3100-3199.xml 112 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="3100" levels="10" name="Item Skill: Sleep">
  4. <!--
  5. Description(s):
  6. Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.
  7. -->
  8. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  9. <set name="target" val="TARGET_ONE"/>
  10. <set name="skillType" val="SLEEP"/>
  11. <set name="operateType" val="OP_CHANCE"/>
  12. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  13. <set name="activationChance" val="#chance"/>
  14. <set name="castRange" val="-1"/>
  15. <set name="isDebuff" val="true"/>
  16. <set name="isMagic" val="true"/>
  17. <for>
  18. <effect count="1" name="Sleep" time="5" val="0"/>
  19. </for>
  20. </skill>
  21. <skill id="3101" levels="10" name="Item Skill: Paralyze">
  22. <!--
  23. Description(s):
  24. Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during magic use.
  25. -->
  26. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  27. <set name="target" val="TARGET_ONE"/>
  28. <set name="skillType" val="PARALYZE"/>
  29. <set name="operateType" val="OP_CHANCE"/>
  30. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  31. <set name="activationChance" val="#chance"/>
  32. <set name="castRange" val="-1"/>
  33. <set name="isDebuff" val="true"/>
  34. <set name="isMagic" val="true"/>
  35. <for>
  36. <effect count="1" name="Paralyze" time="5" val="0"/>
  37. </for>
  38. </skill>
  39. <skill id="3102" levels="10" name="Item Skill: Medusa">
  40. <!--
  41. Description(s):
  42. Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during magic use.
  43. -->
  44. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  45. <set name="target" val="TARGET_ONE"/>
  46. <set name="skillType" val="PARALYZE"/>
  47. <set name="operateType" val="OP_CHANCE"/>
  48. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  49. <set name="activationChance" val="#chance"/>
  50. <set name="castRange" val="-1"/>
  51. <set name="isDebuff" val="true"/>
  52. <set name="isMagic" val="true"/>
  53. <for>
  54. <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
  55. </for>
  56. </skill>
  57. <skill id="3103" levels="10" name="Item Skill: Fear">
  58. <!--
  59. Needs to be finished.
  60. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  61. Description(s):
  62. Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.
  63. -->
  64. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  65. <set name="target" val="TARGET_ONE"/>
  66. <set name="skillType" val="FEAR"/>
  67. <set name="operateType" val="OP_CHANCE"/>
  68. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  69. <set name="activationChance" val="#chance"/>
  70. <set name="castRange" val="-1"/>
  71. <set name="isDebuff" val="true"/>
  72. <set name="isMagic" val="true"/>
  73. <for>
  74. <effect count="5" name="Fear" time="3" val="0"/>
  75. </for>
  76. </skill>
  77. <skill id="3104" levels="10" name="Item Skill: Poison">
  78. <!--
  79. Description(s):
  80. Lvl 1 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.
  81. Lvl 2 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.
  82. Lvl 3 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.
  83. Lvl 4 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.
  84. Lvl 5 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 6.
  85. Lvl 6 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.
  86. Lvl 7 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.
  87. Lvl 8 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 7.
  88. Lvl 9 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.
  89. Lvl 10 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.
  90. -->
  91. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  92. <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
  93. <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
  94. <set name="target" val="TARGET_ONE"/>
  95. <set name="skillType" val="POISON"/>
  96. <set name="operateType" val="OP_CHANCE"/>
  97. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  98. <set name="activationChance" val="#chance"/>
  99. <set name="castRange" val="-1"/>
  100. <set name="isDebuff" val="true"/>
  101. <set name="isMagic" val="true"/>
  102. <for>
  103. <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
  104. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  105. </for>
  106. </skill>
  107. <skill id="3105" levels="10" name="Item Skill: Bleed">
  108. <!--
  109. Description(s):
  110. Lvl 1 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.
  111. Lvl 2 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.
  112. Lvl 3 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.
  113. Lvl 4 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.
  114. Lvl 5 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 6.
  115. Lvl 6 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.
  116. Lvl 7 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.
  117. Lvl 8 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 7.
  118. Lvl 9 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.
  119. Lvl 10 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.
  120. -->
  121. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  122. <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
  123. <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
  124. <set name="target" val="TARGET_ONE"/>
  125. <set name="skillType" val="BLEED"/>
  126. <set name="operateType" val="OP_CHANCE"/>
  127. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  128. <set name="activationChance" val="#chance"/>
  129. <set name="castRange" val="-1"/>
  130. <set name="isDebuff" val="true"/>
  131. <for>
  132. <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
  133. <!-- Verified by slyce - Interlude - Aug 2007 -->
  134. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  135. </for>
  136. </skill>
  137. <skill id="3106" levels="10" name="Item Skill: Silence">
  138. <!--
  139. Description(s):
  140. Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during magic use.
  141. -->
  142. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  143. <set name="target" val="TARGET_ONE"/>
  144. <set name="skillType" val="MUTE"/>
  145. <set name="operateType" val="OP_CHANCE"/>
  146. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  147. <set name="activationChance" val="#chance"/>
  148. <set name="castRange" val="-1"/>
  149. <set name="isDebuff" val="true"/>
  150. <set name="isMagic" val="true"/>
  151. <for>
  152. <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
  153. </for>
  154. </skill>
  155. <skill id="3107" levels="10" name="Item Skill: Doom">
  156. <!--
  157. Description(s):
  158. Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during magic use.
  159. -->
  160. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  161. <set name="target" val="TARGET_ONE"/>
  162. <set name="skillType" val="MUTE"/>
  163. <set name="operateType" val="OP_CHANCE"/>
  164. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  165. <set name="activationChance" val="#chance"/>
  166. <set name="castRange" val="-1"/>
  167. <set name="isDebuff" val="true"/>
  168. <set name="isMagic" val="true"/>
  169. <for>
  170. <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
  171. </for>
  172. </skill>
  173. <skill id="3108" levels="10" name="Item Skill: Aggression Up">
  174. <!--
  175. Description(s):
  176. Lvl 1 - Chance: Increases a target's urge to attack during a critical attack. Power 438.
  177. Lvl 2 - Chance: Increases a target's urge to attack during a critical attack. Power 467.
  178. Lvl 3 - Chance: Increases a target's urge to attack during a critical attack. Power 495.
  179. Lvl 4 - Chance: Increases a target's urge to attack during a critical attack. Power 523.
  180. Lvl 5 - Chance: Increases a target's urge to attack during a critical attack. Power 549.
  181. Lvl 6 - Chance: Increases a target's urge to attack during a critical attack. Power 574.
  182. Lvl 7 - Chance: Increases a target's urge to attack during a critical attack. Power 597.
  183. Lvl 8 - Chance: Increases a target's urge to attack during a critical attack. Power 617.
  184. Lvl 9 - Chance: Increases a target's urge to attack during a critical attack. Power 635.
  185. Lvl 10 - Chance: Increases a target's urge to attack during a critical attack. Power 659.
  186. -->
  187. <table name="#aggr"> 438.0 467.0 495.0 523.0 549.0 574.0 597.0 617.0 635.0 659.0 </table>
  188. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  189. <set name="target" val="TARGET_ONE"/>
  190. <set name="hitTime" val="1"/>
  191. <set name="skillType" val="AGGDAMAGE"/>
  192. <set name="isDebuff" val="true"/>
  193. <set name="operateType" val="OP_CHANCE"/>
  194. <set name="chanceType" val="ON_CRIT"/>
  195. <set name="activationChance" val="#chance"/>
  196. <set name="castRange" val="-1"/>
  197. <for>
  198. <effect count="1" name="TargetMe" time="3" val="0"/>
  199. </for>
  200. </skill>
  201. <skill id="3109" levels="10" name="Item Skill: Aggression Down">
  202. <!--
  203. Description(s):
  204. Lvl 1 - Chance: Decreases a target's urge to attack during a critical attack. Power 219.
  205. Lvl 2 - Chance: Decreases a target's urge to attack during a critical attack. Power 234.
  206. Lvl 3 - Chance: Decreases a target's urge to attack during a critical attack. Power 248.
  207. Lvl 4 - Chance: Decreases a target's urge to attack during a critical attack. Power 262.
  208. Lvl 5 - Chance: Decreases a target's urge to attack during a critical attack. Power 275.
  209. Lvl 6 - Chance: Decreases a target's urge to attack during a critical attack. Power 287.
  210. Lvl 7 - Chance: Decreases a target's urge to attack during a critical attack. Power 299.
  211. Lvl 8 - Chance: Decreases a target's urge to attack during a critical attack. Power 309.
  212. Lvl 9 - Chance: Decreases a target's urge to attack during a critical attack. Power 318.
  213. Lvl 10 - Chance: Decreases a target's urge to attack during a critical attack. Power 330.
  214. -->
  215. <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
  216. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  217. <set name="target" val="TARGET_ONE"/>
  218. <set name="isDebuff" val="true"/>
  219. <set name="hitTime" val="1"/>
  220. <set name="skillType" val="AGGREDUCE"/>
  221. <set name="operateType" val="OP_CHANCE"/>
  222. <set name="chanceType" val="ON_CRIT"/>
  223. <set name="activationChance" val="#chance"/>
  224. <set name="castRange" val="-1"/>
  225. <for>
  226. <effect name="Buff" time="5" count="1" val="0">
  227. <sub order="0x40" stat="aggression" val="#aggr"/>
  228. </effect>
  229. </for>
  230. </skill>
  231. <skill id="3110" levels="10" name="Item Skill: Mana Burn">
  232. <!--
  233. Needs to be finished.
  234. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  235. Description(s):
  236. Lvl 1 - Chance: Burns up a target's MP during a critical attack. Power 49.
  237. Lvl 2 - Chance: Burns up a target's MP during a critical attack. Power 53.
  238. Lvl 3 - Chance: Burns up a target's MP during a critical attack. Power 57.
  239. Lvl 4 - Chance: Burns up a target's MP during a critical attack. Power 61.
  240. Lvl 5 - Chance: Burns up a target's MP during a critical attack. Power 66.
  241. Lvl 6 - Chance: Burns up a target's MP during a critical attack. Power 70.
  242. Lvl 7 - Chance: Burns up a target's MP during a critical attack. Power 74.
  243. Lvl 8 - Chance: Burns up a target's MP during a critical attack. Power 78.
  244. Lvl 9 - Chance: Burns up a target's MP during a critical attack. Power 82.
  245. Lvl 10 - Chance: Burns up a target's MP during a critical attack. Power 88.
  246. -->
  247. <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
  248. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  249. <set name="power" val="#power"/>
  250. <set name="target" val="TARGET_ONE"/>
  251. <set name="skillType" val="MANADAM"/>
  252. <set name="operateType" val="OP_CHANCE"/>
  253. <set name="chanceType" val="ON_CRIT"/>
  254. <set name="activationChance" val="#chance"/>
  255. <set name="castRange" val="-1"/>
  256. <set name="isMagic" val="true"/>
  257. </skill>
  258. <skill id="3111" levels="10" name="Item Skill: Slow">
  259. <!--
  260. Description(s):
  261. Lvl 1-10 - Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.
  262. -->
  263. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  264. <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
  265. <set name="target" val="TARGET_ONE"/>
  266. <set name="skillType" val="DEBUFF"/>
  267. <set name="operateType" val="OP_CHANCE"/>
  268. <set name="chanceType" val="ON_CRIT"/>
  269. <set name="activationChance" val="#chance"/>
  270. <set name="castRange" val="-1"/>
  271. <set name="isMagic" val="true"/>
  272. <set name="isDebuff" val="true"/>
  273. <for>
  274. <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
  275. <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
  276. </effect>
  277. </for>
  278. </skill>
  279. <skill id="3112" levels="10" name="Item Skill: Winter">
  280. <!--
  281. Description(s):
  282. Lvl 1-10 - Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.
  283. -->
  284. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  285. <set name="target" val="TARGET_ONE"/>
  286. <set name="skillType" val="DEBUFF"/>
  287. <set name="operateType" val="OP_CHANCE"/>
  288. <set name="chanceType" val="ON_CRIT"/>
  289. <set name="activationChance" val="#chance"/>
  290. <set name="castRange" val="-1"/>
  291. <set name="isMagic" val="true"/>
  292. <set name="isDebuff" val="true"/>
  293. <for>
  294. <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
  295. <mul order="0x30" stat="pAtkSpd" val="0.77"/>
  296. </effect>
  297. </for>
  298. </skill>
  299. <skill id="3113" levels="10" name="Item Skill: Stun">
  300. <!--
  301. Description(s):
  302. Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during a critical attack.
  303. -->
  304. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  305. <set name="target" val="TARGET_ONE"/>
  306. <set name="skillType" val="STUN"/>
  307. <set name="operateType" val="OP_CHANCE"/>
  308. <set name="chanceType" val="ON_CRIT"/>
  309. <set name="activationChance" val="#chance"/>
  310. <set name="castRange" val="-1"/>
  311. <set name="isDebuff" val="true"/>
  312. <for>
  313. <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
  314. </for>
  315. </skill>
  316. <skill id="3114" levels="10" name="Item Skill: Hold">
  317. <!--
  318. Description(s):
  319. Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
  320. -->
  321. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  322. <set name="target" val="TARGET_ONE"/>
  323. <set name="skillType" val="ROOT"/>
  324. <set name="operateType" val="OP_CHANCE"/>
  325. <set name="chanceType" val="ON_CRIT"/>
  326. <set name="activationChance" val="#chance"/>
  327. <set name="castRange" val="-1"/>
  328. <set name="isMagic" val="true"/>
  329. <set name="isDebuff" val="true"/>
  330. <for>
  331. <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
  332. </for>
  333. </skill>
  334. <skill id="3115" levels="10" name="Item Skill: Sleep">
  335. <!--
  336. Description(s):
  337. Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
  338. -->
  339. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  340. <set name="target" val="TARGET_ONE"/>
  341. <set name="skillType" val="SLEEP"/>
  342. <set name="operateType" val="OP_CHANCE"/>
  343. <set name="chanceType" val="ON_CRIT"/>
  344. <set name="activationChance" val="#chance"/>
  345. <set name="castRange" val="-1"/>
  346. <set name="isDebuff" val="true"/>
  347. <set name="isMagic" val="true"/>
  348. <for>
  349. <effect count="1" name="Sleep" time="5" val="0"/>
  350. </for>
  351. </skill>
  352. <skill id="3116" levels="10" name="Item Skill: Paralyze">
  353. <!--
  354. Description(s):
  355. Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during a critical attack.
  356. -->
  357. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  358. <set name="target" val="TARGET_ONE"/>
  359. <set name="skillType" val="PARALYZE"/>
  360. <set name="operateType" val="OP_CHANCE"/>
  361. <set name="chanceType" val="ON_CRIT"/>
  362. <set name="activationChance" val="#chance"/>
  363. <set name="castRange" val="-1"/>
  364. <set name="isDebuff" val="true"/>
  365. <set name="isMagic" val="true"/>
  366. <for>
  367. <effect count="1" name="Paralyze" time="5" val="0"/>
  368. </for>
  369. </skill>
  370. <skill id="3117" levels="10" name="Item Skill: Medusa">
  371. <!--
  372. Description(s):
  373. Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during a critical attack.
