0400-0499.xml 93 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <list>
  3. <skill id="400" levels="10" name="Tribunal" enchantLevels1="30" enchantLevels2="30" >
  4. <table name="#ench1Power"> 1290 1302 1313 1325 1336 1348 1359 1371 1382 1394 1405 1417 1428 1440 1451 1463 1474 1486 1497 1509 1520 1532 1543 1555 1566 1578 1589 1601 1612 1624 </table>
  5. <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table>
  6. <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76 </table>
  7. <table name="#power"> 642.0 732.0 796.0 861.0 929.0 998.0 1068.0 1139.0 1209.0 1279.0 </table>
  8. <table name="#rCrit"> -0.3 -0.3 -0.3 -0.3 -0.3 -0.3 -0.4 -0.4 -0.4 -0.5 </table>
  9. <set name="weaponsAllowed" val="18444"/>
  10. <set name="mpConsume" val="#mpConsume"/>
  11. <set name="power" val="#power"/>
  12. <set name="element" val="5"/> <!-- Holy -->
  13. <set name="target" val="TARGET_ONE"/>
  14. <set name="reuseDelay" val="30000"/>
  15. <set name="hitTime" val="1300"/>
  16. <set name="skillType" val="PDAM"/>
  17. <set name="overHit" val="true"/>
  18. <set name="SSBoost" val="2.0"/>
  19. <set name="isDebuff" val="true"/>
  20. <set name="operateType" val="OP_ACTIVE"/>
  21. <set name="castRange" val="40"/>
  22. <set name="effectRange" val="400"/>
  23. <set name="effectType" val="DEBUFF"/>
  24. <set name="effectPower" val="40"/>
  25. <enchant1 name="power" val="#ench1Power"/>
  26. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  27. <for>
  28. <effect count="1" name="Debuff" time="10" val="0">
  29. <basemul order="0x30" stat="rCrit" val="#rCrit"/>
  30. </effect>
  31. </for>
  32. </skill>
  33. <skill id="401" levels="10" name="Judgment" enchantLevels1="30" enchantLevels2="30" >
  34. <table name="#ench1Power"> 1474 1487 1500 1513 1526 1540 1553 1566 1579 1592 1605 1619 1632 1645 1658 1671 1684 1698 1711 1724 1737 1750 1763 1777 1790 1803 1816 1829 1842 1856 </table>
  35. <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table>
  36. <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76</table>
  37. <table name="#power"> 733.0 837.0 909.0 984.0 1062.0 1140.0 1220.0 1301.0 1382.0 1461.0 </table>
  38. <table name="#cAtk"> 0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65 </table>
  39. <set name="weaponsAllowed" val="18444"/>
  40. <set name="mpConsume" val="#mpConsume"/>
  41. <set name="power" val="#power"/>
  42. <set name="element" val="6"/> <!-- Dark -->
  43. <set name="target" val="TARGET_ONE"/>
  44. <set name="reuseDelay" val="30000"/>
  45. <set name="hitTime" val="1300"/>
  46. <set name="skillType" val="PDAM"/>
  47. <set name="overHit" val="true"/>
  48. <set name="SSBoost" val="2.0"/>
  49. <set name="operateType" val="OP_ACTIVE"/>
  50. <set name="castRange" val="40"/>
  51. <set name="isDebuff" val="true"/>
  52. <set name="effectRange" val="400"/>
  53. <set name="effectType" val="DEBUFF"/>
  54. <set name="effectPower" val="40"/>
  55. <enchant1 name="power" val="#ench1Power"/>
  56. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  57. <for>
  58. <effect count="1" name="Debuff" time="10" val="0">
  59. <mul order="0x30" stat="cAtk" val="#cAtk"/>
  60. </effect>
  61. </for>
  62. </skill>
  63. <skill id="402" levels="10" name="Arrest">
  64. <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34 </table>
  65. <set name="mpConsume" val="#mpConsume"/>
  66. <set name="power" val="80"/>
  67. <set name="lvlDepend" val="2"/>
  68. <set name="target" val="TARGET_ONE"/>
  69. <set name="reuseDelay" val="16000"/>
  70. <set name="hitTime" val="2000"/>
  71. <set name="isDebuff" val="true"/>
  72. <set name="skillType" val="ROOT"/>
  73. <set name="operateType" val="OP_ACTIVE"/>
  74. <set name="castRange" val="150"/>
  75. <set name="effectRange" val="500"/>
  76. <for>
  77. <effect count="1" name="Root" time="8" val="0" stackOrder="1" stackType="Root"/>
  78. </for>
  79. </skill>
  80. <skill id="403" levels="10" name="Shackle">
  81. <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34</table>
  82. <set name="mpConsume" val="#mpConsume"/>
  83. <set name="target" val="TARGET_ONE"/>
  84. <set name="power" val="80"/>
  85. <set name="reuseDelay" val="16000"/>
  86. <set name="hitTime" val="2000"/>
  87. <set name="skillType" val="ROOT"/>
  88. <set name="isDebuff" val="true"/>
  89. <set name="operateType" val="OP_ACTIVE"/>
  90. <set name="castRange" val="600"/>
  91. <set name="effectRange" val="1100"/>
  92. <for>
  93. <effect count="1" name="Root" time="10" val="0" stackOrder="1" stackType="Root"/>
  94. </for>
