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|
- <?xml version='1.0' encoding='utf-8'?>
- <list>
- <skill id="3001" levels="1" name="int_1">
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3002" levels="1" name="int_2">
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3003" levels="1" name="str_2">
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3004" levels="1" name="maxmp_5">
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="PASSIVE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3005" levels="1" name="Bleed">
- <set name="power" val="5.0"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BLEED"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="isDebuff" val="true"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="7" name="DamOverTime" time="3" val="66" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3006" levels="1" name="Equip Set Items">
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3007" levels="6" name="Special Ability: Guidance">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases Accuracy.
- 6: Increases Accuracy.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3008" levels="6" name="Special Ability: Guidance">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases Accuracy.
- 6: Increases Accuracy.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3009" levels="6" name="Special Ability: Evasion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases Evasion.
- 6: Increases Evasion.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3010" levels="7" name="Special Ability: Focus">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases critical attack rate.
- 6: Increases critical attack rate.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3011" levels="6" name="Special Ability: Focus">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases critical attack rate.
- 6: Increases critical attack rate.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3012" levels="6" name="Special Ability: Anger">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Decreases MaxHP and increases P. Atk.
- 6: Decreases MaxHP and increases P. Atk.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3013" levels="5" name="Special Ability: Health">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases MaxHP.
- 2: Increases maximum HP. Inflicts additional damage during PvP.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3014" levels="3" name="Special Ability: Mana Up">
- <table name="#pvpBonus"> 1.0 1.05 1.15 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul val="1.3" order="0x30" stat="maxMp"/><!-- Mana Up -->
- <mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/><!-- Enhances damage to target during PvP -->
- <mul val="#pvpBonus" order="0x30" stat="pvpMagicalDmg"/>
- </for>
- </skill>
- <skill id="3016" levels="6" name="Special Ability: Critical Stun">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Temporarily stuns target into paralysis.
- 6: Temporarily stuns target into paralysis.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="isDebuff" val="true"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3018" levels="6" name="Special Ability: Back Blow">
- <!-- Done by DJ MELERIX -->
- <table name="#magicLvl"> 46 49 52 55 58 61 </table>
- <table name="#rCrit"> 1.71 1.67 1.63 1.60 1.56 1.53 </table>
- <set name="castRange" val="-1"/>
- <set name="condition" val="8"/>
- <set name="effectRange" val="-1"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="power" val="0.0"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="target" val="TARGET_SELF"/>
- <for>
- <mul order="0x30" stat="rCrit" val="#rCrit">
- <and>
- <player behind="True"/>
- </and>
- </mul>
- </for>
- </skill>
- <skill id="3019" levels="6" name="Special Ability: Back Blow">
- <!-- Done by DJ MELERIX -->
- <table name="#magicLvl"> 46 49 52 55 58 61 </table>
- <table name="#rCrit"> 1.50 1.47 1.45 1.42 1.40 1.37 </table>
- <set name="castRange" val="-1"/>
- <set name="condition" val="8"/>
- <set name="effectRange" val="-1"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="power" val="0.0"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="target" val="TARGET_SELF"/>
- <for>
- <mul order="0x30" stat="rCrit" val="#rCrit">
- <and>
- <player behind="True"/>
- </and>
- </mul>
- </for>
- </skill>
- <skill id="3020" levels="6" name="Special Ability: Critical Bleed">
- <!-- Daggers only -->
- <table name="#dmg"> 66 66 81 81 81 93 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="BLEED"/>
- <set name="effectPower" val="100"/>
- <for>
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3021" levels="6" name="Special Ability: Critical Bleed">
- <!-- Bows only -->
- <table name="#dmg"> 66 66 81 81 81 93 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="BLEED"/>
- <set name="effectPower" val="100"/>
- <for>
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3022" levels="7" name="Special Ability: Critical Drain">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="hitTime" val="3000"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- </for>
- </skill>
- <skill id="3023" levels="6" name="Special Ability: Critical Damage">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Causes additional damage when launching a critical attack.
- 6: Causes additional damage when launching a critical attack.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3024" levels="6" name="Special Ability: Critical Poison">
- <table name="#dmg"> 92 92 114 114 114 144 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="POISON"/>
- <set name="effectPower" val="70"/>
- <for>
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3025" levels="6" name="Special Ability: Critical Anger">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3026" levels="6" name="Special Ability: Critical Anger">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Causes additional damage during a critical attack while reducing one's own HP.
- 6: Causes additional damage during a critical attack while reducing one's own HP.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3027" levels="6" name="Special Ability: Rsk. Focus">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: When HP gets decreased, critical attack rate increases.
