3000-3099.xml 63 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="3001" levels="1" name="int_1">
  4. <set name="power" val="0.0"/>
  5. <set name="target" val="TARGET_SELF"/>
  6. <set name="skillType" val="PASSIVE"/>
  7. <set name="operateType" val="OP_PASSIVE"/>
  8. <set name="castRange" val="-1"/>
  9. <for>
  10. </for>
  11. </skill>
  12. <skill id="3002" levels="1" name="int_2">
  13. <set name="power" val="0.0"/>
  14. <set name="target" val="TARGET_SELF"/>
  15. <set name="skillType" val="PASSIVE"/>
  16. <set name="operateType" val="OP_PASSIVE"/>
  17. <set name="castRange" val="-1"/>
  18. <for>
  19. </for>
  20. </skill>
  21. <skill id="3003" levels="1" name="str_2">
  22. <set name="power" val="0.0"/>
  23. <set name="target" val="TARGET_SELF"/>
  24. <set name="skillType" val="PASSIVE"/>
  25. <set name="operateType" val="OP_PASSIVE"/>
  26. <set name="castRange" val="-1"/>
  27. <for>
  28. </for>
  29. </skill>
  30. <skill id="3004" levels="1" name="maxmp_5">
  31. <set name="power" val="0.0"/>
  32. <set name="target" val="TARGET_SELF"/>
  33. <set name="skillType" val="PASSIVE"/>
  34. <set name="operateType" val="OP_PASSIVE"/>
  35. <set name="castRange" val="-1"/>
  36. <for>
  37. </for>
  38. </skill>
  39. <skill id="3005" levels="1" name="Bleed">
  40. <set name="power" val="5.0"/>
  41. <set name="target" val="TARGET_ONE"/>
  42. <set name="skillType" val="BLEED"/>
  43. <set name="operateType" val="OP_ACTIVE"/>
  44. <set name="isDebuff" val="true"/>
  45. <set name="castRange" val="-1"/>
  46. <for>
  47. <effect count="7" name="DamOverTime" time="3" val="66" abnormal="bleeding"/>
  48. </for>
  49. </skill>
  50. <skill id="3006" levels="1" name="Equip Set Items">
  51. <set name="power" val="0.0"/>
  52. <set name="target" val="TARGET_SELF"/>
  53. <set name="skillType" val="NOTDONE"/>
  54. <set name="operateType" val="OP_PASSIVE"/>
  55. <set name="castRange" val="-1"/>
  56. <for>
  57. </for>
  58. </skill>
  59. <skill id="3007" levels="6" name="Special Ability: Guidance">
  60. <!--
  61. Automatically generated from C3 client files.
  62. Need to be checked/fixed.
  63. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  64. Descriptions:
  65. 1: Increases Accuracy.
  66. 6: Increases Accuracy.
  67. created 2005-05-29 23:34:30
  68. -->
  69. <set name="target" val="TARGET_NONE"/>
  70. <set name="skillType" val="NOTDONE"/>
  71. <set name="operateType" val="OP_PASSIVE"/>
  72. <set name="castRange" val="-1"/>
  73. <for>
  74. </for>
  75. </skill>
  76. <skill id="3008" levels="6" name="Special Ability: Guidance">
  77. <!--
  78. Automatically generated from C3 client files.
  79. Need to be checked/fixed.
  80. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  81. Descriptions:
  82. 1: Increases Accuracy.
  83. 6: Increases Accuracy.
  84. created 2005-05-29 23:34:30
  85. -->
  86. <set name="target" val="TARGET_NONE"/>
  87. <set name="skillType" val="NOTDONE"/>
  88. <set name="operateType" val="OP_PASSIVE"/>
  89. <set name="castRange" val="-1"/>
  90. <for>
  91. </for>
  92. </skill>
  93. <skill id="3009" levels="6" name="Special Ability: Evasion">
  94. <!--
  95. Automatically generated from C3 client files.
  96. Need to be checked/fixed.
  97. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  98. Descriptions:
  99. 1: Increases Evasion.
  100. 6: Increases Evasion.
  101. created 2005-05-29 23:34:30
  102. -->
  103. <set name="target" val="TARGET_NONE"/>
  104. <set name="skillType" val="NOTDONE"/>
  105. <set name="operateType" val="OP_PASSIVE"/>
  106. <set name="castRange" val="-1"/>
  107. <for>
  108. </for>
  109. </skill>
  110. <skill id="3010" levels="7" name="Special Ability: Focus">
  111. <!--
  112. Automatically generated from C3 client files.
  113. Need to be checked/fixed.
  114. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  115. Descriptions:
  116. 1: Increases critical attack rate.
  117. 6: Increases critical attack rate.
  118. created 2005-05-29 23:34:30
  119. -->
  120. <set name="target" val="TARGET_NONE"/>
  121. <set name="skillType" val="NOTDONE"/>
  122. <set name="operateType" val="OP_PASSIVE"/>
  123. <set name="castRange" val="-1"/>
  124. <for>
  125. </for>
  126. </skill>
  127. <skill id="3011" levels="6" name="Special Ability: Focus">
  128. <!--
  129. Automatically generated from C3 client files.
  130. Need to be checked/fixed.
  131. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  132. Descriptions:
  133. 1: Increases critical attack rate.
  134. 6: Increases critical attack rate.
  135. created 2005-05-29 23:34:30
  136. -->
  137. <set name="target" val="TARGET_NONE"/>
  138. <set name="skillType" val="NOTDONE"/>
  139. <set name="operateType" val="OP_PASSIVE"/>
  140. <set name="castRange" val="-1"/>
  141. <for>
  142. </for>
  143. </skill>
  144. <skill id="3012" levels="6" name="Special Ability: Anger">
  145. <!--
  146. Automatically generated from C3 client files.
  147. Need to be checked/fixed.
  148. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  149. Descriptions:
  150. 1: Decreases MaxHP and increases P. Atk.
  151. 6: Decreases MaxHP and increases P. Atk.
  152. created 2005-05-29 23:34:30
  153. -->
  154. <set name="target" val="TARGET_NONE"/>
  155. <set name="skillType" val="NOTDONE"/>
  156. <set name="operateType" val="OP_PASSIVE"/>
  157. <set name="castRange" val="-1"/>
  158. <for>
  159. </for>
  160. </skill>
  161. <skill id="3013" levels="5" name="Special Ability: Health">
  162. <!--
  163. Automatically generated from C3 client files.
  164. Need to be checked/fixed.
  165. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  166. Descriptions:
  167. 1: Increases MaxHP.
  168. 2: Increases maximum HP. Inflicts additional damage during PvP.
  169. created 2005-05-29 23:34:30
  170. -->
  171. <set name="target" val="TARGET_NONE"/>
  172. <set name="skillType" val="NOTDONE"/>
  173. <set name="operateType" val="OP_PASSIVE"/>
  174. <set name="castRange" val="-1"/>
  175. <for>
  176. </for>
  177. </skill>
  178. <skill id="3014" levels="3" name="Special Ability: Mana Up">
  179. <table name="#pvpBonus"> 1.0 1.05 1.15 </table>
  180. <set name="power" val="0.0"/>
  181. <set name="target" val="TARGET_SELF"/>
  182. <set name="skillType" val="BUFF"/>
  183. <set name="operateType" val="OP_PASSIVE"/>
  184. <set name="castRange" val="-1"/>
  185. <set name="effectRange" val="-1"/>
  186. <for>
  187. <mul val="1.3" order="0x30" stat="maxMp"/><!-- Mana Up -->
  188. <mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/><!-- Enhances damage to target during PvP -->
  189. <mul val="#pvpBonus" order="0x30" stat="pvpMagicalDmg"/>
  190. </for>
  191. </skill>
  192. <skill id="3016" levels="6" name="Special Ability: Critical Stun">
  193. <!--
  194. Automatically generated from C3 client files.
  195. Need to be checked/fixed.
  196. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  197. Descriptions:
  198. 1: Temporarily stuns target into paralysis.
  199. 6: Temporarily stuns target into paralysis.
