3200-3299.xml 53 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="3200" levels="3" name="Item Skill: Spell Refresh">
  4. <!--
  5. Lvl 1-3 - Active: Temporarily decreases the re-use time for magic skills.
  6. -->
  7. <table name="#mpConsume"> 27 31 34 </table>
  8. <table name="#mReuseRate"> 0.9 0.8 0.7 </table>
  9. <set name="mpConsume" val="#mpConsume"/>
  10. <set name="power" val="0.0"/>
  11. <set name="target" val="TARGET_SELF"/>
  12. <set name="reuseDelay" val="300000"/>
  13. <set name="hitTime" val="4000"/>
  14. <set name="skillType" val="BUFF"/>
  15. <set name="operateType" val="OP_ACTIVE"/>
  16. <set name="castRange" val="-1"/>
  17. <set name="effectRange" val="-1"/>
  18. <for>
  19. <effect count="1" name="Buff" time="1200" val="0">
  20. <mul order="0x30" stat="mReuse" val="#mReuseRate"/>
  21. </effect>
  22. </for>
  23. </skill>
  24. <skill id="3201" levels="3" name="Item Skill: Music Refresh">
  25. <!--
  26. Lvl 1-3 - Active: Temporarily decreases the re-use time for song/dance skills.
  27. -->
  28. <table name="#mpConsume"> 27 31 34 </table>
  29. <table name="#pReuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
  30. <set name="mpConsume" val="#mpConsume"/>
  31. <set name="power" val="0.0"/>
  32. <set name="target" val="TARGET_SELF"/>
  33. <set name="reuseDelay" val="300000"/>
  34. <set name="hitTime" val="4000"/>
  35. <set name="skillType" val="BUFF"/>
  36. <set name="operateType" val="OP_ACTIVE"/>
  37. <set name="castRange" val="-1"/>
  38. <set name="effectRange" val="-1"/>
  39. <for>
  40. <effect count="1" name="Buff" time="1200" val="0">
  41. <mul order="0x30" stat="pReuse" val="#pReuseRate"/> <!-- add core support to songs/dances -->
  42. </effect>
  43. </for>
  44. </skill>
  45. <skill id="3202" levels="3" name="Item Skill: Refresh">
  46. <!--
  47. Lvl 1-3 - Active: Temporarily decreases the re-use times for all skills.
  48. -->
  49. <table name="#mpConsume"> 27 31 34 </table>
  50. <table name="#reuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
  51. <set name="mpConsume" val="#mpConsume"/>
  52. <set name="power" val="0.0"/>
  53. <set name="target" val="TARGET_SELF"/>
  54. <set name="reuseDelay" val="300000"/>
  55. <set name="hitTime" val="4000"/>
  56. <set name="skillType" val="BUFF"/>
  57. <set name="operateType" val="OP_ACTIVE"/>
  58. <set name="castRange" val="-1"/>
  59. <set name="effectRange" val="-1"/>
  60. <for>
  61. <effect count="1" name="Buff" time="1200" val="0">
  62. <mul order="0x30" stat="mReuse" val="#reuseRate"/>
  63. <mul order="0x30" stat="pReuse" val="#reuseRate"/>
  64. </effect>
  65. </for>
  66. </skill>
  67. <skill id="3203" levels="1" name="Item Skill: Problem Skill">
  68. <!--
  69. Description(s):
  70. Active: Increases your head size.
  71. -->
  72. <set name="castRange" val="-1"/>
  73. <set name="effectRange" val="-1"/>
  74. <set name="magicLvl" val="1"/>
  75. <set name="operateType" val="OP_ACTIVE"/>
  76. <set name="power" val="0.0"/>
  77. <set name="skillType" val="BUFF"/>
  78. <set name="target" val="TARGET_SELF"/>
  79. <for>
  80. <effect count="1" name="BigHead" time="300" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
  81. </for>
  82. </skill>
  83. <skill id="3204" levels="3" name="Item Skill: Reflect Damage">
  84. <!--
  85. Lvl 1-10 - Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
  86. -->
  87. <table name="#mpConsume_Init"> 4 5 5 </table>
  88. <table name="#mpConsume"> 14 17 19 </table>
  89. <table name="#power"> 10.0 15.0 20.0 </table>
  90. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  91. <set name="mpConsume" val="#mpConsume"/>
  92. <set name="power" val="#power"/>
  93. <set name="target" val="TARGET_SELF"/>
  94. <set name="reuseDelay" val="6000"/>
  95. <set name="hitTime" val="4000"/>
  96. <set name="skillType" val="REFLECT"/>
  97. <set name="isMagic" val="true"/>
  98. <set name="operateType" val="OP_ACTIVE"/>
  99. <set name="castRange" val="-1"/>
  100. <set name="effectRange" val="-1"/>
  101. <for>
  102. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#power" stackType="DmgShield">
  103. <add order="0x40" stat="reflectDam" val="#power"/>
  104. </effect>
  105. </for>
  106. </skill>
  107. <skill id="3205" levels="2" name="Item Skill: Party Recall">
  108. <!--
  109. Lvl 1-2 - Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
  110. -->
  111. <table name="#mpConsume_Init"> 52 61 </table>
  112. <table name="#mpConsume"> 205 244 </table>
  113. <table name="#hitTime"> 20000 3500 </table>
  114. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  115. <set name="mpConsume" val="#mpConsume"/>
  116. <set name="power" val="0.0"/>
  117. <set name="target" val="TARGET_PARTY"/>
  118. <set name="skillRadius" val="1000"/>
  119. <set name="reuseDelay" val="600000"/>
  120. <set name="hitTime" val="#hitTime"/>
  121. <set name="skillType" val="RECALL"/>
  122. <set name="isMagic" val="true"/>
  123. <set name="operateType" val="OP_ACTIVE"/>
  124. <set name="castRange" val="-1"/>
  125. <set name="effectRange" val="-1"/>
  126. <for>
  127. </for>
  128. </skill>
  129. <skill id="3206" levels="10" name="Item Skill: Music">
  130. <!--
  131. Needs to be finished.
  132. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  133. Description(s):
  134. Lvl 1-10 - Active: Plays music.
  135. -->
  136. <set name="target" val="TARGET_NONE"/>
  137. <set name="skillType" val="NOTDONE"/>
  138. <set name="operateType" val="OP_PASSIVE"/>
  139. <set name="castRange" val="-1"/>
  140. <for>
  141. </for>
  142. </skill>
  143. <skill id="3207" levels="10" name="Item Skill: Heal">
  144. <!--
  145. Description(s):
  146. Lvl 1-10 - Chance: Restores your HP by using attack rate.
  147. -->
  148. <table name="#power"> 308 337 365 393 421 448 474 498 520 552 </table>
  149. <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
  150. <set name="power" val="#power"/>
  151. <set name="target" val="TARGET_SELF"/>
  152. <set name="skillType" val="HEAL"/>
  153. <set name="operateType" val="OP_CHANCE"/>
  154. <set name="chanceType" val="ON_HIT"/>
  155. <set name="activationChance" val="#chance"/>
  156. <set name="castRange" val="-1"/>
  157. <for>
  158. </for>
  159. </skill>
  160. <skill id="3208" levels="10" name="Item Skill: Blessed Body">
  161. <!--
  162. Description(s):
  163. Lvl 1-10 - Chance: Increases maximum HP by using attack rate for a certain amount of time.
  164. -->
  165. <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
  166. <table name="#Tab-maxHp"> 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3 1.35 </table>