- 6: When HP gets decreased, critical attack rate increases.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3028" levels="6" name="Special Ability: Rsk. Evasion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Evasion increases when HP falls.
- 6: Evasion increases when HP falls.
- created 2005-05-29 23:34:30
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3029" levels="6" name="Special Ability: Rsk. Evasion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Evasion increases when HP falls.
- 6: Evasion increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3030" levels="6" name="Special Ability: Rsk. Evasion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Evasion increases when HP falls.
- 6: Evasion increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3031" levels="6" name="Special Ability: Rsk. Evasion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Evasion increases when HP falls.
- 6: Evasion increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3032" levels="6" name="Special Ability: Rsk. Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: ATK Spd increases when HP falls.
- 6: ATK Spd increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3033" levels="6" name="Special Ability: Rsk. Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: ATK Spd increases when HP falls.
- 6: ATK Spd increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3034" levels="6" name="Special Ability: Rsk. Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: ATK Spd increases when HP falls.
- 6: ATK Spd increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases the success rate of Mortal Blow and Deadly Blow.
- 6: Increases the success rate of Mortal Blow and Deadly Blow.
- created 2005-05-29 23:34:31
- -->
- <table name="#rate"> 50 48 46 44 42 40 </table>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <for>
- <add order="0x40" stat="blowRate" val="#rate">
- <using kind="Dagger"/>
- </add>
- </for>
- </skill>
- <skill id="3036" levels="6" name="Special Ability: Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases ATK Spd.
- 6: Increases ATK Spd.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3037" levels="6" name="Special Ability: Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases ATK Spd.
- 6: Increases ATK Spd.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3038" levels="6" name="Special Ability: Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases ATK Spd.
- 6: Increases ATK Spd.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3039" levels="7" name="Special Ability: Critical Drain">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- </for>
- </skill>
- <skill id="3040" levels="6" name="Special Ability: Critical Poison">
- <!-- Fists only -->
- <table name="#dmg"> 92 92 114 114 114 144 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="POISON"/>
- <set name="effectPower" val="70"/>
- <for>
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3041" levels="6" name="Special Ability: Critical Poison">
- <!-- Daggers only -->
- <table name="#dmg"> 92 92 114 114 114 144 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="POISON"/>
- <set name="effectPower" val="70"/>
- <for>
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3042" levels="20" name="Critical Damage Duel 4">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Inflicts additional damage during a critical attack.
- 20: Enhances critical attack. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3043" levels="6" name="Special Ability: Critical Damage">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Causes additional damage when launching a critical attack.
- 6: Causes additional damage when launching a critical attack.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3044" levels="20" name="Special Ability: Focus">
- <!--
- Descriptions:
- lvl1-16: Increases critical attack success rate.
- lvl17-20: Increases critical attack success rate and damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <table name="#rate">61 63 64 66 71.9 68 71 73 75 77 79 81 82 84 86 90 88 106 111 116</table>
- <table name="#PvPbonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- <add order="0x40" stat="rCrit" val="#rate"/>
- <mul order="0x30" stat="pvpPhysDmg" val="#PvPbonus"/>
- <mul order="0x30" stat="pvpMagicalDmg" val="#PvPbonus"/>
- </for>
- </skill>
- <skill id="3045" levels="20" name="Haste Duel 4">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases ATK Spd.
- 20: Increases Atk. Spd. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3046" levels="20" name="Guidance Duel 4">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases Accuracy.
- 20: Increases Accuracy. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3047" levels="3" name="Special Ability: Acumen">
- <table name="#pvpBonus"> 1.0 1.05 1.10 </table>
- <set name="power" val="0.0"/>
- <set name="target" val="TARGET_SELF"/>
- <set name="skillType" val="BUFF"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <for>
- <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
- <mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/><!-- Enhances damage to target during PvP -->
- <mul val="#pvpBonus" order="0x30" stat="pvpMagicalDmg"/>
- </for>
- </skill>
- <skill id="3048" levels="3" name="Special Ability: Conversion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases the maximum MP by a certain success rate and decreases the maximum HP by a certain success rate.
- 2: Reduces maximum HP and increases maximum MP. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3049" levels="2" name="Special Ability: Increase Critical">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3050" levels="2" name="Special Ability: Focus">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Enhances critical attack. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3051" levels="2" name="Special Ability: Focus">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Enhances critical attack. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3052" levels="2" name="Special Ability: Critical Bleed">
- <!-- Blunts only -->
- <table name="#dmg"> 93 93 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="BLEED"/>
- <set name="effectPower" val="100"/>
- <for>
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3053" levels="2" name="Special Ability: Critical Bleed">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: A wound appears and HP falls. Effect 7.