  374. -->
  375. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  376. <set name="target" val="TARGET_ONE"/>
  377. <set name="skillType" val="PARALYZE"/>
  378. <set name="operateType" val="OP_CHANCE"/>
  379. <set name="chanceType" val="ON_CRIT"/>
  380. <set name="activationChance" val="#chance"/>
  381. <set name="castRange" val="-1"/>
  382. <set name="isDebuff" val="true"/>
  383. <set name="isMagic" val="true"/>
  384. <for>
  385. <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
  386. </for>
  387. </skill>
  388. <skill id="3118" levels="10" name="Item Skill: Fear">
  389. <!--
  390. Description(s):
  391. Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.
  392. -->
  393. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  394. <set name="target" val="TARGET_ONE"/>
  395. <set name="skillType" val="FEAR"/>
  396. <set name="operateType" val="OP_CHANCE"/>
  397. <set name="chanceType" val="ON_CRIT"/>
  398. <set name="activationChance" val="#chance"/>
  399. <set name="castRange" val="-1"/>
  400. <set name="isDebuff" val="true"/>
  401. <set name="isMagic" val="true"/>
  402. <for>
  403. <effect count="5" name="Fear" time="3" val="0"/>
  404. </for>
  405. </skill>
  406. <skill id="3119" levels="10" name="Item Skill: Poison">
  407. <!--
  408. Description(s):
  409. Lvl 1 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.
  410. Lvl 2 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.
  411. Lvl 3 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.
  412. Lvl 4 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.
  413. Lvl 5 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 6.
  414. Lvl 6 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.
  415. Lvl 7 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.
  416. Lvl 8 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 7.
  417. Lvl 9 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
  418. Lvl 10 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
  419. -->
  420. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  421. <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
  422. <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
  423. <set name="target" val="TARGET_ONE"/>
  424. <set name="skillType" val="POISON"/>
  425. <set name="operateType" val="OP_CHANCE"/>
  426. <set name="chanceType" val="ON_CRIT"/>
  427. <set name="activationChance" val="#chance"/>
  428. <set name="castRange" val="-1"/>
  429. <set name="isDebuff" val="true"/>
  430. <set name="isMagic" val="true"/>
  431. <for>
  432. <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
  433. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  434. </for>
  435. </skill>
  436. <skill id="3120" levels="10" name="Item Skill: Bleed">
  437. <!--
  438. Description(s):
  439. Lvl 1 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.
  440. Lvl 2 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.
  441. Lvl 3 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.
  442. Lvl 4 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.
  443. Lvl 5 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 6.
  444. Lvl 6 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.
  445. Lvl 7 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.
  446. Lvl 8 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 7.
  447. Lvl 9 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
  448. Lvl 10 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
  449. -->
  450. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  451. <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
  452. <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
  453. <set name="target" val="TARGET_ONE"/>
  454. <set name="skillType" val="BLEED"/>
  455. <set name="operateType" val="OP_CHANCE"/>
  456. <set name="chanceType" val="ON_CRIT"/>
  457. <set name="activationChance" val="#chance"/>
  458. <set name="castRange" val="-1"/>
  459. <set name="isDebuff" val="true"/>
  460. <for>
  461. <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
  462. <!-- Verified by slyce - Interlude - Aug 2007 -->
  463. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  464. </for>
  465. </skill>
  466. <skill id="3121" levels="10" name="Item Skill: Silence">
  467. <!--
  468. Description(s):
  469. Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during a critical attack.
  470. -->
  471. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  472. <set name="target" val="TARGET_ONE"/>
  473. <set name="skillType" val="MUTE"/>
  474. <set name="operateType" val="OP_CHANCE"/>
  475. <set name="chanceType" val="ON_CRIT"/>
  476. <set name="activationChance" val="#chance"/>
  477. <set name="castRange" val="-1"/>
  478. <set name="isDebuff" val="true"/>
  479. <set name="isMagic" val="true"/>
  480. <for>
  481. <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
  482. </for>
  483. </skill>
  484. <skill id="3122" levels="10" name="Item Skill: Doom">
  485. <!--
  486. Description(s):
  487. Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
  488. -->
  489. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  490. <set name="target" val="TARGET_ONE"/>
  491. <set name="skillType" val="MUTE"/>
  492. <set name="operateType" val="OP_CHANCE"/>
  493. <set name="chanceType" val="ON_CRIT"/>
  494. <set name="activationChance" val="#chance"/>
  495. <set name="castRange" val="-1"/>
  496. <set name="isDebuff" val="true"/>
  497. <set name="isMagic" val="true"/>
  498. <for>
  499. <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
  500. </for>
  501. </skill>
  502. <skill id="3123" levels="10" name="Item Skill: Heal">
  503. <!--
  504. Lvl 1 - Active: Immediately recovers your HP. Power 308.
  505. Lvl 2 - Active: Immediately recovers your HP. Power 337.
  506. Lvl 3 - Active: Immediately recovers your HP. Power 365.
  507. Lvl 4 - Active: Immediately recovers your HP. Power 393.
  508. Lvl 5 - Active: Immediately recovers your HP. Power 421.
  509. Lvl 6 - Active: Immediately recovers your HP. Power 448.
  510. Lvl 7 - Active: Immediately recovers your HP. Power 474.
  511. Lvl 8 - Active: Immediately recovers your HP. Power 498.
  512. Lvl 9 - Active: Immediately recovers your HP. Power 520.
  513. Lvl 10 - Active: Immediately recovers your HP. Power 552.
  514. -->
  515. <table name="#mpConsume_Init"> 2 3 3 4 4 5 5 6 6 7 </table>
  516. <table name="#mpConsume"> 8 10 11 13 15 17 19 21 24 26 </table>
  517. <table name="#power"> 308 337 365 393 421 448 474 498 520 552 </table>
  518. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  519. <set name="mpConsume" val="#mpConsume"/>
  520. <set name="power" val="#power"/>
  521. <set name="target" val="TARGET_SELF"/>
  522. <set name="reuseDelay" val="10000"/>
  523. <set name="hitTime" val="5000"/>
  524. <set name="skillType" val="HEAL"/>
  525. <set name="isMagic" val="true"/>
  526. <set name="operateType" val="OP_ACTIVE"/>
  527. <set name="castRange" val="600"/>
  528. <set name="effectRange" val="1100"/>
  529. <for>
  530. </for>
  531. </skill>
  532. <skill id="3124" levels="10" name="Item Skill: Blessed Body">
  533. <!--
  534. Lvl 1 - Active: Increases the maximum HP by 30 temporarily.
  535. Lvl 2 - Active: Increases the maximum HP by 60 temporarily.
  536. Lvl 3 - Active: Increases the maximum HP by 90 temporarily.
  537. Lvl 4 - Active: Increases the maximum HP by 120 temporarily.
  538. Lvl 5 - Active: Increases the maximum HP by 150 temporarily.
  539. Lvl 6 - Active: Increases the maximum HP by 180 temporarily.
  540. Lvl 7 - Active: Increases the maximum HP by 210 temporarily.
  541. Lvl 8 - Active: Increases the maximum HP by 240 temporarily.
  542. Lvl 9 - Active: Increases the maximum HP by 270 temporarily.
  543. Lvl 10 - Active: Increases the maximum HP by 300 temporarily.
  544. -->
  545. <table name="#mpConsume_Init"> 8 9 10 11 12 14 15 16 19 10 </table>
  546. <table name="#mpConsume"> 31 35 38 41 48 53 57 63 70 75 </table>
  547. <table name="#Tab-maxHp"> 30 60 90 120 150 180 210 240 270 300 </table>
  548. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  549. <set name="mpConsume" val="#mpConsume"/>
  550. <set name="power" val="0.0"/>
  551. <set name="target" val="TARGET_SELF"/>
  552. <set name="reuseDelay" val="6000"/>
  553. <set name="hitTime" val="4000"/>
  554. <set name="skillType" val="BUFF"/>
  555. <set name="isMagic" val="true"/>
  556. <set name="operateType" val="OP_ACTIVE"/>
  557. <set name="castRange" val="400"/>
  558. <set name="effectRange" val="900"/>
  559. <for>
  560. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxHp" stackType="max_hp_up">
  561. <add order="0x40" stat="maxHp" val="#Tab-maxHp"/>
  562. </effect>
  563. </for>
  564. </skill>
  565. <skill id="3125" levels="10" name="Item Skill: Battle Roar">
  566. <!--
  567. Lvl 1-10 - Active: Increases the maximum HP temporarily and restores HP by the increased amount.
  568. -->
  569. <table name="#mpConsume"> 13 18 22 27 30 33 40 50 60 70 </table>
  570. <table name="#Tab-maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55</table>
  571. <table name="#reg-HP"> 9.1 13 16.6 20 23 25.7 26 28 30 32 </table>
  572. <set name="mpConsume" val="#mpConsume"/>
  573. <set name="power" val="#reg-HP"/>
  574. <set name="target" val="TARGET_SELF"/>
  575. <set name="reuseDelay" val="600000"/>
  576. <set name="hitTime" val="4000"/>
  577. <set name="skillType" val="HEAL_PERCENT"/>
  578. <set name="operateType" val="OP_ACTIVE"/>
  579. <set name="castRange" val="-1"/>
  580. <set name="effectRange" val="-1"/>
  581. <for>
  582. <effect count="1" name="Buff" time="600" val="0" stackOrder="#Tab-maxHp" stackType="max_hp_up">
  583. <mul order="0x30" stat="maxHp" val="#Tab-maxHp"/>
  584. </effect>
  585. </for>
  586. </skill>
  587. <skill id="3126" levels="10" name="Item Skill: Prayer">
  588. <!--
  589. Lvl 1-10 - Active: Increases the effectiveness of HP recovery magic temporarily.
  590. -->
  591. <table name="#mpConsume_Init"> 49 52 55 60 70 80 90 100 110 120 </table>
  592. <table name="#mpConsume"> 195 207 217 227 237 248 257 268 278 288 </table>
  593. <table name="#tab-gainHp"> 1.08 1.10 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  594. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  595. <set name="mpConsume" val="#mpConsume"/>
  596. <set name="power" val="0.0"/>
  597. <set name="target" val="TARGET_SELF"/>
  598. <set name="reuseDelay" val="20000"/>
  599. <set name="hitTime" val="4000"/>
  600. <set name="skillType" val="BUFF"/>
  601. <set name="isMagic" val="true"/>
  602. <set name="operateType" val="OP_ACTIVE"/>
  603. <set name="castRange" val="-1"/>
  604. <set name="effectRange" val="-1"/>
  605. <for>
  606. <effect name="Buff" time="1200" count="1" val="0">
  607. <mul order="0x30" stat="gainHp" val="#tab-gainHp"/>
  608. </effect>
  609. </for>
  610. </skill>
  611. <skill id="3127" levels="10" name="Item Skill: Recharge">
  612. <!--
  613. Lvl 1 - Active: Regenerates MP. Power 41.
  614. Lvl 2 - Active: Regenerates MP. Power 44.
  615. Lvl 3 - Active: Regenerates MP. Power 47.
  616. Lvl 4 - Active: Regenerates MP. Power 50.
  617. Lvl 5 - Active: Regenerates MP. Power 53.
  618. Lvl 6 - Active: Regenerates MP. Power 57.
  619. Lvl 7 - Active: Regenerates MP. Power 59.
  620. Lvl 8 - Active: Regenerates MP. Power 62.
  621. Lvl 9 - Active: Regenerates MP. Power 65.
  622. Lvl 10 - Active: Regenerates MP. Power 69.
  623. -->
  624. <table name="#mpConsume_Init"> 10 11 12 12 14 14 15 16 17 18 </table>
  625. <table name="#mpConsume"> 39 42 45 48 53 56 59 62 65 69 </table>
  626. <table name="#power"> 41 44 47 50 53 57 59 62 65 69 </table>
  627. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  628. <set name="mpConsume" val="#mpConsume"/>
  629. <set name="power" val="#power"/>
  630. <set name="target" val="TARGET_SELF"/>
  631. <set name="reuseDelay" val="12000"/>
  632. <set name="hitTime" val="6000"/>
  633. <set name="skillType" val="MANARECHARGE"/>
  634. <set name="isMagic" val="true"/>
  635. <set name="operateType" val="OP_ACTIVE"/>
  636. <set name="castRange" val="400"/>
  637. <set name="effectRange" val="900"/>
  638. <for>
  639. </for>
  640. </skill>
  641. <skill id="3128" levels="10" name="Item Skill: Blessed Soul">
  642. <!--
  643. Lvl 1 - Active: Increases the maximum MP by 20 temporarily.
  644. Lvl 2 - Active: Increases the maximum MP by 40 temporarily.
  645. Lvl 3 - Active: Increases the maximum MP by 60 temporarily.
  646. Lvl 4 - Active: Increases the maximum MP by 80 temporarily.
  647. Lvl 5 - Active: Increases the maximum MP by 100 temporarily.
  648. Lvl 6 - Active: Increases the maximum MP by 120 temporarily.
  649. Lvl 7 - Active: Increases the maximum MP by 140 temporarily.
  650. Lvl 8 - Active: Increases the maximum MP by 160 temporarily.
  651. Lvl 9 - Active: Increases the maximum MP by 180 temporarily.
  652. Lvl 10 - Active: Increases the maximum MP by 200 temporarily.
  653. -->
  654. <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
  655. <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
  656. <table name="#Tab-maxMp"> 1.1 1.15 1.2 1.25 1.3 1.35 1.40 1.45 1.50 1.55 </table>
  657. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  658. <set name="mpConsume" val="#mpConsume"/>