  95. </skill>
  96. <skill id="404" levels="5" name="Mass Shackling">
  97. <table name="#mpConsume"> 40 43 46 59 51</table>
  98. <set name="mpConsume" val="#mpConsume"/>
  99. <set name="target" val="TARGET_AURA"/>
  100. <set name="skillRadius" val="200"/>
  101. <set name="power" val="40"/>
  102. <set name="reuseDelay" val="20000"/>
  103. <set name="hitTime" val="3000"/>
  104. <set name="skillType" val="ROOT"/>
  105. <set name="operateType" val="OP_ACTIVE"/>
  106. <set name="isDebuff" val="true"/>
  107. <set name="castRange" val="-1"/>
  108. <set name="effectRange" val="-1"/>
  109. <for>
  110. <effect count="1" name="Root" time="10" val="0" stackOrder="1" stackType="Root"/>
  111. </for>
  112. </skill>
  113. <skill id="405" levels="10" name="Banish Undead">
  114. <table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68</table>
  115. <table name="#itemConsumeCount"> 5 6 7 7 8 8 9 9 10 10</table>
  116. <table name="#lethal2"> 5 9 13 17 21 25 29 33 37 41</table>
  117. <set name="itemConsumeId" val="1785"/>
  118. <set name="itemConsumeCount" val="#itemConsumeCount"/>
  119. <set name="mpConsume" val="#mpConsume"/>
  120. <set name="power" val="0.0"/>
  121. <set name="reuseDelay" val="10000"/>
  122. <set name="hitTime" val="2000"/>
  123. <set name="target" val="TARGET_UNDEAD"/>
  124. <set name="isDebuff" val="true"/>
  125. <set name="skillType" val="FEAR"/>
  126. <set name="operateType" val="OP_ACTIVE"/>
  127. <set name="lethal2" val="#lethal2"/>
  128. <set name="castRange" val="150"/>
  129. <set name="effectRange" val="550"/>
  130. <for>
  131. <effect count="5" name="Fear" time="3" val="0"/>
  132. </for>
  133. </skill>
  134. <skill id="406" levels="3" name="Angelic Icon">
  135. <table name="#Tab-pAtkSpd"> 1.10 1.20 1.30 </table>
  136. <table name="#Tab-runSpd"> 10 20 30 </table>
  137. <table name="#cAtk"> 1.33 1.66 2.0 </table>
  138. <table name="#rCrit"> 33 66 100 </table>
  139. <table name="#mpConsume"> 133 153 170 </table>
  140. <set name="mpConsume" val="#mpConsume"/>
  141. <set name="power" val="0.0"/>
  142. <set name="target" val="TARGET_SELF"/>
  143. <set name="condition" val="32"/>
  144. <set name="reuseDelay" val="600000"/>
  145. <set name="hitTime" val="2000"/>
  146. <set name="skillType" val="BUFF"/>
  147. <set name="operateType" val="OP_ACTIVE"/>
  148. <set name="castRange" val="-1"/>
  149. <set name="effectRange" val="-1"/>
  150. <cond msg="Can be only used when HP is 30% or lower">
  151. <player hp="30"/>
  152. </cond>
  153. <for>
  154. <effect count="1" name="Buff" time="120" val="0">
  155. <mul order="0x30" stat="mDef" val="1.5"/>
  156. <mul order="0x30" stat="pDef" val="1.5"/>
  157. <add order="0x40" stat="accCombat" val="6"/>
  158. <add order="0x40" stat="runSpd" val="#Tab-runSpd"/>
  159. <mul order="0x30" stat="pAtkSpd" val="#Tab-pAtkSpd"/>
  160. <mul order="0x30" stat="gainHp" val="0.2"/>
  161. <add order="0x40" stat="rCrit" val="#rCrit">
  162. <and>
  163. <using kind="Sword,Big Sword,Pole"/>
  164. </and>
  165. </add>
  166. <mul order="0x30" stat="cAtk" val="#cAtk">
  167. <and>
  168. <using kind="Blunt,Big Blunt,Fist,Dual Fist"/>
  169. </and>
  170. </mul>
  171. </effect>
  172. </for>
  173. </skill>
  174. <skill id="407" levels="10" name="Psycho Symphony">
  175. <table name="#mpConsume"> 83 88 92 95 98 101 105 108 111 113</table>
  176. <table name="#power"> 229.0 262.0 284.0 308.0 332.0 357.0 382.0 407.0 432.0 457.0</table>
  177. <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74</table>
  178. <set name="mpConsume" val="#mpConsume"/>
  179. <set name="power" val="#power"/>
  180. <set name="magicLvl" val="#magicLvl"/>
  181. <set name="lvlDepend" val="1"/>
  182. <set name="target" val="TARGET_AURA"/>
  183. <set name="skillRadius" val="150"/>
  184. <set name="SSBoost" val="2.0"/>
  185. <set name="reuseDelay" val="120000"/>
  186. <set name="isDebuff" val="true"/>
  187. <set name="hitTime" val="3000"/>
  188. <set name="skillType" val="DEBUFF"/>
  189. <set name="operateType" val="OP_ACTIVE"/>
  190. <set name="castRange" val="-1"/>
  191. <set name="effectRange" val="-1"/>
  192. <for>
  193. <effect count="1" name="Debuff" time="30" val="0">
  194. <mul order="0x30" stat="runSpd" val="0.5"/>
  195. <mul order="0x30" stat="pAtkSpd" val="0.8"/>
  196. <mul order="0x30" stat="mAtkSpd" val="0.8"/>
  197. </effect>
  198. </for>
  199. </skill>
  200. <skill id="408" levels="10" name="Demonic Blade Dance">
  201. <table name="#mpConsume"> 83 88 92 95 98 101 105 108 111 113</table>
