Agathion">
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="AGATHION"/>
- <set name="hitTime" val="3000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="npcId" val="0" />
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3268" levels="1" name="Summon Agathion - Castle">
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="AGATHION"/>
- <set name="hitTime" val="3000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="npcId" val="16028" />
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3269" levels="1" name="Summon Agathion - Rainbow Clan Hall">
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="AGATHION"/>
- <set name="hitTime" val="3000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="npcId" val="16027" />
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3270" levels="1" name="Summon Agathion - Beast Farm">
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="AGATHION"/>
- <set name="hitTime" val="3000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="npcId" val="16026" />
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3271" levels="1" name="Blue Talisman of Power">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3272" levels="1" name="Blue Talisman of Defense">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3273" levels="1" name="Red Talisman of Recovery">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3274" levels="1" name="Blue Talisman of Protection">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3275" levels="1" name="Blue Talisman of Protection">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3276" levels="1" name="Blue Talisman of Magic Defense">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3277" levels="1" name="Blue Talisman of Wild Magic">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3278" levels="1" name="Red Talisman of Mental Regeneration">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3279" levels="1" name="Red Talisman of Meditation">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3280" levels="1" name="Blue Talisman of Invisibility">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3281" levels="1" name="Red Talisman of Minimum Clarity">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3282" levels="1" name="Red Talisman of Maximum Clarity">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3283" levels="1" name="Blue Talisman of Healing">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3284" levels="1" name="Blue Talisman of Invincibility">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3285" levels="1" name="Blue Talisman of Defense">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3286" levels="1" name="Black Talisman - Mending">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3287" levels="1" name="Black Talisman of Physical Freedom">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3288" levels="1" name="Black Talisman of Arcane Freedom">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3289" levels="1" name="Black Talisman - Escape">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3290" levels="1" name="Black Talisman of Rescue">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3291" levels="1" name="Black Talisman of Vocalization">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3292" levels="1" name="Black Talisman of Free Speech">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3293" levels="1" name="Yellow Talisman of Power">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3294" levels="1" name="Yellow Talisman of Arcane Power">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3295" levels="1" name="Yellow Talisman of Defense">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3296" levels="1" name="Yellow Talisman of Arcane Defense">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3297" levels="1" name="Yellow Talisman of Accuracy">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3298" levels="1" name="Yellow Talisman of Evasion">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3299" levels="1" name="Yellow Talisman of Critical Power">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- </list>
|