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- <?xml version='1.0' encoding='utf-8'?>
- <list>
- <skill id="3100" levels="10" name="Item Skill: Sleep">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="SLEEP"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Sleep" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3101" levels="10" name="Item Skill: Paralyze">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during magic use.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Paralyze" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3102" levels="10" name="Item Skill: Medusa">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during magic use.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
- </for>
- </skill>
- <skill id="3103" levels="10" name="Item Skill: Fear">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="FEAR"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="5" name="Fear" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3104" levels="10" name="Item Skill: Poison">
- <!--
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
- <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="POISON"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3105" levels="10" name="Item Skill: Bleed">
- <!--
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
- <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BLEED"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
- <!-- Verified by slyce - Interlude - Aug 2007 -->
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3106" levels="10" name="Item Skill: Silence">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during magic use.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
- </for>
- </skill>
- <skill id="3107" levels="10" name="Item Skill: Doom">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during magic use.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
- </for>
- </skill>
- <skill id="3108" levels="10" name="Item Skill: Aggression Up">
- <!--
- Description(s):
- Lvl 1 - Chance: Increases a target's urge to attack during a critical attack. Power 438.
- Lvl 2 - Chance: Increases a target's urge to attack during a critical attack. Power 467.
- Lvl 3 - Chance: Increases a target's urge to attack during a critical attack. Power 495.
- Lvl 4 - Chance: Increases a target's urge to attack during a critical attack. Power 523.
- Lvl 5 - Chance: Increases a target's urge to attack during a critical attack. Power 549.
- Lvl 6 - Chance: Increases a target's urge to attack during a critical attack. Power 574.
- Lvl 7 - Chance: Increases a target's urge to attack during a critical attack. Power 597.
- Lvl 8 - Chance: Increases a target's urge to attack during a critical attack. Power 617.
- Lvl 9 - Chance: Increases a target's urge to attack during a critical attack. Power 635.
- Lvl 10 - Chance: Increases a target's urge to attack during a critical attack. Power 659.
- -->
- <table name="#aggr"> 438.0 467.0 495.0 523.0 549.0 574.0 597.0 617.0 635.0 659.0 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="hitTime" val="1"/>
- <set name="skillType" val="AGGDAMAGE"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="TargetMe" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3109" levels="10" name="Item Skill: Aggression Down">
- <!--
- Description(s):
- Lvl 1 - Chance: Decreases a target's urge to attack during a critical attack. Power 219.
- Lvl 2 - Chance: Decreases a target's urge to attack during a critical attack. Power 234.
- Lvl 3 - Chance: Decreases a target's urge to attack during a critical attack. Power 248.
- Lvl 4 - Chance: Decreases a target's urge to attack during a critical attack. Power 262.
- Lvl 5 - Chance: Decreases a target's urge to attack during a critical attack. Power 275.
- Lvl 6 - Chance: Decreases a target's urge to attack during a critical attack. Power 287.
- Lvl 7 - Chance: Decreases a target's urge to attack during a critical attack. Power 299.
- Lvl 8 - Chance: Decreases a target's urge to attack during a critical attack. Power 309.
- Lvl 9 - Chance: Decreases a target's urge to attack during a critical attack. Power 318.
- Lvl 10 - Chance: Decreases a target's urge to attack during a critical attack. Power 330.
- -->
- <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="isDebuff" val="true"/>
- <set name="hitTime" val="1"/>
- <set name="skillType" val="AGGREDUCE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="5" count="1" val="0">
- <sub order="0x40" stat="aggression" val="#aggr"/>
- </effect>
- </for>
- </skill>
- <skill id="3110" levels="10" name="Item Skill: Mana Burn">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Chance: Burns up a target's MP during a critical attack. Power 49.
- Lvl 2 - Chance: Burns up a target's MP during a critical attack. Power 53.
- Lvl 3 - Chance: Burns up a target's MP during a critical attack. Power 57.
- Lvl 4 - Chance: Burns up a target's MP during a critical attack. Power 61.
- Lvl 5 - Chance: Burns up a target's MP during a critical attack. Power 66.
- Lvl 6 - Chance: Burns up a target's MP during a critical attack. Power 70.
- Lvl 7 - Chance: Burns up a target's MP during a critical attack. Power 74.
- Lvl 8 - Chance: Burns up a target's MP during a critical attack. Power 78.
- Lvl 9 - Chance: Burns up a target's MP during a critical attack. Power 82.
- Lvl 10 - Chance: Burns up a target's MP during a critical attack. Power 88.
- -->
- <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MANADAM"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- </skill>
- <skill id="3111" levels="10" name="Item Skill: Slow">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
- <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
- </effect>
- </for>
- </skill>
- <skill id="3112" levels="10" name="Item Skill: Winter">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
- <mul order="0x30" stat="pAtkSpd" val="0.77"/>
- </effect>
- </for>
- </skill>
- <skill id="3113" levels="10" name="Item Skill: Stun">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during a critical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="STUN"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3114" levels="10" name="Item Skill: Hold">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="ROOT"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- <skill id="3115" levels="10" name="Item Skill: Sleep">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="SLEEP"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Sleep" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3116" levels="10" name="Item Skill: Paralyze">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during a critical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Paralyze" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3117" levels="10" name="Item Skill: Medusa">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during a critical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
- </for>
- </skill>
- <skill id="3118" levels="10" name="Item Skill: Fear">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="FEAR"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="5" name="Fear" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3119" levels="10" name="Item Skill: Poison">
- <!--
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
- <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="POISON"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3120" levels="10" name="Item Skill: Bleed">
- <!--
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
- <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BLEED"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
- <!-- Verified by slyce - Interlude - Aug 2007 -->
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3121" levels="10" name="Item Skill: Silence">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during a critical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
- </for>
- </skill>
- <skill id="3122" levels="10" name="Item Skill: Doom">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_CRIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
- </for>
- </skill>
- <skill id="3123" levels="10" name="Item Skill: Heal">
- <!--
- Lvl 1 - Active: Immediately recovers your HP. Power 308.
- Lvl 2 - Active: Immediately recovers your HP. Power 337.
- Lvl 3 - Active: Immediately recovers your HP. Power 365.
- Lvl 4 - Active: Immediately recovers your HP. Power 393.
- Lvl 5 - Active: Immediately recovers your HP. Power 421.
- Lvl 6 - Active: Immediately recovers your HP. Power 448.
- Lvl 7 - Active: Immediately recovers your HP. Power 474.
- Lvl 8 - Active: Immediately recovers your HP. Power 498.