  202. <table name="#power"> 229.0 262.0 284.0 308.0 332.0 357.0 382.0 407.0 432.0 457.0</table>
  203. <table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74</table>
  204. <set name="mpConsume" val="#mpConsume"/>
  205. <set name="power" val="#power"/>
  206. <set name="magicLvl" val="#magicLvl"/>
  207. <set name="lvlDepend" val="1"/>
  208. <set name="target" val="TARGET_AURA"/>
  209. <set name="skillRadius" val="150"/>
  210. <set name="SSBoost" val="2.0"/>
  211. <set name="isDebuff" val="true"/>
  212. <set name="reuseDelay" val="120000"/>
  213. <set name="hitTime" val="3000"/>
  214. <set name="skillType" val="DEBUFF"/>
  215. <set name="operateType" val="OP_ACTIVE"/>
  216. <set name="castRange" val="-1"/>
  217. <set name="effectRange" val="-1"/>
  218. <set name="weaponsAllowed" val="512"/>
  219. <for>
  220. <effect count="1" name="Debuff" time="15" val="0">
  221. <mul order="0x30" stat="mAtk" val="0.65"/>
  222. <mul order="0x30" stat="pAtk" val="0.65"/>
  223. </effect>
  224. </for>
  225. </skill>
  226. <skill id="409" levels="10" name="Critical Blow" enchantLevels1="30" enchantLevels2="30" >
  227. <table name="#ench1Power"> 3685 3718 3751 3784 3817 3850 3883 3916 3949 3982 4014 4047 4080 4113 4146 4179 4212 4245 4278 4311 4343 4376 4409 4442 4475 4508 4541 4574 4607 4640 </table>
  228. <table name="#ench2MpConsume"> 74 73 72 70 69 68 67 65 64 63 62 60 59 58 57 55 54 53 51 50 49 48 46 45 44 43 41 40 39 38 </table>
  229. <table name="#mpConsume"> 55 59 62 63 66 68 70 72 74 76 </table>
  230. <table name="#power"> 1832.0 2091.0 2272.0 2460.0 2653.0 2850.0 3050.0 3252.0 3453.0 3653.0 </table>
  231. <set name="weaponsAllowed" val="16"/>
  232. <set name="mpConsume" val="#mpConsume"/>
  233. <set name="power" val="#power"/>
  234. <set name="target" val="TARGET_ONE"/>
  235. <set name="condition" val="16"/>
  236. <set name="reuseDelay" val="90000"/>
  237. <set name="hitTime" val="1300"/>
  238. <set name="skillType" val="BLOW"/>
  239. <set name="lethal1" val="5"/>
  240. <set name="lethal2" val="2"/>
  241. <set name="operateType" val="OP_ACTIVE"/>
  242. <set name="castRange" val="40"/>
  243. <set name="effectRange" val="400"/>
  244. <enchant1 name="power" val="#ench1Power"/>
  245. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  246. <for>
  247. <effect self="1" count="1" name="Buff" time="15" val="0">
  248. <mul order="0x10" stat="blowRate" val="1.4"/>
  249. <!-- Must be confirmed -->
  250. <mul order="0x10" stat="lethalRate" val="1.5"/>
  251. </effect>
  252. </for>
  253. </skill>
  254. <skill id="410" levels="3" name="Mortal Strike">
  255. <!-- This skill UP chance to make Lethal -->
  256. <table name="#mpConsume2"> 27 31 34 </table>
  257. <table name="#lethalRate"> 1.3 1.6 1.9 </table>
  258. <set name="mpConsume2" val="#mpConsume2"/>
  259. <set name="weaponsAllowed" val="16"/>
  260. <set name="reuseDelay" val="300000"/>
  261. <set name="hitTime" val="2000"/>
  262. <set name="target" val="TARGET_SELF"/>
  263. <set name="skillType" val="BUFF"/>
  264. <set name="operateType" val="OP_ACTIVE"/>
  265. <set name="castRange" val="-1"/>
  266. <for>
  267. <effect count="1" name="Buff" time="120" val="0">
  268. <mul stat="lethalRate" val="#lethalRate" order="0x40"/> <!-- mul with order 0x40 WTF ???? -->
  269. <mul order="0x30" stat="blowRate" val="1.20"/>
  270. </effect>
  271. </for>
  272. </skill>
  273. <skill id="411" levels="3" name="Stealth">
  274. <table name="#mpConsume"> 27 31 34 </table>
  275. <table name="#pAtk"> 0.55 0.55 0.55 </table>
  276. <table name="#accCombat"> 12 12 12 </table>
  277. <table name="#rEvas"> 12 8 4 </table>
  278. <table name="#pDef"> 0.55 0.7 0.85 </table>
  279. <table name="#mDef"> 0.55 0.7 0.85 </table>
  280. <set name="mpConsume" val="#mpConsume"/>
  281. <set name="hitTime" val="2000"/>
  282. <set name="target" val="TARGET_SELF"/>
  283. <set name="skillType" val="BUFF"/>
  284. <set name="reuseDelay" val="60000"/>
  285. <set name="operateType" val="OP_ACTIVE"/>
  286. <set name="castRange" val="-1"/>
  287. <set name="effectRange" val="-1"/>
  288. <for>
  289. <effect count="1" name="SilentMove" abnormal="stealth" time="120" val="0">
  290. <mul order="0x30" stat="pAtk" val="#pAtk"/>
  291. <sub order="0x40" stat="accCombat" val="#accCombat"/>
  292. <sub order="0x40" stat="rEvas" val="#rEvas"/>
  293. <mul order="0x30" stat="pDef" val="#pDef"/>
  294. <mul order="0x30" stat="mDef" val="#mDef"/>
  295. </effect>
  296. </for>
  297. </skill>