  167. <set name="target" val="TARGET_SELF"/>
  168. <set name="skillType" val="BUFF"/>
  169. <set name="operateType" val="OP_CHANCE"/>
  170. <set name="chanceType" val="ON_HIT"/>
  171. <set name="activationChance" val="#chance"/>
  172. <set name="castRange" val="-1"/>
  173. <for>
  174. <effect count="1" name="Buff" time="120" val="0">
  175. <mul order="0x30" stat="maxHp" val="#Tab-maxHp"/>
  176. </effect>
  177. </for>
  178. </skill>
  179. <skill id="3209" levels="10" name="Item Skill: Prayer">
  180. <!--
  181. Description(s):
  182. Lvl 1-10 - Chance: Increases the effect of HP recovery magic by using attack rate for a certain amount of time.
  183. -->
  184. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  185. <table name="#tab-gainHp"> 1.08 1.08 1.08 1.08 1.10 1.10 1.10 1.10 1.12 1.12 </table>
  186. <set name="target" val="TARGET_SELF"/>
  187. <set name="skillType" val="BUFF"/>
  188. <set name="operateType" val="OP_CHANCE"/>
  189. <set name="chanceType" val="ON_MAGIC_GOOD"/>
  190. <set name="activationChance" val="#chance"/>
  191. <set name="castRange" val="-1"/>
  192. <for>
  193. <effect name="Buff" time="300" count="1" val="0">
  194. <mul order="0x30" stat="gainHp" val="#tab-gainHp"/>
  195. </effect>
  196. </for>
  197. </skill>
  198. <skill id="3210" levels="10" name="Item Skill: Recharge">
  199. <!--
  200. Description(s):
  201. Lvl 1-10 - Chance: Restores your MP by using attack rate.
  202. -->
  203. <table name="#power"> 49.0 57.0 60.0 77.0 94.0 106.0 115.0 122.0 129.0 136.0 </table>
  204. <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
  205. <set name="power" val="#power"/>
  206. <set name="target" val="TARGET_SELF"/>
  207. <set name="skillType" val="MANARECHARGE"/>
  208. <set name="operateType" val="OP_CHANCE"/>
  209. <set name="chanceType" val="ON_CAST"/>
  210. <set name="activationChance" val="#chance"/>
  211. <set name="castRange" val="-1"/>
  212. <for>
  213. </for>
  214. </skill>
  215. <skill id="3211" levels="10" name="Item Skill: Blessed Soul">
  216. <!--
  217. Description(s):
  218. Lvl 1-10 - Chance: Increases maximum MP when under attack for a certain amount of time.
  219. -->
  220. <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
  221. <table name="#Tab-maxMp"> 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3 1.35 </table>
  222. <set name="target" val="TARGET_SELF"/>
  223. <set name="skillType" val="BUFF"/>
  224. <set name="operateType" val="OP_CHANCE"/>
  225. <set name="chanceType" val="ON_ATTACKED"/>
  226. <set name="activationChance" val="#chance"/>
  227. <set name="castRange" val="-1"/>
  228. <for>
  229. <effect count="1" name="Buff" time="120" val="0">
  230. <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/>
  231. </effect>
  232. </for>
  233. </skill>
  234. <skill id="3212" levels="10" name="Item Skill: Mana Gain">
  235. <!--
  236. Description(s):
  237. Lvl 1-10 - Chance: Increases the recharge recovery rate of MP when under attack.
  238. -->
  239. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  240. <table name="#Tab-maxMp"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  241. <set name="target" val="TARGET_SELF"/>
  242. <set name="skillType" val="BUFF"/>
  243. <set name="operateType" val="OP_CHANCE"/>
  244. <set name="chanceType" val="ON_ATTACKED"/>
  245. <set name="activationChance" val="#chance"/>
  246. <set name="castRange" val="-1"/>
  247. <for>
  248. <effect count="1" name="Buff" time="120" val="0">
  249. <mul order="0x30" stat="gainMp" val="#Tab-maxMp"/>
  250. </effect>
  251. </for>
  252. </skill>
  253. <skill id="3213" levels="10" name="Item Skill: Ritual">
  254. <!--
  255. Description(s):
  256. Lvl 1-10 - Chance: Restores CP when under attack.
  257. -->
  258. <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
  259. <table name="#rateCp"> 264 289 313 337 361 384 406 428 446 473 </table>
  260. <set name="power" val="#rateCp"/>
  261. <set name="target" val="TARGET_SELF"/>
  262. <set name="skillType" val="COMBATPOINTHEAL"/>
  263. <set name="operateType" val="OP_CHANCE"/>
  264. <set name="chanceType" val="ON_ATTACKED"/>
  265. <set name="activationChance" val="#chance"/>
  266. <set name="castRange" val="-1"/>
  267. <for>
  268. </for>
  269. </skill>
  270. <skill id="3214" levels="10" name="Item Skill: Cheer">
  271. <!--
  272. Description(s):
  273. Lvl 1-10 - Chance: Increases maximum CP when under attack for a certain amount of time.
  274. -->
  275. <table name="#chance"> 1 1 2 2 3 3 4 4 5 5 </table>
  276. <table name="#power"> 300 400 450 500 550 600 650 700 750 800 </table>
  277. <set name="target" val="TARGET_SELF"/>
  278. <set name="skillType" val="BUFF"/>
  279. <set name="operateType" val="OP_CHANCE"/>
  280. <set name="chanceType" val="ON_ATTACKED"/>
  281. <set name="activationChance" val="#chance"/>
  282. <set name="castRange" val="-1"/>
  283. <for>
  284. <effect count="1" name="Buff" time="120" val="0">
  285. <add order="0x40" stat="maxCp" val="#power"/>
  286. </effect>
  287. </for>
  288. </skill>
  289. <skill id="3215" levels="10" name="Item Skill: Might">
  290. <!--
  291. Description(s):
  292. Lvl 1-10 - Chance: Increases P. Atk. when under attack temporarily.
  293. -->
  294. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  295. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  296. <set name="power" val="0.0"/>
  297. <set name="target" val="TARGET_SELF"/>
  298. <set name="skillType" val="BUFF"/>
  299. <set name="operateType" val="OP_CHANCE"/>
  300. <set name="chanceType" val="ON_ATTACKED"/>
  301. <set name="activationChance" val="#chance"/>
  302. <set name="castRange" val="-1"/>
  303. <for>
  304. <effect name="Buff" time="120" count="1" val="0">
  305. <mul order="0x30" stat="pAtk" val="#rate"/>
  306. </effect>
  307. </for>
  308. </skill>
  309. <skill id="3216" levels="10" name="Item Skill: Empower">
  310. <!--
  311. Description(s):
  312. Lvl 1-10 - Chance: Increases M. Atk. when under attack temporarily.
  313. -->
  314. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  315. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  316. <set name="power" val="0.0"/>
  317. <set name="operateType" val="OP_CHANCE"/>
  318. <set name="chanceType" val="ON_ATTACKED"/>
  319. <set name="activationChance" val="#chance"/>
  320. <set name="target" val="TARGET_SELF"/>
  321. <set name="skillType" val="BUFF"/>
  322. <set name="castRange" val="-1"/>
  323. <set name="effectRange" val="-1"/>
  324. <for>
  325. <effect name="Buff" time="120" count="1" val="0">
  326. <mul order="0x30" stat="mAtk" val="#rate"/>
  327. </effect>
  328. </for>
  329. </skill>
  330. <skill id="3217" levels="10" name="Item Skill: Duel Might">
  331. <!--
  332. Description(s):
  333. Lvl 1-10 - Chance: Increases PVP P. Atk. when under attack temporarily.
  334. -->
  335. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  336. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  337. <set name="power" val="0.0"/>