- Lvl 9 - Active: Immediately recovers your HP. Power 520.
- Lvl 10 - Active: Immediately recovers your HP. Power 552.
- -->
- <table name="#mpConsume_Init"> 2 3 3 4 4 5 5 6 6 7 </table>
- <table name="#mpConsume"> 8 10 11 13 15 17 19 21 24 26 </table>
- <table name="#power"> 308 337 365 393 421 448 474 498 520 552 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="10000"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="HEAL"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- </for>
- </skill>
- <skill id="3124" levels="10" name="Item Skill: Blessed Body">
- <!--
- Lvl 1 - Active: Increases the maximum HP by 30 temporarily.
- Lvl 2 - Active: Increases the maximum HP by 60 temporarily.
- Lvl 3 - Active: Increases the maximum HP by 90 temporarily.
- Lvl 4 - Active: Increases the maximum HP by 120 temporarily.
- Lvl 5 - Active: Increases the maximum HP by 150 temporarily.
- Lvl 6 - Active: Increases the maximum HP by 180 temporarily.
- Lvl 7 - Active: Increases the maximum HP by 210 temporarily.
- Lvl 8 - Active: Increases the maximum HP by 240 temporarily.
- Lvl 9 - Active: Increases the maximum HP by 270 temporarily.
- Lvl 10 - Active: Increases the maximum HP by 300 temporarily.
- -->
- <table name="#mpConsume_Init"> 8 9 10 11 12 14 15 16 19 10 </table>
- <table name="#mpConsume"> 31 35 38 41 48 53 57 63 70 75 </table>
- <table name="#Tab-maxHp"> 30 60 90 120 150 180 210 240 270 300 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxHp" stackType="max_hp_up">
- <add order="0x40" stat="maxHp" val="#Tab-maxHp"/>
- </effect>
- </for>
- </skill>
- <skill id="3125" levels="10" name="Item Skill: Battle Roar">
- <!--
- Lvl 1-10 - Active: Increases the maximum HP temporarily and restores HP by the increased amount.
- -->
- <table name="#mpConsume"> 13 18 22 27 30 33 40 50 60 70 </table>
- <table name="#Tab-maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55</table>
- <table name="#reg-HP"> 9.1 13 16.6 20 23 25.7 26 28 30 32 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#reg-HP"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="600000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="HEAL_PERCENT"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="600" val="0" stackOrder="#Tab-maxHp" stackType="max_hp_up">
- <mul order="0x30" stat="maxHp" val="#Tab-maxHp"/>
- </effect>
- </for>
- </skill>
- <skill id="3126" levels="10" name="Item Skill: Prayer">
- <!--
- Lvl 1-10 - Active: Increases the effectiveness of HP recovery magic temporarily.
- -->
- <table name="#mpConsume_Init"> 49 52 55 60 70 80 90 100 110 120 </table>
- <table name="#mpConsume"> 195 207 217 227 237 248 257 268 278 288 </table>
- <table name="#tab-gainHp"> 1.08 1.10 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="20000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect name="Buff" time="1200" count="1" val="0">
- <mul order="0x30" stat="gainHp" val="#tab-gainHp"/>
- </effect>
- </for>
- </skill>
- <skill id="3127" levels="10" name="Item Skill: Recharge">
- <!--
- Lvl 1 - Active: Regenerates MP. Power 41.
- Lvl 2 - Active: Regenerates MP. Power 44.
- Lvl 3 - Active: Regenerates MP. Power 47.
- Lvl 4 - Active: Regenerates MP. Power 50.
- Lvl 5 - Active: Regenerates MP. Power 53.
- Lvl 6 - Active: Regenerates MP. Power 57.
- Lvl 7 - Active: Regenerates MP. Power 59.
- Lvl 8 - Active: Regenerates MP. Power 62.
- Lvl 9 - Active: Regenerates MP. Power 65.
- Lvl 10 - Active: Regenerates MP. Power 69.
- -->
- <table name="#mpConsume_Init"> 10 11 12 12 14 14 15 16 17 18 </table>
- <table name="#mpConsume"> 39 42 45 48 53 56 59 62 65 69 </table>
- <table name="#power"> 41 44 47 50 53 57 59 62 65 69 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="12000"/>
- <set name="hitTime" val="6000"/>
- <set name="skillType" val="MANARECHARGE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- </for>
- </skill>
- <skill id="3128" levels="10" name="Item Skill: Blessed Soul">
- <!--
- Lvl 1 - Active: Increases the maximum MP by 20 temporarily.
- Lvl 2 - Active: Increases the maximum MP by 40 temporarily.
- Lvl 3 - Active: Increases the maximum MP by 60 temporarily.
- Lvl 4 - Active: Increases the maximum MP by 80 temporarily.
- Lvl 5 - Active: Increases the maximum MP by 100 temporarily.
- Lvl 6 - Active: Increases the maximum MP by 120 temporarily.
- Lvl 7 - Active: Increases the maximum MP by 140 temporarily.
- Lvl 8 - Active: Increases the maximum MP by 160 temporarily.
- Lvl 9 - Active: Increases the maximum MP by 180 temporarily.
- Lvl 10 - Active: Increases the maximum MP by 200 temporarily.
- -->
- <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
- <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
- <table name="#Tab-maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">
- <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/>
- </effect>
- </for>
- </skill>
- <skill id="3129" levels="10" name="Item Skill: Mana Gain">
- <!--
- Lvl 1-10 - Active: Increases the recharge recover rate of MP.
- -->
- <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
- <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
- <table name="#Tab-maxMp"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">
- <mul order="0x30" stat="gainMp" val="#Tab-maxMp"/>
- </effect>
- </for>
- </skill>
- <skill id="3130" levels="10" name="Item Skill: Ritual">
- <!--
- Lvl 1 - Active: Regenerates CP. Power 264.
- Lvl 2 - Active: Regenerates CP. Power 289.
- Lvl 3 - Active: Regenerates CP. Power 313.
- Lvl 4 - Active: Regenerates CP. Power 337.
- Lvl 5 - Active: Regenerates CP. Power 361.
- Lvl 6 - Active: Regenerates CP. Power 384.
- Lvl 7 - Active: Regenerates CP. Power 406.
- Lvl 8 - Active: Regenerates CP. Power 427.
- Lvl 9 - Active: Regenerates CP. Power 446.
- Lvl 10 - Active: Regenerates CP. Power 473.