  659. <set name="power" val="0.0"/>
  660. <set name="target" val="TARGET_SELF"/>
  661. <set name="reuseDelay" val="6000"/>
  662. <set name="hitTime" val="4000"/>
  663. <set name="skillType" val="BUFF"/>
  664. <set name="isMagic" val="true"/>
  665. <set name="operateType" val="OP_ACTIVE"/>
  666. <set name="castRange" val="400"/>
  667. <set name="effectRange" val="900"/>
  668. <for>
  669. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">
  670. <mul order="0x30" stat="maxMp" val="#Tab-maxMp"/>
  671. </effect>
  672. </for>
  673. </skill>
  674. <skill id="3129" levels="10" name="Item Skill: Mana Gain">
  675. <!--
  676. Lvl 1-10 - Active: Increases the recharge recover rate of MP.
  677. -->
  678. <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
  679. <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
  680. <table name="#Tab-maxMp"> 1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 </table>
  681. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  682. <set name="mpConsume" val="#mpConsume"/>
  683. <set name="power" val="0.0"/>
  684. <set name="target" val="TARGET_SELF"/>
  685. <set name="reuseDelay" val="6000"/>
  686. <set name="hitTime" val="4000"/>
  687. <set name="skillType" val="BUFF"/>
  688. <set name="isMagic" val="true"/>
  689. <set name="operateType" val="OP_ACTIVE"/>
  690. <set name="castRange" val="400"/>
  691. <set name="effectRange" val="900"/>
  692. <for>
  693. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">
  694. <mul order="0x30" stat="gainMp" val="#Tab-maxMp"/>
  695. </effect>
  696. </for>
  697. </skill>
  698. <skill id="3130" levels="10" name="Item Skill: Ritual">
  699. <!--
  700. Lvl 1 - Active: Regenerates CP. Power 264.
  701. Lvl 2 - Active: Regenerates CP. Power 289.
  702. Lvl 3 - Active: Regenerates CP. Power 313.
  703. Lvl 4 - Active: Regenerates CP. Power 337.
  704. Lvl 5 - Active: Regenerates CP. Power 361.
  705. Lvl 6 - Active: Regenerates CP. Power 384.
  706. Lvl 7 - Active: Regenerates CP. Power 406.
  707. Lvl 8 - Active: Regenerates CP. Power 427.
  708. Lvl 9 - Active: Regenerates CP. Power 446.
  709. Lvl 10 - Active: Regenerates CP. Power 473.
  710. -->
  711. <table name="#mpConsume_Init"> 21 22 23 23 24 24 25 25 26 26 </table>
  712. <table name="#mpConsume"> 83 86 89 91 93 96 99 102 105 108 </table>
  713. <table name="#rateCp"> 264 289 313 337 361 384 406 428 446 473 </table>
  714. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  715. <set name="mpConsume" val="#mpConsume"/>
  716. <set name="power" val="#rateCp"/>
  717. <set name="target" val="TARGET_SELF"/>
  718. <set name="hitTime" val="5000"/>
  719. <set name="reuseDelay" val="20000"/>
  720. <set name="skillType" val="COMBATPOINTHEAL"/>
  721. <set name="isMagic" val="true"/>
  722. <set name="operateType" val="OP_ACTIVE"/>
  723. <set name="castRange" val="600"/>
  724. <set name="effectRange" val="1100"/>
  725. <for>
  726. </for>
  727. </skill>
  728. <skill id="3131" levels="10" name="Item Skill: Cheer">
  729. <!--
  730. Lvl 1 - Active: Increases the maximum CP by 30 temporarily.
  731. Lvl 2 - Active: Increases the maximum CP by 60 temporarily.
  732. Lvl 3 - Active: Increases the maximum CP by 90 temporarily.
  733. Lvl 4 - Active: Increases the maximum CP by 120 temporarily.
  734. Lvl 5 - Active: Increases the maximum CP by 150 temporarily.
  735. Lvl 6 - Active: Increases the maximum CP by 180 temporarily.
  736. Lvl 7 - Active: Increases the maximum CP by 210 temporarily.
  737. Lvl 8 - Active: Increases the maximum CP by 240 temporarily.
  738. Lvl 9 - Active: Increases the maximum CP by 270 temporarily.
  739. Lvl 10 - Active: Increases the maximum CP by 300 temporarily.
  740. -->
  741. <table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
  742. <table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
  743. <table name="#Tab-maxCp"> 30 60 90 120 150 180 210 240 270 300 </table>
  744. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  745. <set name="mpConsume" val="#mpConsume"/>
  746. <set name="power" val="0.0"/>
  747. <set name="target" val="TARGET_SELF"/>
  748. <set name="reuseDelay" val="6000"/>
  749. <set name="hitTime" val="4000"/>
  750. <set name="skillType" val="BUFF"/>
  751. <set name="isMagic" val="true"/>
  752. <set name="operateType" val="OP_ACTIVE"/>
  753. <set name="castRange" val="400"/>
  754. <set name="effectRange" val="900"/>
  755. <for>
  756. <effect count="1" name="Buff" time="1200" val="0">
  757. <add order="0x40" stat="maxCp" val="#Tab-maxCp"/>
  758. </effect>
  759. </for>
  760. </skill>
  761. <skill id="3132" levels="10" name="Item Skill: Might">
  762. <!--
  763. Lvl 1-10 - Active: Increases P. Atk. temporarily.
  764. -->
  765. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  766. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  767. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  768. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  769. <set name="mpConsume" val="#mpConsume"/>
  770. <set name="power" val="0.0"/>
  771. <set name="target" val="TARGET_SELF"/>
  772. <set name="reuseDelay" val="6000"/>
  773. <set name="hitTime" val="4000"/>
  774. <set name="skillType" val="BUFF"/>
  775. <set name="isMagic" val="true"/>
  776. <set name="operateType" val="OP_ACTIVE"/>
  777. <set name="castRange" val="400"/>
  778. <set name="effectRange" val="900"/>
  779. <for>
  780. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pa_up">
  781. <mul order="0x30" stat="pAtk" val="#rate"/>
  782. </effect>
  783. </for>
  784. </skill>
  785. <skill id="3133" levels="10" name="Item Skill: Empower">
  786. <!--
  787. Lvl 1-10 - Active: Increases M. Atk. temporarily.
  788. -->
  789. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  790. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  791. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  792. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  793. <set name="mpConsume" val="#mpConsume"/>
  794. <set name="power" val="0.0"/>
  795. <set name="target" val="TARGET_SELF"/>
  796. <set name="reuseDelay" val="6000"/>
  797. <set name="hitTime" val="4000"/>
  798. <set name="skillType" val="BUFF"/>
  799. <set name="isMagic" val="true"/>
  800. <set name="operateType" val="OP_ACTIVE"/>
  801. <set name="castRange" val="400"/>
  802. <set name="effectRange" val="900"/>
  803. <for>
  804. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="ma_up">
  805. <mul order="0x30" stat="mAtk" val="#rate"/>
  806. </effect>
  807. </for>
  808. </skill>
  809. <skill id="3134" levels="10" name="Item Skill: Duel Might">
  810. <!--
  811. Lvl 1-10 - Active: Increases PVP P. Atk. temporarily.
  812. -->
  813. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  814. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  815. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  816. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  817. <set name="mpConsume" val="#mpConsume"/>
  818. <set name="power" val="0.0"/>
  819. <set name="target" val="TARGET_SELF"/>
  820. <set name="reuseDelay" val="6000"/>
  821. <set name="hitTime" val="1500"/>
  822. <set name="skillType" val="BUFF"/>
  823. <set name="isMagic" val="true"/>
  824. <set name="operateType" val="OP_ACTIVE"/>
  825. <set name="castRange" val="400"/>
  826. <set name="effectRange" val="900"/>
  827. <for>
  828. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pvpPhysDmg">
  829. <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
  830. </effect>
  831. </for>
  832. </skill>
  833. <skill id="3135" levels="10" name="Item Skill: Shield">
  834. <!--
  835. Lvl 1-10 - Active: Increases P. Def. temporarily.
  836. -->
  837. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  838. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  839. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  840. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  841. <set name="mpConsume" val="#mpConsume"/>
  842. <set name="power" val="0.0"/>
  843. <set name="target" val="TARGET_SELF"/>
  844. <set name="reuseDelay" val="6000"/>
  845. <set name="hitTime" val="4000"/>
  846. <set name="skillType" val="BUFF"/>
  847. <set name="isMagic" val="true"/>
  848. <set name="operateType" val="OP_ACTIVE"/>
  849. <set name="castRange" val="400"/>
  850. <set name="effectRange" val="900"/>
  851. <for>
  852. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pd_up">
  853. <mul order="0x30" stat="pDef" val="#rate"/>
  854. </effect>
  855. </for>
  856. </skill>
  857. <skill id="3136" levels="10" name="Item Skill: Magic Barrier">
  858. <!--
  859. Lvl 1-10 - Active: Increases M. Def. temporarily.
  860. -->
  861. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  862. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  863. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  864. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  865. <set name="mpConsume" val="#mpConsume"/>
  866. <set name="power" val="0.0"/>
  867. <set name="target" val="TARGET_SELF"/>
  868. <set name="reuseDelay" val="6000"/>
  869. <set name="hitTime" val="4000"/>
  870. <set name="skillType" val="BUFF"/>
  871. <set name="isMagic" val="true"/>
  872. <set name="operateType" val="OP_ACTIVE"/>
  873. <set name="castRange" val="400"/>
  874. <set name="effectRange" val="900"/>
  875. <for>
  876. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="mDef">
  877. <mul order="0x30" stat="mDef" val="#rate"/>
  878. </effect>
  879. </for>
  880. </skill>
  881. <skill id="3137" levels="10" name="Item Skill: Duel Weakness">
  882. <!--
  883. Lvl 1-10 - Active: Decreases the opponent's PVP P. Atk. temporarily.
  884. -->
  885. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  886. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  887. <table name="#rate"> 0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 </table>
  888. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  889. <set name="mpConsume" val="#mpConsume"/>
  890. <set name="power" val="0.0"/>
  891. <set name="target" val="TARGET_ONE"/>
  892. <set name="reuseDelay" val="6000"/>
  893. <set name="hitTime" val="4000"/>
  894. <set name="skillType" val="DEBUFF"/>
  895. <set name="isDebuff" val="true"/>
  896. <set name="isMagic" val="true"/>
  897. <set name="operateType" val="OP_ACTIVE"/>
  898. <set name="castRange" val="400"/>
  899. <set name="effectRange" val="900"/>
  900. <for>
  901. <effect count="1" name="Debuff" time="1200" val="0" stackOrder="#rate" stackType="pvpPhysDmg">
  902. <mul order="0x30" stat="pvpPhysDmg" val="#rate"/>
  903. </effect>
  904. </for>
  905. </skill>
  906. <skill id="3138" levels="10" name="Item Skill: Heal Empower">
  907. <!--
  908. Lvl 1-10 - Active: Increases the power of HP recovery magic temporarily.
  909. -->
  910. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  911. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  912. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  913. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  914. <set name="mpConsume" val="#mpConsume"/>
  915. <set name="power" val="0.0"/>
  916. <set name="target" val="TARGET_SELF"/>
  917. <set name="reuseDelay" val="6000"/>
  918. <set name="hitTime" val="4000"/>
  919. <set name="skillType" val="BUFF"/>
  920. <set name="isMagic" val="true"/>
  921. <set name="operateType" val="OP_ACTIVE"/>
  922. <set name="castRange" val="400"/>
  923. <set name="effectRange" val="900"/>
  924. <for>
  925. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="giveHp">
  926. <mul order="0x30" stat="giveHp" val="#rate"/>
  927. </effect>
  928. </for>
  929. </skill>
  930. <skill id="3139" levels="10" name="Item Skill: Agility">
  931. <!--
  932. Lvl 1-10 - Active: Increases Dodge temporarily.
  933. -->
  934. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  935. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  936. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  937. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  938. <set name="mpConsume" val="#mpConsume"/>
  939. <set name="power" val="0.0"/>
  940. <set name="target" val="TARGET_SELF"/>
  941. <set name="reuseDelay" val="6000"/>
  942. <set name="hitTime" val="4000"/>
  943. <set name="skillType" val="BUFF"/>
  944. <set name="isMagic" val="true"/>
  945. <set name="operateType" val="OP_ACTIVE"/>
  946. <set name="castRange" val="400"/>
  947. <set name="effectRange" val="900"/>
  948. <for>
  949. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="rEvas">
  950. <mul order="0x30" stat="rEvas" val="#rate"/>
  951. </effect>
  952. </for>
  953. </skill>
  954. <skill id="3140" levels="10" name="Item Skill: Guidance">
  955. <!--
  956. Lvl 1-10 - Active: Increases Accuracy temporarily.
  957. -->
  958. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  959. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  960. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  961. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  962. <set name="mpConsume" val="#mpConsume"/>
  963. <set name="power" val="0.0"/>
  964. <set name="target" val="TARGET_SELF"/>
  965. <set name="reuseDelay" val="6000"/>
  966. <set name="hitTime" val="4000"/>
  967. <set name="skillType" val="BUFF"/>
  968. <set name="isMagic" val="true"/>
  969. <set name="operateType" val="OP_ACTIVE"/>
  970. <set name="castRange" val="400"/>
  971. <set name="effectRange" val="900"/>
  972. <for>
  973. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="accCombat">
  974. <mul order="0x30" stat="accCombat" val="#rate"/>
  975. </effect>
  976. </for>
  977. </skill>
  978. <skill id="3141" levels="10" name="Item Skill: Focus">
  979. <!--
  980. Lvl 1-10 - Active: Increases the chance of a critical attack temporarily.
  981. -->
  982. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  983. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  984. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  985. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  986. <set name="mpConsume" val="#mpConsume"/>
  987. <set name="power" val="0.0"/>
  988. <set name="target" val="TARGET_SELF"/>
  989. <set name="reuseDelay" val="6000"/>
  990. <set name="hitTime" val="4000"/>
  991. <set name="skillType" val="BUFF"/>
  992. <set name="isMagic" val="true"/>
  993. <set name="operateType" val="OP_ACTIVE"/>
  994. <set name="castRange" val="400"/>
  995. <set name="effectRange" val="900"/>
  996. <for>
  997. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="rCrit">
  998. <mul order="0x30" stat="rCrit" val="#rate"/>
  999. </effect>
  1000. </for>
  1001. </skill>
  1002. <skill id="3142" levels="10" name="Item Skill: Wild Magic">
  1003. <!--
  1004. Lvl 1-10 - Active: Increases the critical attack rate of magic attacks temporarily.
  1005. -->
  1006. <table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>
  1007. <table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>
  1008. <table name="#rate"> 1.08 1.12 1.15 1.17 1.20 1.23 1.25 1.27 1.30 1.32 </table>
  1009. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1010. <set name="mpConsume" val="#mpConsume"/>
  1011. <set name="power" val="0.0"/>
  1012. <set name="target" val="TARGET_SELF"/>
  1013. <set name="reuseDelay" val="6000"/>
  1014. <set name="hitTime" val="4000"/>
  1015. <set name="skillType" val="BUFF"/>
  1016. <set name="isMagic" val="true"/>
  1017. <set name="operateType" val="OP_ACTIVE"/>
  1018. <set name="castRange" val="400"/>
  1019. <set name="effectRange" val="900"/>
  1020. <for>
  1021. <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="mCritRate">
  1022. <mul order="0x30" stat="mCritRate" val="#rate"/>
  1023. </effect>
  1024. </for>
  1025. </skill>
  1026. <skill id="3143" levels="10" name="Item Skill: Kiss of Eva">
  1027. <!--
  1028. Needs to be finished.
  1029. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1030. Description(s):