  200. created 2005-05-29 23:34:30
  201. -->
  202. <set name="target" val="TARGET_NONE"/>
  203. <set name="skillType" val="NOTDONE"/>
  204. <set name="operateType" val="OP_ACTIVE"/>
  205. <set name="isDebuff" val="true"/>
  206. <set name="castRange" val="-1"/>
  207. <for>
  208. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  209. </for>
  210. </skill>
  211. <skill id="3018" levels="6" name="Special Ability: Back Blow">
  212. <!-- Done by DJ MELERIX -->
  213. <table name="#magicLvl"> 46 49 52 55 58 61 </table>
  214. <table name="#rCrit"> 1.71 1.67 1.63 1.60 1.56 1.53 </table>
  215. <set name="castRange" val="-1"/>
  216. <set name="condition" val="8"/>
  217. <set name="effectRange" val="-1"/>
  218. <set name="magicLvl" val="#magicLvl"/>
  219. <set name="operateType" val="OP_PASSIVE"/>
  220. <set name="power" val="0.0"/>
  221. <set name="skillType" val="WEAPON_SA"/>
  222. <set name="target" val="TARGET_SELF"/>
  223. <for>
  224. <mul order="0x30" stat="rCrit" val="#rCrit">
  225. <and>
  226. <player behind="True"/>
  227. </and>
  228. </mul>
  229. </for>
  230. </skill>
  231. <skill id="3019" levels="6" name="Special Ability: Back Blow">
  232. <!-- Done by DJ MELERIX -->
  233. <table name="#magicLvl"> 46 49 52 55 58 61 </table>
  234. <table name="#rCrit"> 1.50 1.47 1.45 1.42 1.40 1.37 </table>
  235. <set name="castRange" val="-1"/>
  236. <set name="condition" val="8"/>
  237. <set name="effectRange" val="-1"/>
  238. <set name="magicLvl" val="#magicLvl"/>
  239. <set name="operateType" val="OP_PASSIVE"/>
  240. <set name="power" val="0.0"/>
  241. <set name="skillType" val="WEAPON_SA"/>
  242. <set name="target" val="TARGET_SELF"/>
  243. <for>
  244. <mul order="0x30" stat="rCrit" val="#rCrit">
  245. <and>
  246. <player behind="True"/>
  247. </and>
  248. </mul>
  249. </for>
  250. </skill>
  251. <skill id="3020" levels="6" name="Special Ability: Critical Bleed">
  252. <!-- Daggers only -->
  253. <table name="#dmg"> 66 66 81 81 81 93 </table>
  254. <set name="target" val="TARGET_NONE"/>
  255. <set name="skillType" val="WEAPON_SA"/>
  256. <set name="operateType" val="OP_ACTIVE"/>
  257. <set name="castRange" val="-1"/>
  258. <set name="effectRange" val="-1"/>
  259. <set name="effectType" val="BLEED"/>
  260. <set name="effectPower" val="100"/>
  261. <for>
  262. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  263. </for>
  264. </skill>
  265. <skill id="3021" levels="6" name="Special Ability: Critical Bleed">
  266. <!-- Bows only -->
  267. <table name="#dmg"> 66 66 81 81 81 93 </table>
  268. <set name="target" val="TARGET_NONE"/>
  269. <set name="skillType" val="WEAPON_SA"/>
  270. <set name="operateType" val="OP_ACTIVE"/>
  271. <set name="castRange" val="-1"/>
  272. <set name="effectRange" val="-1"/>
  273. <set name="effectType" val="BLEED"/>
  274. <set name="effectPower" val="100"/>
  275. <for>
  276. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  277. </for>
  278. </skill>
  279. <skill id="3022" levels="7" name="Special Ability: Critical Drain">
  280. <!--
  281. Automatically generated from C3 client files.
  282. Need to be checked/fixed.
  283. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  284. created 2005-05-29 23:34:30
  285. -->
  286. <set name="target" val="TARGET_NONE"/>
  287. <set name="hitTime" val="3000"/>
  288. <set name="skillType" val="NOTDONE"/>
  289. <set name="isMagic" val="true"/>
  290. <set name="operateType" val="OP_ACTIVE"/>
  291. <set name="castRange" val="600"/>
  292. <for>
  293. </for>
  294. </skill>
  295. <skill id="3023" levels="6" name="Special Ability: Critical Damage">
  296. <!--
  297. Automatically generated from C3 client files.
  298. Need to be checked/fixed.
  299. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  300. Descriptions:
  301. 1: Causes additional damage when launching a critical attack.
  302. 6: Causes additional damage when launching a critical attack.
  303. created 2005-05-29 23:34:30
  304. -->
  305. <set name="target" val="TARGET_NONE"/>
  306. <set name="skillType" val="NOTDONE"/>
  307. <set name="operateType" val="OP_PASSIVE"/>
  308. <set name="castRange" val="-1"/>
  309. <for>
  310. </for>
  311. </skill>
  312. <skill id="3024" levels="6" name="Special Ability: Critical Poison">
  313. <table name="#dmg"> 92 92 114 114 114 144 </table>
  314. <set name="target" val="TARGET_NONE"/>
  315. <set name="skillType" val="WEAPON_SA"/>
  316. <set name="operateType" val="OP_ACTIVE"/>
  317. <set name="castRange" val="-1"/>
  318. <set name="effectRange" val="-1"/>
  319. <set name="effectType" val="POISON"/>
  320. <set name="effectPower" val="70"/>
  321. <for>
  322. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  323. </for>
  324. </skill>
  325. <skill id="3025" levels="6" name="Special Ability: Critical Anger">
  326. <!--
  327. Automatically generated from C3 client files.
  328. Need to be checked/fixed.
  329. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  330. created 2005-05-29 23:34:30
  331. -->
  332. <set name="target" val="TARGET_NONE"/>
  333. <set name="skillType" val="NOTDONE"/>
  334. <set name="operateType" val="OP_ACTIVE"/>
  335. <set name="castRange" val="-1"/>
  336. <for>
  337. </for>
  338. </skill>
  339. <skill id="3026" levels="6" name="Special Ability: Critical Anger">
  340. <!--
  341. Automatically generated from C3 client files.
  342. Need to be checked/fixed.
  343. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  344. Descriptions:
  345. 1: Causes additional damage during a critical attack while reducing one's own HP.
  346. 6: Causes additional damage during a critical attack while reducing one's own HP.
  347. created 2005-05-29 23:34:30
  348. -->
  349. <set name="target" val="TARGET_NONE"/>
  350. <set name="skillType" val="NOTDONE"/>
  351. <set name="operateType" val="OP_PASSIVE"/>
  352. <set name="castRange" val="-1"/>
  353. <for>
  354. </for>
  355. </skill>
  356. <skill id="3027" levels="6" name="Special Ability: Rsk. Focus">
  357. <!--
  358. Automatically generated from C3 client files.
  359. Need to be checked/fixed.
  360. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  361. Descriptions:
  362. 1: When HP gets decreased, critical attack rate increases.
  363. 6: When HP gets decreased, critical attack rate increases.
  364. created 2005-05-29 23:34:30
  365. -->
  366. <set name="target" val="TARGET_NONE"/>
  367. <set name="skillType" val="NOTDONE"/>
  368. <set name="operateType" val="OP_PASSIVE"/>
  369. <set name="castRange" val="-1"/>
  370. <for>
  371. </for>
  372. </skill>
  373. <skill id="3028" levels="6" name="Special Ability: Rsk. Evasion">
  374. <!--
  375. Automatically generated from C3 client files.
  376. Need to be checked/fixed.
  377. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  378. Descriptions:
  379. 1: Evasion increases when HP falls.
  380. 6: Evasion increases when HP falls.
  381. created 2005-05-29 23:34:30
  382. -->
  383. <set name="target" val="TARGET_NONE"/>
  384. <set name="skillType" val="NOTDONE"/>
  385. <set name="operateType" val="OP_PASSIVE"/>
  386. <set name="castRange" val="-1"/>
  387. <for>
  388. </for>
  389. </skill>
  390. <skill id="3029" levels="6" name="Special Ability: Rsk. Evasion">
  391. <!--
  392. Automatically generated from C3 client files.
  393. Need to be checked/fixed.
  394. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  395. Descriptions:
  396. 1: Evasion increases when HP falls.
  397. 6: Evasion increases when HP falls.
  398. created 2005-05-29 23:34:31
  399. -->
  400. <set name="target" val="TARGET_NONE"/>
  401. <set name="skillType" val="NOTDONE"/>
  402. <set name="operateType" val="OP_PASSIVE"/>
  403. <set name="castRange" val="-1"/>
  404. <for>
  405. </for>
  406. </skill>
  407. <skill id="3030" levels="6" name="Special Ability: Rsk. Evasion">
  408. <!--
  409. Automatically generated from C3 client files.
  410. Need to be checked/fixed.
  411. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  412. Descriptions:
  413. 1: Evasion increases when HP falls.
  414. 6: Evasion increases when HP falls.
  415. created 2005-05-29 23:34:31
  416. -->
  417. <set name="target" val="TARGET_NONE"/>
  418. <set name="skillType" val="NOTDONE"/>
  419. <set name="operateType" val="OP_PASSIVE"/>
  420. <set name="castRange" val="-1"/>
  421. <for>
  422. </for>
  423. </skill>
  424. <skill id="3031" levels="6" name="Special Ability: Rsk. Evasion">
  425. <!--
  426. Automatically generated from C3 client files.
  427. Need to be checked/fixed.
  428. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  429. Descriptions:
  430. 1: Evasion increases when HP falls.
  431. 6: Evasion increases when HP falls.