- -->
- <table name="#mpConsume_Init"> 21 22 23 23 24 24 25 25 26 26 </table>
- <table name="#mpConsume"> 83 86 89 91 93 96 99 102 105 108 </table>
- <table name="#rateCp"> 264 289 313 337 361 384 406 428 446 473 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#rateCp"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="hitTime" val="5000"/>
- <set name="reuseDelay" val="20000"/>
- <set name="skillType" val="COMBATPOINTHEAL"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- </for>
- </skill>
- <skill id="3131" levels="10" name="Item Skill: Cheer">
- <!--
- Lvl 1 - Active: Increases the maximum CP by 30 temporarily.
- Lvl 2 - Active: Increases the maximum CP by 60 temporarily.
- Lvl 3 - Active: Increases the maximum CP by 90 temporarily.
- Lvl 4 - Active: Increases the maximum CP by 120 temporarily.
- Lvl 5 - Active: Increases the maximum CP by 150 temporarily.
- Lvl 6 - Active: Increases the maximum CP by 180 temporarily.
- Lvl 7 - Active: Increases the maximum CP by 210 temporarily.
- Lvl 8 - Active: Increases the maximum CP by 240 temporarily.
- Lvl 9 - Active: Increases the maximum CP by 270 temporarily.
- Lvl 10 - Active: Increases the maximum CP by 300 temporarily.
- -->
- <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
- <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
- <table name="#Tab-maxCp"> 30 60 90 120 150 180 210 240 270 300 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0">
- <add order="0x40" stat="maxCp" val="#Tab-maxCp"/>
- </effect>
- </for>
- </skill>
- <skill id="3132" levels="10" name="Item Skill: Might">
- <!--
- Lvl 1-10 - Active: Increases P. Atk. temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pa_up">
- <mul order="0x30" stat="pAtk" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3133" levels="10" name="Item Skill: Empower">
- <!--
- Lvl 1-10 - Active: Increases M. Atk. temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="ma_up">
- <mul order="0x30" stat="mAtk" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3134" levels="10" name="Item Skill: Duel Might">
- <!--
- Lvl 1-10 - Active: Increases PVP P. Atk. temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="1500"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pvpPhysDmg">
- <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3135" levels="10" name="Item Skill: Shield">
- <!--
- Lvl 1-10 - Active: Increases P. Def. temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pd_up">
- <mul order="0x30" stat="pDef" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3136" levels="10" name="Item Skill: Magic Barrier">
- <!--
- Lvl 1-10 - Active: Increases M. Def. temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="mDef">
- <mul order="0x30" stat="mDef" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3137" levels="10" name="Item Skill: Duel Weakness">
- <!--
- Lvl 1-10 - Active: Decreases the opponent's PVP P. Atk. temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Debuff" time="1200" val="0" stackOrder="#rate" stackType="pvpPhysDmg">
- <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3138" levels="10" name="Item Skill: Heal Empower">
- <!--
- Lvl 1-10 - Active: Increases the power of HP recovery magic temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="giveHp">
- <mul order="0x30" stat="giveHp" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3139" levels="10" name="Item Skill: Agility">
- <!--
- Lvl 1-10 - Active: Increases Dodge temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="rEvas">
- <mul order="0x30" stat="rEvas" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3140" levels="10" name="Item Skill: Guidance">
- <!--
- Lvl 1-10 - Active: Increases Accuracy temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="accCombat">
- <mul order="0x30" stat="accCombat" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3141" levels="10" name="Item Skill: Focus">
- <!--
- Lvl 1-10 - Active: Increases the chance of a critical attack temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="rCrit">
- <mul order="0x30" stat="rCrit" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3142" levels="10" name="Item Skill: Wild Magic">
- <!--
- Lvl 1-10 - Active: Increases the critical attack rate of magic attacks temporarily.
- -->
- <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
- <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
- <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="mCritRate">
- <mul order="0x30" stat="mCritRate" val="#rate"/>
- </effect>
- </for>
- </skill>
- <skill id="3143" levels="10" name="Item Skill: Kiss of Eva">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases Lung Capacity temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3144" levels="10" name="Item Skill: Acrobatics">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases the height from which you can jump without sustaining damage temporarily.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3145" levels="10" name="Item Skill: Iron Body">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Raises resistance to damage from falling.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3146" levels="1" name="Item Skill: Recall">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3147" levels="1" name="Item Skill: Recall">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3148" levels="10" name="Item Skill: Vampiric Rage">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3149" levels="10" name="Item Skill: Aggression">
- <!--
- Lvl 1 - Active: Increases the target's urge to attack. Power 438.
- Lvl 2 - Active: Increases the target's urge to attack. Power 467.
- Lvl 3 - Active: Increases the target's urge to attack. Power 495.
- Lvl 4 - Active: Increases the target's urge to attack. Power 523.
- Lvl 5 - Active: Increases the target's urge to attack. Power 549.
- Lvl 6 - Active: Increases the target's urge to attack. Power 574.
- Lvl 7 - Active: Increases the target's urge to attack. Power 597.
- Lvl 8 - Active: Increases the target's urge to attack. Power 617.
- Lvl 9 - Active: Increases the target's urge to attack. Power 635.
- Lvl 10 - Active: Increases the target's urge to attack. Power 659.
- -->
- <table name="#mpConsume"> 20 21 22 23 24 25 26 27 28 29 </table>
- <table name="#power"> 438 467 495 523 549 574 597 617 635 659 </table>
- <table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 </table>
- <table name="#effectRange"> 900 900 900 900 900 900 900 900 900 900 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="3000"/>
- <set name="hitTime" val="1000"/>
- <set name="isDebuff" val="true"/>
- <set name="skillType" val="AGGDAMAGE"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="#castRange"/>
- <set name="effectRange" val="#effectRange"/>
- <for>
- <effect count="1" name="TargetMe" time="1" val="0"/>
- </for>
- </skill>
- <skill id="3150" levels="10" name="Item Skill: Charm">
- <!--
- Lvl 1 - Active: Decreases a target's urge to attack. Power 219.
- Lvl 2 - Active: Decreases a target's urge to attack. Power 234.
- Lvl 3 - Active: Decreases a target's urge to attack. Power 248.
- Lvl 4 - Active: Decreases a target's urge to attack. Power 262.
- Lvl 5 - Active: Decreases a target's urge to attack. Power 275.
- Lvl 6 - Active: Decreases a target's urge to attack. Power 287.
- Lvl 7 - Active: Decreases a target's urge to attack. Power 299.
- Lvl 8 - Active: Decreases a target's urge to attack. Power 309.