  338. <set name="target" val="TARGET_SELF"/>
  339. <set name="skillType" val="BUFF"/>
  340. <set name="operateType" val="OP_CHANCE"/>
  341. <set name="chanceType" val="ON_ATTACKED"/>
  342. <set name="activationChance" val="#chance"/>
  343. <set name="castRange" val="-1"/>
  344. <for>
  345. <effect name="Buff" time="120" count="1" val="0">
  346. <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
  347. </effect>
  348. </for>
  349. </skill>
  350. <skill id="3218" levels="10" name="Item Skill: Shield">
  351. <!--
  352. Description(s):
  353. Lvl 1-10 - Chance: Increases P. Def. when under attack temporarily.
  354. -->
  355. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  356. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  357. <set name="power" val="0.0"/>
  358. <set name="target" val="TARGET_SELF"/>
  359. <set name="skillType" val="BUFF"/>
  360. <set name="operateType" val="OP_CHANCE"/>
  361. <set name="chanceType" val="ON_ATTACKED"/>
  362. <set name="activationChance" val="#chance"/>
  363. <set name="castRange" val="-1"/>
  364. <for>
  365. <effect name="Buff" time="120" count="1" val="0">
  366. <mul order="0x30" stat="pDef" val="#rate"/>
  367. </effect>
  368. </for>
  369. </skill>
  370. <skill id="3219" levels="10" name="Item Skill: Magic Barrier">
  371. <!--
  372. Description(s):
  373. Lvl 1-10 - Chance: Increases M. Def. when under attack temporarily.
  374. -->
  375. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  376. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  377. <set name="power" val="0.0"/>
  378. <set name="target" val="TARGET_SELF"/>
  379. <set name="skillType" val="BUFF"/>
  380. <set name="operateType" val="OP_CHANCE"/>
  381. <set name="chanceType" val="ON_ATTACKED"/>
  382. <set name="activationChance" val="#chance"/>
  383. <set name="castRange" val="-1"/>
  384. <for>
  385. <effect name="Buff" time="120" count="1" val="0">
  386. <mul order="0x30" stat="mDef" val="#rate"/>
  387. </effect>
  388. </for>
  389. </skill>
  390. <skill id="3220" levels="10" name="Item Skill: Duel Weakness">
  391. <!--
  392. Description(s):
  393. Lvl 1-10 - Chance: Decreases the opponent's PVP P. Atk. when you are under attack temporarily.
  394. -->
  395. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  396. <table name="#rate"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 </table>
  397. <set name="power" val="0.0"/>
  398. <set name="target" val="TARGET_ONE"/>
  399. <set name="skillType" val="DEBUFF"/>
  400. <set name="operateType" val="OP_CHANCE"/>
  401. <set name="chanceType" val="ON_ATTACKED"/>
  402. <set name="activationChance" val="#chance"/>
  403. <set name="isDebuff" val="true"/>
  404. <for>
  405. <effect count="1" name="Debuff" time="30" val="0">
  406. <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
  407. </effect>
  408. </for>
  409. </skill>
  410. <skill id="3221" levels="10" name="Item Skill: Agility">
  411. <!--
  412. Description(s):
  413. Lvl 1-10 - Chance: Increases Evasion when under attack temporarily.
  414. -->
  415. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  416. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  417. <set name="power" val="0.0"/>
  418. <set name="target" val="TARGET_SELF"/>
  419. <set name="skillType" val="BUFF"/>
  420. <set name="operateType" val="OP_CHANCE"/>
  421. <set name="chanceType" val="ON_ATTACKED"/>
  422. <set name="activationChance" val="#chance"/>
  423. <set name="castRange" val="-1"/>
  424. <for>
  425. <effect name="Buff" time="120" count="1" val="0">
  426. <mul order="0x30" stat="rEvas" val="#rate"/>
  427. </effect>
  428. </for>
  429. </skill>
  430. <skill id="3222" levels="10" name="Item Skill: Guidance">
  431. <!--
  432. Description(s):
  433. Lvl 1-10 - Chance: Increases Accuracy when under attack temporarily.
  434. -->
  435. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  436. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  437. <set name="power" val="0.0"/>
  438. <set name="target" val="TARGET_SELF"/>
  439. <set name="skillType" val="BUFF"/>
  440. <set name="operateType" val="OP_CHANCE"/>
  441. <set name="chanceType" val="ON_ATTACKED"/>
  442. <set name="activationChance" val="#chance"/>
  443. <set name="castRange" val="-1"/>
  444. <for>
  445. <effect name="Buff" time="120" count="1" val="0">
  446. <mul order="0x30" stat="accCombat" val="#rate"/>
  447. </effect>
  448. </for>
  449. </skill>
  450. <skill id="3223" levels="10" name="Item Skill: Focus">
  451. <!--
  452. Description(s):
  453. Lvl 1-10 - Chance: Increases the critical attack rate when under attack temporarily.
  454. -->
  455. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  456. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  457. <set name="power" val="0.0"/>
  458. <set name="target" val="TARGET_SELF"/>
  459. <set name="skillType" val="BUFF"/>
  460. <set name="operateType" val="OP_CHANCE"/>
  461. <set name="chanceType" val="ON_ATTACKED"/>
  462. <set name="activationChance" val="#chance"/>
  463. <set name="castRange" val="-1"/>
  464. <for>
  465. <effect name="Buff" time="120" count="1" val="0">
  466. <mul order="0x30" stat="rCrit" val="#rate"/>
  467. </effect>
  468. </for>
  469. </skill>
  470. <skill id="3224" levels="10" name="Item Skill: Wild Magic">
  471. <!--
  472. Description(s):
  473. Lvl 1-10 - Chance: Increases the critical attack rate of magic attacks when under attack temporarily.
  474. -->
  475. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  476. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  477. <set name="power" val="0.0"/>
  478. <set name="target" val="TARGET_SELF"/>
  479. <set name="skillType" val="BUFF"/>
  480. <set name="operateType" val="OP_CHANCE"/>
  481. <set name="chanceType" val="ON_ATTACKED"/>
  482. <set name="activationChance" val="#chance"/>
  483. <set name="castRange" val="-1"/>
  484. <for>
  485. <effect name="Buff" time="120" count="1" val="0">
  486. <mul order="0x30" stat="mCritRate" val="#rate"/>
  487. </effect>
  488. </for>
  489. </skill>
  490. <skill id="3225" levels="10" name="Item Skill: Charm">
  491. <!--
  492. Description(s):
  493. Lvl 1-10 - Chance: Decreases the enemy's urge to attack when you are under attack.
  494. -->
  495. <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
  496. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  497. <set name="target" val="TARGET_ONE"/>
  498. <set name="skillType" val="AGGREDUCE"/>
  499. <set name="operateType" val="OP_CHANCE"/>
  500. <set name="chanceType" val="ON_ATTACKED"/>
  501. <set name="activationChance" val="#chance"/>
  502. <set name="castRange" val="-1"/>
  503. <set name="isDebuff" val="true"/>
  504. <for>
  505. <effect name="Buff" time="5" count="1" val="0">
  506. <sub order="0x40" stat="aggression" val="#aggr"/>
  507. </effect>
  508. </for>
  509. </skill>
  510. <skill id="3226" levels="10" name="Item Skill: Slow">
  511. <!--
  512. Description(s):
  513. Lvl 1-10 - Chance: Momentarily decreases a target's speed when you are under attack.
  514. -->
  515. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  516. <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
  517. <set name="target" val="TARGET_ONE"/>
  518. <set name="skillType" val="DEBUFF"/>
  519. <set name="operateType" val="OP_CHANCE"/>
  520. <set name="chanceType" val="ON_ATTACKED"/>
  521. <set name="activationChance" val="#chance"/>
  522. <set name="castRange" val="-1"/>
  523. <set name="isMagic" val="true"/>
  524. <set name="isDebuff" val="true"/>
  525. <for>
  526. <effect count="1" name="Debuff" time="5" val="0">
  527. <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
  528. </effect>
  529. </for>
  530. </skill>
  531. <skill id="3227" levels="10" name="Item Skill: Winter">
  532. <!--
  533. Description(s):
  534. Lvl 1-10 - Chance: Momentarily decreases a target's Atk. Spd. when you are under attack.
  535. -->
  536. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  537. <set name="target" val="TARGET_ONE"/>
  538. <set name="skillType" val="DEBUFF"/>
  539. <set name="operateType" val="OP_CHANCE"/>
  540. <set name="chanceType" val="ON_ATTACKED"/>
  541. <set name="activationChance" val="#chance"/>
  542. <set name="castRange" val="-1"/>
  543. <set name="isMagic" val="true"/>
  544. <set name="isDebuff" val="true"/>
  545. <for>
  546. <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
  547. <mul order="0x30" stat="pAtkSpd" val="0.77"/>
  548. </effect>
  549. </for>
  550. </skill>
  551. <skill id="3228" levels="10" name="Item Skill: Stun">
  552. <!--
  553. Description(s):
  554. Lvl 1-10 - Chance: Momentarily throws the target into a state of shock when you are under attack.
  555. -->
  556. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  557. <set name="target" val="TARGET_ONE"/>
  558. <set name="skillType" val="STUN"/>
  559. <set name="operateType" val="OP_CHANCE"/>
  560. <set name="chanceType" val="ON_ATTACKED"/>
  561. <set name="activationChance" val="#chance"/>
  562. <set name="castRange" val="-1"/>
  563. <set name="isDebuff" val="true"/>
  564. <for>
  565. <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
  566. </for>
  567. </skill>
  568. <skill id="3229" levels="10" name="Item Skill: Hold">
  569. <!--
  570. Description(s):
  571. Lvl 1-10 - Chance: Momentarily throws the target into a state of hold when you are under attack. The target cannot be affected by any additional hold attacks while the effect lasts.