  1031. Lvl 1-10 - Active: Increases Lung Capacity temporarily.
  1032. -->
  1033. <set name="target" val="TARGET_NONE"/>
  1034. <set name="skillType" val="NOTDONE"/>
  1035. <set name="operateType" val="OP_PASSIVE"/>
  1036. <set name="castRange" val="-1"/>
  1037. <for>
  1038. </for>
  1039. </skill>
  1040. <skill id="3144" levels="10" name="Item Skill: Acrobatics">
  1041. <!--
  1042. Needs to be finished.
  1043. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1044. Description(s):
  1045. Lvl 1-10 - Active: Increases the height from which you can jump without sustaining damage temporarily.
  1046. -->
  1047. <set name="target" val="TARGET_NONE"/>
  1048. <set name="skillType" val="NOTDONE"/>
  1049. <set name="operateType" val="OP_PASSIVE"/>
  1050. <set name="castRange" val="-1"/>
  1051. <for>
  1052. </for>
  1053. </skill>
  1054. <skill id="3145" levels="10" name="Item Skill: Iron Body">
  1055. <!--
  1056. Needs to be finished.
  1057. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1058. Description(s):
  1059. Lvl 1-10 - Active: Raises resistance to damage from falling.
  1060. -->
  1061. <set name="target" val="TARGET_NONE"/>
  1062. <set name="skillType" val="NOTDONE"/>
  1063. <set name="operateType" val="OP_PASSIVE"/>
  1064. <set name="castRange" val="-1"/>
  1065. <for>
  1066. </for>
  1067. </skill>
  1068. <skill id="3146" levels="1" name="Item Skill: Recall">
  1069. <!--
  1070. Needs to be finished.
  1071. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1072. Description(s):
  1073. Lvl 1 - Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
  1074. -->
  1075. <set name="target" val="TARGET_NONE"/>
  1076. <set name="skillType" val="NOTDONE"/>
  1077. <set name="operateType" val="OP_PASSIVE"/>
  1078. <set name="castRange" val="-1"/>
  1079. <for>
  1080. </for>
  1081. </skill>
  1082. <skill id="3147" levels="1" name="Item Skill: Recall">
  1083. <!--
  1084. Needs to be finished.
  1085. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1086. Description(s):
  1087. Lvl 1 - Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
  1088. -->
  1089. <set name="target" val="TARGET_NONE"/>
  1090. <set name="skillType" val="NOTDONE"/>
  1091. <set name="operateType" val="OP_PASSIVE"/>
  1092. <set name="castRange" val="-1"/>
  1093. <for>
  1094. </for>
  1095. </skill>
  1096. <skill id="3148" levels="10" name="Item Skill: Vampiric Rage">
  1097. <!--
  1098. Needs to be finished.
  1099. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1100. Description(s):
  1101. Lvl 1-10 - Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
  1102. -->
  1103. <set name="target" val="TARGET_NONE"/>
  1104. <set name="skillType" val="NOTDONE"/>
  1105. <set name="operateType" val="OP_PASSIVE"/>
  1106. <set name="castRange" val="-1"/>
  1107. <for>
  1108. </for>
  1109. </skill>
  1110. <skill id="3149" levels="10" name="Item Skill: Aggression">
  1111. <!--
  1112. Lvl 1 - Active: Increases the target's urge to attack. Power 438.
  1113. Lvl 2 - Active: Increases the target's urge to attack. Power 467.
  1114. Lvl 3 - Active: Increases the target's urge to attack. Power 495.
  1115. Lvl 4 - Active: Increases the target's urge to attack. Power 523.
  1116. Lvl 5 - Active: Increases the target's urge to attack. Power 549.
  1117. Lvl 6 - Active: Increases the target's urge to attack. Power 574.
  1118. Lvl 7 - Active: Increases the target's urge to attack. Power 597.
  1119. Lvl 8 - Active: Increases the target's urge to attack. Power 617.
  1120. Lvl 9 - Active: Increases the target's urge to attack. Power 635.
  1121. Lvl 10 - Active: Increases the target's urge to attack. Power 659.
  1122. -->
  1123. <table name="#mpConsume"> 20 21 22 23 24 25 26 27 28 29 </table>
  1124. <table name="#power"> 438 467 495 523 549 574 597 617 635 659 </table>
  1125. <table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 </table>
  1126. <table name="#effectRange"> 900 900 900 900 900 900 900 900 900 900 </table>
  1127. <set name="mpConsume" val="#mpConsume"/>
  1128. <set name="power" val="#power"/>
  1129. <set name="target" val="TARGET_ONE"/>
  1130. <set name="reuseDelay" val="3000"/>
  1131. <set name="hitTime" val="1000"/>
  1132. <set name="isDebuff" val="true"/>
  1133. <set name="skillType" val="AGGDAMAGE"/>
  1134. <set name="operateType" val="OP_ACTIVE"/>
  1135. <set name="castRange" val="#castRange"/>
  1136. <set name="effectRange" val="#effectRange"/>
  1137. <for>
  1138. <effect count="1" name="TargetMe" time="1" val="0"/>
  1139. </for>
  1140. </skill>
  1141. <skill id="3150" levels="10" name="Item Skill: Charm">
  1142. <!--
  1143. Lvl 1 - Active: Decreases a target's urge to attack. Power 219.
  1144. Lvl 2 - Active: Decreases a target's urge to attack. Power 234.
  1145. Lvl 3 - Active: Decreases a target's urge to attack. Power 248.
  1146. Lvl 4 - Active: Decreases a target's urge to attack. Power 262.
  1147. Lvl 5 - Active: Decreases a target's urge to attack. Power 275.
  1148. Lvl 6 - Active: Decreases a target's urge to attack. Power 287.
  1149. Lvl 7 - Active: Decreases a target's urge to attack. Power 299.
  1150. Lvl 8 - Active: Decreases a target's urge to attack. Power 309.
  1151. Lvl 9 - Active: Decreases a target's urge to attack. Power 318.
  1152. Lvl 10 - Active: Decreases a target's urge to attack. Power 330.
  1153. -->
  1154. <table name="#mpConsume_Init"> 2 2 2 2 3 3 3 3 3 3 </table>
  1155. <table name="#mpConsume"> 8 8 8 8 9 9 10 10 10 11 </table>
  1156. <table name="#aggr"> 219 234 248 262 275 287 299 309 318 330 </table>
  1157. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1158. <set name="mpConsume" val="#mpConsume"/>
  1159. <set name="power" val="0.0"/>
  1160. <set name="target" val="TARGET_ONE"/>
  1161. <set name="reuseDelay" val="60000"/>
  1162. <set name="isDebuff" val="true"/>
  1163. <set name="hitTime" val="1500"/>
  1164. <set name="skillType" val="AGGREDUCE"/>
  1165. <set name="isMagic" val="true"/>
  1166. <set name="operateType" val="OP_ACTIVE"/>
  1167. <set name="castRange" val="600"/>
  1168. <set name="effectRange" val="1100"/>
  1169. <for>
  1170. <effect name="Debuff" time="60" count="1" val="0">
  1171. <sub order="0x40" stat="aggression" val="#aggr"/>
  1172. </effect>
  1173. </for>
  1174. </skill>
  1175. <skill id="3151" levels="10" name="Item Skill: Peace">
  1176. <!--
  1177. Needs to be finished.
  1178. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1179. Description(s):
  1180. Lvl 1-10 - Active: Puts the opponent's mind at peace and erases the desire to attack.
  1181. -->
  1182. <set name="target" val="TARGET_NONE"/>
  1183. <set name="skillType" val="NOTDONE"/>
  1184. <set name="operateType" val="OP_PASSIVE"/>
  1185. <set name="castRange" val="-1"/>
  1186. <for>
  1187. </for>
  1188. </skill>
  1189. <skill id="3152" levels="10" name="Item Skill: Trick">
  1190. <!--
  1191. Needs to be finished.
  1192. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1193. Description(s):
  1194. Lvl 1-10 - Active: Cancels the target's status.
  1195. -->
  1196. <set name="target" val="TARGET_NONE"/>
  1197. <set name="skillType" val="NOTDONE"/>
  1198. <set name="operateType" val="OP_PASSIVE"/>
  1199. <set name="castRange" val="-1"/>
  1200. <for>
  1201. </for>
  1202. </skill>
  1203. <skill id="3153" levels="10" name="Item Skill: Vampiric Touch">
  1204. <!--
  1205. Lvl 1 - Active: Absorbs HP. Power 49.
  1206. Lvl 2 - Active: Absorbs HP. Power 53.
  1207. Lvl 3 - Active: Absorbs HP. Power 57.
  1208. Lvl 4 - Active: Absorbs HP. Power 61.
  1209. Lvl 5 - Active: Absorbs HP. Power 66.
  1210. Lvl 6 - Active: Absorbs HP. Power 70.
  1211. Lvl 7 - Active: Absorbs HP. Power 74.
  1212. Lvl 8 - Active: Absorbs HP. Power 78.
  1213. Lvl 9 - Active: Absorbs HP. Power 82.
  1214. Lvl 10 - Active: Absorbs HP. Power 88.
  1215. -->
  1216. <table name="#mpConsume_Init"> 5 6 7 7 8 8 9 9 10 10 </table>
  1217. <table name="#mpConsume"> 20 22 25 28 30 32 34 36 38 40 </table>
  1218. <table name="#power"> 48 53 57 61 66 70 74 78 82 88 </table>
  1219. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1220. <set name="mpConsume" val="#mpConsume"/>
  1221. <set name="power" val="#power"/>
  1222. <set name="target" val="TARGET_ONE"/>
  1223. <set name="element" val="6"/> <!-- Dark -->
  1224. <set name="reuseDelay" val="12000"/>
  1225. <set name="hitTime" val="4000"/>
  1226. <set name="skillType" val="DRAIN"/>
  1227. <set name="isMagic" val="true"/>
  1228. <set name="operateType" val="OP_ACTIVE"/>
  1229. <set name="castRange" val="600"/>
  1230. <set name="effectRange" val="1100"/>
  1231. <set name="absorbPart" val="0.4" /><!-- absorbs 40% of damage -->
  1232. <for>
  1233. </for>
  1234. </skill>
  1235. <skill id="3154" levels="10" name="Item Skill: Mana Burn">
  1236. <!--
  1237. Lvl 1 - Active: Burns up the enemy's MP. Power 68.
  1238. Lvl 2 - Active: Burns up the enemy's MP. Power 73.
  1239. Lvl 3 - Active: Burns up the enemy's MP. Power 79.
  1240. Lvl 4 - Active: Burns up the enemy's MP. Power 84.
  1241. Lvl 5 - Active: Burns up the enemy's MP. Power 90.
  1242. Lvl 6 - Active: Burns up the enemy's MP. Power 96.
  1243. Lvl 7 - Active: Burns up the enemy's MP. Power 101.
  1244. Lvl 8 - Active: Burns up the enemy's MP. Power 107.
  1245. Lvl 9 - Active: Burns up the enemy's MP. Power 112.
  1246. Lvl 10 - Active: Burns up the enemy's MP. Power 120.
  1247. -->
  1248. <table name="#mpConsume"> 77 80 83 87 89 93 95 98 100 103 </table>
  1249. <table name="#power"> 68 73 79 84 90 96 101 107 112 120 </table>
  1250. <set name="mpConsume" val="#mpConsume"/>
  1251. <set name="power" val="#power"/>
  1252. <set name="reuseDelay" val="13000"/>
  1253. <set name="hitTime" val="4000"/>
  1254. <set name="target" val="TARGET_ONE"/>
  1255. <set name="skillType" val="MANADAM"/>
  1256. <set name="operateType" val="OP_ACTIVE"/>
  1257. <set name="castRange" val="900"/>
  1258. <set name="effectRange" val="1400"/>
  1259. <set name="isMagic" val="true"/>
  1260. </skill>
  1261. <skill id="3155" levels="10" name="Item Skill: Unlock">
  1262. <!--
  1263. Needs to be finished.
  1264. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1265. Description(s):
  1266. Lvl 1 - Active: Opens level 1 doors with 100% probability, level 2 doors with 30% probability, and chests below level 36 with 90% probability. Requires 4 Keys of a Thief.
  1267. Lvl 2 - Active: Opens level 1 doors with 100% probability, level 2 doors with 75% probability, and chests below level 40 with 90% probability. Requires 5 Keys of a Thief.
  1268. Lvl 3 - Active: Opens doors below level 2 with 100% probability, level 3 doors with 5% probability, and chests below level 44 with 90% probability. Requires 6 Keys of a Thief.
  1269. Lvl 4 - Active: Opens doors below level 2 with 100% probability, level 3 doors with 30% probability, and chests below level 48 with 90% probability. Requires 7 Keys of a Thief.
  1270. Lvl 5 - Active: Opens doors below level 2 with 100% probability, level 3 doors with 75% probability, and chests below level 52 with 90% probability. Requires 8 Keys of a Thief.
  1271. Lvl 6 - Active: Opens level 3 doors with 100% probability and chests below level 56 with 90% probability. Requires 10 Keys of a Thief.
  1272. Lvl 7 - Active: Opens level 3 doors with 100% probability and chests below level 60 with 90% probability. Requires 11 Keys of a Thief.
  1273. Lvl 8 - Active: Opens level 3 doors with 100% probability and chests below level 64 with 90% probability. Requires 13 Keys of a Thief.
  1274. Lvl 9 - Active: Opens level 3 doors with 100% probability and chests below level 68 with 90% probability. Requires 15 Keys of a Thief.