- Lvl 9 - Active: Decreases a target's urge to attack. Power 318.
- Lvl 10 - Active: Decreases a target's urge to attack. Power 330.
- -->
- <table name="#mpConsume_Init"> 2 2 2 2 3 3 3 3 3 3 </table>
- <table name="#mpConsume"> 8 8 8 8 9 9 10 10 10 11 </table>
- <table name="#aggr"> 219 234 248 262 275 287 299 309 318 330 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="60000"/>
- <set name="isDebuff" val="true"/>
- <set name="hitTime" val="1500"/>
- <set name="skillType" val="AGGREDUCE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect name="Debuff" time="60" count="1" val="0">
- <sub order="0x40" stat="aggression" val="#aggr"/>
- </effect>
- </for>
- </skill>
- <skill id="3151" levels="10" name="Item Skill: Peace">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Puts the opponent's mind at peace and erases the desire to attack.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3152" levels="10" name="Item Skill: Trick">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-10 - Active: Cancels the target's status.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3153" levels="10" name="Item Skill: Vampiric Touch">
- <!--
- Lvl 1 - Active: Absorbs HP. Power 49.
- Lvl 2 - Active: Absorbs HP. Power 53.
- Lvl 3 - Active: Absorbs HP. Power 57.
- Lvl 4 - Active: Absorbs HP. Power 61.
- Lvl 5 - Active: Absorbs HP. Power 66.
- Lvl 6 - Active: Absorbs HP. Power 70.
- Lvl 7 - Active: Absorbs HP. Power 74.
- Lvl 8 - Active: Absorbs HP. Power 78.
- Lvl 9 - Active: Absorbs HP. Power 82.
- Lvl 10 - Active: Absorbs HP. Power 88.
- -->
- <table name="#mpConsume_Init"> 5 6 7 7 8 8 9 9 10 10 </table>
- <table name="#mpConsume"> 20 22 25 28 30 32 34 36 38 40 </table>
- <table name="#power"> 48 53 57 61 66 70 74 78 82 88 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="element" val="6"/> <!-- Dark -->
- <set name="reuseDelay" val="12000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="DRAIN"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <set name="absorbPart" val="0.4" /><!-- absorbs 40% of damage -->
- <for>
- </for>
- </skill>
- <skill id="3154" levels="10" name="Item Skill: Mana Burn">
- <!--
- Lvl 1 - Active: Burns up the enemy's MP. Power 68.
- Lvl 2 - Active: Burns up the enemy's MP. Power 73.
- Lvl 3 - Active: Burns up the enemy's MP. Power 79.
- Lvl 4 - Active: Burns up the enemy's MP. Power 84.
- Lvl 5 - Active: Burns up the enemy's MP. Power 90.
- Lvl 6 - Active: Burns up the enemy's MP. Power 96.
- Lvl 7 - Active: Burns up the enemy's MP. Power 101.
- Lvl 8 - Active: Burns up the enemy's MP. Power 107.
- Lvl 9 - Active: Burns up the enemy's MP. Power 112.
- Lvl 10 - Active: Burns up the enemy's MP. Power 120.
- -->
- <table name="#mpConsume"> 77 80 83 87 89 93 95 98 100 103 </table>
- <table name="#power"> 68 73 79 84 90 96 101 107 112 120 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="reuseDelay" val="13000"/>
- <set name="hitTime" val="4000"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MANADAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <set name="isMagic" val="true"/>
- </skill>
- <skill id="3155" levels="10" name="Item Skill: Unlock">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Active: Opens level 1 doors with 100% probability, level 2 doors with 30% probability, and chests below level 36 with 90% probability. Requires 4 Keys of a Thief.
- Lvl 2 - Active: Opens level 1 doors with 100% probability, level 2 doors with 75% probability, and chests below level 40 with 90% probability. Requires 5 Keys of a Thief.
- Lvl 3 - Active: Opens doors below level 2 with 100% probability, level 3 doors with 5% probability, and chests below level 44 with 90% probability. Requires 6 Keys of a Thief.
- Lvl 4 - Active: Opens doors below level 2 with 100% probability, level 3 doors with 30% probability, and chests below level 48 with 90% probability. Requires 7 Keys of a Thief.
- Lvl 5 - Active: Opens doors below level 2 with 100% probability, level 3 doors with 75% probability, and chests below level 52 with 90% probability. Requires 8 Keys of a Thief.
- Lvl 6 - Active: Opens level 3 doors with 100% probability and chests below level 56 with 90% probability. Requires 10 Keys of a Thief.
- Lvl 7 - Active: Opens level 3 doors with 100% probability and chests below level 60 with 90% probability. Requires 11 Keys of a Thief.
- Lvl 8 - Active: Opens level 3 doors with 100% probability and chests below level 64 with 90% probability. Requires 13 Keys of a Thief.
- Lvl 9 - Active: Opens level 3 doors with 100% probability and chests below level 68 with 90% probability. Requires 15 Keys of a Thief.
- Lvl 10 - Active: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3156" levels="1" name="Item Skill: Firecracker">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Active: Ignites a firecracker.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3157" levels="1" name="Item Skill: Large Firecracker">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Active: Ignites a large firecracker.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3158" levels="1" name="Item Skill: Celestial Shield">
- <!--
- Description(s):
- Active: Momentarily becomes invincible.
- -->
- <set name="mpConsume" val="82"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="hitTime" val="1000"/>
- <set name="reuseDelay" val="2600000"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Invincible" time="10" val="0"/>
- </for>
- </skill>
- <skill id="3159" levels="3" name="Item Skill: Stealth">
- <!--
- Lvl 1-3 - Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
- -->
- <table name="#mpConsume"> 27 31 34 </table>
- <table name="#pAtk"> 1.2 1.3 1.4 </table>
- <table name="#accCombat"> 1.1 1.15 1.2 </table>
- <table name="#rCrit"> 1.1 1.2 1.3 </table>
- <table name="#pDef"> 1.1 1.2 1.3 </table>
- <table name="#mDef"> 1.15 1.25 1.35 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="hitTime" val="2000"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="reuseDelay" val="60000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="SilentMove" time="120" val="0">
- <div order="0x30" stat="pAtk" val="#pAtk"/>
- <div order="0x30" stat="accCombat" val="#accCombat"/>
- <div order="0x30" stat="rCrit" val="#rCrit"/>
- <div order="0x30" stat="pDef" val="#pDef"/>
- <div order="0x30" stat="mDef" val="#mDef"/>
- </effect>
- </for>
- </skill>
- <skill id="3160" levels="9" name="Item Skill: Resurrection">
- <!--
- Lvl 1 - Active: Resurrects a corpse.