  572. -->
  573. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  574. <set name="target" val="TARGET_ONE"/>
  575. <set name="skillType" val="ROOT"/>
  576. <set name="operateType" val="OP_CHANCE"/>
  577. <set name="chanceType" val="ON_ATTACKED"/>
  578. <set name="activationChance" val="#chance"/>
  579. <set name="castRange" val="-1"/>
  580. <set name="isMagic" val="true"/>
  581. <set name="isDebuff" val="true"/>
  582. <for>
  583. <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
  584. </for>
  585. </skill>
  586. <skill id="3230" levels="10" name="Item Skill: Sleep">
  587. <!--
  588. Description(s):
  589. Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep when you are under attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
  590. -->
  591. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  592. <set name="target" val="TARGET_ONE"/>
  593. <set name="skillType" val="SLEEP"/>
  594. <set name="operateType" val="OP_CHANCE"/>
  595. <set name="chanceType" val="ON_ATTACKED"/>
  596. <set name="activationChance" val="#chance"/>
  597. <set name="castRange" val="-1"/>
  598. <set name="isDebuff" val="true"/>
  599. <set name="isMagic" val="true"/>
  600. <for>
  601. <effect count="1" name="Sleep" time="5" val="0"/>
  602. </for>
  603. </skill>
  604. <skill id="3231" levels="10" name="Item Skill: Paralyze">
  605. <!--
  606. Description(s):
  607. Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis when you are under attack.
  608. -->
  609. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  610. <set name="target" val="TARGET_ONE"/>
  611. <set name="skillType" val="PARALYZE"/>
  612. <set name="operateType" val="OP_CHANCE"/>
  613. <set name="chanceType" val="ON_ATTACKED"/>
  614. <set name="activationChance" val="#chance"/>
  615. <set name="castRange" val="-1"/>
  616. <set name="isDebuff" val="true"/>
  617. <set name="isMagic" val="true"/>
  618. <for>
  619. <effect count="1" name="Paralyze" time="5" val="0"/>
  620. </for>
  621. </skill>
  622. <skill id="3232" levels="10" name="Item Skill: Medusa">
  623. <!--
  624. Description(s):
  625. Lvl 1-10 - Chance: Momentarily throws the target into a petrified state when you are under attack.
  626. -->
  627. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  628. <set name="target" val="TARGET_ONE"/>
  629. <set name="skillType" val="PARALYZE"/>
  630. <set name="operateType" val="OP_CHANCE"/>
  631. <set name="chanceType" val="ON_ATTACKED"/>
  632. <set name="activationChance" val="#chance"/>
  633. <set name="castRange" val="-1"/>
  634. <set name="isDebuff" val="true"/>
  635. <set name="isMagic" val="true"/>
  636. <for>
  637. <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
  638. </for>
  639. </skill>
  640. <skill id="3233" levels="10" name="Item Skill: Fear">
  641. <!--
  642. Description(s):
  643. Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee when you are under attack.
  644. -->
  645. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  646. <set name="target" val="TARGET_ONE"/>
  647. <set name="skillType" val="FEAR"/>
  648. <set name="operateType" val="OP_CHANCE"/>
  649. <set name="chanceType" val="ON_ATTACKED"/>
  650. <set name="activationChance" val="#chance"/>
  651. <set name="castRange" val="-1"/>
  652. <set name="isDebuff" val="true"/>
  653. <set name="isMagic" val="true"/>
  654. <for>
  655. <effect count="5" name="Fear" time="3" val="0"/>
  656. </for>
  657. </skill>
  658. <skill id="3234" levels="10" name="Item Skill: Poison">
  659. <!--
  660. Description(s):
  661. Lvl 1 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5.
  662. Lvl 2 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 5.
  663. Lvl 3 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.
  664. Lvl 4 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.
  665. Lvl 5 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 6.
  666. Lvl 6 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.
  667. Lvl 7 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.
  668. Lvl 8 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 7.
  669. Lvl 9 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
  670. Lvl 10 - Chance: Momentarily throws the target into a poisoned state when you are under attack. Effect 8.
  671. -->
  672. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  673. <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
  674. <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
  675. <set name="target" val="TARGET_ONE"/>
  676. <set name="skillType" val="POISON"/>
  677. <set name="operateType" val="OP_CHANCE"/>
  678. <set name="chanceType" val="ON_ATTACKED"/>
  679. <set name="activationChance" val="#chance"/>
  680. <set name="castRange" val="-1"/>
  681. <set name="isDebuff" val="true"/>
  682. <set name="isMagic" val="true"/>
  683. <for>
  684. <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
  685. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  686. </for>
  687. </skill>
  688. <skill id="3235" levels="10" name="Item Skill: Bleed">
  689. <!--
  690. Description(s):
  691. Lvl 1 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5.
  692. Lvl 2 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 5.
  693. Lvl 3 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.
  694. Lvl 4 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.
  695. Lvl 5 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 6.
  696. Lvl 6 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.
  697. Lvl 7 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.
  698. Lvl 8 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 7.
  699. Lvl 9 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
  700. Lvl 10 - Chance: Momentarily throws the target into a bleeding state when you are under attack. Effect 8.
  701. -->
  702. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  703. <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
  704. <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
  705. <set name="target" val="TARGET_ONE"/>
  706. <set name="skillType" val="BLEED"/>
  707. <set name="operateType" val="OP_CHANCE"/>
  708. <set name="chanceType" val="ON_ATTACKED"/>
  709. <set name="activationChance" val="#chance"/>
  710. <set name="castRange" val="-1"/>
  711. <set name="isDebuff" val="true"/>
  712. <for>
  713. <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
  714. <!-- Verified by slyce - Interlude - Aug 2007 -->
  715. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  716. </for>
  717. </skill>
  718. <skill id="3236" levels="10" name="Item Skill: Silence">
  719. <!--
  720. Description(s):
  721. Lvl 1-10 - Chance: Momentarily blocks the target's magic skill when you are under attack.
  722. -->
  723. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  724. <set name="target" val="TARGET_ONE"/>
  725. <set name="skillType" val="MUTE"/>
  726. <set name="operateType" val="OP_CHANCE"/>
  727. <set name="chanceType" val="ON_ATTACKED"/>
  728. <set name="activationChance" val="#chance"/>
  729. <set name="castRange" val="-1"/>
  730. <set name="isDebuff" val="true"/>
  731. <set name="isMagic" val="true"/>
  732. <for>
  733. <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
  734. </for>
  735. </skill>
  736. <skill id="3237" levels="10" name="Item Skill: Doom">
  737. <!--
  738. Description(s):
  739. Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack.