- 2: A wound appears and HP falls. Effect 7.
- created 2005-05-29 23:34:31
- -->
- <table name="#power"> 7.0 7.0 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3054" levels="2" name="Special Ability: Critical Bleed">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: A wound appears and HP falls. Effect 7.
- 2: A wound appears and HP falls. Effect 7.
- created 2005-05-29 23:34:31
- -->
- <table name="#power"> 7.0 7.0 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3055" levels="2" name="Special Ability: Critical Bleed">
- <!-- Big Swords only -->
- <table name="#dmg"> 93 93 </table>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="BLEED"/>
- <set name="effectPower" val="100"/>
- <for>
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3056" levels="3" name="Special Ability: Rsk. Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: ATK Spd. increases when HP falls.
- 2: Atk. Spd. increases when HP falls. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3057" levels="3" name="Special Ability: Anger">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
- 2: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3058" levels="2" name="Special Ability: Anger">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
- 2: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3059" levels="2" name="Special Ability: Critical Drain">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- </for>
- </skill>
- <skill id="3060" levels="2" name="Special Ability: Critical Drain">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- </for>
- </skill>
- <skill id="3061" levels="3" name="Special Ability: Critical Poison">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Causes poisoning. Effect 7.
- 2: Causes poisoning. Effect 7.
- 3: Causes poisoning. Effect 7. <- to be confirmed
- created 2005-05-29 23:34:31
- -->
- <table name="#power"> 7.0 7.0 7.0 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- </for>
- </skill>
- <skill id="3062" levels="2" name="Special Ability: Critical Poison">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Causes poisoning. Effect 7.
- 2: Causes poisoning. Effect 7.
- created 2005-05-29 23:34:31
- -->
- <table name="#power"> 7.0 7.0 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="600"/>
- <for>
- </for>
- </skill>
- <skill id="3063" levels="2" name="Special Ability: Back Blow">
- <!-- Done by DJ MELERIX -->
- <table name="#magicLvl"> 64 64 </table> <!-- Guessing Lvl 2 -->
- <table name="#rCrit"> 1.37 1.37 </table> <!-- Guessing Lvl 2 -->
- <set name="castRange" val="-1"/>
- <set name="condition" val="8"/>
- <set name="effectRange" val="-1"/>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="power" val="0.0"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="target" val="TARGET_SELF"/>
- <for>
- <mul order="0x30" stat="rCrit" val="#rCrit">
- <and>
- <player behind="True"/>
- </and>
- </mul>
- <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
- <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
- </for>
- </skill>
- <skill id="3064" levels="1" name="Special Ability: Guidance">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases Accuracy. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3065" levels="1" name="Special Ability: Guidance">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases Accuracy. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3066" levels="3" name="Special Ability: Critical Damage">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases damage during a critical attack. Increases damage inflicted during PvP.
- 2: Increases damage during a critical attack. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3067" levels="2" name="Special Ability: Critical Damage">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases damage during a critical attack. Increases damage inflicted during PvP.
- 2: Increases damage during a critical attack. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3068" levels="3" name="Special Ability: Haste">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases ATK Spd.
- 2: Increases Atk. Spd. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3069" levels="1" name="Special Ability: Risky Evasion">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Evasion increases when HP falls.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3070" levels="3" name="Special Ability: Critical Stun">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="STUN"/>
- <set name="effectPower" val="80"/>
- <for>
- <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3071" levels="2" name="Special Ability: Rsk. Focus">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Critical attack rate increases when HP falls.
- 2: Critical attack rate increases when HP falls. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3072" levels="2" name="Special Ability: Empower">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases M. Atk. Increases damage inflicted during PvP.
- 2: Increases M. Atk. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3073" levels="2" name="Special Ability: Magic Power">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases MP consumption rate and M. Atk. Increases damage inflicted during PvP.
- 2: Increases MP consumption rate and M. Atk. Increases damage inflicted during PvP.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3074" levels="2" name="Special Ability: Magic Silence">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Disables the ability to use one's magic skills.
- 2: Disables the ability to use one's magic skills.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Paralyzes target.
- 2: Paralyzes target.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3076" levels="6" name="Special Ability: Empower">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases M. Atk. capability.
- 6: Increases M. Atk. capability.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3077" levels="6" name="Special Ability: Magic Power">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Increases MP consumption rate and M. Atk. capability.