- Lvl 2 - Active: Resurrects a corpse. Restores about 20% of additional Exp.
- Lvl 3 - Active: Resurrects a corpse. Restores about 30% of additional Exp.
- Lvl 4 - Active: Resurrects a corpse. Restores about 40% of additional Exp.
- Lvl 5 - Active: Resurrects a corpse. Restores about 50% of additional Exp.
- Lvl 6 - Active: Resurrects a corpse. Restores about 55% of additional Exp.
- Lvl 7 - Active: Resurrects a corpse. Restores about 60% of additional Exp.
- Lvl 8 - Active: Resurrects a corpse. Restores about 65% of additional Exp.
- Lvl 9 - Active: Resurrects a corpse. Restores about 70% of additional Exp.
- -->
- <table name="#mpConsume_Init"> 12 18 25 31 36 39 42 46 48 </table>
- <table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table>
- <table name="#power"> 0.0 20.0 30.0 40.0 50.0 55.0 60.0 65.0 70.0 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_CORPSE_PLAYER"/>
- <set name="reuseDelay" val="120000"/>
- <set name="hitTime" val="6000"/>
- <set name="skillType" val="RESURRECT"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="400"/>
- <set name="effectRange" val="900"/>
- <for>
- </for>
- </skill>
- <skill id="3161" levels="3" name="Item Skill: Skill Clarity">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Active: Temporarily decreases the MP consumption rate for physical skills.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3162" levels="3" name="Item Skill: Spell Clarity">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Active: Temporarily decreases the MP consumption rate for magical skills.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3163" levels="3" name="Item Skill: Music Clarity">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Active: Temporarily decreases the MP consumption rate for song/dance skills.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3164" levels="3" name="Item Skill: Clarity">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1-3 - Active: Temporarily decreases the MP consumption rates for all skills.
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3165" levels="10" name="Item Skill: Prominence">
- <!--
- Lvl 1 - Active: Detonates a fireball by compressing the air around the caster. Power 61.
- Lvl 2 - Active: Detonates a fireball by compressing the air around the caster. Power 66.
- Lvl 3 - Active: Detonates a fireball by compressing the air around the caster. Power 72.
- Lvl 4 - Active: Detonates a fireball by compressing the air around the caster. Power 77.
- Lvl 5 - Active: Detonates a fireball by compressing the air around the caster. Power 82.
- Lvl 6 - Active: Detonates a fireball by compressing the air around the caster. Power 87.
- Lvl 7 - Active: Detonates a fireball by compressing the air around the caster. Power 92.
- Lvl 8 - Active: Detonates a fireball by compressing the air around the caster. Power 97.
- Lvl 9 - Active: Detonates a fireball by compressing the air around the caster. Power 102.
- Lvl 10 - Active: Detonates a fireball by compressing the air around the caster. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="element" val="2"/> <!-- Fire -->
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3167" levels="10" name="Item Skill: Hydro Blast">
- <!--
- Lvl 1 - Active: Unleashes a spray of highly pressurized water. Power 61.
- Lvl 2 - Active: Unleashes a spray of highly pressurized water. Power 66.
- Lvl 3 - Active: Unleashes a spray of highly pressurized water. Power 72.
- Lvl 4 - Active: Unleashes a spray of highly pressurized water. Power 77.
- Lvl 5 - Active: Unleashes a spray of highly pressurized water. Power 82.
- Lvl 6 - Active: Unleashes a spray of highly pressurized water. Power 87.
- Lvl 7 - Active: Unleashes a spray of highly pressurized water. Power 92.
- Lvl 8 - Active: Unleashes a spray of highly pressurized water. Power 97.
- Lvl 9 - Active: Unleashes a spray of highly pressurized water. Power 102.
- Lvl 10 - Active: Unleashes a spray of highly pressurized water. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 78 92 78 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="element" val="3"/> <!-- Water -->
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3168" levels="10" name="Item Skill: Hurricane">
- <!--
- Lvl 1 - Active: Creates a whirlwind of destruction. Power 61.
- Lvl 2 - Active: Creates a whirlwind of destruction. Power 66.
- Lvl 3 - Active: Creates a whirlwind of destruction. Power 72.
- Lvl 4 - Active: Creates a whirlwind of destruction. Power 77.
- Lvl 5 - Active: Creates a whirlwind of destruction. Power 82.
- Lvl 6 - Active: Creates a whirlwind of destruction. Power 87.
- Lvl 7 - Active: Creates a whirlwind of destruction. Power 92.
- Lvl 8 - Active: Creates a whirlwind of destruction. Power 97.
- Lvl 9 - Active: Creates a whirlwind of destruction. Power 102.
- Lvl 10 - Active: Creates a whirlwind of destruction. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="element" val="1"/> <!-- Wind -->
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3169" levels="10" name="Item Skill: Stone">
- <!--
- Lvl 1 - Active: Attacks the target with a stone boulder. Power 61.
- Lvl 2 - Active: Attacks the target with a stone boulder. Power 66.
- Lvl 3 - Active: Attacks the target with a stone boulder. Power 72.
- Lvl 4 - Active: Attacks the target with a stone boulder. Power 77.
- Lvl 5 - Active: Attacks the target with a stone boulder. Power 82.
- Lvl 6 - Active: Attacks the target with a stone boulder. Power 87.
- Lvl 7 - Active: Attacks the target with a stone boulder. Power 92.
- Lvl 8 - Active: Attacks the target with a stone boulder. Power 97.
- Lvl 9 - Active: Attacks the target with a stone boulder. Power 102.
- Lvl 10 - Active: Attacks the target with a stone boulder. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3170" levels="10" name="Item Skill: Solar Flare">
- <!--
- Lvl 1 - Active: Unleashes a sacred attack. Power 61.
- Lvl 2 - Active: Unleashes a sacred attack. Power 66.
- Lvl 3 - Active: Unleashes a sacred attack. Power 72.
- Lvl 4 - Active: Unleashes a sacred attack. Power 77.
- Lvl 5 - Active: Unleashes a sacred attack. Power 82.
- Lvl 6 - Active: Unleashes a sacred attack. Power 87.
- Lvl 7 - Active: Unleashes a sacred attack. Power 92.
- Lvl 8 - Active: Unleashes a sacred attack. Power 97.
- Lvl 9 - Active: Unleashes a sacred attack. Power 102.