  432. created 2005-05-29 23:34:31
  433. -->
  434. <set name="target" val="TARGET_NONE"/>
  435. <set name="skillType" val="NOTDONE"/>
  436. <set name="operateType" val="OP_PASSIVE"/>
  437. <set name="castRange" val="-1"/>
  438. <for>
  439. </for>
  440. </skill>
  441. <skill id="3032" levels="6" name="Special Ability: Rsk. Haste">
  442. <!--
  443. Automatically generated from C3 client files.
  444. Need to be checked/fixed.
  445. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  446. Descriptions:
  447. 1: ATK Spd increases when HP falls.
  448. 6: ATK Spd increases when HP falls.
  449. created 2005-05-29 23:34:31
  450. -->
  451. <set name="target" val="TARGET_NONE"/>
  452. <set name="skillType" val="NOTDONE"/>
  453. <set name="operateType" val="OP_PASSIVE"/>
  454. <set name="castRange" val="-1"/>
  455. <for>
  456. </for>
  457. </skill>
  458. <skill id="3033" levels="6" name="Special Ability: Rsk. Haste">
  459. <!--
  460. Automatically generated from C3 client files.
  461. Need to be checked/fixed.
  462. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  463. Descriptions:
  464. 1: ATK Spd increases when HP falls.
  465. 6: ATK Spd increases when HP falls.
  466. created 2005-05-29 23:34:31
  467. -->
  468. <set name="target" val="TARGET_NONE"/>
  469. <set name="skillType" val="NOTDONE"/>
  470. <set name="operateType" val="OP_PASSIVE"/>
  471. <set name="castRange" val="-1"/>
  472. <for>
  473. </for>
  474. </skill>
  475. <skill id="3034" levels="6" name="Special Ability: Rsk. Haste">
  476. <!--
  477. Automatically generated from C3 client files.
  478. Need to be checked/fixed.
  479. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  480. Descriptions:
  481. 1: ATK Spd increases when HP falls.
  482. 6: ATK Spd increases when HP falls.
  483. created 2005-05-29 23:34:31
  484. -->
  485. <set name="target" val="TARGET_NONE"/>
  486. <set name="skillType" val="NOTDONE"/>
  487. <set name="operateType" val="OP_PASSIVE"/>
  488. <set name="castRange" val="-1"/>
  489. <for>
  490. </for>
  491. </skill>
  492. <skill id="3035" levels="6" name="Special Ability: Mighty Mortal">
  493. <!--
  494. Automatically generated from C3 client files.
  495. Need to be checked/fixed.
  496. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  497. Descriptions:
  498. 1: Increases the success rate of Mortal Blow and Deadly Blow.
  499. 6: Increases the success rate of Mortal Blow and Deadly Blow.
  500. created 2005-05-29 23:34:31
  501. -->
  502. <table name="#rate"> 50 48 46 44 42 40 </table>
  503. <set name="target" val="TARGET_SELF"/>
  504. <set name="skillType" val="BUFF"/>
  505. <set name="operateType" val="OP_PASSIVE"/>
  506. <for>
  507. <add order="0x40" stat="blowRate" val="#rate">
  508. <using kind="Dagger"/>
  509. </add>
  510. </for>
  511. </skill>
  512. <skill id="3036" levels="6" name="Special Ability: Haste">
  513. <!--
  514. Automatically generated from C3 client files.
  515. Need to be checked/fixed.
  516. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  517. Descriptions:
  518. 1: Increases ATK Spd.
  519. 6: Increases ATK Spd.
  520. created 2005-05-29 23:34:31
  521. -->
  522. <set name="target" val="TARGET_NONE"/>
  523. <set name="skillType" val="NOTDONE"/>
  524. <set name="operateType" val="OP_PASSIVE"/>
  525. <set name="castRange" val="-1"/>
  526. <for>
  527. </for>
  528. </skill>
  529. <skill id="3037" levels="6" name="Special Ability: Haste">
  530. <!--
  531. Automatically generated from C3 client files.
  532. Need to be checked/fixed.
  533. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  534. Descriptions:
  535. 1: Increases ATK Spd.
  536. 6: Increases ATK Spd.
  537. created 2005-05-29 23:34:31
  538. -->
  539. <set name="target" val="TARGET_NONE"/>
  540. <set name="skillType" val="NOTDONE"/>
  541. <set name="operateType" val="OP_PASSIVE"/>
  542. <set name="castRange" val="-1"/>
  543. <for>
  544. </for>
  545. </skill>
  546. <skill id="3038" levels="6" name="Special Ability: Haste">
  547. <!--
  548. Automatically generated from C3 client files.
  549. Need to be checked/fixed.
  550. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  551. Descriptions:
  552. 1: Increases ATK Spd.
  553. 6: Increases ATK Spd.
  554. created 2005-05-29 23:34:31
  555. -->
  556. <set name="target" val="TARGET_NONE"/>
  557. <set name="skillType" val="NOTDONE"/>
  558. <set name="operateType" val="OP_PASSIVE"/>
  559. <set name="castRange" val="-1"/>
  560. <for>
  561. </for>
  562. </skill>
  563. <skill id="3039" levels="7" name="Special Ability: Critical Drain">
  564. <!--
  565. Automatically generated from C3 client files.
  566. Need to be checked/fixed.
  567. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  568. created 2005-05-29 23:34:31
  569. -->
  570. <set name="target" val="TARGET_NONE"/>
  571. <set name="skillType" val="NOTDONE"/>
  572. <set name="isMagic" val="true"/>
  573. <set name="operateType" val="OP_ACTIVE"/>
  574. <set name="castRange" val="600"/>
  575. <for>
  576. </for>
  577. </skill>
  578. <skill id="3040" levels="6" name="Special Ability: Critical Poison">
  579. <!-- Fists only -->
  580. <table name="#dmg"> 92 92 114 114 114 144 </table>
  581. <set name="target" val="TARGET_NONE"/>
  582. <set name="skillType" val="WEAPON_SA"/>
  583. <set name="operateType" val="OP_ACTIVE"/>
  584. <set name="castRange" val="-1"/>
  585. <set name="effectRange" val="-1"/>
  586. <set name="effectType" val="POISON"/>
  587. <set name="effectPower" val="70"/>
  588. <for>
  589. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  590. </for>
  591. </skill>
  592. <skill id="3041" levels="6" name="Special Ability: Critical Poison">
  593. <!-- Daggers only -->
  594. <table name="#dmg"> 92 92 114 114 114 144 </table>
  595. <set name="target" val="TARGET_NONE"/>
  596. <set name="skillType" val="WEAPON_SA"/>
  597. <set name="operateType" val="OP_ACTIVE"/>
  598. <set name="castRange" val="-1"/>
  599. <set name="effectRange" val="-1"/>
  600. <set name="effectType" val="POISON"/>
  601. <set name="effectPower" val="70"/>
  602. <for>
  603. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  604. </for>
  605. </skill>
  606. <skill id="3042" levels="20" name="Critical Damage Duel 4">
  607. <!--
  608. Automatically generated from C3 client files.
  609. Need to be checked/fixed.
  610. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  611. Descriptions:
  612. 1: Inflicts additional damage during a critical attack.
  613. 20: Enhances critical attack. Increases damage inflicted during PvP.
  614. created 2005-05-29 23:34:31
  615. -->
  616. <set name="target" val="TARGET_NONE"/>
  617. <set name="skillType" val="NOTDONE"/>
  618. <set name="operateType" val="OP_PASSIVE"/>
  619. <set name="castRange" val="-1"/>
  620. <for>
  621. </for>
  622. </skill>
  623. <skill id="3043" levels="6" name="Special Ability: Critical Damage">
  624. <!--
  625. Automatically generated from C3 client files.
  626. Need to be checked/fixed.
  627. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  628. Descriptions:
  629. 1: Causes additional damage when launching a critical attack.
  630. 6: Causes additional damage when launching a critical attack.
  631. created 2005-05-29 23:34:31
  632. -->
  633. <set name="target" val="TARGET_NONE"/>
  634. <set name="skillType" val="NOTDONE"/>
  635. <set name="operateType" val="OP_PASSIVE"/>
  636. <set name="castRange" val="-1"/>
  637. <for>
  638. </for>
  639. </skill>
  640. <skill id="3044" levels="20" name="Special Ability: Focus">
  641. <!--
  642. Descriptions:
  643. lvl1-16: Increases critical attack success rate.
  644. lvl17-20: Increases critical attack success rate and damage inflicted during PvP.
  645. created 2005-05-29 23:34:31
  646. -->
  647. <table name="#rate">61 63 64 66 71.9 68 71 73 75 77 79 81 82 84 86 90 88 106 111 116</table>
  648. <table name="#PvPbonus"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
  649. <set name="power" val="0.0"/>
  650. <set name="target" val="TARGET_SELF"/>
  651. <set name="skillType" val="BUFF"/>
  652. <set name="operateType" val="OP_PASSIVE"/>
  653. <set name="castRange" val="-1"/>
  654. <for>
  655. <add order="0x40" stat="rCrit" val="#rate"/>
  656. <mul order="0x30" stat="pvpPhysDmg" val="#PvPbonus"/>
  657. <mul order="0x30" stat="pvpMagicalDmg" val="#PvPbonus"/>
  658. </for>
  659. </skill>
  660. <skill id="3045" levels="20" name="Haste Duel 4">
  661. <!--
  662. Automatically generated from C3 client files.
  663. Need to be checked/fixed.
  664. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  665. Descriptions:
  666. 1: Increases ATK Spd.