  298. <skill id="412" levels="10" name="Sand Bomb">
  299. <table name="#mpConsume"> 25 27 28 29 30 31 32 33 34 34</table>
  300. <table name="#accCombat"> 6 6 6 6 6 9 9 9 9 12 </table>
  301. <set name="mpConsume" val="#mpConsume"/>
  302. <set name="power" val="80"/>
  303. <set name="target" val="TARGET_AURA"/>
  304. <set name="skillRadius" val="150"/>
  305. <set name="reuseDelay" val="8000"/>
  306. <set name="isDebuff" val="true"/>
  307. <set name="hitTime" val="2000"/>
  308. <set name="skillType" val="DEBUFF"/>
  309. <set name="operateType" val="OP_ACTIVE"/>
  310. <set name="castRange" val="-1"/>
  311. <set name="effectRange" val="-1"/>
  312. <for>
  313. <effect count="1" name="Debuff" time="30" val="0" stackOrder="#accCombat" stackType="accuracyDown">
  314. <sub order="0x40" stat="accCombat" val="#accCombat"/>
  315. </effect>
  316. </for>
  317. </skill>
  318. <skill id="413" levels="8" name="Rapid Fire">
  319. <table name="#mpConsume"> 28 29 30 31 32 33 34 34 </table>
  320. <table name="#atk"> 62 67 73 78 83 88 94 100 </table>
  321. <set name="mpConsume" val="#mpConsume"/>
  322. <set name="power" val="0.0"/>
  323. <set name="target" val="TARGET_SELF"/>
  324. <set name="skillType" val="BUFF"/>
  325. <set name="operateType" val="OP_ACTIVE"/>
  326. <set name="castRange" val="-1"/>
  327. <set name="effectRange" val="-1"/>
  328. <set name="reuseDelay" val="300000"/>
  329. <set name="hitTime" val="2000"/>
  330. <cond msg="Bow required.">
  331. <using kind="Bow"/>
  332. </cond>
  333. <for>
  334. <effect count="1" name="Buff" time="120" val="0">
  335. <add order="0x40" stat="pAtk" val="#atk">
  336. <using kind="Bow"/>
  337. </add>
  338. <mul order="0x30" stat="pAtkSpd" val="1.20">
  339. <using kind="Bow"/>
  340. </mul>
  341. <sub order="0x40" stat="pAtkRange" val="300">
  342. <using kind="Bow"/>
  343. </sub>
  344. </effect>
  345. </for>
  346. </skill>
  347. <skill id="414" levels="8" name="Dead Eye">
  348. <table name="#mpConsume"> 28 29 30 31 32 33 34 35 </table>
  349. <table name="#pAtk"> 124 134 145 155 166 177 188 199 </table>
  350. <table name="#Tab-accCombat"> 1 1 2 2 2 3 3 3 </table>
  351. <table name="#Tab-cAtk"> 1.15 1.15 1.15 1.17 1.17 1.17 1.20 1.20 </table>
  352. <set name="weaponsAllowed" val="32"/>
  353. <set name="mpConsume" val="#mpConsume"/>
  354. <set name="power" val="0.0"/>
  355. <set name="target" val="TARGET_SELF"/>
  356. <set name="reuseDelay" val="240000"/>
  357. <set name="hitTime" val="2000"/>
  358. <set name="skillType" val="BUFF"/>
  359. <set name="operateType" val="OP_ACTIVE"/>
  360. <set name="castRange" val="-1"/>
  361. <set name="effectRange" val="-1"/>
  362. <for>
  363. <effect count="1" name="Buff" time="120" val="0">
  364. <mul order="0x30" stat="pAtkSpd" val="0.8">
  365. <using kind="Bow"/>
  366. </mul>
  367. <add order="0x40" stat="pAtk" val="#pAtk">
  368. <using kind="Bow"/>
  369. </add>
  370. <add order="0x40" stat="accCombat" val="#Tab-accCombat">
  371. <using kind="Bow"/>
  372. </add>
  373. <mul order="0x30" stat="cAtk" val="#Tab-cAtk">
  374. <using kind="Bow"/>
  375. </mul>
  376. </effect>
  377. </for>
  378. </skill>
  379. <skill id="415" levels="3" name="Spirit of Sagittarius">
  380. <!-- Hawkeye, Silver Ranger, Phantom Ranger -->
  381. <table name="#mpConsume"> 27 31 34 </table>
  382. <table name="#MpConsumeRate"> 0.9 0.8 0.7 </table>
  383. <set name="mpConsume" val="#mpConsume"/>
  384. <set name="power" val="0.0"/>
  385. <set name="target" val="TARGET_SELF"/>
  386. <set name="reuseDelay" val="15000"/>
  387. <set name="hitTime" val="2000"/>
  388. <set name="skillType" val="BUFF"/>
  389. <set name="operateType" val="OP_ACTIVE"/>
  390. <set name="castRange" val="-1"/>
  391. <set name="effectRange" val="-1"/>
  392. <for>
  393. <effect count="1" name="Buff" time="1200" val="0">
  394. <mul order="0x30" stat="MpConsumeRate" val="#MpConsumeRate"/>
  395. </effect>
  396. </for>
  397. </skill>
  398. <skill id="416" levels="3" name="Blessing of Sagittarius">
  399. <table name="#mpConsume"> 27 31 34 </table>
  400. <table name="#pReuseRate"> 0.9 0.8 0.7 </table> <!-- Needs check -->
  401. <set name="mpConsume" val="#mpConsume"/>
  402. <set name="power" val="0.0"/>
  403. <set name="target" val="TARGET_SELF"/>
  404. <set name="reuseDelay" val="15000"/>
  405. <set name="hitTime" val="2000"/>
  406. <set name="skillType" val="BUFF"/>
  407. <set name="operateType" val="OP_ACTIVE"/>
  408. <set name="castRange" val="-1"/>
  409. <set name="effectRange" val="-1"/>