  1275. Lvl 10 - Active: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief.
  1276. -->
  1277. <set name="target" val="TARGET_NONE"/>
  1278. <set name="skillType" val="NOTDONE"/>
  1279. <set name="operateType" val="OP_PASSIVE"/>
  1280. <set name="castRange" val="-1"/>
  1281. <for>
  1282. </for>
  1283. </skill>
  1284. <skill id="3156" levels="1" name="Item Skill: Firecracker">
  1285. <!--
  1286. Needs to be finished.
  1287. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1288. Description(s):
  1289. Active: Ignites a firecracker.
  1290. -->
  1291. <set name="target" val="TARGET_NONE"/>
  1292. <set name="skillType" val="NOTDONE"/>
  1293. <set name="operateType" val="OP_PASSIVE"/>
  1294. <set name="castRange" val="-1"/>
  1295. <for>
  1296. </for>
  1297. </skill>
  1298. <skill id="3157" levels="1" name="Item Skill: Large Firecracker">
  1299. <!--
  1300. Needs to be finished.
  1301. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1302. Description(s):
  1303. Active: Ignites a large firecracker.
  1304. -->
  1305. <set name="target" val="TARGET_NONE"/>
  1306. <set name="skillType" val="NOTDONE"/>
  1307. <set name="operateType" val="OP_PASSIVE"/>
  1308. <set name="castRange" val="-1"/>
  1309. <for>
  1310. </for>
  1311. </skill>
  1312. <skill id="3158" levels="1" name="Item Skill: Celestial Shield">
  1313. <!--
  1314. Description(s):
  1315. Active: Momentarily becomes invincible.
  1316. -->
  1317. <set name="mpConsume" val="82"/>
  1318. <set name="power" val="0.0"/>
  1319. <set name="target" val="TARGET_SELF"/>
  1320. <set name="hitTime" val="1000"/>
  1321. <set name="reuseDelay" val="2600000"/>
  1322. <set name="skillType" val="BUFF"/>
  1323. <set name="operateType" val="OP_ACTIVE"/>
  1324. <set name="castRange" val="-1"/>
  1325. <for>
  1326. <effect count="1" name="Invincible" time="10" val="0"/>
  1327. </for>
  1328. </skill>
  1329. <skill id="3159" levels="3" name="Item Skill: Stealth">
  1330. <!--
  1331. Lvl 1-3 - Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
  1332. -->
  1333. <table name="#mpConsume"> 27 31 34 </table>
  1334. <table name="#pAtk"> 1.2 1.3 1.4 </table>
  1335. <table name="#accCombat"> 1.1 1.15 1.2 </table>
  1336. <table name="#rCrit"> 1.1 1.2 1.3 </table>
  1337. <table name="#pDef"> 1.1 1.2 1.3 </table>
  1338. <table name="#mDef"> 1.15 1.25 1.35 </table>
  1339. <set name="mpConsume" val="#mpConsume"/>
  1340. <set name="hitTime" val="2000"/>
  1341. <set name="target" val="TARGET_SELF"/>
  1342. <set name="skillType" val="BUFF"/>
  1343. <set name="reuseDelay" val="60000"/>
  1344. <set name="operateType" val="OP_ACTIVE"/>
  1345. <set name="castRange" val="-1"/>
  1346. <set name="effectRange" val="-1"/>
  1347. <for>
  1348. <effect count="1" name="SilentMove" time="120" val="0">
  1349. <div order="0x30" stat="pAtk" val="#pAtk"/>
  1350. <div order="0x30" stat="accCombat" val="#accCombat"/>
  1351. <div order="0x30" stat="rCrit" val="#rCrit"/>
  1352. <div order="0x30" stat="pDef" val="#pDef"/>
  1353. <div order="0x30" stat="mDef" val="#mDef"/>
  1354. </effect>
  1355. </for>
  1356. </skill>
  1357. <skill id="3160" levels="9" name="Item Skill: Resurrection">
  1358. <!--
  1359. Lvl 1 - Active: Resurrects a corpse.
  1360. Lvl 2 - Active: Resurrects a corpse. Restores about 20% of additional Exp.
  1361. Lvl 3 - Active: Resurrects a corpse. Restores about 30% of additional Exp.
  1362. Lvl 4 - Active: Resurrects a corpse. Restores about 40% of additional Exp.
  1363. Lvl 5 - Active: Resurrects a corpse. Restores about 50% of additional Exp.
  1364. Lvl 6 - Active: Resurrects a corpse. Restores about 55% of additional Exp.
  1365. Lvl 7 - Active: Resurrects a corpse. Restores about 60% of additional Exp.
  1366. Lvl 8 - Active: Resurrects a corpse. Restores about 65% of additional Exp.
  1367. Lvl 9 - Active: Resurrects a corpse. Restores about 70% of additional Exp.
  1368. -->
  1369. <table name="#mpConsume_Init"> 12 18 25 31 36 39 42 46 48 </table>
  1370. <table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table>
  1371. <table name="#power"> 0.0 20.0 30.0 40.0 50.0 55.0 60.0 65.0 70.0 </table>
  1372. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1373. <set name="mpConsume" val="#mpConsume"/>
  1374. <set name="power" val="#power"/>
  1375. <set name="target" val="TARGET_CORPSE_PLAYER"/>
  1376. <set name="reuseDelay" val="120000"/>
  1377. <set name="hitTime" val="6000"/>
  1378. <set name="skillType" val="RESURRECT"/>
  1379. <set name="isMagic" val="true"/>
  1380. <set name="operateType" val="OP_ACTIVE"/>
  1381. <set name="castRange" val="400"/>
  1382. <set name="effectRange" val="900"/>
  1383. <for>
  1384. </for>
  1385. </skill>
  1386. <skill id="3161" levels="3" name="Item Skill: Skill Clarity">
  1387. <!--
  1388. Needs to be finished.
  1389. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1390. Description(s):
  1391. Lvl 1-3 - Active: Temporarily decreases the MP consumption rate for physical skills.
  1392. -->
  1393. <set name="target" val="TARGET_NONE"/>
  1394. <set name="skillType" val="NOTDONE"/>
  1395. <set name="operateType" val="OP_PASSIVE"/>
  1396. <set name="castRange" val="-1"/>
  1397. <for>
  1398. </for>
  1399. </skill>
  1400. <skill id="3162" levels="3" name="Item Skill: Spell Clarity">
  1401. <!--
  1402. Needs to be finished.
  1403. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1404. Description(s):
  1405. Lvl 1-3 - Active: Temporarily decreases the MP consumption rate for magical skills.
  1406. -->
  1407. <set name="target" val="TARGET_NONE"/>
  1408. <set name="skillType" val="NOTDONE"/>
  1409. <set name="operateType" val="OP_PASSIVE"/>
  1410. <set name="castRange" val="-1"/>
  1411. <for>
  1412. </for>
  1413. </skill>
  1414. <skill id="3163" levels="3" name="Item Skill: Music Clarity">
  1415. <!--
  1416. Needs to be finished.
  1417. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1418. Description(s):
  1419. Lvl 1-3 - Active: Temporarily decreases the MP consumption rate for song/dance skills.
  1420. -->
  1421. <set name="target" val="TARGET_NONE"/>
  1422. <set name="skillType" val="NOTDONE"/>
  1423. <set name="operateType" val="OP_PASSIVE"/>
  1424. <set name="castRange" val="-1"/>
  1425. <for>
  1426. </for>
  1427. </skill>
  1428. <skill id="3164" levels="3" name="Item Skill: Clarity">
  1429. <!--
  1430. Needs to be finished.
  1431. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1432. Description(s):
  1433. Lvl 1-3 - Active: Temporarily decreases the MP consumption rates for all skills.
  1434. -->
  1435. <set name="target" val="TARGET_NONE"/>
  1436. <set name="skillType" val="NOTDONE"/>
  1437. <set name="operateType" val="OP_PASSIVE"/>
  1438. <set name="castRange" val="-1"/>
  1439. <for>
  1440. </for>
  1441. </skill>
  1442. <skill id="3165" levels="10" name="Item Skill: Prominence">
  1443. <!--
  1444. Lvl 1 - Active: Detonates a fireball by compressing the air around the caster. Power 61.
  1445. Lvl 2 - Active: Detonates a fireball by compressing the air around the caster. Power 66.
  1446. Lvl 3 - Active: Detonates a fireball by compressing the air around the caster. Power 72.
  1447. Lvl 4 - Active: Detonates a fireball by compressing the air around the caster. Power 77.
  1448. Lvl 5 - Active: Detonates a fireball by compressing the air around the caster. Power 82.
  1449. Lvl 6 - Active: Detonates a fireball by compressing the air around the caster. Power 87.
  1450. Lvl 7 - Active: Detonates a fireball by compressing the air around the caster. Power 92.
  1451. Lvl 8 - Active: Detonates a fireball by compressing the air around the caster. Power 97.
  1452. Lvl 9 - Active: Detonates a fireball by compressing the air around the caster. Power 102.
  1453. Lvl 10 - Active: Detonates a fireball by compressing the air around the caster. Power 110.
  1454. -->
  1455. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1456. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1457. <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
  1458. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1459. <set name="mpConsume" val="#mpConsume"/>
  1460. <set name="power" val="#power"/>
  1461. <set name="target" val="TARGET_ONE"/>
  1462. <set name="element" val="2"/> <!-- Fire -->
  1463. <set name="reuseDelay" val="6000"/>
  1464. <set name="hitTime" val="4000"/>
  1465. <set name="skillType" val="MDAM"/>
  1466. <set name="isMagic" val="true"/>
  1467. <set name="operateType" val="OP_ACTIVE"/>
  1468. <set name="castRange" val="900"/>
  1469. <set name="effectRange" val="1400"/>
  1470. <for>
  1471. </for>
  1472. </skill>
  1473. <skill id="3167" levels="10" name="Item Skill: Hydro Blast">
  1474. <!--
  1475. Lvl 1 - Active: Unleashes a spray of highly pressurized water. Power 61.
  1476. Lvl 2 - Active: Unleashes a spray of highly pressurized water. Power 66.
  1477. Lvl 3 - Active: Unleashes a spray of highly pressurized water. Power 72.
  1478. Lvl 4 - Active: Unleashes a spray of highly pressurized water. Power 77.
  1479. Lvl 5 - Active: Unleashes a spray of highly pressurized water. Power 82.
  1480. Lvl 6 - Active: Unleashes a spray of highly pressurized water. Power 87.
  1481. Lvl 7 - Active: Unleashes a spray of highly pressurized water. Power 92.
  1482. Lvl 8 - Active: Unleashes a spray of highly pressurized water. Power 97.
  1483. Lvl 9 - Active: Unleashes a spray of highly pressurized water. Power 102.
  1484. Lvl 10 - Active: Unleashes a spray of highly pressurized water. Power 110.
  1485. -->
  1486. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1487. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1488. <table name="#power"> 61 66 72 77 82 78 92 78 102 110 </table>
  1489. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1490. <set name="mpConsume" val="#mpConsume"/>
  1491. <set name="power" val="#power"/>
  1492. <set name="target" val="TARGET_ONE"/>
  1493. <set name="element" val="3"/> <!-- Water -->
  1494. <set name="reuseDelay" val="6000"/>
  1495. <set name="hitTime" val="4000"/>
  1496. <set name="skillType" val="MDAM"/>
  1497. <set name="isMagic" val="true"/>
  1498. <set name="operateType" val="OP_ACTIVE"/>
  1499. <set name="castRange" val="900"/>
  1500. <set name="effectRange" val="1400"/>
  1501. <for>
  1502. </for>
  1503. </skill>
  1504. <skill id="3168" levels="10" name="Item Skill: Hurricane">
  1505. <!--
  1506. Lvl 1 - Active: Creates a whirlwind of destruction. Power 61.
  1507. Lvl 2 - Active: Creates a whirlwind of destruction. Power 66.
  1508. Lvl 3 - Active: Creates a whirlwind of destruction. Power 72.
  1509. Lvl 4 - Active: Creates a whirlwind of destruction. Power 77.
  1510. Lvl 5 - Active: Creates a whirlwind of destruction. Power 82.
  1511. Lvl 6 - Active: Creates a whirlwind of destruction. Power 87.
  1512. Lvl 7 - Active: Creates a whirlwind of destruction. Power 92.
  1513. Lvl 8 - Active: Creates a whirlwind of destruction. Power 97.
  1514. Lvl 9 - Active: Creates a whirlwind of destruction. Power 102.
  1515. Lvl 10 - Active: Creates a whirlwind of destruction. Power 110.
  1516. -->
  1517. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1518. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1519. <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
  1520. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1521. <set name="mpConsume" val="#mpConsume"/>
  1522. <set name="power" val="#power"/>
  1523. <set name="target" val="TARGET_ONE"/>
  1524. <set name="element" val="1"/> <!-- Wind -->
  1525. <set name="reuseDelay" val="6000"/>
  1526. <set name="hitTime" val="4000"/>
  1527. <set name="skillType" val="MDAM"/>
  1528. <set name="isMagic" val="true"/>
  1529. <set name="operateType" val="OP_ACTIVE"/>
  1530. <set name="castRange" val="900"/>
  1531. <set name="effectRange" val="1400"/>
  1532. <for>
  1533. </for>
  1534. </skill>
  1535. <skill id="3169" levels="10" name="Item Skill: Stone">
  1536. <!--
  1537. Lvl 1 - Active: Attacks the target with a stone boulder. Power 61.
  1538. Lvl 2 - Active: Attacks the target with a stone boulder. Power 66.
  1539. Lvl 3 - Active: Attacks the target with a stone boulder. Power 72.
  1540. Lvl 4 - Active: Attacks the target with a stone boulder. Power 77.
  1541. Lvl 5 - Active: Attacks the target with a stone boulder. Power 82.
  1542. Lvl 6 - Active: Attacks the target with a stone boulder. Power 87.
  1543. Lvl 7 - Active: Attacks the target with a stone boulder. Power 92.
  1544. Lvl 8 - Active: Attacks the target with a stone boulder. Power 97.
  1545. Lvl 9 - Active: Attacks the target with a stone boulder. Power 102.
  1546. Lvl 10 - Active: Attacks the target with a stone boulder. Power 110.
  1547. -->
  1548. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1549. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1550. <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
  1551. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1552. <set name="mpConsume" val="#mpConsume"/>
  1553. <set name="power" val="#power"/>
  1554. <set name="target" val="TARGET_ONE"/>
  1555. <set name="reuseDelay" val="6000"/>
  1556. <set name="hitTime" val="4000"/>
  1557. <set name="skillType" val="MDAM"/>
  1558. <set name="isMagic" val="true"/>
  1559. <set name="operateType" val="OP_ACTIVE"/>
  1560. <set name="castRange" val="900"/>
  1561. <set name="effectRange" val="1400"/>
  1562. <for>
  1563. </for>
  1564. </skill>
  1565. <skill id="3170" levels="10" name="Item Skill: Solar Flare">
  1566. <!--
  1567. Lvl 1 - Active: Unleashes a sacred attack. Power 61.
  1568. Lvl 2 - Active: Unleashes a sacred attack. Power 66.
  1569. Lvl 3 - Active: Unleashes a sacred attack. Power 72.
  1570. Lvl 4 - Active: Unleashes a sacred attack. Power 77.
  1571. Lvl 5 - Active: Unleashes a sacred attack. Power 82.
  1572. Lvl 6 - Active: Unleashes a sacred attack. Power 87.
  1573. Lvl 7 - Active: Unleashes a sacred attack. Power 92.
  1574. Lvl 8 - Active: Unleashes a sacred attack. Power 97.
  1575. Lvl 9 - Active: Unleashes a sacred attack. Power 102.
  1576. Lvl 10 - Active: Unleashes a sacred attack. Power 110.
  1577. -->
  1578. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1579. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1580. <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
  1581. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1582. <set name="mpConsume" val="#mpConsume"/>