  667. 20: Increases Atk. Spd. Increases damage inflicted during PvP.
  668. created 2005-05-29 23:34:31
  669. -->
  670. <set name="target" val="TARGET_NONE"/>
  671. <set name="skillType" val="NOTDONE"/>
  672. <set name="operateType" val="OP_PASSIVE"/>
  673. <set name="castRange" val="-1"/>
  674. <for>
  675. </for>
  676. </skill>
  677. <skill id="3046" levels="20" name="Guidance Duel 4">
  678. <!--
  679. Automatically generated from C3 client files.
  680. Need to be checked/fixed.
  681. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  682. Descriptions:
  683. 1: Increases Accuracy.
  684. 20: Increases Accuracy. Increases damage inflicted during PvP.
  685. created 2005-05-29 23:34:31
  686. -->
  687. <set name="target" val="TARGET_NONE"/>
  688. <set name="skillType" val="NOTDONE"/>
  689. <set name="operateType" val="OP_PASSIVE"/>
  690. <set name="castRange" val="-1"/>
  691. <for>
  692. </for>
  693. </skill>
  694. <skill id="3047" levels="3" name="Special Ability: Acumen">
  695. <table name="#pvpBonus"> 1.0 1.05 1.10 </table>
  696. <set name="power" val="0.0"/>
  697. <set name="target" val="TARGET_SELF"/>
  698. <set name="skillType" val="BUFF"/>
  699. <set name="operateType" val="OP_PASSIVE"/>
  700. <set name="castRange" val="-1"/>
  701. <set name="effectRange" val="-1"/>
  702. <for>
  703. <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
  704. <mul val="#pvpBonus" order="0x30" stat="pvpPhysDmg"/><!-- Enhances damage to target during PvP -->
  705. <mul val="#pvpBonus" order="0x30" stat="pvpMagicalDmg"/>
  706. </for>
  707. </skill>
  708. <skill id="3048" levels="3" name="Special Ability: Conversion">
  709. <!--
  710. Automatically generated from C3 client files.
  711. Need to be checked/fixed.
  712. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  713. Descriptions:
  714. 1: Increases the maximum MP by a certain success rate and decreases the maximum HP by a certain success rate.
  715. 2: Reduces maximum HP and increases maximum MP. Increases damage inflicted during PvP.
  716. created 2005-05-29 23:34:31
  717. -->
  718. <set name="target" val="TARGET_NONE"/>
  719. <set name="skillType" val="NOTDONE"/>
  720. <set name="operateType" val="OP_PASSIVE"/>
  721. <set name="castRange" val="-1"/>
  722. <for>
  723. </for>
  724. </skill>
  725. <skill id="3049" levels="2" name="Special Ability: Increase Critical">
  726. <!--
  727. Automatically generated from C3 client files.
  728. Need to be checked/fixed.
  729. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  730. created 2005-05-29 23:34:31
  731. -->
  732. <set name="target" val="TARGET_NONE"/>
  733. <set name="skillType" val="NOTDONE"/>
  734. <set name="isMagic" val="true"/>
  735. <set name="operateType" val="OP_ACTIVE"/>
  736. <set name="castRange" val="1000"/>
  737. <for>
  738. </for>
  739. </skill>
  740. <skill id="3050" levels="2" name="Special Ability: Focus">
  741. <!--
  742. Automatically generated from C3 client files.
  743. Need to be checked/fixed.
  744. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  745. Descriptions:
  746. 1: Enhances critical attack. Increases damage inflicted during PvP.
  747. created 2005-05-29 23:34:31
  748. -->
  749. <set name="target" val="TARGET_NONE"/>
  750. <set name="skillType" val="NOTDONE"/>
  751. <set name="operateType" val="OP_PASSIVE"/>
  752. <set name="castRange" val="-1"/>
  753. <for>
  754. </for>
  755. </skill>
  756. <skill id="3051" levels="2" name="Special Ability: Focus">
  757. <!--
  758. Automatically generated from C3 client files.
  759. Need to be checked/fixed.
  760. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  761. Descriptions:
  762. 1: Enhances critical attack. Increases damage inflicted during PvP.
  763. created 2005-05-29 23:34:31
  764. -->
  765. <set name="target" val="TARGET_NONE"/>
  766. <set name="skillType" val="NOTDONE"/>
  767. <set name="operateType" val="OP_PASSIVE"/>
  768. <set name="castRange" val="-1"/>
  769. <for>
  770. </for>
  771. </skill>
  772. <skill id="3052" levels="2" name="Special Ability: Critical Bleed">
  773. <!-- Blunts only -->
  774. <table name="#dmg"> 93 93 </table>
  775. <set name="target" val="TARGET_NONE"/>
  776. <set name="skillType" val="WEAPON_SA"/>
  777. <set name="operateType" val="OP_ACTIVE"/>
  778. <set name="castRange" val="-1"/>
  779. <set name="effectRange" val="-1"/>
  780. <set name="effectType" val="BLEED"/>
  781. <set name="effectPower" val="100"/>
  782. <for>
  783. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  784. </for>
  785. </skill>
  786. <skill id="3053" levels="2" name="Special Ability: Critical Bleed">
  787. <!--
  788. Automatically generated from C3 client files.
  789. Need to be checked/fixed.
  790. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  791. Descriptions:
  792. 1: A wound appears and HP falls. Effect 7.
  793. 2: A wound appears and HP falls. Effect 7.
  794. created 2005-05-29 23:34:31
  795. -->
  796. <table name="#power"> 7.0 7.0 </table>
  797. <set name="power" val="#power"/>
  798. <set name="target" val="TARGET_NONE"/>
  799. <set name="skillType" val="NOTDONE"/>
  800. <set name="operateType" val="OP_ACTIVE"/>
  801. <set name="castRange" val="-1"/>
  802. <for>
  803. </for>
  804. </skill>
  805. <skill id="3054" levels="2" name="Special Ability: Critical Bleed">
  806. <!--
  807. Automatically generated from C3 client files.
  808. Need to be checked/fixed.
  809. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  810. Descriptions:
  811. 1: A wound appears and HP falls. Effect 7.
  812. 2: A wound appears and HP falls. Effect 7.
  813. created 2005-05-29 23:34:31
  814. -->
  815. <table name="#power"> 7.0 7.0 </table>
  816. <set name="power" val="#power"/>
  817. <set name="target" val="TARGET_NONE"/>
  818. <set name="skillType" val="NOTDONE"/>
  819. <set name="operateType" val="OP_ACTIVE"/>
  820. <set name="castRange" val="-1"/>
  821. <for>
  822. </for>
  823. </skill>
  824. <skill id="3055" levels="2" name="Special Ability: Critical Bleed">
  825. <!-- Big Swords only -->
  826. <table name="#dmg"> 93 93 </table>
  827. <set name="target" val="TARGET_NONE"/>
  828. <set name="skillType" val="WEAPON_SA"/>
  829. <set name="operateType" val="OP_ACTIVE"/>
  830. <set name="castRange" val="-1"/>
  831. <set name="effectRange" val="-1"/>
  832. <set name="effectType" val="BLEED"/>
  833. <set name="effectPower" val="100"/>
  834. <for>
  835. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  836. </for>
  837. </skill>
  838. <skill id="3056" levels="3" name="Special Ability: Rsk. Haste">
  839. <!--
  840. Automatically generated from C3 client files.
  841. Need to be checked/fixed.
  842. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  843. Descriptions:
  844. 1: ATK Spd. increases when HP falls.
  845. 2: Atk. Spd. increases when HP falls. Increases damage inflicted during PvP.
  846. created 2005-05-29 23:34:31
  847. -->
  848. <set name="target" val="TARGET_NONE"/>
  849. <set name="skillType" val="NOTDONE"/>
  850. <set name="operateType" val="OP_PASSIVE"/>
  851. <set name="castRange" val="-1"/>
  852. <for>
  853. </for>
  854. </skill>
  855. <skill id="3057" levels="3" name="Special Ability: Anger">
  856. <!--
  857. Automatically generated from C3 client files.
  858. Need to be checked/fixed.
  859. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  860. Descriptions:
  861. 1: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  862. 2: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  863. created 2005-05-29 23:34:31
  864. -->
  865. <set name="target" val="TARGET_NONE"/>
  866. <set name="skillType" val="NOTDONE"/>
  867. <set name="operateType" val="OP_PASSIVE"/>
  868. <set name="castRange" val="-1"/>
  869. <for>
  870. </for>
  871. </skill>
  872. <skill id="3058" levels="2" name="Special Ability: Anger">
  873. <!--
  874. Automatically generated from C3 client files.
  875. Need to be checked/fixed.
  876. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  877. Descriptions:
  878. 1: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  879. 2: Decreases maximum HP and increases P. Atk. Increases damage inflicted during PvP.