  410. <for>
  411. <effect count="1" name="Buff" time="1200" val="0">
  412. <mul order="0x30" stat="pReuse" val="#pReuseRate"/>
  413. </effect>
  414. </for>
  415. </skill>
  416. <skill id="417" levels="5" name="Pain of Sagittarius">
  417. <table name="#hpConsume"> 318 343 366 387 407</table>
  418. <table name="#power"> 35.0 38.0 41.0 43.0 45.0 </table>
  419. <set name="hpConsume" val="#hpConsume"/>
  420. <set name="power" val="#power"/>
  421. <set name="target" val="TARGET_SELF"/>
  422. <set name="reuseDelay" val="20000"/>
  423. <set name="hitTime" val="2000"/>
  424. <set name="skillType" val="MANAHEAL"/>
  425. <set name="operateType" val="OP_ACTIVE"/>
  426. <set name="castRange" val="-1"/>
  427. <set name="effectRange" val="-1"/>
  428. <for>
  429. </for>
  430. </skill>
  431. <skill id="418" levels="3" name="Quiver of Holding">
  432. <table name="#rate"> 1.3 1.4 1.5 </table>
  433. <set name="power" val="0.0"/>
  434. <set name="target" val="TARGET_SELF"/>
  435. <set name="skillType" val="BUFF"/>
  436. <set name="operateType" val="OP_PASSIVE"/>
  437. <set name="castRange" val="-1"/>
  438. <set name="effectRange" val="-1"/>
  439. <for>
  440. <mul order="0x30" stat="maxLoad" val="#rate"/>
  441. </for>
  442. </skill>
  443. <skill id="419" levels="4" name="Summon Treasure Key">
  444. <table name="#mpConsume"> 122 159 183 204 </table>
  445. <table name="#itemConsumeCount"> 2 3 4 6 </table>
  446. <set name="itemConsumeCount" val="#itemConsumeCount"/>
  447. <set name="itemConsumeId" val="1661"/>
  448. <set name="mpConsume" val="#mpConsume"/>
  449. <set name="hitTime" val="3000"/>
  450. <set name="reuseDelay" val="1800000"/>
  451. <set name="target" val="TARGET_SELF"/>
  452. <set name="skillType" val="SUMMON_TREASURE_KEY"/>
  453. <set name="operateType" val="OP_ACTIVE"/>
  454. <set name="castRange" val="-1"/>
  455. <set name="effectRange" val="-1"/>
  456. </skill>
  457. <skill id="420" levels="3" name="Zealot">
  458. <table name="#hpConsume"> 159 183 204 </table>
  459. <table name="#mpConsume"> 106 122 136 </table>
  460. <table name="#runSpd"> 10 20 30 </table>
  461. <table name="#pAtkSpd"> 1.1 1.2 1.3 </table>
  462. <table name="#rCrit"> 33 66 100 </table>
  463. <table name="#cAtk"> 1.3 1.6 2.0 </table>
  464. <set name="hpConsume" val="#hpConsume"/>
  465. <set name="mpConsume" val="#mpConsume"/>
  466. <set name="power" val="0.0"/>
  467. <set name="condition" val="32"/>
  468. <set name="reuseDelay" val="900000"/>
  469. <set name="hitTime" val="2000"/>
  470. <set name="target" val="TARGET_SELF"/>
  471. <set name="skillType" val="BUFF"/>
  472. <set name="operateType" val="OP_ACTIVE"/>
  473. <set name="castRange" val="-1"/>
  474. <set name="effectRange" val="-1"/>
  475. <cond msg="Can be only used when HP is 30% or lower">
  476. <player hp="30"/>
  477. </cond>
  478. <for>
  479. <effect count="1" name="Buff" time="60" val="0">
  480. <add order="0x40" stat="accCombat" val="6"/>
  481. <add order="0x40" stat="runSpd" val="#runSpd"/>
  482. <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
  483. <mul order="0x30" stat="gainHp" val="0.5"/>
  484. <add order="0x40" stat="rCrit" val="#rCrit">
  485. <and>
  486. <using kind="Sword,Big Sword,Pole"/>
  487. </and>
  488. </add>
  489. <mul order="0x30" stat="cAtk" val="#cAtk">
  490. <and>
  491. <using kind="Blunt,Big Blunt,Fist,Dual Fist"/>
  492. </and>
  493. </mul>
  494. </effect>
  495. </for>
  496. </skill>
  497. <skill id="421" levels="5" name="Fell Swoop">
  498. <table name="#mpConsume"> 27 29 31 33 34 </table>
  499. <!-- probably these values're incorrect -->
  500. <table name="#atkCountMax"> 1 2 3 4 5 </table>
  501. <set name="mpConsume" val="#mpConsume"/>
  502. <set name="weaponsAllowed" val="64"/>
  503. <set name="power" val="0.0"/>
  504. <set name="target" val="TARGET_SELF"/>
  505. <set name="skillType" val="BUFF"/>
  506. <set name="operateType" val="OP_ACTIVE"/>
  507. <set name="castRange" val="-1"/>
  508. <set name="effectRange" val="-1"/>
  509. <set name="reuseDelay" val="300000"/>
  510. <set name="hitTime" val="2000"/>
  511. <for>
  512. <effect count="1" name="Buff" time="60" val="0">
  513. <add order="0x40" stat="atkCountMax" val="#atkCountMax"/>
  514. </effect>
  515. </for>
  516. </skill>
  517. <skill id="422" levels="3" name="Polearm Accuracy">
  518. <table name="#mpConsume"> 11 13 14 </table>
  519. <table name="#Tab-accCombat"> 2 3 4 </table>
  520. <set name="weaponsAllowed" val="64"/>
  521. <set name="power" val="0.0"/>