  740. -->
  741. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  742. <set name="target" val="TARGET_ONE"/>
  743. <set name="skillType" val="MUTE"/>
  744. <set name="operateType" val="OP_CHANCE"/>
  745. <set name="chanceType" val="ON_ATTACKED"/>
  746. <set name="activationChance" val="#chance"/>
  747. <set name="castRange" val="-1"/>
  748. <set name="isDebuff" val="true"/>
  749. <set name="isMagic" val="true"/>
  750. <for>
  751. <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
  752. </for>
  753. </skill>
  754. <skill id="3238" levels="10" name="Item Skill: Prayer">
  755. <!--
  756. Lvl 1-10 - Passive: Increases the effect of HP recovery magic when equipped.
  757. -->
  758. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  759. <set name="power" val="0.0"/>
  760. <set name="target" val="TARGET_SELF"/>
  761. <set name="skillType" val="BUFF"/>
  762. <set name="operateType" val="OP_PASSIVE"/>
  763. <set name="castRange" val="-1"/>
  764. <set name="effectRange" val="-1"/>
  765. <for>
  766. <mul order="0x30" stat="gainHp" val="#rate"/>
  767. </for>
  768. </skill>
  769. <skill id="3239" levels="10" name="Item Skill: Mana Gain">
  770. <!--
  771. Lvl 1-10 - Passive: Increases the recharge recovery rate of MP when equipped.
  772. -->
  773. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  774. <set name="power" val="0.0"/>
  775. <set name="target" val="TARGET_SELF"/>
  776. <set name="skillType" val="BUFF"/>
  777. <set name="operateType" val="OP_PASSIVE"/>
  778. <set name="castRange" val="-1"/>
  779. <set name="effectRange" val="-1"/>
  780. <for>
  781. <mul order="0x30" stat="gainMp" val="#rate"/>
  782. </for>
  783. </skill>
  784. <skill id="3240" levels="10" name="Item Skill: Might">
  785. <!--
  786. Lvl 1-10 - Passive: Increases P. Atk. when equipped.
  787. -->
  788. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  789. <set name="power" val="0.0"/>
  790. <set name="target" val="TARGET_SELF"/>
  791. <set name="skillType" val="BUFF"/>
  792. <set name="operateType" val="OP_PASSIVE"/>
  793. <set name="castRange" val="-1"/>
  794. <set name="effectRange" val="-1"/>
  795. <for>
  796. <mul order="0x30" stat="pAtk" val="#rate"/>
  797. </for>
  798. </skill>
  799. <skill id="3241" levels="10" name="Item Skill: Empower">
  800. <!--
  801. Lvl 1-10 - Passive: Increases M. Atk. when equipped.
  802. -->
  803. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  804. <set name="power" val="0.0"/>
  805. <set name="target" val="TARGET_SELF"/>
  806. <set name="skillType" val="BUFF"/>
  807. <set name="operateType" val="OP_PASSIVE"/>
  808. <set name="castRange" val="-1"/>
  809. <set name="effectRange" val="-1"/>
  810. <for>
  811. <mul order="0x30" stat="mAtk" val="#rate"/>
  812. </for>
  813. </skill>
  814. <skill id="3243" levels="10" name="Item Skill: Duel Might">
  815. <!--
  816. Lvl 1-10 - Passive: Increases PVP P. Atk. when equipped.
  817. -->
  818. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  819. <set name="power" val="0.0"/>
  820. <set name="target" val="TARGET_SELF"/>
  821. <set name="skillType" val="BUFF"/>
  822. <set name="operateType" val="OP_PASSIVE"/>
  823. <set name="castRange" val="-1"/>
  824. <set name="effectRange" val="-1"/>
  825. <for>
  826. <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
  827. </for>
  828. </skill>
  829. <skill id="3244" levels="10" name="Item Skill: Shield">
  830. <!--
  831. Lvl 1-10 - Passive: Increases P. Def. when equipped.
  832. -->
  833. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  834. <set name="power" val="0.0"/>
  835. <set name="target" val="TARGET_SELF"/>
  836. <set name="skillType" val="BUFF"/>
  837. <set name="operateType" val="OP_PASSIVE"/>
  838. <set name="castRange" val="-1"/>
  839. <set name="effectRange" val="-1"/>
  840. <for>
  841. <mul order="0x30" stat="pDef" val="#rate"/>
  842. </for>
  843. </skill>
  844. <skill id="3245" levels="10" name="Item Skill: Magic Barrier">
  845. <!--
  846. Lvl 1-10 - Passive: Increases M. Def. when equipped.
  847. -->
  848. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  849. <set name="power" val="0.0"/>
  850. <set name="target" val="TARGET_SELF"/>
  851. <set name="skillType" val="BUFF"/>
  852. <set name="operateType" val="OP_PASSIVE"/>
  853. <set name="castRange" val="-1"/>
  854. <set name="effectRange" val="-1"/>
  855. <for>
  856. <mul order="0x30" stat="mDef" val="#rate"/>
  857. </for>
  858. </skill>
  859. <skill id="3246" levels="10" name="Item Skill: Heal Empower">
  860. <!--
  861. Lvl 1-10 - Passive: Increases the power of HP recovery magic when equipped.
  862. -->
  863. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  864. <set name="power" val="0.0"/>
  865. <set name="target" val="TARGET_SELF"/>
  866. <set name="skillType" val="BUFF"/>
  867. <set name="operateType" val="OP_PASSIVE"/>
  868. <set name="castRange" val="-1"/>
  869. <set name="effectRange" val="-1"/>
  870. <for>
  871. <mul order="0x30" stat="giveHp" val="#rate"/>
  872. </for>
  873. </skill>
  874. <skill id="3247" levels="10" name="Item Skill: Agility">
  875. <!--
  876. Lvl 1-10 - Passive: Increases evasion when equipped.
  877. -->
  878. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  879. <set name="power" val="0.0"/>
  880. <set name="target" val="TARGET_SELF"/>
  881. <set name="skillType" val="BUFF"/>
  882. <set name="operateType" val="OP_PASSIVE"/>
  883. <set name="castRange" val="-1"/>
  884. <set name="effectRange" val="-1"/>
  885. <for>
  886. <mul order="0x30" stat="rEvas" val="#rate"/>
  887. </for>
  888. </skill>
  889. <skill id="3248" levels="10" name="Item Skill: Guidance">
  890. <!--
  891. Lvl 1-10 - Passive: Increases accuracy when equipped.
  892. -->
  893. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  894. <set name="power" val="0.0"/>
  895. <set name="target" val="TARGET_SELF"/>
  896. <set name="skillType" val="BUFF"/>
  897. <set name="operateType" val="OP_PASSIVE"/>
  898. <set name="castRange" val="-1"/>
  899. <set name="effectRange" val="-1"/>
  900. <for>
  901. <mul order="0x30" stat="accCombat" val="#rate"/>
  902. </for>
  903. </skill>
  904. <skill id="3249" levels="10" name="Item Skill: Focus">
  905. <!--
  906. Lvl 1-10 - Passive: Increases critical attack rate when equipped.
  907. -->
  908. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  909. <set name="power" val="0.0"/>
  910. <set name="target" val="TARGET_SELF"/>
  911. <set name="skillType" val="BUFF"/>
  912. <set name="operateType" val="OP_PASSIVE"/>
  913. <set name="castRange" val="-1"/>
  914. <set name="effectRange" val="-1"/>
  915. <for>
  916. <mul order="0x30" stat="rCrit" val="#rate"/>
  917. </for>
  918. </skill>
  919. <skill id="3250" levels="10" name="Item Skill: Wild Magic">
  920. <!--
  921. Lvl 1-10 - Passive: Increases the critical attack rate of magic attacks when equipped.
  922. -->
  923. <table name="#rate"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  924. <set name="power" val="0.0"/>