  880. created 2005-05-29 23:34:31
  881. -->
  882. <set name="target" val="TARGET_NONE"/>
  883. <set name="skillType" val="NOTDONE"/>
  884. <set name="operateType" val="OP_PASSIVE"/>
  885. <set name="castRange" val="-1"/>
  886. <for>
  887. </for>
  888. </skill>
  889. <skill id="3059" levels="2" name="Special Ability: Critical Drain">
  890. <!--
  891. Automatically generated from C3 client files.
  892. Need to be checked/fixed.
  893. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  894. created 2005-05-29 23:34:31
  895. -->
  896. <set name="target" val="TARGET_NONE"/>
  897. <set name="skillType" val="NOTDONE"/>
  898. <set name="isMagic" val="true"/>
  899. <set name="operateType" val="OP_ACTIVE"/>
  900. <set name="castRange" val="600"/>
  901. <for>
  902. </for>
  903. </skill>
  904. <skill id="3060" levels="2" name="Special Ability: Critical Drain">
  905. <!--
  906. Automatically generated from C3 client files.
  907. Need to be checked/fixed.
  908. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  909. created 2005-05-29 23:34:31
  910. -->
  911. <set name="target" val="TARGET_NONE"/>
  912. <set name="skillType" val="NOTDONE"/>
  913. <set name="isMagic" val="true"/>
  914. <set name="operateType" val="OP_ACTIVE"/>
  915. <set name="castRange" val="600"/>
  916. <for>
  917. </for>
  918. </skill>
  919. <skill id="3061" levels="3" name="Special Ability: Critical Poison">
  920. <!--
  921. Automatically generated from C3 client files.
  922. Need to be checked/fixed.
  923. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  924. Descriptions:
  925. 1: Causes poisoning. Effect 7.
  926. 2: Causes poisoning. Effect 7.
  927. 3: Causes poisoning. Effect 7. <- to be confirmed
  928. created 2005-05-29 23:34:31
  929. -->
  930. <table name="#power"> 7.0 7.0 7.0 </table>
  931. <set name="power" val="#power"/>
  932. <set name="target" val="TARGET_NONE"/>
  933. <set name="skillType" val="NOTDONE"/>
  934. <set name="isMagic" val="true"/>
  935. <set name="operateType" val="OP_ACTIVE"/>
  936. <set name="castRange" val="600"/>
  937. <for>
  938. </for>
  939. </skill>
  940. <skill id="3062" levels="2" name="Special Ability: Critical Poison">
  941. <!--
  942. Automatically generated from C3 client files.
  943. Need to be checked/fixed.
  944. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  945. Descriptions:
  946. 1: Causes poisoning. Effect 7.
  947. 2: Causes poisoning. Effect 7.
  948. created 2005-05-29 23:34:31
  949. -->
  950. <table name="#power"> 7.0 7.0 </table>
  951. <set name="power" val="#power"/>
  952. <set name="target" val="TARGET_NONE"/>
  953. <set name="skillType" val="NOTDONE"/>
  954. <set name="isMagic" val="true"/>
  955. <set name="operateType" val="OP_ACTIVE"/>
  956. <set name="castRange" val="600"/>
  957. <for>
  958. </for>
  959. </skill>
  960. <skill id="3063" levels="2" name="Special Ability: Back Blow">
  961. <!-- Done by DJ MELERIX -->
  962. <table name="#magicLvl"> 64 64 </table> <!-- Guessing Lvl 2 -->
  963. <table name="#rCrit"> 1.37 1.37 </table> <!-- Guessing Lvl 2 -->
  964. <set name="castRange" val="-1"/>
  965. <set name="condition" val="8"/>
  966. <set name="effectRange" val="-1"/>
  967. <set name="magicLvl" val="#magicLvl"/>
  968. <set name="operateType" val="OP_PASSIVE"/>
  969. <set name="power" val="0.0"/>
  970. <set name="skillType" val="WEAPON_SA"/>
  971. <set name="target" val="TARGET_SELF"/>
  972. <for>
  973. <mul order="0x30" stat="rCrit" val="#rCrit">
  974. <and>
  975. <player behind="True"/>
  976. </and>
  977. </mul>
  978. <mul order="0x30" stat="pvpPhysDmg" val="1.05"/>
  979. <mul order="0x30" stat="pvpMagicalDmg" val="1.05"/>
  980. </for>
  981. </skill>
  982. <skill id="3064" levels="1" name="Special Ability: Guidance">
  983. <!--
  984. Automatically generated from C3 client files.
  985. Need to be checked/fixed.
  986. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  987. Descriptions:
  988. 1: Increases Accuracy. Increases damage inflicted during PvP.
  989. created 2005-05-29 23:34:31
  990. -->
  991. <set name="target" val="TARGET_NONE"/>
  992. <set name="skillType" val="NOTDONE"/>
  993. <set name="operateType" val="OP_PASSIVE"/>
  994. <set name="castRange" val="-1"/>
  995. <for>
  996. </for>
  997. </skill>
  998. <skill id="3065" levels="1" name="Special Ability: Guidance">
  999. <!--
  1000. Automatically generated from C3 client files.
  1001. Need to be checked/fixed.
  1002. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1003. Descriptions:
  1004. 1: Increases Accuracy. Increases damage inflicted during PvP.
  1005. created 2005-05-29 23:34:31
  1006. -->
  1007. <set name="target" val="TARGET_NONE"/>
  1008. <set name="skillType" val="NOTDONE"/>
  1009. <set name="operateType" val="OP_PASSIVE"/>
  1010. <set name="castRange" val="-1"/>
  1011. <for>
  1012. </for>
  1013. </skill>
  1014. <skill id="3066" levels="3" name="Special Ability: Critical Damage">
  1015. <!--
  1016. Automatically generated from C3 client files.
  1017. Need to be checked/fixed.
  1018. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1019. Descriptions:
  1020. 1: Increases damage during a critical attack. Increases damage inflicted during PvP.
  1021. 2: Increases damage during a critical attack. Increases damage inflicted during PvP.
  1022. created 2005-05-29 23:34:31
  1023. -->
  1024. <set name="target" val="TARGET_NONE"/>
  1025. <set name="skillType" val="NOTDONE"/>
  1026. <set name="operateType" val="OP_PASSIVE"/>
  1027. <set name="castRange" val="-1"/>
  1028. <for>
  1029. </for>
  1030. </skill>
  1031. <skill id="3067" levels="2" name="Special Ability: Critical Damage">
  1032. <!--
  1033. Automatically generated from C3 client files.
  1034. Need to be checked/fixed.
  1035. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1036. Descriptions:
  1037. 1: Increases damage during a critical attack. Increases damage inflicted during PvP.
  1038. 2: Increases damage during a critical attack. Increases damage inflicted during PvP.
  1039. created 2005-05-29 23:34:31
  1040. -->
  1041. <set name="target" val="TARGET_NONE"/>
  1042. <set name="skillType" val="NOTDONE"/>
  1043. <set name="operateType" val="OP_PASSIVE"/>
  1044. <set name="castRange" val="-1"/>
  1045. <for>
  1046. </for>
  1047. </skill>
  1048. <skill id="3068" levels="3" name="Special Ability: Haste">
  1049. <!--
  1050. Automatically generated from C3 client files.
  1051. Need to be checked/fixed.
  1052. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1053. Descriptions:
  1054. 1: Increases ATK Spd.
  1055. 2: Increases Atk. Spd. Increases damage inflicted during PvP.
  1056. created 2005-05-29 23:34:31
  1057. -->
  1058. <set name="target" val="TARGET_NONE"/>
  1059. <set name="skillType" val="NOTDONE"/>
  1060. <set name="operateType" val="OP_PASSIVE"/>
  1061. <set name="castRange" val="-1"/>
  1062. <for>
  1063. </for>
  1064. </skill>
  1065. <skill id="3069" levels="1" name="Special Ability: Risky Evasion">
  1066. <!--
  1067. Automatically generated from C3 client files.
  1068. Need to be checked/fixed.
  1069. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1070. Descriptions:
  1071. 1: Evasion increases when HP falls.