  522. <set name="mpConsume" val="#mpConsume"/>
  523. <set name="target" val="TARGET_SELF"/>
  524. <set name="skillType" val="CONT"/>
  525. <set name="operateType" val="OP_TOGGLE"/>
  526. <set name="castRange" val="-1"/>
  527. <set name="effectRange" val="-1"/>
  528. <for>
  529. <effect count="0x7fffffff" name="ManaDamOverTime" time="2" val="#mpConsume">
  530. <add order="0x40" stat="accCombat" val="#Tab-accCombat"/>
  531. </effect>
  532. </for>
  533. </skill>
  534. <skill id="423" levels="3" name="Infernal Form">
  535. <table name="#mpConsume"> 27 31 34 </table>
  536. <table name="#vuln"> 0.85 0.77 0.7 </table>
  537. <table name="#stack"> 15 23 30 </table>
  538. <set name="mpConsume" val="#mpConsume"/>
  539. <set name="power" val="0.0"/>
  540. <set name="target" val="TARGET_SELF"/>
  541. <set name="reuseDelay" val="6000"/>
  542. <set name="hitTime" val="2000"/>
  543. <set name="skillType" val="BUFF"/>
  544. <set name="operateType" val="OP_ACTIVE"/>
  545. <set name="castRange" val="-1"/>
  546. <set name="effectRange" val="-1"/>
  547. <for>
  548. <effect count="1" name="Buff" time="120" val="0" abnormal="flame" stackOrder="#stack" stackType="MagicDefUpAtr">
  549. <mul order="0x30" stat="fireVuln" val="#vuln"/>
  550. </effect>
  551. </for>
  552. </skill>
  553. <skill id="424" levels="3" name="War Frenzy">
  554. <table name="#mpConsume"> 13 14 15 </table>
  555. <table name="#vuln"> 0.6 0.4 0.2 </table>
  556. <set name="power" val="0.0"/>
  557. <set name="target" val="TARGET_SELF"/>
  558. <set name="skillType" val="CONT"/>
  559. <set name="operateType" val="OP_TOGGLE"/>
  560. <set name="castRange" val="-1"/>
  561. <set name="effectRange" val="-1"/>
  562. <for>
  563. <effect count="0x7fffffff" name="ManaDamOverTime" time="3" val="#mpConsume">
  564. <mul order="0x30" stat="stunVuln" val="#vuln"/>
  565. <mul order="0x30" stat="sleepVuln" val="#vuln"/>
  566. </effect>
  567. </for>
  568. </skill>
  569. <skill id="425" levels="1" name="Hawk Spirit Totem">
  570. <set name="mpConsume" val="34"/>
  571. <set name="power" val="0.0"/>
  572. <set name="target" val="TARGET_SELF"/>
  573. <set name="reuseDelay" val="300000"/>
  574. <set name="hitTime" val="2000"/>
  575. <set name="skillType" val="BUFF"/>
  576. <set name="operateType" val="OP_ACTIVE"/>
  577. <set name="castRange" val="-1"/>
  578. <set name="effectRange" val="-1"/>
  579. <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
  580. <using kind="Fist, Dual Fist"/>
  581. </cond>
  582. <for>
  583. <effect count="1" name="Buff" time="120" val="0" stackOrder="1" stackType="possession">
  584. <add order="0x40" stat="accCombat" val="6"/>
  585. <add order="0x40" stat="rCrit" val="100"/>
  586. <mul order="0x30" stat="cAtk" val="1.5"/> <!-- L2calc says 1.3 -->
  587. </effect>
  588. </for>
  589. </skill>
  590. <skill id="426" levels="1" name="Battle Force">
  591. <!--
  592. Description(s):
  593. Transfers your strength to a party member. The effect can be cancelled if you incur damage.
  594. -->
  595. <set name="mpInitialConsume" val="12"/>
  596. <set name="magicLvl" val="77"/>
  597. <set name="forceId" val="5104"/>
  598. <set name="target" val="TARGET_PARTY_OTHER"/>
  599. <set name="hitTime" val="15000"/>
  600. <set name="skillType" val="FORCE_BUFF"/>
  601. <set name="operateType" val="OP_ACTIVE"/>
  602. <set name="castRange" val="400"/>
  603. <set name="effectRange" val="1400"/>
  604. <set name="reuseDelay" val="30000"/>
  605. <set name="isMagic" val="true"/>
  606. <set name="power" val="0.0"/>
  607. <for>
  608. </for>
  609. </skill>
  610. <skill id="427" levels="1" name="Spell Force">
  611. <!--
  612. Description(s):
  613. Transfers your strength to a party member. The effect can be cancelled if you incur damage.
  614. -->
  615. <set name="mpInitialConsume" val="12"/>
  616. <set name="magicLvl" val="77"/>
  617. <set name="forceId" val="5105"/>
  618. <set name="target" val="TARGET_PARTY_OTHER"/>
  619. <set name="hitTime" val="15000"/>
  620. <set name="skillType" val="FORCE_BUFF"/>
  621. <set name="operateType" val="OP_ACTIVE"/>
  622. <set name="castRange" val="400"/>
  623. <set name="effectRange" val="1400"/>
  624. <set name="reuseDelay" val="30000"/>
  625. <set name="isMagic" val="true"/>
  626. <set name="power" val="0.0"/>
  627. <for>
  628. </for>
  629. </skill>
  630. <skill id="428" levels="1" name="Inner Rhythm">
  631. <!--
  632. Needs to be finished.
  633. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  634. Description(s):