- Lvl 10 - Active: Unleashes a sacred attack. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="element" val="5"/> <!-- Holy -->>
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3171" levels="10" name="Item Skill: Shadow Flare">
- <!--
- Lvl 1 - Active: Unleashes a dark attack. Power 61.
- Lvl 2 - Active: Unleashes a dark attack. Power 66.
- Lvl 3 - Active: Unleashes a dark attack. Power 72.
- Lvl 4 - Active: Unleashes a dark attack. Power 77.
- Lvl 5 - Active: Unleashes a dark attack. Power 82.
- Lvl 6 - Active: Unleashes a dark attack. Power 87.
- Lvl 7 - Active: Unleashes a dark attack. Power 92.
- Lvl 8 - Active: Unleashes a dark attack. Power 97.
- Lvl 9 - Active: Unleashes a dark attack. Power 102.
- Lvl 10 - Active: Unleashes a dark attack. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="element" val="6"/> <!-- Dark -->
- <set name="reuseDelay" val="6000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3172" levels="10" name="Item Skill: Aura Flare">
- <!--
- Lvl 1 - Active: Unleashes an elementally challenged attack. Power 61.
- Lvl 2 - Active: Unleashes an elementally challenged attack. Power 66.
- Lvl 3 - Active: Unleashes an elementally challenged attack. Power 72.
- Lvl 4 - Active: Unleashes an elementally challenged attack. Power 77.
- Lvl 5 - Active: Unleashes an elementally challenged attack. Power 82.
- Lvl 6 - Active: Unleashes an elementally challenged attack. Power 87.
- Lvl 7 - Active: Unleashes an elementally challenged attack. Power 92.
- Lvl 8 - Active: Unleashes an elementally challenged attack. Power 97.
- Lvl 9 - Active: Unleashes an elementally challenged attack. Power 102.
- Lvl 10 - Active: Unleashes an elementally challenged attack. Power 110.
- -->
- <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
- <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
- <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="2500"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MDAM"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="200"/>
- <set name="effectRange" val="1400"/>
- <for>
- </for>
- </skill>
- <skill id="3173" levels="10" name="Item Skill: Prominence">
- <!--
- Lvl 1 - Active: Unleashes a flaming attack against the enemies near a target. Power 31.
- Lvl 2 - Active: Unleashes a flaming attack against the enemies near a target. Power 33.
- Lvl 3 - Active: Unleashes a flaming attack against the enemies near a target. Power 36.
- Lvl 4 - Active: Unleashes a flaming attack against the enemies near a target. Power 39.
- Lvl 5 - Active: Unleashes a flaming attack against the enemies near a target. Power 41.
- Lvl 6 - Active: Unleashes a flaming attack against the enemies near a target. Power 44.
- Lvl 7 - Active: Unleashes a flaming attack against the enemies near a target. Power 46.
- Lvl 8 - Active: Unleashes a flaming attack against the enemies near a target. Power 49.
- Lvl 9 - Active: Unleashes a flaming attack against the enemies near a target. Power 51.
- Lvl 10 - Active: Unleashes a flaming attack against the enemies near a target. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="2"/> <!-- Fire -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="25000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3174" levels="10" name="Item Skill: Hydro Blast">
- <!--
- Lvl 1 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 31.
- Lvl 2 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 33.
- Lvl 3 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 36.
- Lvl 4 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 39.
- Lvl 5 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 41.
- Lvl 6 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 44.
- Lvl 7 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 46.
- Lvl 8 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 49.
- Lvl 9 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 51.
- Lvl 10 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="3"/> <!-- Water -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="25000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3175" levels="10" name="Item Skill: Hurricane">
- <!--
- Lvl 1 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 31.
- Lvl 2 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 33.
- Lvl 3 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 36.
- Lvl 4 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 39.
- Lvl 5 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 41.
- Lvl 6 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 44.
- Lvl 7 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 46.
- Lvl 8 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 49.
- Lvl 9 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 51.
- Lvl 10 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="1"/> <!-- Wind -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="25000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3176" levels="10" name="Item Skill: Stone">
- <!--
- Lvl 1 - Active: Attacks the enemies near a target with a stone boulder. Power 31.
- Lvl 2 - Active: Attacks the enemies near a target with a stone boulder. Power 33.
- Lvl 3 - Active: Attacks the enemies near a target with a stone boulder. Power 36.
- Lvl 4 - Active: Attacks the enemies near a target with a stone boulder. Power 39.
- Lvl 5 - Active: Attacks the enemies near a target with a stone boulder. Power 41.
- Lvl 6 - Active: Attacks the enemies near a target with a stone boulder. Power 44.
- Lvl 7 - Active: Attacks the enemies near a target with a stone boulder. Power 46.
- Lvl 8 - Active: Attacks the enemies near a target with a stone boulder. Power 49.
- Lvl 9 - Active: Attacks the enemies near a target with a stone boulder. Power 51.
- Lvl 10 - Active: Attacks the enemies near a target with a stone boulder. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="25000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="500"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3177" levels="10" name="Item Skill: Solar Flare">
- <!--
- Lvl 1 - Active: Unleashes a sacred attack against the enemies near a target. Power 31.
- Lvl 2 - Active: Unleashes a sacred attack against the enemies near a target. Power 33.
- Lvl 3 - Active: Unleashes a sacred attack against the enemies near a target. Power 36.
- Lvl 4 - Active: Unleashes a sacred attack against the enemies near a target. Power 39.
- Lvl 5 - Active: Unleashes a sacred attack against the enemies near a target. Power 41.
- Lvl 6 - Active: Unleashes a sacred attack against the enemies near a target. Power 44.
- Lvl 7 - Active: Unleashes a sacred attack against the enemies near a target. Power 46.
- Lvl 8 - Active: Unleashes a sacred attack against the enemies near a target. Power 49.
- Lvl 9 - Active: Unleashes a sacred attack against the enemies near a target. Power 51.
- Lvl 10 - Active: Unleashes a sacred attack against the enemies near a target. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="5"/> <!-- Holy -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="25000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="500"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3178" levels="10" name="Item Skill: Shadow Flare">
- <!--
- Lvl 1 - Active: Unleashes a dark attack against the enemies near a target. Power 31.
- Lvl 2 - Active: Unleashes a dark attack against the enemies near a target. Power 33.
- Lvl 3 - Active: Unleashes a dark attack against the enemies near a target. Power 36.
- Lvl 4 - Active: Unleashes a dark attack against the enemies near a target. Power 39.
- Lvl 5 - Active: Unleashes a dark attack against the enemies near a target. Power 41.