  925. <set name="target" val="TARGET_SELF"/>
  926. <set name="skillType" val="BUFF"/>
  927. <set name="operateType" val="OP_PASSIVE"/>
  928. <set name="castRange" val="-1"/>
  929. <set name="effectRange" val="-1"/>
  930. <for>
  931. <mul order="0x30" stat="mCritRate" val="#rate"/>
  932. </for>
  933. </skill>
  934. <skill id="3251" levels="10" name="Item Skill: Weight Limit">
  935. <!--
  936. Lvl 1-10 - Passive: Increases the weapon weight limit by 2 times when equipped.
  937. -->
  938. <table name="#rate"> 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2 </table>
  939. <set name="power" val="0.0"/>
  940. <set name="target" val="TARGET_SELF"/>
  941. <set name="skillType" val="BUFF"/>
  942. <set name="operateType" val="OP_PASSIVE"/>
  943. <set name="castRange" val="-1"/>
  944. <set name="effectRange" val="-1"/>
  945. <for>
  946. <mul order="0x30" stat="maxLoad" val="#rate"/>
  947. </for>
  948. </skill>
  949. <skill id="3252" levels="10" name="Item Skill: Kiss of Eva">
  950. <!--
  951. Needs to be finished.
  952. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  953. Description(s):
  954. Lvl 1-10 - Passive: Increases lung capacity when equipped.
  955. -->
  956. <set name="target" val="TARGET_NONE"/>
  957. <set name="skillType" val="NOTDONE"/>
  958. <set name="operateType" val="OP_PASSIVE"/>
  959. <set name="castRange" val="-1"/>
  960. <for>
  961. </for>
  962. </skill>
  963. <skill id="3253" levels="10" name="Item Skill: Acrobatics">
  964. <!--
  965. Needs to be finished.
  966. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  967. Description(s):
  968. Lvl 1-10 - Passive: Increases the height from which you can jump without sustaining damage when equipped.
  969. -->
  970. <set name="target" val="TARGET_NONE"/>
  971. <set name="skillType" val="NOTDONE"/>
  972. <set name="operateType" val="OP_PASSIVE"/>
  973. <set name="castRange" val="-1"/>
  974. <for>
  975. </for>
  976. </skill>
  977. <skill id="3254" levels="10" name="Item Skill: Iron Body">
  978. <!--
  979. Needs to be finished.
  980. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  981. Description(s):