  1072. created 2005-05-29 23:34:31
  1073. -->
  1074. <set name="target" val="TARGET_NONE"/>
  1075. <set name="skillType" val="NOTDONE"/>
  1076. <set name="operateType" val="OP_PASSIVE"/>
  1077. <set name="castRange" val="-1"/>
  1078. <for>
  1079. </for>
  1080. </skill>
  1081. <skill id="3070" levels="3" name="Special Ability: Critical Stun">
  1082. <set name="target" val="TARGET_NONE"/>
  1083. <set name="skillType" val="WEAPON_SA"/>
  1084. <set name="operateType" val="OP_ACTIVE"/>
  1085. <set name="castRange" val="-1"/>
  1086. <set name="effectRange" val="-1"/>
  1087. <set name="effectType" val="STUN"/>
  1088. <set name="effectPower" val="80"/>
  1089. <for>
  1090. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  1091. </for>
  1092. </skill>
  1093. <skill id="3071" levels="2" name="Special Ability: Rsk. Focus">
  1094. <!--
  1095. Automatically generated from C3 client files.
  1096. Need to be checked/fixed.
  1097. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1098. Descriptions:
  1099. 1: Critical attack rate increases when HP falls.
  1100. 2: Critical attack rate increases when HP falls. Increases damage inflicted during PvP.
  1101. created 2005-05-29 23:34:31
  1102. -->
  1103. <set name="target" val="TARGET_NONE"/>
  1104. <set name="skillType" val="NOTDONE"/>
  1105. <set name="operateType" val="OP_PASSIVE"/>
  1106. <set name="castRange" val="-1"/>
  1107. <for>
  1108. </for>
  1109. </skill>
  1110. <skill id="3072" levels="2" name="Special Ability: Empower">
  1111. <!--
  1112. Automatically generated from C3 client files.
  1113. Need to be checked/fixed.
  1114. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1115. Descriptions:
  1116. 1: Increases M. Atk. Increases damage inflicted during PvP.
  1117. 2: Increases M. Atk. Increases damage inflicted during PvP.
  1118. created 2005-05-29 23:34:31
  1119. -->
  1120. <set name="target" val="TARGET_NONE"/>
  1121. <set name="skillType" val="NOTDONE"/>
  1122. <set name="operateType" val="OP_PASSIVE"/>
  1123. <set name="castRange" val="-1"/>
  1124. <for>
  1125. </for>
  1126. </skill>
  1127. <skill id="3073" levels="2" name="Special Ability: Magic Power">
  1128. <!--
  1129. Automatically generated from C3 client files.
  1130. Need to be checked/fixed.
  1131. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1132. Descriptions:
  1133. 1: Increases MP consumption rate and M. Atk. Increases damage inflicted during PvP.
  1134. 2: Increases MP consumption rate and M. Atk. Increases damage inflicted during PvP.
  1135. created 2005-05-29 23:34:31
  1136. -->
  1137. <set name="target" val="TARGET_NONE"/>
  1138. <set name="skillType" val="NOTDONE"/>
  1139. <set name="operateType" val="OP_PASSIVE"/>
  1140. <set name="castRange" val="-1"/>
  1141. <for>
  1142. </for>
  1143. </skill>
  1144. <skill id="3074" levels="2" name="Special Ability: Magic Silence">
  1145. <!--
  1146. Automatically generated from C3 client files.
  1147. Need to be checked/fixed.
  1148. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1149. Descriptions:
  1150. 1: Disables the ability to use one's magic skills.
  1151. 2: Disables the ability to use one's magic skills.
  1152. created 2005-05-29 23:34:31
  1153. -->
  1154. <set name="target" val="TARGET_NONE"/>
  1155. <set name="skillType" val="NOTDONE"/>
  1156. <set name="isMagic" val="true"/>
  1157. <set name="operateType" val="OP_ACTIVE"/>
  1158. <set name="castRange" val="1000"/>
  1159. <for>
  1160. </for>
  1161. </skill>
  1162. <skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
  1163. <!--
  1164. Automatically generated from C3 client files.
  1165. Need to be checked/fixed.
  1166. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1167. Descriptions:
  1168. 1: Paralyzes target.
  1169. 2: Paralyzes target.
  1170. created 2005-05-29 23:34:31
  1171. -->
  1172. <set name="target" val="TARGET_NONE"/>
  1173. <set name="skillType" val="NOTDONE"/>
  1174. <set name="isMagic" val="true"/>
  1175. <set name="operateType" val="OP_ACTIVE"/>
  1176. <set name="castRange" val="1000"/>
  1177. <for>
  1178. </for>
  1179. </skill>
  1180. <skill id="3076" levels="6" name="Special Ability: Empower">
  1181. <!--
  1182. Automatically generated from C3 client files.
  1183. Need to be checked/fixed.
  1184. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1185. Descriptions:
  1186. 1: Increases M. Atk. capability.
  1187. 6: Increases M. Atk. capability.
  1188. created 2005-05-29 23:34:31
  1189. -->
  1190. <set name="target" val="TARGET_NONE"/>
  1191. <set name="skillType" val="NOTDONE"/>
  1192. <set name="operateType" val="OP_PASSIVE"/>
  1193. <set name="castRange" val="-1"/>
  1194. <for>
  1195. </for>
  1196. </skill>
  1197. <skill id="3077" levels="6" name="Special Ability: Magic Power">
  1198. <!--
  1199. Automatically generated from C3 client files.
  1200. Need to be checked/fixed.
  1201. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1202. Descriptions:
  1203. 1: Increases MP consumption rate and M. Atk. capability.
  1204. 6: Increases MP consumption rate and M. Atk. capability.
  1205. created 2005-05-29 23:34:31
  1206. -->
  1207. <set name="target" val="TARGET_NONE"/>
  1208. <set name="skillType" val="NOTDONE"/>
  1209. <set name="operateType" val="OP_PASSIVE"/>
  1210. <set name="castRange" val="-1"/>
  1211. <for>
  1212. </for>
  1213. </skill>
  1214. <skill id="3078" levels="6" name="Special Ability: Magic Silence">
  1215. <!--
  1216. Automatically generated from C3 client files.
  1217. Need to be checked/fixed.
  1218. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1219. Descriptions:
  1220. 1: Disables the ability to use one's magic skills.
  1221. 6: Disables the ability to use one's magic skills.
  1222. created 2005-05-29 23:34:31
  1223. -->
  1224. <set name="target" val="TARGET_NONE"/>
  1225. <set name="skillType" val="NOTDONE"/>
  1226. <set name="isMagic" val="true"/>
  1227. <set name="operateType" val="OP_ACTIVE"/>
  1228. <set name="castRange" val="1000"/>
  1229. <for>
  1230. </for>
  1231. </skill>
  1232. <skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
  1233. <!--
  1234. Automatically generated from C3 client files.
  1235. Need to be checked/fixed.
  1236. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1237. Descriptions:
  1238. 1: Paralyzes target.
  1239. 6: Paralyzes target.