  1583. <set name="power" val="#power"/>
  1584. <set name="target" val="TARGET_ONE"/>
  1585. <set name="element" val="5"/> <!-- Holy -->>
  1586. <set name="reuseDelay" val="6000"/>
  1587. <set name="hitTime" val="4000"/>
  1588. <set name="skillType" val="MDAM"/>
  1589. <set name="isMagic" val="true"/>
  1590. <set name="operateType" val="OP_ACTIVE"/>
  1591. <set name="castRange" val="900"/>
  1592. <set name="effectRange" val="1400"/>
  1593. <for>
  1594. </for>
  1595. </skill>
  1596. <skill id="3171" levels="10" name="Item Skill: Shadow Flare">
  1597. <!--
  1598. Lvl 1 - Active: Unleashes a dark attack. Power 61.
  1599. Lvl 2 - Active: Unleashes a dark attack. Power 66.
  1600. Lvl 3 - Active: Unleashes a dark attack. Power 72.
  1601. Lvl 4 - Active: Unleashes a dark attack. Power 77.
  1602. Lvl 5 - Active: Unleashes a dark attack. Power 82.
  1603. Lvl 6 - Active: Unleashes a dark attack. Power 87.
  1604. Lvl 7 - Active: Unleashes a dark attack. Power 92.
  1605. Lvl 8 - Active: Unleashes a dark attack. Power 97.
  1606. Lvl 9 - Active: Unleashes a dark attack. Power 102.
  1607. Lvl 10 - Active: Unleashes a dark attack. Power 110.
  1608. -->
  1609. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1610. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1611. <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
  1612. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1613. <set name="mpConsume" val="#mpConsume"/>
  1614. <set name="power" val="#power"/>
  1615. <set name="target" val="TARGET_ONE"/>
  1616. <set name="element" val="6"/> <!-- Dark -->
  1617. <set name="reuseDelay" val="6000"/>
  1618. <set name="hitTime" val="4000"/>
  1619. <set name="skillType" val="MDAM"/>
  1620. <set name="isMagic" val="true"/>
  1621. <set name="operateType" val="OP_ACTIVE"/>
  1622. <set name="castRange" val="900"/>
  1623. <set name="effectRange" val="1400"/>
  1624. <for>
  1625. </for>
  1626. </skill>
  1627. <skill id="3172" levels="10" name="Item Skill: Aura Flare">
  1628. <!--
  1629. Lvl 1 - Active: Unleashes an elementally challenged attack. Power 61.
  1630. Lvl 2 - Active: Unleashes an elementally challenged attack. Power 66.
  1631. Lvl 3 - Active: Unleashes an elementally challenged attack. Power 72.
  1632. Lvl 4 - Active: Unleashes an elementally challenged attack. Power 77.
  1633. Lvl 5 - Active: Unleashes an elementally challenged attack. Power 82.
  1634. Lvl 6 - Active: Unleashes an elementally challenged attack. Power 87.
  1635. Lvl 7 - Active: Unleashes an elementally challenged attack. Power 92.
  1636. Lvl 8 - Active: Unleashes an elementally challenged attack. Power 97.
  1637. Lvl 9 - Active: Unleashes an elementally challenged attack. Power 102.
  1638. Lvl 10 - Active: Unleashes an elementally challenged attack. Power 110.
  1639. -->
  1640. <table name="#mpConsume_Init"> 7 7 8 8 9 9 9 10 10 11 </table>
  1641. <table name="#mpConsume"> 27 28 30 31 33 35 36 38 39 41 </table>
  1642. <table name="#power"> 61 66 72 77 82 87 92 97 102 110 </table>
  1643. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1644. <set name="mpConsume" val="#mpConsume"/>
  1645. <set name="power" val="#power"/>
  1646. <set name="target" val="TARGET_ONE"/>
  1647. <set name="reuseDelay" val="2500"/>
  1648. <set name="hitTime" val="4000"/>
  1649. <set name="skillType" val="MDAM"/>
  1650. <set name="isMagic" val="true"/>
  1651. <set name="operateType" val="OP_ACTIVE"/>
  1652. <set name="castRange" val="200"/>
  1653. <set name="effectRange" val="1400"/>
  1654. <for>
  1655. </for>
  1656. </skill>
  1657. <skill id="3173" levels="10" name="Item Skill: Prominence">
  1658. <!--
  1659. Lvl 1 - Active: Unleashes a flaming attack against the enemies near a target. Power 31.
  1660. Lvl 2 - Active: Unleashes a flaming attack against the enemies near a target. Power 33.
  1661. Lvl 3 - Active: Unleashes a flaming attack against the enemies near a target. Power 36.
  1662. Lvl 4 - Active: Unleashes a flaming attack against the enemies near a target. Power 39.
  1663. Lvl 5 - Active: Unleashes a flaming attack against the enemies near a target. Power 41.
  1664. Lvl 6 - Active: Unleashes a flaming attack against the enemies near a target. Power 44.
  1665. Lvl 7 - Active: Unleashes a flaming attack against the enemies near a target. Power 46.
  1666. Lvl 8 - Active: Unleashes a flaming attack against the enemies near a target. Power 49.
  1667. Lvl 9 - Active: Unleashes a flaming attack against the enemies near a target. Power 51.
  1668. Lvl 10 - Active: Unleashes a flaming attack against the enemies near a target. Power 55.
  1669. -->
  1670. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1671. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1672. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1673. <set name="element" val="2"/> <!-- Fire -->
  1674. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1675. <set name="mpConsume" val="#mpConsume"/>
  1676. <set name="power" val="#power"/>
  1677. <set name="target" val="TARGET_AREA"/>
  1678. <set name="skillRadius" val="200"/>
  1679. <set name="hitTime" val="5000"/>
  1680. <set name="skillType" val="MDAM"/>
  1681. <set name="reuseDelay" val="25000"/>
  1682. <set name="isMagic" val="true"/>
  1683. <set name="operateType" val="OP_ACTIVE"/>
  1684. <set name="castRange" val="900"/>
  1685. <set name="effectRange" val="1000"/>
  1686. <for>
  1687. </for>
  1688. </skill>
  1689. <skill id="3174" levels="10" name="Item Skill: Hydro Blast">
  1690. <!--
  1691. Lvl 1 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 31.
  1692. Lvl 2 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 33.
  1693. Lvl 3 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 36.
  1694. Lvl 4 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 39.
  1695. Lvl 5 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 41.
  1696. Lvl 6 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 44.
  1697. Lvl 7 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 46.
  1698. Lvl 8 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 49.
  1699. Lvl 9 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 51.
  1700. Lvl 10 - Active: Unleashes a powerful liquidy attack against the enemies near a target. Power 55.
  1701. -->
  1702. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1703. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1704. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1705. <set name="element" val="3"/> <!-- Water -->
  1706. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1707. <set name="mpConsume" val="#mpConsume"/>
  1708. <set name="power" val="#power"/>
  1709. <set name="target" val="TARGET_AREA"/>
  1710. <set name="skillRadius" val="200"/>
  1711. <set name="hitTime" val="5000"/>
  1712. <set name="skillType" val="MDAM"/>
  1713. <set name="reuseDelay" val="25000"/>
  1714. <set name="isMagic" val="true"/>
  1715. <set name="operateType" val="OP_ACTIVE"/>
  1716. <set name="castRange" val="900"/>
  1717. <set name="effectRange" val="1000"/>
  1718. <for>
  1719. </for>
  1720. </skill>
  1721. <skill id="3175" levels="10" name="Item Skill: Hurricane">
  1722. <!--
  1723. Lvl 1 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 31.
  1724. Lvl 2 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 33.
  1725. Lvl 3 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 36.
  1726. Lvl 4 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 39.
  1727. Lvl 5 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 41.
  1728. Lvl 6 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 44.
  1729. Lvl 7 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 46.
  1730. Lvl 8 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 49.
  1731. Lvl 9 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 51.
  1732. Lvl 10 - Active: Unleashes a powerful gusting attack against the enemies near a target. Power 55.
  1733. -->
  1734. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1735. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1736. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1737. <set name="element" val="1"/> <!-- Wind -->
  1738. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1739. <set name="mpConsume" val="#mpConsume"/>
  1740. <set name="power" val="#power"/>
  1741. <set name="target" val="TARGET_AREA"/>
  1742. <set name="skillRadius" val="200"/>
  1743. <set name="hitTime" val="5000"/>
  1744. <set name="skillType" val="MDAM"/>
  1745. <set name="reuseDelay" val="25000"/>
  1746. <set name="isMagic" val="true"/>
  1747. <set name="operateType" val="OP_ACTIVE"/>
  1748. <set name="castRange" val="900"/>
  1749. <set name="effectRange" val="1000"/>
  1750. <for>
  1751. </for>
  1752. </skill>
  1753. <skill id="3176" levels="10" name="Item Skill: Stone">
  1754. <!--
  1755. Lvl 1 - Active: Attacks the enemies near a target with a stone boulder. Power 31.
  1756. Lvl 2 - Active: Attacks the enemies near a target with a stone boulder. Power 33.
  1757. Lvl 3 - Active: Attacks the enemies near a target with a stone boulder. Power 36.
  1758. Lvl 4 - Active: Attacks the enemies near a target with a stone boulder. Power 39.
  1759. Lvl 5 - Active: Attacks the enemies near a target with a stone boulder. Power 41.
  1760. Lvl 6 - Active: Attacks the enemies near a target with a stone boulder. Power 44.
  1761. Lvl 7 - Active: Attacks the enemies near a target with a stone boulder. Power 46.
  1762. Lvl 8 - Active: Attacks the enemies near a target with a stone boulder. Power 49.
  1763. Lvl 9 - Active: Attacks the enemies near a target with a stone boulder. Power 51.
  1764. Lvl 10 - Active: Attacks the enemies near a target with a stone boulder. Power 55.
  1765. -->
  1766. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1767. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1768. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1769. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1770. <set name="mpConsume" val="#mpConsume"/>
  1771. <set name="power" val="#power"/>
  1772. <set name="target" val="TARGET_AREA"/>
  1773. <set name="skillRadius" val="200"/>
  1774. <set name="hitTime" val="5000"/>
  1775. <set name="skillType" val="MDAM"/>
  1776. <set name="reuseDelay" val="25000"/>
  1777. <set name="isMagic" val="true"/>
  1778. <set name="operateType" val="OP_ACTIVE"/>
  1779. <set name="castRange" val="500"/>
  1780. <set name="effectRange" val="1000"/>
  1781. <for>
  1782. </for>
  1783. </skill>
  1784. <skill id="3177" levels="10" name="Item Skill: Solar Flare">
  1785. <!--
  1786. Lvl 1 - Active: Unleashes a sacred attack against the enemies near a target. Power 31.
  1787. Lvl 2 - Active: Unleashes a sacred attack against the enemies near a target. Power 33.
  1788. Lvl 3 - Active: Unleashes a sacred attack against the enemies near a target. Power 36.
  1789. Lvl 4 - Active: Unleashes a sacred attack against the enemies near a target. Power 39.
  1790. Lvl 5 - Active: Unleashes a sacred attack against the enemies near a target. Power 41.
  1791. Lvl 6 - Active: Unleashes a sacred attack against the enemies near a target. Power 44.
  1792. Lvl 7 - Active: Unleashes a sacred attack against the enemies near a target. Power 46.
  1793. Lvl 8 - Active: Unleashes a sacred attack against the enemies near a target. Power 49.
  1794. Lvl 9 - Active: Unleashes a sacred attack against the enemies near a target. Power 51.
  1795. Lvl 10 - Active: Unleashes a sacred attack against the enemies near a target. Power 55.
  1796. -->
  1797. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1798. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1799. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1800. <set name="element" val="5"/> <!-- Holy -->
  1801. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1802. <set name="mpConsume" val="#mpConsume"/>
  1803. <set name="power" val="#power"/>
  1804. <set name="target" val="TARGET_AREA"/>
  1805. <set name="skillRadius" val="200"/>
  1806. <set name="hitTime" val="5000"/>
  1807. <set name="skillType" val="MDAM"/>
  1808. <set name="reuseDelay" val="25000"/>
  1809. <set name="isMagic" val="true"/>
  1810. <set name="operateType" val="OP_ACTIVE"/>
  1811. <set name="castRange" val="500"/>
  1812. <set name="effectRange" val="1000"/>
  1813. <for>
  1814. </for>
  1815. </skill>
  1816. <skill id="3178" levels="10" name="Item Skill: Shadow Flare">
  1817. <!--
  1818. Lvl 1 - Active: Unleashes a dark attack against the enemies near a target. Power 31.
  1819. Lvl 2 - Active: Unleashes a dark attack against the enemies near a target. Power 33.
  1820. Lvl 3 - Active: Unleashes a dark attack against the enemies near a target. Power 36.
  1821. Lvl 4 - Active: Unleashes a dark attack against the enemies near a target. Power 39.
  1822. Lvl 5 - Active: Unleashes a dark attack against the enemies near a target. Power 41.
  1823. Lvl 6 - Active: Unleashes a dark attack against the enemies near a target. Power 44.
  1824. Lvl 7 - Active: Unleashes a dark attack against the enemies near a target. Power 46.
  1825. Lvl 8 - Active: Unleashes a dark attack against the enemies near a target. Power 49.
  1826. Lvl 9 - Active: Unleashes a dark attack against the enemies near a target. Power 51.
  1827. Lvl 10 - Active: Unleashes a dark attack against the enemies near a target. Power 55.
  1828. -->
  1829. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1830. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1831. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1832. <set name="element" val="6"/> <!-- Dark -->
  1833. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1834. <set name="mpConsume" val="#mpConsume"/>
  1835. <set name="power" val="#power"/>
  1836. <set name="target" val="TARGET_AREA"/>
  1837. <set name="skillRadius" val="200"/>
  1838. <set name="hitTime" val="5000"/>
  1839. <set name="skillType" val="MDAM"/>
  1840. <set name="reuseDelay" val="25000"/>
  1841. <set name="isMagic" val="true"/>
  1842. <set name="operateType" val="OP_ACTIVE"/>
  1843. <set name="castRange" val="500"/>
  1844. <set name="effectRange" val="1000"/>
  1845. <for>
  1846. </for>
  1847. </skill>
  1848. <skill id="3179" levels="10" name="Item Skill: Aura Flare">
  1849. <!--
  1850. Lvl 1 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 31.
  1851. Lvl 2 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 33.
  1852. Lvl 3 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 36.
  1853. Lvl 4 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 39.
  1854. Lvl 5 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 41.
  1855. Lvl 6 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 44.
  1856. Lvl 7 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 46.
  1857. Lvl 8 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 49.
  1858. Lvl 9 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 51.
  1859. Lvl 10 - Active: Unleashes an elementally challenged attack against the enemies near a target. Power 55.
  1860. -->
  1861. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1862. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1863. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1864. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1865. <set name="mpConsume" val="#mpConsume"/>