  982. Lvl 1-10 - Passive: Raises resistance to damage from falling when equipped.
  983. -->
  984. <set name="target" val="TARGET_NONE"/>
  985. <set name="skillType" val="NOTDONE"/>
  986. <set name="operateType" val="OP_PASSIVE"/>
  987. <set name="castRange" val="-1"/>
  988. <for>
  989. </for>
  990. </skill>
  991. <skill id="3255" levels="3" name="Item Skill: Skill Clarity">
  992. <!--
  993. Lvl 1-3 - Passive: Decreases the MP consumption rate for physical skills when equipped.
  994. -->
  995. <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
  996. <set name="power" val="0.0"/>
  997. <set name="target" val="TARGET_SELF"/>
  998. <set name="skillType" val="BUFF"/>
  999. <set name="operateType" val="OP_PASSIVE"/>
  1000. <set name="castRange" val="-1"/>
  1001. <set name="effectRange" val="-1"/>
  1002. <for>
  1003. <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
  1004. </for>
  1005. </skill>
  1006. <skill id="3256" levels="3" name="Item Skill: Spell Clarity">
  1007. <!--
  1008. Lvl 1-3 - Passive: Decreases the MP consumption rate for magic skills when equipped.
  1009. -->
  1010. <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
  1011. <set name="power" val="0.0"/>
  1012. <set name="target" val="TARGET_SELF"/>
  1013. <set name="skillType" val="BUFF"/>
  1014. <set name="operateType" val="OP_PASSIVE"/>
  1015. <set name="castRange" val="-1"/>
  1016. <set name="effectRange" val="-1"/>
  1017. <for>
  1018. <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
  1019. </for>
  1020. </skill>
  1021. <skill id="3257" levels="3" name="Item Skill: Music Clarity">
  1022. <!--
  1023. Lvl 1-3 - Passive: Decreases the MP consumption rate for song/dance skills when equipped.
  1024. -->
  1025. <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
  1026. <set name="power" val="0.0"/>
  1027. <set name="target" val="TARGET_SELF"/>
  1028. <set name="skillType" val="BUFF"/>
  1029. <set name="operateType" val="OP_PASSIVE"/>
  1030. <set name="castRange" val="-1"/>
  1031. <set name="effectRange" val="-1"/>
  1032. <for>
  1033. <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
  1034. </for>
  1035. </skill>
  1036. <skill id="3258" levels="3" name="Item Skill: Clarity">
  1037. <!--
  1038. Lvl 1-3 - Passive: Decreases the MP consumption rate for all skills when equipped.
  1039. -->
  1040. <table name="#Tab-Atk"> 0.95 0.92 0.9 </table>
  1041. <set name="power" val="0.0"/>
  1042. <set name="target" val="TARGET_SELF"/>
  1043. <set name="skillType" val="BUFF"/>
  1044. <set name="operateType" val="OP_PASSIVE"/>
  1045. <set name="castRange" val="-1"/>
  1046. <set name="effectRange" val="-1"/>
  1047. <for>
  1048. <mul order="0x30" stat="MpConsumeRate" val="#Tab-Atk"/>
  1049. </for>
  1050. </skill>
  1051. <skill id="3259" levels="3" name="Item Skill: Reflect Damage">
  1052. <!--
  1053. Lvl 1-3 - Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks.
  1054. -->
  1055. <table name="#Tab-Atk"> 1.1 1.12 1.13 </table>
  1056. <set name="power" val="0.0"/>
  1057. <set name="target" val="TARGET_SELF"/>
  1058. <set name="skillType" val="BUFF"/>
  1059. <set name="operateType" val="OP_PASSIVE"/>
  1060. <set name="castRange" val="-1"/>
  1061. <set name="effectRange" val="-1"/>
  1062. <for>
  1063. <mul order="0x30" stat="reflectDam" val="#Tab-Atk"/>
  1064. </for>
  1065. </skill>
  1066. <skill id="3260" levels="1" name="Forgiveness">
  1067. <!-- Done by SHAKA -->
  1068. <set name="castRange" val="500"/>
  1069. <set name="effectRange" val="1000"/>
  1070. <set name="hitTime" val="2500"/>
  1071. <set name="magicLvl" val="1"/> <!-- Guessing -->
  1072. <set name="mpConsume" val="1"/>
  1073. <set name="operateType" val="OP_ACTIVE"/>
  1074. <set name="power" val="0.0"/>
  1075. <set name="reuseDelay" val="10000"/> <!-- Guessing -->
  1076. <set name="skillType" val="PDAM"/>
  1077. <set name="target" val="TARGET_ONE"/>
  1078. <set name="weaponsAllowed" val="32"/>
  1079. <for>
  1080. </for>
  1081. </skill>
  1082. <skill id="3261" levels="1" name="Forgiveness">
  1083. <!-- Done by SHAKA -->
  1084. <set name="castRange" val="500"/>
  1085. <set name="effectRange" val="1000"/>
  1086. <set name="hitTime" val="2500"/>
  1087. <set name="magicLvl" val="1"/> <!-- Guessing -->
  1088. <set name="mpConsume" val="1"/>
  1089. <set name="operateType" val="OP_ACTIVE"/>
  1090. <set name="power" val="0.0"/>
  1091. <set name="reuseDelay" val="10000"/> <!-- Guessing -->
  1092. <set name="skillType" val="PDAM"/>
  1093. <set name="target" val="TARGET_ONE"/>
  1094. <set name="weaponsAllowed" val="32"/>
  1095. <for>
  1096. </for>
  1097. </skill>
  1098. <skill id="3262" levels="1" name="Pardon">
  1099. <!-- Done by SHAKA -->
  1100. <set name="castRange" val="500"/>
  1101. <set name="effectRange" val="1000"/>
  1102. <set name="hitTime" val="3200"/>
  1103. <set name="magicLvl" val="1"/> <!-- Guessing -->
  1104. <set name="mpConsume" val="1"/>
  1105. <set name="operateType" val="OP_ACTIVE"/>
  1106. <set name="power" val="0.0"/>
  1107. <set name="reuseDelay" val="25000"/> <!-- Guessing -->
  1108. <set name="skillType" val="PDAM"/>
  1109. <set name="target" val="TARGET_ONE"/>
  1110. <set name="weaponsAllowed" val="32"/>
  1111. <for>
  1112. </for>
  1113. </skill>
  1114. <skill id="3263" levels="1" name="Blessed Resurrection">
  1115. <!--
  1116. Needs to be finished.
  1117. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1118. Description(s):
  1119. Allows the use of Blessed Resurrection.
  1120. -->
  1121. <set name="target" val="TARGET_NONE"/>
  1122. <set name="skillType" val="NOTDONE"/>
  1123. <set name="operateType" val="OP_PASSIVE"/>
  1124. <set name="castRange" val="-1"/>
  1125. <for>
  1126. </for>
  1127. </skill>
  1128. <skill id="3264" levels="1" name="Blessed Escape">
  1129. <!--
  1130. Needs to be finished.
  1131. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1132. Description(s):
  1133. Allows the use of Blessed Escape.
  1134. -->
  1135. <set name="target" val="TARGET_NONE"/>
  1136. <set name="skillType" val="NOTDONE"/>
  1137. <set name="operateType" val="OP_PASSIVE"/>
  1138. <set name="castRange" val="-1"/>
  1139. <for>
  1140. </for>
  1141. </skill>
  1142. <skill id="3265" levels="1" name="Mysterious Ability">
  1143. <!-- Done by lastsin -->
  1144. <set name="castRange" val="-1"/>
  1145. <set name="effectRange" val="-1"/>
  1146. <set name="magicLvl" val="1"/>
  1147. <set name="operateType" val="OP_ACTIVE"/>
  1148. <set name="power" val="0.0"/>
  1149. <set name="skillType" val="BUFF"/>
  1150. <set name="target" val="TARGET_SELF"/>
  1151. <for>
  1152. <effect count="1" name="BigHead" time="300" val="0" abnormal="bighead" stackOrder="300" stackType="big_head"/>
  1153. </for>
  1154. </skill>
  1155. <skill id="3266" levels="1" name="Large Fireworks Ability">
  1156. <!--
  1157. Needs to be finished.
  1158. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1159. Description(s):
  1160. Allows the use of Large Fireworks.
  1161. -->
  1162. <set name="target" val="TARGET_NONE"/>
  1163. <set name="skillType" val="NOTDONE"/>
  1164. <set name="operateType" val="OP_PASSIVE"/>
  1165. <set name="castRange" val="-1"/>
  1166. <for>
  1167. </for>
  1168. </skill>
  1169. <skill id="3267" levels="1" name="Dismiss Agathion">
  1170. <set name="target" val="TARGET_SELF"/>
  1171. <set name="skillType" val="AGATHION"/>
  1172. <set name="hitTime" val="3000"/>
  1173. <set name="operateType" val="OP_ACTIVE"/>
  1174. <set name="npcId" val="0" />
  1175. <set name="castRange" val="-1"/>
  1176. <set name="effectRange" val="-1"/>
  1177. <for>
  1178. </for>
  1179. </skill>
  1180. <skill id="3268" levels="1" name="Summon Agathion - Castle">
  1181. <set name="target" val="TARGET_SELF"/>
  1182. <set name="skillType" val="AGATHION"/>
  1183. <set name="hitTime" val="3000"/>
  1184. <set name="operateType" val="OP_ACTIVE"/>
  1185. <set name="npcId" val="16028" />
  1186. <set name="castRange" val="-1"/>
  1187. <set name="effectRange" val="-1"/>
  1188. <for>
  1189. </for>
  1190. </skill>
  1191. <skill id="3269" levels="1" name="Summon Agathion - Rainbow Clan Hall">
  1192. <set name="target" val="TARGET_SELF"/>
  1193. <set name="skillType" val="AGATHION"/>
  1194. <set name="hitTime" val="3000"/>
  1195. <set name="operateType" val="OP_ACTIVE"/>
  1196. <set name="npcId" val="16027" />
  1197. <set name="castRange" val="-1"/>
  1198. <set name="effectRange" val="-1"/>
  1199. <for>
  1200. </for>
  1201. </skill>
  1202. <skill id="3270" levels="1" name="Summon Agathion - Beast Farm">
  1203. <set name="target" val="TARGET_SELF"/>
  1204. <set name="skillType" val="AGATHION"/>
  1205. <set name="hitTime" val="3000"/>
  1206. <set name="operateType" val="OP_ACTIVE"/>
  1207. <set name="npcId" val="16026" />
  1208. <set name="castRange" val="-1"/>