- Lvl 6 - Active: Unleashes a dark attack against the enemies near a target. Power 44.
- Lvl 7 - Active: Unleashes a dark attack against the enemies near a target. Power 46.
- Lvl 8 - Active: Unleashes a dark attack against the enemies near a target. Power 49.
- Lvl 9 - Active: Unleashes a dark attack against the enemies near a target. Power 51.
- Lvl 10 - Active: Unleashes a dark attack against the enemies near a target. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="6"/> <!-- Dark -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="25000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="500"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3179" levels="10" name="Item Skill: Aura Flare">
- <!--
- Lvl 1 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 31.
- Lvl 2 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 33.
- Lvl 3 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 36.
- Lvl 4 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 39.
- Lvl 5 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 41.
- Lvl 6 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 44.
- Lvl 7 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 46.
- Lvl 8 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 49.
- Lvl 9 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 51.
- Lvl 10 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AREA"/>
- <set name="skillRadius" val="200"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="2500"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="900"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3180" levels="10" name="Item Skill: Prominence">
- <!--
- Lvl 1 - Active: Unleashes a flaming attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes a flaming attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes a flaming attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes a flaming attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes a flaming attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes a flaming attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes a flaming attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes a flaming attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes a flaming attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes a flaming attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="2"/> <!-- Fire -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="30000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3181" levels="10" name="Item Skill: Hydro Blast">
- <!--
- Lvl 1 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="3"/> <!-- Water -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="30000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3182" levels="10" name="Item Skill: Hurricane">
- <!--
- Lvl 1 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="element" val="1"/> <!-- Wind -->
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="30000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3183" levels="10" name="Item Skill: Stone">
- <!--
- Lvl 1 - Active: Unleashes an earthen attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes an earthen attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes an earthen attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes an earthen attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes an earthen attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes an earthen attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes an earthen attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes an earthen attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes an earthen attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes an earthen attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="30000"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3184" levels="10" name="Item Skill: Solar Flare">
- <!--
- Lvl 1 - Active: Unleashes a sacred attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes a sacred attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes a sacred attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes a sacred attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes a sacred attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes a sacred attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes a sacred attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes a sacred attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes a sacred attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes a sacred attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="30000"/>
- <set name="element" val="5"/> <!-- Holy -->
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3185" levels="10" name="Item Skill: Shadow Flare">
- <!--
- Lvl 1 - Active: Unleashes a dark attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes a dark attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes a dark attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes a dark attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes a dark attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes a dark attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes a dark attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes a dark attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes a dark attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes a dark attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="30000"/>
- <set name="element" val="6"/> <!-- Dark -->
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3186" levels="10" name="Item Skill: Aura Flare">
- <!--
- Lvl 1 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 31.
- Lvl 2 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 33.
- Lvl 3 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 36.
- Lvl 4 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 39.
- Lvl 5 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 41.
- Lvl 6 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 44.
- Lvl 7 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 46.
- Lvl 8 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 49.
- Lvl 9 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 51.
- Lvl 10 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 55.
- -->
- <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
- <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
- <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_AURA"/>
- <set name="skillRadius" val="350"/>
- <set name="hitTime" val="5000"/>
- <set name="skillType" val="MDAM"/>
- <set name="reuseDelay" val="2500"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3187" levels="10" name="Item Skill: Slow">
- <!--
- Lvl 1-10 - Active: Temporarily decreases a target's speed.
- -->
- <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
- <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
- <table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 </table>
- <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="80"/>
- <set name="lvlDepend" val="2"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="7000"/>
- <set name="hitTime" val="4000"/>
- <set name="isDebuff" val="true"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect count="1" name="Debuff" time="30" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
- <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
- </effect>
- </for>
- </skill>
- <skill id="3188" levels="10" name="Item Skill: Winter">
- <!--
- Description(s):
- Lvl 1-10 - Active: Temporarily decreases a target's Atk. Spd.
- -->
- <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
- <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
- <table name="#power"> 10 13 15 18 20 22 24 26 28 30 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="reuseDelay" val="7000"/>
- <set name="hitTime" val="4000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
- <mul order="0x30" stat="pAtkSpd" val="0.77"/>
- </effect>
- </for>
- </skill>
- <skill id="3189" levels="10" name="Item Skill: Stun">
- <!--
- Description(s):
- Lvl 1-10 - Active: Temporarily throws the target into a state of shock.
- -->
- <table name="#mpConsume"> 43 46 50 57 60 63 71 72 73 76 </table>
- <table name="#magicLvl"> 50 54 58 62 65 68 69 72 73 74 </table>
- <table name="#power"> 577.0 717.0 834.0 963.0 1102.0 1250.0 1406.0 1568.0 1900.0 2009.0 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="lvlDepend" val="1"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="ignoreShld" val="true"/>
- <set name="overHit" val="true"/>
- <set name="SSBoost" val="2.0"/>
- <set name="reuseDelay" val="13000"/>
- <set name="hitTime" val="1080"/>
- <set name="coolTime" val="720" />
- <set name="skillType" val="PDAM"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="40"/>
- <set name="effectRange" val="400"/>
- <set name="isDebuff" val="true"/>
- <set name="effectType" val="STUN"/>
- <set name="effectPower" val="50"/>
- <for>
- <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3190" levels="10" name="Item Skill: Hold">
- <!--
- Description(s):
- Lvl 1-10 - Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
- -->
- <table name="#magicLvl"> 25 30 35 43 47 51 55 60 66 72 </table>
- <table name="#power"> 62 64 66 68 70 72 74 76 78 80 </table>
- <table name="#mpConsume"> 42 44 48 50 54 57 60 63 65 69 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="lvlDepend" val="2"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="8000"/>
- <set name="hitTime" val="2500"/>
- <set name="skillType" val="ROOT"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- <skill id="3191" levels="10" name="Item Skill: Sleep">
- <!--
- Description(s):
- Lvl 1-10 - Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
- -->
- <table name="#power"> 19 26 34 43 51 55 58 61 63 65 </table>
- <table name="#mpConsume"> 57 70 90 110 130 138 145 150 153 155 </table>
- <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="SLEEP"/>
- <set name="hitTime" val="10000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="lvlDepend" val="2"/>
- <for>
- <effect count="1" name="Sleep" time="30" val="0"/>
- </for>
- </skill>
- <skill id="3192" levels="10" name="Item Skill: Paralyze">
- <!--
- Description(s):
- Lvl 1-10 - Active: Temporarily throws the target into a state of paralysis.