  1240. created 2005-05-29 23:34:31
  1241. -->
  1242. <table name="#magicLvl"> 46 49 52 55 58 61 </table>
  1243. <set name="magicLvl" val="#magicLvl"/>
  1244. <set name="target" val="TARGET_NONE"/>
  1245. <set name="skillType" val="WEAPON_SA"/>
  1246. <set name="operateType" val="OP_ACTIVE"/>
  1247. <set name="castRange" val="-1"/>
  1248. <set name="effectRange" val="-1"/>
  1249. <set name="effectType" val="PARALYZE"/>
  1250. <set name="effectPower" val="20"/>
  1251. <for>
  1252. <effect count="1" name="Paralyze" time="30" val="0"/>
  1253. </for>
  1254. </skill>
  1255. <skill id="3080" levels="10" name="Item Skill: Aggression">
  1256. <!--
  1257. Description(s):
  1258. Lvl 1 - Chance: Provokes a target to attack during an ordinary physical attack. Power 438.
  1259. Lvl 2 - Provokes a target to attack during an ordinary physical attack. Power 467.
  1260. Lvl 3 - Chance: Provokes a target to attack during an ordinary physical attack. Power 495.
  1261. Lvl 4 - Chance: Provokes a target to attack during an ordinary physical attack. Power 523.
  1262. Lvl 5 - Chance: Provokes a target to attack during an ordinary physical attack. Power 549.
  1263. Lvl 6 - Chance: Provokes a target to attack during an ordinary physical attack. Power 574.
  1264. Lvl 7 - Chance: Provokes a target to attack during an ordinary physical attack. Power 597.
  1265. Lvl 8 - Chance: Provokes a target to attack during an ordinary physical attack. Power 617.
  1266. Lvl 9 - Chance: Provokes a target to attack during an ordinary physical attack. Power 635.
  1267. Lvl 10 - Chance: Provokes a target to attack during an ordinary physical attack. Power 659.
  1268. -->
  1269. <table name="#aggr"> 438.0 467.0 495.0 523.0 549.0 574.0 597.0 617.0 635.0 659.0 </table>
  1270. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1271. <set name="target" val="TARGET_ONE"/>
  1272. <set name="hitTime" val="1"/>
  1273. <set name="skillType" val="AGGDAMAGE"/>
  1274. <set name="isDebuff" val="true"/>
  1275. <set name="operateType" val="OP_CHANCE"/>
  1276. <set name="chanceType" val="ON_HIT"/>
  1277. <set name="activationChance" val="#chance"/>
  1278. <set name="castRange" val="-1"/>
  1279. <for>
  1280. <effect count="1" name="TargetMe" time="3" val="0"/>
  1281. </for>
  1282. </skill>
  1283. <skill id="3081" levels="10" name="Item Skill: Charm">
  1284. <!--
  1285. Description(s):
  1286. Lvl 1 - Chance: Decreases a target's urge to attack during a general physical attack. Power 219.
  1287. Lvl 2 - Chance: Decreases a target's urge to attack during a general physical attack. Power 234.
  1288. Lvl 3 - Chance: Decreases a target's urge to attack during a general physical attack. Power 248.
  1289. Lvl 4 - Chance: Decreases a target's urge to attack during a general physical attack. Power 262.
  1290. Lvl 5 - Chance: Decreases a target's urge to attack during a general physical attack. Power 275.
  1291. Lvl 6 - Chance: Decreases a target's urge to attack during a general physical attack. Power 287.
  1292. Lvl 7 - Chance: Decreases a target's urge to attack during a general physical attack. Power 299.
  1293. Lvl 8 - Chance: Decreases a target's urge to attack during a general physical attack. Power 309.
  1294. Lvl 9 - Chance: Decreases a target's urge to attack during a general physical attack. Power 318.
  1295. Lvl 10 - Chance: Decreases a target's urge to attack during a general physical attack. Power 330.
  1296. -->
  1297. <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
  1298. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1299. <set name="target" val="TARGET_ONE"/>
  1300. <set name="isDebuff" val="true"/>
  1301. <set name="hitTime" val="1"/>
  1302. <set name="skillType" val="AGGREDUCE"/>
  1303. <set name="operateType" val="OP_CHANCE"/>
  1304. <set name="chanceType" val="ON_HIT"/>
  1305. <set name="activationChance" val="#chance"/>
  1306. <set name="castRange" val="-1"/>
  1307. <for>
  1308. <effect name="Buff" time="5" count="1" val="0">
  1309. <sub order="0x40" stat="aggression" val="#aggr"/>
  1310. </effect>
  1311. </for>
  1312. </skill>
  1313. <skill id="3082" levels="10" name="Item Skill: Mana Burn">
  1314. <!--
  1315. Description(s):
  1316. Lvl 1 - Chance: Burns up a target's MP during an ordinary physical attack. Power 49.
  1317. Lvl 2 - Chance: Burns up a target's MP during an ordinary physical attack. Power 53.
  1318. Lvl 3 - Chance: Burns up a target's MP during an ordinary physical attack. Power 57.
  1319. Lvl 4 - Chance: Burns up a target's MP during an ordinary physical attack. Power 61.
  1320. Lvl 5 - Chance: Burns up a target's MP during an ordinary physical attack. Power 66.
  1321. Lvl 6 - Chance: Burns up a target's MP during an ordinary physical attack. Power 70.
  1322. Lvl 7 - Chance: Burns up a target's MP during an ordinary physical attack. Power 74.
  1323. Lvl 8 - Chance: Burns up a target's MP during an ordinary physical attack. Power 78.
  1324. Lvl 9 - Chance: Burns up a target's MP during an ordinary physical attack. Power 82.
  1325. Lvl 10 - Chance: Burns up a target's MP during an ordinary physical attack. Power 88.
  1326. -->
  1327. <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
  1328. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1329. <set name="power" val="#power"/>
  1330. <set name="target" val="TARGET_ONE"/>
  1331. <set name="skillType" val="MANADAM"/>
  1332. <set name="operateType" val="OP_CHANCE"/>
  1333. <set name="chanceType" val="ON_HIT"/>
  1334. <set name="activationChance" val="#chance"/>
  1335. <set name="castRange" val="-1"/>
  1336. <set name="isMagic" val="true"/>
  1337. </skill>
  1338. <skill id="3083" levels="10" name="Item Skill: Slow">
  1339. <!--
  1340. Description(s):
  1341. Lvl 1-10 - Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3.
  1342. -->
  1343. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1344. <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
  1345. <set name="target" val="TARGET_ONE"/>
  1346. <set name="skillType" val="DEBUFF"/>
  1347. <set name="operateType" val="OP_CHANCE"/>
  1348. <set name="chanceType" val="ON_HIT"/>
  1349. <set name="activationChance" val="#chance"/>
  1350. <set name="castRange" val="-1"/>
  1351. <set name="isMagic" val="true"/>
  1352. <set name="isDebuff" val="true"/>
  1353. <for>
  1354. <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
  1355. <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
  1356. </effect>
  1357. </for>
  1358. </skill>
  1359. <skill id="3084" levels="10" name="Item Skill: Winter">
  1360. <!--
  1361. Description(s):
  1362. Lvl 1-10 - Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3.
  1363. -->
  1364. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1365. <set name="target" val="TARGET_ONE"/>
  1366. <set name="skillType" val="DEBUFF"/>
  1367. <set name="operateType" val="OP_CHANCE"/>
  1368. <set name="chanceType" val="ON_HIT"/>
  1369. <set name="activationChance" val="#chance"/>
  1370. <set name="castRange" val="-1"/>
  1371. <set name="isMagic" val="true"/>
  1372. <set name="isDebuff" val="true"/>
  1373. <for>
  1374. <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
  1375. <mul order="0x30" stat="pAtkSpd" val="0.77"/>
  1376. </effect>
  1377. </for>
  1378. </skill>
  1379. <skill id="3085" levels="10" name="Item Skill: Stun">
  1380. <!--
  1381. Description(s):
  1382. Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during an ordinary physical attack.
  1383. -->
  1384. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1385. <set name="target" val="TARGET_ONE"/>
  1386. <set name="skillType" val="STUN"/>
  1387. <set name="operateType" val="OP_CHANCE"/>
  1388. <set name="chanceType" val="ON_HIT"/>
  1389. <set name="activationChance" val="#chance"/>
  1390. <set name="castRange" val="-1"/>
  1391. <set name="isDebuff" val="true"/>
  1392. <for>
  1393. <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
  1394. </for>
  1395. </skill>
  1396. <skill id="3086" levels="10" name="Item Skill: Hold">
  1397. <!--
  1398. Description(s):
  1399. Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
  1400. -->
  1401. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1402. <set name="target" val="TARGET_ONE"/>
  1403. <set name="skillType" val="ROOT"/>
  1404. <set name="operateType" val="OP_CHANCE"/>
  1405. <set name="chanceType" val="ON_HIT"/>
  1406. <set name="activationChance" val="#chance"/>
  1407. <set name="castRange" val="-1"/>
  1408. <set name="isMagic" val="true"/>
  1409. <set name="isDebuff" val="true"/>
  1410. <for>
  1411. <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
  1412. </for>
  1413. </skill>
  1414. <skill id="3087" levels="10" name="Item Skill: Sleep">
  1415. <!--
  1416. Description(s):
  1417. Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during a general physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
  1418. -->
  1419. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1420. <set name="target" val="TARGET_ONE"/>
  1421. <set name="skillType" val="SLEEP"/>
  1422. <set name="operateType" val="OP_CHANCE"/>
  1423. <set name="chanceType" val="ON_HIT"/>
  1424. <set name="activationChance" val="#chance"/>
  1425. <set name="castRange" val="-1"/>
  1426. <set name="isDebuff" val="true"/>
  1427. <set name="isMagic" val="true"/>
  1428. <for>
  1429. <effect count="1" name="Sleep" time="5" val="0"/>
  1430. </for>
  1431. </skill>
  1432. <skill id="3088" levels="10" name="Item Skill: Paralyze">
  1433. <!--
  1434. Description(s):
  1435. Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack.
  1436. -->
  1437. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1438. <set name="target" val="TARGET_ONE"/>
  1439. <set name="skillType" val="PARALYZE"/>
  1440. <set name="operateType" val="OP_CHANCE"/>
  1441. <set name="chanceType" val="ON_HIT"/>
  1442. <set name="activationChance" val="#chance"/>
  1443. <set name="castRange" val="-1"/>
  1444. <set name="isDebuff" val="true"/>
  1445. <set name="isMagic" val="true"/>
  1446. <for>
  1447. <effect count="1" name="Paralyze" time="5" val="0"/>
  1448. </for>
  1449. </skill>
  1450. <skill id="3089" levels="10" name="Item Skill: Medusa">
  1451. <!--
  1452. Description(s):
  1453. Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during a general physical attack.
  1454. -->
  1455. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1456. <set name="target" val="TARGET_ONE"/>
  1457. <set name="skillType" val="PARALYZE"/>
  1458. <set name="operateType" val="OP_CHANCE"/>
  1459. <set name="chanceType" val="ON_HIT"/>
  1460. <set name="activationChance" val="#chance"/>
  1461. <set name="castRange" val="-1"/>
  1462. <set name="isDebuff" val="true"/>
  1463. <set name="isMagic" val="true"/>
  1464. <for>
  1465. <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
  1466. </for>
  1467. </skill>
  1468. <skill id="3090" levels="10" name="Item Skill: Fear">
  1469. <!--
  1470. Description(s):
  1471. Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack.