- 6: Increases MP consumption rate and M. Atk. capability.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
- <for>
- </for>
- </skill>
- <skill id="3078" levels="6" name="Special Ability: Magic Silence">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Disables the ability to use one's magic skills.
- 6: Disables the ability to use one's magic skills.
- created 2005-05-29 23:34:31
- -->
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="isMagic" val="true"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="1000"/>
- <for>
- </for>
- </skill>
- <skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
- <!--
- Automatically generated from C3 client files.
- Need to be checked/fixed.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Descriptions:
- 1: Paralyzes target.
- 6: Paralyzes target.
- created 2005-05-29 23:34:31
- -->
- <table name="#magicLvl"> 46 49 52 55 58 61 </table>
- <set name="magicLvl" val="#magicLvl"/>
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="WEAPON_SA"/>
- <set name="operateType" val="OP_ACTIVE"/>
- <set name="castRange" val="-1"/>
- <set name="effectRange" val="-1"/>
- <set name="effectType" val="PARALYZE"/>
- <set name="effectPower" val="20"/>
- <for>
- <effect count="1" name="Paralyze" time="30" val="0"/>
- </for>
- </skill>
- <skill id="3080" levels="10" name="Item Skill: Aggression">
- <!--
- Description(s):
- Lvl 1 - Chance: Provokes a target to attack during an ordinary physical attack. Power 438.
- Lvl 2 - Provokes a target to attack during an ordinary physical attack. Power 467.
- Lvl 3 - Chance: Provokes a target to attack during an ordinary physical attack. Power 495.
- Lvl 4 - Chance: Provokes a target to attack during an ordinary physical attack. Power 523.
- Lvl 5 - Chance: Provokes a target to attack during an ordinary physical attack. Power 549.
- Lvl 6 - Chance: Provokes a target to attack during an ordinary physical attack. Power 574.
- Lvl 7 - Chance: Provokes a target to attack during an ordinary physical attack. Power 597.
- Lvl 8 - Chance: Provokes a target to attack during an ordinary physical attack. Power 617.
- Lvl 9 - Chance: Provokes a target to attack during an ordinary physical attack. Power 635.
- Lvl 10 - Chance: Provokes a target to attack during an ordinary physical attack. Power 659.
- -->
- <table name="#aggr"> 438.0 467.0 495.0 523.0 549.0 574.0 597.0 617.0 635.0 659.0 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="hitTime" val="1"/>
- <set name="skillType" val="AGGDAMAGE"/>
- <set name="isDebuff" val="true"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect count="1" name="TargetMe" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3081" levels="10" name="Item Skill: Charm">
- <!--
- Description(s):
- Lvl 1 - Chance: Decreases a target's urge to attack during a general physical attack. Power 219.
- Lvl 2 - Chance: Decreases a target's urge to attack during a general physical attack. Power 234.
- Lvl 3 - Chance: Decreases a target's urge to attack during a general physical attack. Power 248.
- Lvl 4 - Chance: Decreases a target's urge to attack during a general physical attack. Power 262.
- Lvl 5 - Chance: Decreases a target's urge to attack during a general physical attack. Power 275.
- Lvl 6 - Chance: Decreases a target's urge to attack during a general physical attack. Power 287.
- Lvl 7 - Chance: Decreases a target's urge to attack during a general physical attack. Power 299.
- Lvl 8 - Chance: Decreases a target's urge to attack during a general physical attack. Power 309.
- Lvl 9 - Chance: Decreases a target's urge to attack during a general physical attack. Power 318.
- Lvl 10 - Chance: Decreases a target's urge to attack during a general physical attack. Power 330.
- -->
- <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="isDebuff" val="true"/>
- <set name="hitTime" val="1"/>
- <set name="skillType" val="AGGREDUCE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <for>
- <effect name="Buff" time="5" count="1" val="0">
- <sub order="0x40" stat="aggression" val="#aggr"/>
- </effect>
- </for>
- </skill>
- <skill id="3082" levels="10" name="Item Skill: Mana Burn">
- <!--
- Description(s):
- Lvl 1 - Chance: Burns up a target's MP during an ordinary physical attack. Power 49.
- Lvl 2 - Chance: Burns up a target's MP during an ordinary physical attack. Power 53.
- Lvl 3 - Chance: Burns up a target's MP during an ordinary physical attack. Power 57.
- Lvl 4 - Chance: Burns up a target's MP during an ordinary physical attack. Power 61.
- Lvl 5 - Chance: Burns up a target's MP during an ordinary physical attack. Power 66.