  1866. <set name="power" val="#power"/>
  1867. <set name="target" val="TARGET_AREA"/>
  1868. <set name="skillRadius" val="200"/>
  1869. <set name="hitTime" val="5000"/>
  1870. <set name="skillType" val="MDAM"/>
  1871. <set name="reuseDelay" val="2500"/>
  1872. <set name="isMagic" val="true"/>
  1873. <set name="operateType" val="OP_ACTIVE"/>
  1874. <set name="castRange" val="900"/>
  1875. <set name="effectRange" val="1000"/>
  1876. <for>
  1877. </for>
  1878. </skill>
  1879. <skill id="3180" levels="10" name="Item Skill: Prominence">
  1880. <!--
  1881. Lvl 1 - Active: Unleashes a flaming attack against nearby enemies. Power 31.
  1882. Lvl 2 - Active: Unleashes a flaming attack against nearby enemies. Power 33.
  1883. Lvl 3 - Active: Unleashes a flaming attack against nearby enemies. Power 36.
  1884. Lvl 4 - Active: Unleashes a flaming attack against nearby enemies. Power 39.
  1885. Lvl 5 - Active: Unleashes a flaming attack against nearby enemies. Power 41.
  1886. Lvl 6 - Active: Unleashes a flaming attack against nearby enemies. Power 44.
  1887. Lvl 7 - Active: Unleashes a flaming attack against nearby enemies. Power 46.
  1888. Lvl 8 - Active: Unleashes a flaming attack against nearby enemies. Power 49.
  1889. Lvl 9 - Active: Unleashes a flaming attack against nearby enemies. Power 51.
  1890. Lvl 10 - Active: Unleashes a flaming attack against nearby enemies. Power 55.
  1891. -->
  1892. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1893. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1894. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1895. <set name="element" val="2"/> <!-- Fire -->
  1896. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1897. <set name="mpConsume" val="#mpConsume"/>
  1898. <set name="power" val="#power"/>
  1899. <set name="target" val="TARGET_AURA"/>
  1900. <set name="skillRadius" val="350"/>
  1901. <set name="hitTime" val="5000"/>
  1902. <set name="skillType" val="MDAM"/>
  1903. <set name="reuseDelay" val="30000"/>
  1904. <set name="isMagic" val="true"/>
  1905. <set name="operateType" val="OP_ACTIVE"/>
  1906. <set name="castRange" val="-1"/>
  1907. <set name="effectRange" val="1000"/>
  1908. <for>
  1909. </for>
  1910. </skill>
  1911. <skill id="3181" levels="10" name="Item Skill: Hydro Blast">
  1912. <!--
  1913. Lvl 1 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 31.
  1914. Lvl 2 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 33.
  1915. Lvl 3 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 36.
  1916. Lvl 4 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 39.
  1917. Lvl 5 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 41.
  1918. Lvl 6 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 44.
  1919. Lvl 7 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 46.
  1920. Lvl 8 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 49.
  1921. Lvl 9 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 51.
  1922. Lvl 10 - Active: Unleashes a powerful liquidy attack against nearby enemies. Power 55.
  1923. -->
  1924. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1925. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1926. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1927. <set name="element" val="3"/> <!-- Water -->
  1928. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1929. <set name="mpConsume" val="#mpConsume"/>
  1930. <set name="power" val="#power"/>
  1931. <set name="target" val="TARGET_AURA"/>
  1932. <set name="skillRadius" val="350"/>
  1933. <set name="hitTime" val="5000"/>
  1934. <set name="skillType" val="MDAM"/>
  1935. <set name="reuseDelay" val="30000"/>
  1936. <set name="isMagic" val="true"/>
  1937. <set name="operateType" val="OP_ACTIVE"/>
  1938. <set name="castRange" val="-1"/>
  1939. <set name="effectRange" val="1000"/>
  1940. <for>
  1941. </for>
  1942. </skill>
  1943. <skill id="3182" levels="10" name="Item Skill: Hurricane">
  1944. <!--
  1945. Lvl 1 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 31.
  1946. Lvl 2 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 33.
  1947. Lvl 3 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 36.
  1948. Lvl 4 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 39.
  1949. Lvl 5 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 41.
  1950. Lvl 6 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 44.
  1951. Lvl 7 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 46.
  1952. Lvl 8 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 49.
  1953. Lvl 9 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 51.
  1954. Lvl 10 - Active: Unleashes a powerful gusting attack against nearby enemies. Power 55.
  1955. -->
  1956. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1957. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1958. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1959. <set name="element" val="1"/> <!-- Wind -->
  1960. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1961. <set name="mpConsume" val="#mpConsume"/>
  1962. <set name="power" val="#power"/>
  1963. <set name="target" val="TARGET_AURA"/>
  1964. <set name="skillRadius" val="350"/>
  1965. <set name="hitTime" val="5000"/>
  1966. <set name="skillType" val="MDAM"/>
  1967. <set name="reuseDelay" val="30000"/>
  1968. <set name="isMagic" val="true"/>
  1969. <set name="operateType" val="OP_ACTIVE"/>
  1970. <set name="castRange" val="-1"/>
  1971. <set name="effectRange" val="1000"/>
  1972. <for>
  1973. </for>
  1974. </skill>
  1975. <skill id="3183" levels="10" name="Item Skill: Stone">
  1976. <!--
  1977. Lvl 1 - Active: Unleashes an earthen attack against nearby enemies. Power 31.
  1978. Lvl 2 - Active: Unleashes an earthen attack against nearby enemies. Power 33.
  1979. Lvl 3 - Active: Unleashes an earthen attack against nearby enemies. Power 36.
  1980. Lvl 4 - Active: Unleashes an earthen attack against nearby enemies. Power 39.
  1981. Lvl 5 - Active: Unleashes an earthen attack against nearby enemies. Power 41.
  1982. Lvl 6 - Active: Unleashes an earthen attack against nearby enemies. Power 44.
  1983. Lvl 7 - Active: Unleashes an earthen attack against nearby enemies. Power 46.
  1984. Lvl 8 - Active: Unleashes an earthen attack against nearby enemies. Power 49.
  1985. Lvl 9 - Active: Unleashes an earthen attack against nearby enemies. Power 51.
  1986. Lvl 10 - Active: Unleashes an earthen attack against nearby enemies. Power 55.
  1987. -->
  1988. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  1989. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  1990. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  1991. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1992. <set name="mpConsume" val="#mpConsume"/>
  1993. <set name="power" val="#power"/>
  1994. <set name="target" val="TARGET_AURA"/>
  1995. <set name="skillRadius" val="350"/>
  1996. <set name="hitTime" val="5000"/>
  1997. <set name="skillType" val="MDAM"/>
  1998. <set name="reuseDelay" val="30000"/>
  1999. <set name="isMagic" val="true"/>
  2000. <set name="operateType" val="OP_ACTIVE"/>
  2001. <set name="castRange" val="-1"/>
  2002. <set name="effectRange" val="1000"/>
  2003. <for>
  2004. </for>
  2005. </skill>
  2006. <skill id="3184" levels="10" name="Item Skill: Solar Flare">
  2007. <!--
  2008. Lvl 1 - Active: Unleashes a sacred attack against nearby enemies. Power 31.
  2009. Lvl 2 - Active: Unleashes a sacred attack against nearby enemies. Power 33.
  2010. Lvl 3 - Active: Unleashes a sacred attack against nearby enemies. Power 36.
  2011. Lvl 4 - Active: Unleashes a sacred attack against nearby enemies. Power 39.
  2012. Lvl 5 - Active: Unleashes a sacred attack against nearby enemies. Power 41.
  2013. Lvl 6 - Active: Unleashes a sacred attack against nearby enemies. Power 44.
  2014. Lvl 7 - Active: Unleashes a sacred attack against nearby enemies. Power 46.
  2015. Lvl 8 - Active: Unleashes a sacred attack against nearby enemies. Power 49.
  2016. Lvl 9 - Active: Unleashes a sacred attack against nearby enemies. Power 51.
  2017. Lvl 10 - Active: Unleashes a sacred attack against nearby enemies. Power 55.
  2018. -->
  2019. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  2020. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  2021. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  2022. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2023. <set name="mpConsume" val="#mpConsume"/>
  2024. <set name="power" val="#power"/>
  2025. <set name="target" val="TARGET_AURA"/>
  2026. <set name="skillRadius" val="350"/>
  2027. <set name="hitTime" val="5000"/>
  2028. <set name="skillType" val="MDAM"/>
  2029. <set name="reuseDelay" val="30000"/>
  2030. <set name="element" val="5"/> <!-- Holy -->
  2031. <set name="isMagic" val="true"/>
  2032. <set name="operateType" val="OP_ACTIVE"/>
  2033. <set name="castRange" val="-1"/>
  2034. <set name="effectRange" val="1000"/>
  2035. <for>
  2036. </for>
  2037. </skill>
  2038. <skill id="3185" levels="10" name="Item Skill: Shadow Flare">
  2039. <!--
  2040. Lvl 1 - Active: Unleashes a dark attack against nearby enemies. Power 31.
  2041. Lvl 2 - Active: Unleashes a dark attack against nearby enemies. Power 33.
  2042. Lvl 3 - Active: Unleashes a dark attack against nearby enemies. Power 36.
  2043. Lvl 4 - Active: Unleashes a dark attack against nearby enemies. Power 39.
  2044. Lvl 5 - Active: Unleashes a dark attack against nearby enemies. Power 41.
  2045. Lvl 6 - Active: Unleashes a dark attack against nearby enemies. Power 44.
  2046. Lvl 7 - Active: Unleashes a dark attack against nearby enemies. Power 46.
  2047. Lvl 8 - Active: Unleashes a dark attack against nearby enemies. Power 49.
  2048. Lvl 9 - Active: Unleashes a dark attack against nearby enemies. Power 51.
  2049. Lvl 10 - Active: Unleashes a dark attack against nearby enemies. Power 55.
  2050. -->
  2051. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  2052. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  2053. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  2054. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2055. <set name="mpConsume" val="#mpConsume"/>
  2056. <set name="power" val="#power"/>
  2057. <set name="target" val="TARGET_AURA"/>
  2058. <set name="skillRadius" val="350"/>
  2059. <set name="hitTime" val="5000"/>
  2060. <set name="skillType" val="MDAM"/>
  2061. <set name="reuseDelay" val="30000"/>
  2062. <set name="element" val="6"/> <!-- Dark -->
  2063. <set name="isMagic" val="true"/>
  2064. <set name="operateType" val="OP_ACTIVE"/>
  2065. <set name="castRange" val="-1"/>
  2066. <set name="effectRange" val="1000"/>
  2067. <for>
  2068. </for>
  2069. </skill>
  2070. <skill id="3186" levels="10" name="Item Skill: Aura Flare">
  2071. <!--
  2072. Lvl 1 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 31.
  2073. Lvl 2 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 33.
  2074. Lvl 3 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 36.
  2075. Lvl 4 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 39.
  2076. Lvl 5 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 41.
  2077. Lvl 6 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 44.
  2078. Lvl 7 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 46.
  2079. Lvl 8 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 49.
  2080. Lvl 9 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 51.
  2081. Lvl 10 - Active: Unleashes an elementally challenged attack against nearby enemies. Power 55.
  2082. -->
  2083. <table name="#mpConsume_Init"> 16 17 18 18 19 19 20 20 21 22 </table>
  2084. <table name="#mpConsume"> 64 66 69 71 74 76 78 80 82 83 </table>
  2085. <table name="#power"> 31 33 36 39 41 44 46 49 51 55 </table>
  2086. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2087. <set name="mpConsume" val="#mpConsume"/>
  2088. <set name="power" val="#power"/>
  2089. <set name="target" val="TARGET_AURA"/>
  2090. <set name="skillRadius" val="350"/>
  2091. <set name="hitTime" val="5000"/>
  2092. <set name="skillType" val="MDAM"/>
  2093. <set name="reuseDelay" val="2500"/>
  2094. <set name="isMagic" val="true"/>
  2095. <set name="operateType" val="OP_ACTIVE"/>
  2096. <set name="castRange" val="-1"/>
  2097. <set name="effectRange" val="1000"/>
  2098. <for>
  2099. </for>
  2100. </skill>
  2101. <skill id="3187" levels="10" name="Item Skill: Slow">
  2102. <!--
  2103. Lvl 1-10 - Active: Temporarily decreases a target's speed.
  2104. -->
  2105. <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
  2106. <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
  2107. <table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 </table>
  2108. <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
  2109. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2110. <set name="mpConsume" val="#mpConsume"/>
  2111. <set name="power" val="80"/>
  2112. <set name="lvlDepend" val="2"/>
  2113. <set name="target" val="TARGET_ONE"/>
  2114. <set name="reuseDelay" val="7000"/>
  2115. <set name="hitTime" val="4000"/>
  2116. <set name="isDebuff" val="true"/>
  2117. <set name="skillType" val="DEBUFF"/>
  2118. <set name="isMagic" val="true"/>
  2119. <set name="operateType" val="OP_ACTIVE"/>
  2120. <set name="castRange" val="600"/>
  2121. <set name="effectRange" val="1100"/>
  2122. <for>
  2123. <effect count="1" name="Debuff" time="30" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
  2124. <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
  2125. </effect>
  2126. </for>
  2127. </skill>
  2128. <skill id="3188" levels="10" name="Item Skill: Winter">
  2129. <!--
  2130. Description(s):
  2131. Lvl 1-10 - Active: Temporarily decreases a target's Atk. Spd.
  2132. -->
  2133. <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
  2134. <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
  2135. <table name="#power"> 10 13 15 18 20 22 24 26 28 30 </table>
  2136. <set name="target" val="TARGET_ONE"/>
  2137. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2138. <set name="mpConsume" val="#mpConsume"/>