- -->
- <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
- <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
- <table name="#power"> 1 3 5 8 10 12 14 16 18 20 </table>
- <table name="#magicLvl"> 48 52 56 58 60 64 66 68 70 72 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="reuseDelay" val="7000"/>
- <set name="hitTime" val="4000"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect count="1" name="Paralyze" time="30" val="0"/>
- </for>
- </skill>
- <skill id="3193" levels="1" name="Item Skill: Medusa">
- <!--
- Description(s):
- Lvl 1-10 - Active: Temporarily throws the target into a petrified state.
- -->
- <set name="element" val="4"/> <!-- Earth -->
- <set name="magicLvl" val="77"/>
- <set name="mpConsume" val="53"/>
- <set name="power" val="40"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1000"/>
- <set name="hitTime" val="2000"/>
- <set name="reuseDelay" val="120000"/>
- <for>
- <effect count="1" name="Petrification" time="30" val="0" stackOrder="30" stackType="turn_stone"/>
- </for>
- </skill>
- <skill id="3194" levels="10" name="Item Skill: Fear">
- <!--
- Description(s):
- Lvl 1-10 - Active: Momentarily throws the target into a state of fear and causes him to flee.
- -->
- <table name="#mpConsume_Init"> 8 9 10 11 11 12 13 13 13 14 </table>
- <table name="#mpConsume"> 31 35 38 41 43 44 49 51 52 53 </table>
- <table name="#magicLvl"> 44 48 52 56 58 60 66 68 70 72 </table>
- <table name="#power"> 1 3 5 8 10 12 14 16 18 20 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="10000"/>
- <set name="isDebuff" val="true"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="FEAR"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect count="5" name="Fear" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3195" levels="10" name="Item Skill: Poison">
- <!--
- Description(s):
- Lvl 1 - Active: Temporarily throws the target into a poisoned state. Effect 5.
- Lvl 2 - Active: Temporarily throws the target into a poisoned state. Effect 5.
- Lvl 3 - Active: Temporarily poisons a target. Effect 6.
- Lvl 4 - Active: Temporarily poisons a target. Effect 6.
- Lvl 5 - Active: Temporarily poisons a target. Effect 6.
- Lvl 6 - Active: Temporarily poisons a target. Effect 7.
- Lvl 7 - Active: Temporarily poisons a target. Effect 7.
- Lvl 8 - Active: Temporarily poisons a target. Effect 7.
- Lvl 9 - Active: Temporarily poisons a target. Effect 8.
- Lvl 10 - Active: Temporarily poisons a target. Effect 8.
- -->
- <table name="#mpConsume_Init"> 2 2 4 4 6 6 8 10 12 14 </table>
- <table name="#mpConsume"> 8 8 16 16 21 21 31 38 46 53 </table>
- <table name="#magicLvl"> 7 7 20 20 30 30 44 52 62 72 </table>
- <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
- <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="lvlDepend" val="1"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="12000"/>
- <set name="isDebuff" val="true"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="POISON"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3196" levels="10" name="Item Skill: Bleed">
- <!--
- Description(s):
- Lvl 1 - Active: Temporarily causes a target to bleed heavily. Effect 5.
- Lvl 2 - Active: Temporarily causes a target to bleed heavily. Effect 5.
- Lvl 3 - Active: Temporarily causes a target to bleed heavily. Effect 6.
- Lvl 4 - Active: Temporarily causes a target to bleed heavily. Effect 6.
- Lvl 5 - Active: Temporarily causes a target to bleed heavily. Effect 6.
- Lvl 6 - Active: Temporarily causes a target to bleed heavily. Effect 7.
- Lvl 7 - Active: Temporarily causes a target to bleed heavily. Effect 7.
- Lvl 8 - Active: Temporarily causes a target to bleed heavily. Effect 7.
- Lvl 9 - Active: Temporarily causes a target to bleed heavily. Effect 8.
- Lvl 10 - Active: Temporarily causes a target to bleed heavily. Effect 8.
- -->
- <table name="#magicLvl"> 24 24 32 32 49 49 58 58 66 70 </table>
- <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
- <table name="#mpConsume"> 32 32 41 41 67 67 81 81 93 99 </table>
- <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="#power"/>
- <set name="lvlDepend" val="2"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="13000"/>
- <set name="hitTime" val="1080"/>
- <set name="isDebuff" val="true"/>
- <set name="coolTime" val="720" />
- <set name="skillType" val="BLEED"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="40"/>
- <set name="effectRange" val="400"/>
- <for>
- <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
- <!-- Verified by slyce - Interlude - Aug 2007 -->
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3197" levels="10" name="Item Skill: Silence">
- <!--
- Lvl 1-10 - Active: Temporarily blocks the target's magic skills.
- -->
- <table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 </table>
- <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 </table>
- <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 </table>
- <set name="mpInitialConsume" val="#mpConsume_Init"/>
- <set name="mpConsume" val="#mpConsume"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="power" val="80"/>
- <set name="lvlDepend" val="2"/>
- <set name="isDebuff" val="true"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="60000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MUTE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect count="1" name="Mute" time="30" val="0" stackOrder="1" stackType="silence"/>
- </for>
- </skill>
- <skill id="3198" levels="10" name="Item Skill: Doom">
- Description(s):
- Lvl 1-10 - Active: Temporarily blocks all of the target's physical/magic skills.
- -->
- <table name="#power"> 53 56 59 62 65 68 71 74 77 80 </table>
- <table name="#magicLvl"> 50 53 56 59 62 65 68 71 74 77 </table>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="mpInitialConsume" val="14"/>
- <set name="mpConsume" val="56"/>
- <set name="power" val="#power"/>
- <set name="lvlDepend" val="2"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="reuseDelay" val="120000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="MUTE"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <set name="effectRange" val="1100"/>
- <for>
- <effect count="1" name="SilenceMagicPhysical" time="30" val="0" stackOrder="30" stackType="silence_all"/>
- </for>
- </skill>
- <skill id="3199" levels="3" name="Item Skill: Skill Refresh">
- <!--
- Lvl 1-3 - Active: Temporarily decreases the re-use time for physical skills.
- -->
- <table name="#mpConsume"> 27 31 34 </table>
- <table name="#pReuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
- <set name="mpConsume" val="#mpConsume"/>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="reuseDelay" val="300000"/>
- <set name="hitTime" val="4000"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <effect count="1" name="Buff" time="1200" val="0">
- <mul order="0x30" stat="pReuse" val="#pReuseRate"/>
- </effect>
- </for>
- </skill>
- </list>
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