  1209. <set name="effectRange" val="-1"/>
  1210. <for>
  1211. </for>
  1212. </skill>
  1213. <skill id="3271" levels="1" name="Blue Talisman of Power">
  1214. <set name="target" val="TARGET_NONE"/>
  1215. <set name="skillType" val="NOTDONE"/>
  1216. <set name="operateType" val="OP_PASSIVE"/>
  1217. <set name="castRange" val="-1"/>
  1218. <for>
  1219. </for>
  1220. </skill>
  1221. <skill id="3272" levels="1" name="Blue Talisman of Defense">
  1222. <set name="target" val="TARGET_NONE"/>
  1223. <set name="skillType" val="NOTDONE"/>
  1224. <set name="operateType" val="OP_PASSIVE"/>
  1225. <set name="castRange" val="-1"/>
  1226. <for>
  1227. </for>
  1228. </skill>
  1229. <skill id="3273" levels="1" name="Red Talisman of Recovery">
  1230. <set name="target" val="TARGET_NONE"/>
  1231. <set name="skillType" val="NOTDONE"/>
  1232. <set name="operateType" val="OP_PASSIVE"/>
  1233. <set name="castRange" val="-1"/>
  1234. <for>
  1235. </for>
  1236. </skill>
  1237. <skill id="3274" levels="1" name="Blue Talisman of Protection">
  1238. <set name="target" val="TARGET_NONE"/>
  1239. <set name="skillType" val="NOTDONE"/>
  1240. <set name="operateType" val="OP_PASSIVE"/>
  1241. <set name="castRange" val="-1"/>
  1242. <for>
  1243. </for>
  1244. </skill>
  1245. <skill id="3275" levels="1" name="Blue Talisman of Protection">
  1246. <set name="target" val="TARGET_NONE"/>
  1247. <set name="skillType" val="NOTDONE"/>
  1248. <set name="operateType" val="OP_PASSIVE"/>
  1249. <set name="castRange" val="-1"/>
  1250. <for>
  1251. </for>
  1252. </skill>
  1253. <skill id="3276" levels="1" name="Blue Talisman of Magic Defense">
  1254. <set name="target" val="TARGET_NONE"/>
  1255. <set name="skillType" val="NOTDONE"/>
  1256. <set name="operateType" val="OP_PASSIVE"/>
  1257. <set name="castRange" val="-1"/>
  1258. <for>
  1259. </for>
  1260. </skill>
  1261. <skill id="3277" levels="1" name="Blue Talisman of Wild Magic">
  1262. <set name="target" val="TARGET_NONE"/>
  1263. <set name="skillType" val="NOTDONE"/>
  1264. <set name="operateType" val="OP_PASSIVE"/>
  1265. <set name="castRange" val="-1"/>
  1266. <for>
  1267. </for>
  1268. </skill>
  1269. <skill id="3278" levels="1" name="Red Talisman of Mental Regeneration">
  1270. <set name="target" val="TARGET_NONE"/>
  1271. <set name="skillType" val="NOTDONE"/>
  1272. <set name="operateType" val="OP_PASSIVE"/>
  1273. <set name="castRange" val="-1"/>
  1274. <for>
  1275. </for>
  1276. </skill>
  1277. <skill id="3279" levels="1" name="Red Talisman of Meditation">
  1278. <set name="target" val="TARGET_NONE"/>
  1279. <set name="skillType" val="NOTDONE"/>
  1280. <set name="operateType" val="OP_PASSIVE"/>
  1281. <set name="castRange" val="-1"/>
  1282. <for>
  1283. </for>
  1284. </skill>
  1285. <skill id="3280" levels="1" name="Blue Talisman of Invisibility">
  1286. <set name="target" val="TARGET_NONE"/>
  1287. <set name="skillType" val="NOTDONE"/>
  1288. <set name="operateType" val="OP_PASSIVE"/>
  1289. <set name="castRange" val="-1"/>
  1290. <for>
  1291. </for>
  1292. </skill>
  1293. <skill id="3281" levels="1" name="Red Talisman of Minimum Clarity">
  1294. <set name="target" val="TARGET_NONE"/>
  1295. <set name="skillType" val="NOTDONE"/>
  1296. <set name="operateType" val="OP_PASSIVE"/>
  1297. <set name="castRange" val="-1"/>
  1298. <for>
  1299. </for>
  1300. </skill>
  1301. <skill id="3282" levels="1" name="Red Talisman of Maximum Clarity">
  1302. <set name="target" val="TARGET_NONE"/>
  1303. <set name="skillType" val="NOTDONE"/>
  1304. <set name="operateType" val="OP_PASSIVE"/>
  1305. <set name="castRange" val="-1"/>
  1306. <for>
  1307. </for>
  1308. </skill>
  1309. <skill id="3283" levels="1" name="Blue Talisman of Healing">
  1310. <set name="target" val="TARGET_NONE"/>
  1311. <set name="skillType" val="NOTDONE"/>
  1312. <set name="operateType" val="OP_PASSIVE"/>
  1313. <set name="castRange" val="-1"/>
  1314. <for>
  1315. </for>
  1316. </skill>
  1317. <skill id="3284" levels="1" name="Blue Talisman of Invincibility">
  1318. <set name="target" val="TARGET_NONE"/>
  1319. <set name="skillType" val="NOTDONE"/>
  1320. <set name="operateType" val="OP_PASSIVE"/>
  1321. <set name="castRange" val="-1"/>
  1322. <for>
  1323. </for>
  1324. </skill>
  1325. <skill id="3285" levels="1" name="Blue Talisman of Defense">
  1326. <set name="target" val="TARGET_NONE"/>
  1327. <set name="skillType" val="NOTDONE"/>
  1328. <set name="operateType" val="OP_PASSIVE"/>
  1329. <set name="castRange" val="-1"/>
  1330. <for>
  1331. </for>
  1332. </skill>
  1333. <skill id="3286" levels="1" name="Black Talisman - Mending">
  1334. <set name="target" val="TARGET_NONE"/>
  1335. <set name="skillType" val="NOTDONE"/>
  1336. <set name="operateType" val="OP_PASSIVE"/>
  1337. <set name="castRange" val="-1"/>
  1338. <for>
  1339. </for>
  1340. </skill>
  1341. <skill id="3287" levels="1" name="Black Talisman of Physical Freedom">
  1342. <set name="target" val="TARGET_NONE"/>
  1343. <set name="skillType" val="NOTDONE"/>
  1344. <set name="operateType" val="OP_PASSIVE"/>
  1345. <set name="castRange" val="-1"/>
  1346. <for>
  1347. </for>
  1348. </skill>
  1349. <skill id="3288" levels="1" name="Black Talisman of Arcane Freedom">
  1350. <set name="target" val="TARGET_NONE"/>
  1351. <set name="skillType" val="NOTDONE"/>
  1352. <set name="operateType" val="OP_PASSIVE"/>
  1353. <set name="castRange" val="-1"/>
  1354. <for>
  1355. </for>
  1356. </skill>
  1357. <skill id="3289" levels="1" name="Black Talisman - Escape">
  1358. <set name="target" val="TARGET_NONE"/>
  1359. <set name="skillType" val="NOTDONE"/>
  1360. <set name="operateType" val="OP_PASSIVE"/>
  1361. <set name="castRange" val="-1"/>
  1362. <for>
  1363. </for>
  1364. </skill>
  1365. <skill id="3290" levels="1" name="Black Talisman of Rescue">
  1366. <set name="target" val="TARGET_NONE"/>
  1367. <set name="skillType" val="NOTDONE"/>
  1368. <set name="operateType" val="OP_PASSIVE"/>
  1369. <set name="castRange" val="-1"/>
  1370. <for>
  1371. </for>
  1372. </skill>
  1373. <skill id="3291" levels="1" name="Black Talisman of Vocalization">
  1374. <set name="target" val="TARGET_NONE"/>
  1375. <set name="skillType" val="NOTDONE"/>
  1376. <set name="operateType" val="OP_PASSIVE"/>
  1377. <set name="castRange" val="-1"/>
  1378. <for>
  1379. </for>
  1380. </skill>
  1381. <skill id="3292" levels="1" name="Black Talisman of Free Speech">
  1382. <set name="target" val="TARGET_NONE"/>
  1383. <set name="skillType" val="NOTDONE"/>
  1384. <set name="operateType" val="OP_PASSIVE"/>
  1385. <set name="castRange" val="-1"/>
  1386. <for>
  1387. </for>
  1388. </skill>
  1389. <skill id="3293" levels="1" name="Yellow Talisman of Power">
  1390. <set name="target" val="TARGET_NONE"/>
  1391. <set name="skillType" val="NOTDONE"/>
  1392. <set name="operateType" val="OP_PASSIVE"/>
  1393. <set name="castRange" val="-1"/>
  1394. <for>
  1395. </for>
  1396. </skill>
  1397. <skill id="3294" levels="1" name="Yellow Talisman of Arcane Power">
  1398. <set name="target" val="TARGET_NONE"/>
  1399. <set name="skillType" val="NOTDONE"/>
  1400. <set name="operateType" val="OP_PASSIVE"/>
  1401. <set name="castRange" val="-1"/>
  1402. <for>
  1403. </for>
  1404. </skill>
  1405. <skill id="3295" levels="1" name="Yellow Talisman of Defense">
  1406. <set name="target" val="TARGET_NONE"/>
  1407. <set name="skillType" val="NOTDONE"/>
  1408. <set name="operateType" val="OP_PASSIVE"/>
  1409. <set name="castRange" val="-1"/>
  1410. <for>
  1411. </for>
  1412. </skill>
  1413. <skill id="3296" levels="1" name="Yellow Talisman of Arcane Defense">
  1414. <set name="target" val="TARGET_NONE"/>
  1415. <set name="skillType" val="NOTDONE"/>
  1416. <set name="operateType" val="OP_PASSIVE"/>
  1417. <set name="castRange" val="-1"/>
  1418. <for>
  1419. </for>
  1420. </skill>
  1421. <skill id="3297" levels="1" name="Yellow Talisman of Accuracy">
  1422. <set name="target" val="TARGET_NONE"/>
  1423. <set name="skillType" val="NOTDONE"/>
  1424. <set name="operateType" val="OP_PASSIVE"/>
  1425. <set name="castRange" val="-1"/>
  1426. <for>
  1427. </for>
  1428. </skill>
  1429. <skill id="3298" levels="1" name="Yellow Talisman of Evasion">
  1430. <set name="target" val="TARGET_NONE"/>
  1431. <set name="skillType" val="NOTDONE"/>
  1432. <set name="operateType" val="OP_PASSIVE"/>
  1433. <set name="castRange" val="-1"/>
  1434. <for>
  1435. </for>
  1436. </skill>
  1437. <skill id="3299" levels="1" name="Yellow Talisman of Critical Power">
  1438. <set name="target" val="TARGET_NONE"/>
  1439. <set name="skillType" val="NOTDONE"/>
  1440. <set name="operateType" val="OP_PASSIVE"/>
  1441. <set name="castRange" val="-1"/>
  1442. <for>
  1443. </for>
  1444. </skill>
  1445. </list>