  1472. -->
  1473. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1474. <set name="target" val="TARGET_ONE"/>
  1475. <set name="skillType" val="FEAR"/>
  1476. <set name="operateType" val="OP_CHANCE"/>
  1477. <set name="chanceType" val="ON_HIT"/>
  1478. <set name="activationChance" val="#chance"/>
  1479. <set name="castRange" val="-1"/>
  1480. <set name="isDebuff" val="true"/>
  1481. <set name="isMagic" val="true"/>
  1482. <for>
  1483. <effect count="5" name="Fear" time="3" val="0"/>
  1484. </for>
  1485. </skill>
  1486. <skill id="3091" levels="10" name="Item Skill: Poison">
  1487. <!--
  1488. Needs to be finished.
  1489. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1490. Description(s):
  1491. Lvl 1 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5.
  1492. Lvl 2 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5.
  1493. Lvl 3 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.
  1494. Lvl 4 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.
  1495. Lvl 5 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 6.
  1496. Lvl 6 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.
  1497. Lvl 7 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.
  1498. Lvl 8 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 7.
  1499. Lvl 9 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
  1500. Lvl 10 - Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 8.
  1501. -->
  1502. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1503. <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
  1504. <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
  1505. <set name="target" val="TARGET_ONE"/>
  1506. <set name="skillType" val="POISON"/>
  1507. <set name="operateType" val="OP_CHANCE"/>
  1508. <set name="chanceType" val="ON_HIT"/>
  1509. <set name="activationChance" val="#chance"/>
  1510. <set name="castRange" val="-1"/>
  1511. <set name="isDebuff" val="true"/>
  1512. <set name="isMagic" val="true"/>
  1513. <for>
  1514. <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
  1515. <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
  1516. </for>
  1517. </skill>
  1518. <skill id="3092" levels="10" name="Item Skill: Bleed">
  1519. <!--
  1520. Needs to be finished.
  1521. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1522. Description(s):
  1523. Lvl 1 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5.
  1524. Lvl 2 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5.
  1525. Lvl 3 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.
  1526. Lvl 4 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.
  1527. Lvl 5 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 6.
  1528. Lvl 6 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.
  1529. Lvl 7 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.
  1530. Lvl 8 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 7.
  1531. Lvl 9 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
  1532. Lvl 10 - Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 8.
  1533. -->
  1534. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1535. <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
  1536. <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
  1537. <set name="target" val="TARGET_ONE"/>
  1538. <set name="skillType" val="BLEED"/>
  1539. <set name="operateType" val="OP_CHANCE"/>
  1540. <set name="chanceType" val="ON_HIT"/>
  1541. <set name="activationChance" val="#chance"/>
  1542. <set name="castRange" val="-1"/>
  1543. <set name="isDebuff" val="true"/>
  1544. <for>
  1545. <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
  1546. <!-- Verified by slyce - Interlude - Aug 2007 -->
  1547. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  1548. </for>
  1549. </skill>
  1550. <skill id="3093" levels="10" name="Item Skill: Silence">
  1551. <!--
  1552. Description(s):
  1553. Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during a general physical attack.
  1554. -->
  1555. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1556. <set name="target" val="TARGET_ONE"/>
  1557. <set name="skillType" val="MUTE"/>
  1558. <set name="operateType" val="OP_CHANCE"/>
  1559. <set name="chanceType" val="ON_HIT"/>
  1560. <set name="activationChance" val="#chance"/>
  1561. <set name="castRange" val="-1"/>
  1562. <set name="isDebuff" val="true"/>
  1563. <set name="isMagic" val="true"/>
  1564. <for>
  1565. <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
  1566. </for>
  1567. </skill>
  1568. <skill id="3094" levels="10" name="Item Skill: Doom">
  1569. <!--
  1570. Description(s):
  1571. Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack.
  1572. -->
  1573. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1574. <set name="target" val="TARGET_ONE"/>
  1575. <set name="skillType" val="MUTE"/>
  1576. <set name="operateType" val="OP_CHANCE"/>
  1577. <set name="chanceType" val="ON_HIT"/>
  1578. <set name="activationChance" val="#chance"/>
  1579. <set name="castRange" val="-1"/>
  1580. <set name="isDebuff" val="true"/>
  1581. <set name="isMagic" val="true"/>
  1582. <for>
  1583. <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
  1584. </for>
  1585. </skill>
  1586. <skill id="3095" levels="10" name="Item Skill: Mana Burn">
  1587. <!--
  1588. Description(s):
  1589. Lvl 1 - Chance: Burns up a target's MP during magic use. Power 49.
  1590. Lvl 2 - Chance: Burns up a target's MP during magic use. Power 53.
  1591. Lvl 3 - Chance: Burns up a target's MP during magic use. Power 57.
  1592. Lvl 4 - Chance: Burns up a target's MP during magic use. Power 61.
  1593. Lvl 5 - Chance: Burns up a target's MP during magic use. Power 66.
  1594. Lvl 6 - Chance: Burns up a target's MP during magic use. Power 70.
  1595. Lvl 7 - Chance: Burns up a target's MP during magic use. Power 74.
  1596. Lvl 8 - Chance: Burns up a target's MP during magic use. Power 78.
  1597. Lvl 9 - Chance: Burns up a target's MP during magic use. Power 82.
  1598. Lvl 10 - Chance: Burns up a target's MP during magic use. Power 88.
  1599. -->
  1600. <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
  1601. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1602. <set name="power" val="#power"/>
  1603. <set name="target" val="TARGET_ONE"/>
  1604. <set name="skillType" val="MANADAM"/>
  1605. <set name="operateType" val="OP_CHANCE"/>
  1606. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  1607. <set name="activationChance" val="#chance"/>
  1608. <set name="castRange" val="-1"/>
  1609. <set name="isMagic" val="true"/>
  1610. </skill>
  1611. <skill id="3096" levels="10" name="Item Skill: Slow">
  1612. <!--
  1613. Description(s):
  1614. Lvl 1-10 - Chance: Momentarily decreases the target's speed during magic use. Effect 3.
  1615. -->
  1616. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1617. <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
  1618. <set name="target" val="TARGET_ONE"/>
  1619. <set name="skillType" val="DEBUFF"/>
  1620. <set name="operateType" val="OP_CHANCE"/>
  1621. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  1622. <set name="activationChance" val="#chance"/>
  1623. <set name="castRange" val="-1"/>
  1624. <set name="isMagic" val="true"/>
  1625. <set name="isDebuff" val="true"/>
  1626. <for>
  1627. <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
  1628. <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
  1629. </effect>
  1630. </for>
  1631. </skill>
  1632. <skill id="3097" levels="10" name="Item Skill: Winter">
  1633. <!--
  1634. Description(s):
  1635. Lvl 1-10 - Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3.
  1636. -->
  1637. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1638. <set name="target" val="TARGET_ONE"/>
  1639. <set name="skillType" val="DEBUFF"/>
  1640. <set name="operateType" val="OP_CHANCE"/>
  1641. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  1642. <set name="activationChance" val="#chance"/>
  1643. <set name="castRange" val="-1"/>
  1644. <set name="isMagic" val="true"/>
  1645. <set name="isDebuff" val="true"/>
  1646. <for>
  1647. <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
  1648. <mul order="0x30" stat="pAtkSpd" val="0.77"/>
  1649. </effect>
  1650. </for>
  1651. </skill>
  1652. <skill id="3098" levels="10" name="Item Skill: Stun">
  1653. <!--
  1654. Description(s):
  1655. Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during magic use.
  1656. -->
  1657. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1658. <set name="target" val="TARGET_ONE"/>
  1659. <set name="skillType" val="STUN"/>
  1660. <set name="operateType" val="OP_CHANCE"/>
  1661. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  1662. <set name="activationChance" val="#chance"/>
  1663. <set name="castRange" val="-1"/>
  1664. <set name="isDebuff" val="true"/>
  1665. <for>
  1666. <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
  1667. </for>
  1668. </skill>
  1669. <skill id="3099" levels="10" name="Item Skill: Hold">
  1670. <!--
  1671. Description(s):
  1672. Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts.
  1673. -->
  1674. <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
  1675. <set name="target" val="TARGET_ONE"/>
  1676. <set name="skillType" val="ROOT"/>
  1677. <set name="operateType" val="OP_CHANCE"/>
  1678. <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
  1679. <set name="activationChance" val="#chance"/>
  1680. <set name="castRange" val="-1"/>
  1681. <set name="isMagic" val="true"/>
  1682. <set name="isDebuff" val="true"/>
  1683. <for>
  1684. <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
  1685. </for>
  1686. </skill>
  1687. </list>