- Lvl 6 - Chance: Burns up a target's MP during an ordinary physical attack. Power 70.
- Lvl 7 - Chance: Burns up a target's MP during an ordinary physical attack. Power 74.
- Lvl 8 - Chance: Burns up a target's MP during an ordinary physical attack. Power 78.
- Lvl 9 - Chance: Burns up a target's MP during an ordinary physical attack. Power 82.
- Lvl 10 - Chance: Burns up a target's MP during an ordinary physical attack. Power 88.
- -->
- <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MANADAM"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- </skill>
- <skill id="3083" levels="10" name="Item Skill: Slow">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
- <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
- </effect>
- </for>
- </skill>
- <skill id="3084" levels="10" name="Item Skill: Winter">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
- <mul order="0x30" stat="pAtkSpd" val="0.77"/>
- </effect>
- </for>
- </skill>
- <skill id="3085" levels="10" name="Item Skill: Stun">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="STUN"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3086" levels="10" name="Item Skill: Hold">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="ROOT"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- <skill id="3087" levels="10" name="Item Skill: Sleep">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="SLEEP"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Sleep" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3088" levels="10" name="Item Skill: Paralyze">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Paralyze" time="5" val="0"/>
- </for>
- </skill>
- <skill id="3089" levels="10" name="Item Skill: Medusa">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during a general physical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="PARALYZE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
- </for>
- </skill>
- <skill id="3090" levels="10" name="Item Skill: Fear">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="FEAR"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="5" name="Fear" time="3" val="0"/>
- </for>
- </skill>
- <skill id="3091" levels="10" name="Item Skill: Poison">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
- <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="POISON"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
- <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
- </for>
- </skill>
- <skill id="3092" levels="10" name="Item Skill: Bleed">
- <!--
- Needs to be finished.
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
- Description(s):
- Lvl 1 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5.
- Lvl 2 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5.
- Lvl 3 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.
- Lvl 4 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.
- Lvl 5 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.
- Lvl 6 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.
- Lvl 7 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.
- Lvl 8 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.
- Lvl 9 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
- Lvl 10 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
- <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="BLEED"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
- <!-- Verified by slyce - Interlude - Aug 2007 -->
- <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
- </for>
- </skill>
- <skill id="3093" levels="10" name="Item Skill: Silence">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during a general physical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
- </for>
- </skill>
- <skill id="3094" levels="10" name="Item Skill: Doom">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MUTE"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_HIT"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <set name="isMagic" val="true"/>
- <for>
- <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
- </for>
- </skill>
- <skill id="3095" levels="10" name="Item Skill: Mana Burn">
- <!--
- Description(s):
- Lvl 1 - Chance: Burns up a target's MP during magic use. Power 49.
- Lvl 2 - Chance: Burns up a target's MP during magic use. Power 53.
- Lvl 3 - Chance: Burns up a target's MP during magic use. Power 57.
- Lvl 4 - Chance: Burns up a target's MP during magic use. Power 61.
- Lvl 5 - Chance: Burns up a target's MP during magic use. Power 66.
- Lvl 6 - Chance: Burns up a target's MP during magic use. Power 70.
- Lvl 7 - Chance: Burns up a target's MP during magic use. Power 74.
- Lvl 8 - Chance: Burns up a target's MP during magic use. Power 78.
- Lvl 9 - Chance: Burns up a target's MP during magic use. Power 82.
- Lvl 10 - Chance: Burns up a target's MP during magic use. Power 88.
- -->
- <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="power" val="#power"/>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="MANADAM"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- </skill>
- <skill id="3096" levels="10" name="Item Skill: Slow">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases the target's speed during magic use. Effect 3.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
- <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
- </effect>
- </for>
- </skill>
- <skill id="3097" levels="10" name="Item Skill: Winter">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="DEBUFF"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
- <mul order="0x30" stat="pAtkSpd" val="0.77"/>
- </effect>
- </for>
- </skill>
- <skill id="3098" levels="10" name="Item Skill: Stun">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during magic use.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="STUN"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
- </for>
- </skill>
- <skill id="3099" levels="10" name="Item Skill: Hold">
- <!--
- Description(s):
- Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.
- -->
- <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
- <set name="target" val="TARGET_ONE"/>
- <set name="skillType" val="ROOT"/>
- <set name="operateType" val="OP_CHANCE"/>
- <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
- <set name="activationChance" val="#chance"/>
- <set name="castRange" val="-1"/>
- <set name="isMagic" val="true"/>
- <set name="isDebuff" val="true"/>
- <for>
- <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
- </for>
- </skill>
- </list>
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