  2139. <set name="skillType" val="DEBUFF"/>
  2140. <set name="reuseDelay" val="7000"/>
  2141. <set name="hitTime" val="4000"/>
  2142. <set name="operateType" val="OP_ACTIVE"/>
  2143. <set name="castRange" val="600"/>
  2144. <set name="isMagic" val="true"/>
  2145. <set name="isDebuff" val="true"/>
  2146. <set name="effectRange" val="1100"/>
  2147. <for>
  2148. <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
  2149. <mul order="0x30" stat="pAtkSpd" val="0.77"/>
  2150. </effect>
  2151. </for>
  2152. </skill>
  2153. <skill id="3189" levels="10" name="Item Skill: Stun">
  2154. <!--
  2155. Description(s):
  2156. Lvl 1-10 - Active: Temporarily throws the target into a state of shock.
  2157. -->
  2158. <table name="#mpConsume"> 43 46 50 57 60 63 71 72 73 76 </table>
  2159. <table name="#magicLvl"> 50 54 58 62 65 68 69 72 73 74 </table>
  2160. <table name="#power"> 577.0 717.0 834.0 963.0 1102.0 1250.0 1406.0 1568.0 1900.0 2009.0 </table>
  2161. <set name="mpConsume" val="#mpConsume"/>
  2162. <set name="magicLvl" val="#magicLvl"/>
  2163. <set name="power" val="#power"/>
  2164. <set name="lvlDepend" val="1"/>
  2165. <set name="target" val="TARGET_ONE"/>
  2166. <set name="ignoreShld" val="true"/>
  2167. <set name="overHit" val="true"/>
  2168. <set name="SSBoost" val="2.0"/>
  2169. <set name="reuseDelay" val="13000"/>
  2170. <set name="hitTime" val="1080"/>
  2171. <set name="coolTime" val="720" />
  2172. <set name="skillType" val="PDAM"/>
  2173. <set name="operateType" val="OP_ACTIVE"/>
  2174. <set name="castRange" val="40"/>
  2175. <set name="effectRange" val="400"/>
  2176. <set name="isDebuff" val="true"/>
  2177. <set name="effectType" val="STUN"/>
  2178. <set name="effectPower" val="50"/>
  2179. <for>
  2180. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  2181. </for>
  2182. </skill>
  2183. <skill id="3190" levels="10" name="Item Skill: Hold">
  2184. <!--
  2185. Description(s):
  2186. Lvl 1-10 - Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
  2187. -->
  2188. <table name="#magicLvl"> 25 30 35 43 47 51 55 60 66 72 </table>
  2189. <table name="#power"> 62 64 66 68 70 72 74 76 78 80 </table>
  2190. <table name="#mpConsume"> 42 44 48 50 54 57 60 63 65 69 </table>
  2191. <set name="mpConsume" val="#mpConsume"/>
  2192. <set name="magicLvl" val="#magicLvl"/>
  2193. <set name="power" val="#power"/>
  2194. <set name="lvlDepend" val="2"/>
  2195. <set name="target" val="TARGET_ONE"/>
  2196. <set name="reuseDelay" val="8000"/>
  2197. <set name="hitTime" val="2500"/>
  2198. <set name="skillType" val="ROOT"/>
  2199. <set name="isMagic" val="true"/>
  2200. <set name="isDebuff" val="true"/>
  2201. <set name="operateType" val="OP_ACTIVE"/>
  2202. <set name="castRange" val="600"/>
  2203. <for>
  2204. <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
  2205. </for>
  2206. </skill>
  2207. <skill id="3191" levels="10" name="Item Skill: Sleep">
  2208. <!--
  2209. Description(s):
  2210. Lvl 1-10 - Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
  2211. -->
  2212. <table name="#power"> 19 26 34 43 51 55 58 61 63 65 </table>
  2213. <table name="#mpConsume"> 57 70 90 110 130 138 145 150 153 155 </table>
  2214. <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
  2215. <set name="mpConsume" val="#mpConsume"/>
  2216. <set name="power" val="#power"/>
  2217. <set name="target" val="TARGET_ONE"/>
  2218. <set name="skillType" val="SLEEP"/>
  2219. <set name="hitTime" val="10000"/>
  2220. <set name="operateType" val="OP_ACTIVE"/>
  2221. <set name="isDebuff" val="true"/>
  2222. <set name="isMagic" val="true"/>
  2223. <set name="castRange" val="600"/>
  2224. <set name="effectRange" val="1100"/>
  2225. <set name="magicLvl" val="#magicLvl"/>
  2226. <set name="lvlDepend" val="2"/>
  2227. <for>
  2228. <effect count="1" name="Sleep" time="30" val="0"/>
  2229. </for>
  2230. </skill>
  2231. <skill id="3192" levels="10" name="Item Skill: Paralyze">
  2232. <!--
  2233. Description(s):
  2234. Lvl 1-10 - Active: Temporarily throws the target into a state of paralysis.
  2235. -->
  2236. <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
  2237. <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
  2238. <table name="#power"> 1 3 5 8 10 12 14 16 18 20 </table>
  2239. <table name="#magicLvl"> 48 52 56 58 60 64 66 68 70 72 </table>
  2240. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2241. <set name="mpConsume" val="#mpConsume"/>
  2242. <set name="magicLvl" val="#magicLvl"/>
  2243. <set name="power" val="#power"/>
  2244. <set name="target" val="TARGET_ONE"/>
  2245. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2246. <set name="mpConsume" val="#mpConsume"/>
  2247. <set name="skillType" val="PARALYZE"/>
  2248. <set name="reuseDelay" val="7000"/>
  2249. <set name="hitTime" val="4000"/>
  2250. <set name="operateType" val="OP_ACTIVE"/>
  2251. <set name="castRange" val="600"/>
  2252. <set name="isMagic" val="true"/>
  2253. <set name="isDebuff" val="true"/>
  2254. <set name="effectRange" val="1100"/>
  2255. <for>
  2256. <effect count="1" name="Paralyze" time="30" val="0"/>
  2257. </for>
  2258. </skill>
  2259. <skill id="3193" levels="1" name="Item Skill: Medusa">
  2260. <!--
  2261. Description(s):
  2262. Lvl 1-10 - Active: Temporarily throws the target into a petrified state.
  2263. -->
  2264. <set name="element" val="4"/> <!-- Earth -->
  2265. <set name="magicLvl" val="77"/>
  2266. <set name="mpConsume" val="53"/>
  2267. <set name="power" val="40"/>
  2268. <set name="target" val="TARGET_ONE"/>
  2269. <set name="skillType" val="PARALYZE"/>
  2270. <set name="isDebuff" val="true"/>
  2271. <set name="operateType" val="OP_ACTIVE"/>
  2272. <set name="castRange" val="600"/>
  2273. <set name="effectRange" val="1000"/>
  2274. <set name="hitTime" val="2000"/>
  2275. <set name="reuseDelay" val="120000"/>
  2276. <for>
  2277. <effect count="1" name="Petrification" time="30" val="0" stackOrder="30" stackType="turn_stone"/>
  2278. </for>
  2279. </skill>
  2280. <skill id="3194" levels="10" name="Item Skill: Fear">
  2281. <!--
  2282. Description(s):
  2283. Lvl 1-10 - Active: Momentarily throws the target into a state of fear and causes him to flee.
  2284. -->
  2285. <table name="#mpConsume_Init"> 8 9 10 11 11 12 13 13 13 14 </table>
  2286. <table name="#mpConsume"> 31 35 38 41 43 44 49 51 52 53 </table>
  2287. <table name="#magicLvl"> 44 48 52 56 58 60 66 68 70 72 </table>
  2288. <table name="#power"> 1 3 5 8 10 12 14 16 18 20 </table>
  2289. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2290. <set name="mpConsume" val="#mpConsume"/>
  2291. <set name="magicLvl" val="#magicLvl"/>
  2292. <set name="power" val="#power"/>
  2293. <set name="target" val="TARGET_ONE"/>
  2294. <set name="reuseDelay" val="10000"/>
  2295. <set name="isDebuff" val="true"/>
  2296. <set name="hitTime" val="4000"/>
  2297. <set name="skillType" val="FEAR"/>
  2298. <set name="isMagic" val="true"/>
  2299. <set name="operateType" val="OP_ACTIVE"/>
  2300. <set name="castRange" val="600"/>
  2301. <set name="effectRange" val="1100"/>
  2302. <for>
  2303. <effect count="5" name="Fear" time="3" val="0"/>
  2304. </for>
  2305. </skill>
  2306. <skill id="3195" levels="10" name="Item Skill: Poison">
  2307. <!--
  2308. Description(s):
  2309. Lvl 1 - Active: Temporarily throws the target into a poisoned state. Effect 5.
  2310. Lvl 2 - Active: Temporarily throws the target into a poisoned state. Effect 5.
  2311. Lvl 3 - Active: Temporarily poisons a target. Effect 6.
  2312. Lvl 4 - Active: Temporarily poisons a target. Effect 6.
  2313. Lvl 5 - Active: Temporarily poisons a target. Effect 6.
  2314. Lvl 6 - Active: Temporarily poisons a target. Effect 7.
  2315. Lvl 7 - Active: Temporarily poisons a target. Effect 7.
  2316. Lvl 8 - Active: Temporarily poisons a target. Effect 7.
  2317. Lvl 9 - Active: Temporarily poisons a target. Effect 8.
  2318. Lvl 10 - Active: Temporarily poisons a target. Effect 8.
  2319. -->
  2320. <table name="#mpConsume_Init"> 2 2 4 4 6 6 8 10 12 14 </table>
  2321. <table name="#mpConsume"> 8 8 16 16 21 21 31 38 46 53 </table>
  2322. <table name="#magicLvl"> 7 7 20 20 30 30 44 52 62 72 </table>
  2323. <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
  2324. <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
  2325. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2326. <set name="mpConsume" val="#mpConsume"/>
  2327. <set name="magicLvl" val="#magicLvl"/>
  2328. <set name="power" val="#power"/>
  2329. <set name="lvlDepend" val="1"/>
  2330. <set name="target" val="TARGET_ONE"/>
  2331. <set name="reuseDelay" val="12000"/>
  2332. <set name="isDebuff" val="true"/>
  2333. <set name="hitTime" val="4000"/>
  2334. <set name="skillType" val="POISON"/>
  2335. <set name="isMagic" val="true"/>
  2336. <set name="operateType" val="OP_ACTIVE"/>
  2337. <set name="castRange" val="600"/>
  2338. <set name="effectRange" val="1100"/>
  2339. <for>
  2340. <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
  2341. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  2342. </for>
  2343. </skill>
  2344. <skill id="3196" levels="10" name="Item Skill: Bleed">
  2345. <!--
  2346. Description(s):
  2347. Lvl 1 - Active: Temporarily causes a target to bleed heavily. Effect 5.
  2348. Lvl 2 - Active: Temporarily causes a target to bleed heavily. Effect 5.
  2349. Lvl 3 - Active: Temporarily causes a target to bleed heavily. Effect 6.
  2350. Lvl 4 - Active: Temporarily causes a target to bleed heavily. Effect 6.
  2351. Lvl 5 - Active: Temporarily causes a target to bleed heavily. Effect 6.
  2352. Lvl 6 - Active: Temporarily causes a target to bleed heavily. Effect 7.
  2353. Lvl 7 - Active: Temporarily causes a target to bleed heavily. Effect 7.
  2354. Lvl 8 - Active: Temporarily causes a target to bleed heavily. Effect 7.
  2355. Lvl 9 - Active: Temporarily causes a target to bleed heavily. Effect 8.
  2356. Lvl 10 - Active: Temporarily causes a target to bleed heavily. Effect 8.
  2357. -->
  2358. <table name="#magicLvl"> 24 24 32 32 49 49 58 58 66 70 </table>
  2359. <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
  2360. <table name="#mpConsume"> 32 32 41 41 67 67 81 81 93 99 </table>
  2361. <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
  2362. <set name="mpConsume" val="#mpConsume"/>
  2363. <set name="magicLvl" val="#magicLvl"/>
  2364. <set name="power" val="#power"/>
  2365. <set name="lvlDepend" val="2"/>
  2366. <set name="target" val="TARGET_ONE"/>
  2367. <set name="reuseDelay" val="13000"/>
  2368. <set name="hitTime" val="1080"/>
  2369. <set name="isDebuff" val="true"/>
  2370. <set name="coolTime" val="720" />
  2371. <set name="skillType" val="BLEED"/>
  2372. <set name="operateType" val="OP_ACTIVE"/>
  2373. <set name="castRange" val="40"/>
  2374. <set name="effectRange" val="400"/>
  2375. <for>
  2376. <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
  2377. <!-- Verified by slyce - Interlude - Aug 2007 -->
  2378. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  2379. </for>
  2380. </skill>
  2381. <skill id="3197" levels="10" name="Item Skill: Silence">
  2382. <!--
  2383. Lvl 1-10 - Active: Temporarily blocks the target's magic skills.
  2384. -->
  2385. <table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 </table>
  2386. <table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 </table>
  2387. <table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 </table>
  2388. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2389. <set name="mpConsume" val="#mpConsume"/>
  2390. <set name="magicLvl" val="#magicLvl"/>
  2391. <set name="power" val="80"/>
  2392. <set name="lvlDepend" val="2"/>
  2393. <set name="isDebuff" val="true"/>
  2394. <set name="target" val="TARGET_ONE"/>
  2395. <set name="reuseDelay" val="60000"/>
  2396. <set name="hitTime" val="4000"/>
  2397. <set name="skillType" val="MUTE"/>
  2398. <set name="isMagic" val="true"/>
  2399. <set name="operateType" val="OP_ACTIVE"/>
  2400. <set name="castRange" val="600"/>
  2401. <set name="effectRange" val="1100"/>
  2402. <for>
  2403. <effect count="1" name="Mute" time="30" val="0" stackOrder="1" stackType="silence"/>
  2404. </for>
  2405. </skill>
  2406. <skill id="3198" levels="10" name="Item Skill: Doom">
  2407. Description(s):
  2408. Lvl 1-10 - Active: Temporarily blocks all of the target's physical/magic skills.
  2409. -->
  2410. <table name="#power"> 53 56 59 62 65 68 71 74 77 80 </table>
  2411. <table name="#magicLvl"> 50 53 56 59 62 65 68 71 74 77 </table>
  2412. <set name="magicLvl" val="#magicLvl"/>
  2413. <set name="mpInitialConsume" val="14"/>
  2414. <set name="mpConsume" val="56"/>
  2415. <set name="power" val="#power"/>
  2416. <set name="lvlDepend" val="2"/>
  2417. <set name="target" val="TARGET_ONE"/>
  2418. <set name="reuseDelay" val="120000"/>
  2419. <set name="hitTime" val="4000"/>
  2420. <set name="skillType" val="MUTE"/>
  2421. <set name="isDebuff" val="true"/>
  2422. <set name="isMagic" val="true"/>
  2423. <set name="operateType" val="OP_ACTIVE"/>
  2424. <set name="castRange" val="600"/>
  2425. <set name="effectRange" val="1100"/>
  2426. <for>
  2427. <effect count="1" name="SilenceMagicPhysical" time="30" val="0" stackOrder="30" stackType="silence_all"/>
  2428. </for>
  2429. </skill>
  2430. <skill id="3199" levels="3" name="Item Skill: Skill Refresh">
  2431. <!--
  2432. Lvl 1-3 - Active: Temporarily decreases the re-use time for physical skills.
  2433. -->
  2434. <table name="#mpConsume"> 27 31 34 </table>
  2435. <table name="#pReuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
  2436. <set name="mpConsume" val="#mpConsume"/>
  2437. <set name="power" val="0.0"/>
  2438. <set name="target" val="TARGET_SELF"/>
  2439. <set name="reuseDelay" val="300000"/>
  2440. <set name="hitTime" val="4000"/>
  2441. <set name="skillType" val="BUFF"/>
  2442. <set name="operateType" val="OP_ACTIVE"/>
  2443. <set name="castRange" val="-1"/>
  2444. <set name="effectRange" val="-1"/>
  2445. <for>
  2446. <effect count="1" name="Buff" time="1200" val="0">
  2447. <mul order="0x30" stat="pReuse" val="#pReuseRate"/>
  2448. </effect>
  2449. </for>
  2450. </skill>
  2451. </list>