  635. MP consumption for singing and dancing is decreased.
  636. -->
  637. <set name="target" val="TARGET_NONE"/>
  638. <set name="skillType" val="NOTDONE"/>
  639. <set name="operateType" val="OP_PASSIVE"/>
  640. <set name="castRange" val="-1"/>
  641. <for>
  642. <!-- needs core support -->
  643. </for>
  644. </skill>
  645. <skill id="429" levels="1" name="Knighthood">
  646. <set name="power" val="0.0"/>
  647. <set name="target" val="TARGET_SELF"/>
  648. <set name="skillType" val="BUFF"/>
  649. <set name="operateType" val="OP_PASSIVE"/>
  650. <set name="castRange" val="-1"/>
  651. <set name="effectRange" val="-1"/>
  652. <for>
  653. <add order="0x40" stat="pDef" val="86.9">
  654. <and>
  655. <using kind="Heavy"/>
  656. <not>
  657. <using kind="Light,Magic"/>
  658. </not>
  659. </and>
  660. </add>
  661. <mul order="0x30" stat="sDef" val="1.10">
  662. <and>
  663. <using kind="Heavy"/>
  664. <not>
  665. <using kind="Light,Magic"/>
  666. </not>
  667. </and>
  668. </mul>
  669. </for>
  670. </skill>
  671. <skill id="430" levels="1" name="Master of Combat">
  672. <!--
  673. Description(s):
  674. Increases the attack strength of a sword, blunt weapon, spear, dual-bladed or hand-to-hand combat weapon. Also increases maximum CP.
  675. -->
  676. <set name="weaponsAllowed" val="20300"/>
  677. <set name="power" val="0.0"/>
  678. <set name="target" val="TARGET_SELF"/>
  679. <set name="skillType" val="BUFF"/>
  680. <set name="operateType" val="OP_PASSIVE"/>
  681. <set name="castRange" val="-1"/>
  682. <set name="effectRange" val="-1"/>
  683. <for>
  684. <add order="0x40" stat="pAtk" val="80">
  685. <and>
  686. <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Sword,Fist,Dual Fist"/>
  687. </and>
  688. </add>
  689. <mul order="0x30" stat="maxCp" val="1.05">
  690. <and>
  691. <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Sword,Fist,Dual Fist"/>
  692. </and>
  693. </mul>
  694. </for>
  695. </skill>
  696. <skill id="431" levels="1" name="Archery">
  697. <!--
  698. Description(s):
  699. Increases attack strength and maximum attack range while using a bow.
  700. -->
  701. <set name="weaponsAllowed" val="32"/>
  702. <set name="power" val="0.0"/>
  703. <set name="target" val="TARGET_SELF"/>
  704. <set name="skillType" val="BUFF"/>
  705. <set name="operateType" val="OP_PASSIVE"/>
  706. <set name="castRange" val="-1"/>
  707. <set name="effectRange" val="-1"/>
  708. <for>
  709. <add order="0x40" stat="pAtk" val="200">
  710. <using kind="Bow"/>
  711. </add>
  712. <add order="0x40" stat="pAtkRange" val="100">
  713. <using kind="Bow"/>
  714. </add>
  715. </for>
  716. </skill>
  717. <skill id="432" levels="1" name="Assassination">
  718. <!--
  719. Description(s):
  720. Increases attack strength and the rate of deadly attack while using a dagger.
  721. -->
  722. <set name="weaponsAllowed" val="16"/>
  723. <set name="power" val="0.0"/>
  724. <set name="target" val="TARGET_SELF"/>
  725. <set name="skillType" val="BUFF"/>
  726. <set name="operateType" val="OP_PASSIVE"/>
  727. <set name="castRange" val="-1"/>
  728. <set name="effectRange" val="-1"/>
  729. <for>
  730. <add order="0x40" stat="pAtk" val="70">
  731. <using kind="Dagger"/>
  732. </add>
  733. <mul order="0x40" stat="blowRate" val="1.1"> <!-- Blow land rate +10% from front -->>
  734. <and>
  735. <player front="True"/>
  736. </and>
  737. </mul>
  738. <mul order="0x40" stat="blowRate" val="1.1"> <!-- Blow land rate +10% from side -->>
  739. <and>
  740. <player front="False"/>
  741. <player behind="False"/>
  742. </and>
  743. </mul>
  744. <mul order="0x40" stat="blowRate" val="1.2"> <!-- Blow land rate +20% from back-->>
  745. <and>
  746. <player behind="True"/>
  747. </and>
  748. </mul>
  749. </for>
  750. </skill>
  751. <skill id="433" levels="1" name="Arcane Roar">
  752. <!-- Needs to be verified -->
  753. <set name="power" val="0.0"/>
  754. <set name="target" val="TARGET_SELF"/>
  755. <set name="skillType" val="BUFF"/>
  756. <set name="operateType" val="OP_PASSIVE"/>
  757. <set name="castRange" val="-1"/>
  758. <set name="effectRange" val="-1"/>
  759. <for>
  760. <mul order="0x30" stat="fireVuln" val="0.97"/>
  761. <mul order="0x30" stat="windVuln" val="0.97"/>
  762. <mul order="0x30" stat="waterVuln" val="0.97"/>
  763. <mul order="0x30" stat="earthVuln" val="0.97"/>
  764. <mul order="0x30" stat="mAtk" val="1.03"/>
  765. </for>
  766. </skill>
  767. <skill id="434" levels="1" name="Necromancy">
  768. <!-- Needs to be verified -->
  769. <set name="power" val="0.0"/>
  770. <set name="target" val="TARGET_SELF"/>
  771. <set name="skillType" val="BUFF"/>
  772. <set name="operateType" val="OP_PASSIVE"/>
  773. <set name="castRange" val="-1"/>
  774. <set name="effectRange" val="-1"/>
  775. <for>
  776. <mul order="0x30" stat="darkVuln" val="0.97"/>
  777. <mul order="0x30" stat="mAtk" val="1.03"/>
  778. </for>
  779. </skill>
  780. <skill id="435" levels="1" name="Summon Lore">
  781. <!--
  782. Needs to be finished.
  783. Description(s):
  784. Increases P. Def. when equipped with Robe/Light Armor and increases Casting Speed. Decreases MP consumption for magic skills.
  785. -->
  786. <set name="power" val="0.0"/>
  787. <set name="target" val="TARGET_SELF"/>
  788. <set name="skillType" val="BUFF"/>
  789. <set name="operateType" val="OP_PASSIVE"/>
  790. <set name="castRange" val="-1"/>
  791. <set name="effectRange" val="-1"/>
  792. <for>
  793. <mul order="0x30" stat="pDef" val="1.10">
  794. <and>
  795. <using kind="Magic,Light"/>
  796. <not>
  797. <using kind="Heavy"/>
  798. </not>
  799. </and>
  800. </mul>
  801. <mul order="0x30" stat="mAtkSpd" val="1.07">
  802. <and>
  803. <using kind="Magic,Light"/>
  804. <not>
  805. <using kind="Heavy"/>
  806. </not>
  807. </and>
  808. </mul>
  809. <!-- need to add MP consumption decrease and check whether armor restriction applies to it as well
  810. <mul order="0x30" stat="MpConsumeRate" val="?"/>
  811. -->
  812. </for>
  813. </skill>
  814. <skill id="436" levels="1" name="Divine Lore">
  815. <!--
  816. Description(s):
  817. MP consumption for magical skills is decreased.
  818. -->
  819. <set name="power" val="0.0"/>
  820. <set name="target" val="TARGET_SELF"/>
  821. <set name="skillType" val="BUFF"/>
  822. <set name="operateType" val="OP_PASSIVE"/>
  823. <set name="castRange" val="-1"/>
  824. <set name="effectRange" val="-1"/>
  825. <for>
  826. <mul order="0x30" stat="MpConsumeRate" val="0.95"/>
  827. </for>
  828. </skill>
  829. <skill id="437" levels="1" name="Song of Silence">
  830. <set name="magicLvl" val="79"/>
  831. <set name="mpConsume" val="54"/>
  832. <set name="nextDanceCost" val="30"/>
  833. <set name="skillRadius" val="150"/>
  834. <set name="target" val="TARGET_AURA"/>
  835. <set name="skillType" val="DEBUFF"/>
  836. <set name="operateType" val="OP_ACTIVE"/>
  837. <set name="power" val="0.0"/>
  838. <set name="isDance" val="true"/>
  839. <set name="castRange" val="-1"/>
  840. <set name="effectRange" val="-1"/>
  841. <set name="isDebuff" val="true"/>
  842. <set name="hitTime" val="2500"/>
  843. <set name="coolTime" val="167" />
  844. <set name="reuseDelay" val="480000"/>
  845. <set name="aggroPoints" val="523"/>
  846. <for>
  847. <effect count="1" name="Mute" time="120" val="0"/>
  848. <effect count="1" name="PhysicalMute" time="120" val="0" noicon="1"/>
  849. </for>
  850. </skill>
  851. <skill id="438" levels="1" name="Soul of the Phoenix">
  852. <set name="magicLvl" val="79"/>
  853. <set name="mpConsume" val="250"/>
  854. <set name="itemConsumeId" val="8873"/>
  855. <set name="itemConsumeCount" val="1"/>
  856. <set name="power" val="0.0"/>
  857. <set name="target" val="TARGET_SELF"/>
  858. <set name="reuseDelay" val="3600000"/>
  859. <set name="hitTime" val="4000"/>
  860. <set name="skillType" val="BUFF"/>
  861. <set name="isMagic" val="true"/>
  862. <set name="operateType" val="OP_ACTIVE"/>
  863. <set name="castRange" val="-1"/>
  864. <set name="effectRange" val="-1"/>
  865. <for>
  866. <effect count="1" name="PhoenixBless" time="1800" val="0"/>
  867. </for>
  868. </skill>
  869. <skill id="439" levels="1" name="Shield of Revenge">
  870. <!--
  871. Needs to be finished.
  872. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  873. Description(s):
  874. Temporarily reflects damage from melee attack skills back to the enemy.
  875. -->
  876. <set name="target" val="TARGET_NONE"/>
  877. <set name="skillType" val="NOTDONE"/>
  878. <set name="operateType" val="OP_PASSIVE"/>
  879. <set name="castRange" val="-1"/>
  880. <for>
  881. <!-- needs core support - not really a reflect -> http://www.l2guru.com/forum/showthread.php?t=74337 -->
  882. </for>
  883. </skill>
  884. <skill id="440" levels="1" name="Braveheart">
  885. <!--
  886. Needs to be verified.
  887. Description(s):
  888. Recovers 1000 CP by increasing your will to fight. Power 1000.
  889. -->
  890. <set name="mpConsume" val="57"/>
  891. <set name="power" val="1000"/>
  892. <set name="target" val="TARGET_SELF"/>
  893. <set name="reuseDelay" val="600000"/>
  894. <set name="hitTime" val="1500"/>
  895. <set name="skillType" val="COMBATPOINTHEAL"/>
  896. <set name="operateType" val="OP_ACTIVE"/>
  897. <set name="buffDuration" val="20000"/>
  898. <set name="castRange" val="-1"/>
  899. <set name="effectRange" val="-1"/>
  900. <for>
  901. </for>
  902. </skill>
  903. <skill id="441" levels="1" name="Force Meditation">
  904. <!-- Done by Ritsu -->
  905. <!-- Needs to be verified -->
  906. <table name="#pDef"> 0.20 </table>
  907. <table name="#hhot"> 100 </table> <!-- Guessing -->
  908. <table name="#mhot"> 20 </table> <!-- Guessing -->
  909. <set name="buffDuration" val="120000"/>
  910. <set name="cancelEffect" val="441"/>
  911. <set name="castRange" val="-1"/>
  912. <set name="charge_skill_id" val="50"/>
  913. <set name="effectRange" val="-1"/>
  914. <set name="hitTime" val="2000"/>
  915. <set name="num_charges" val="3"/>
  916. <set name="operateType" val="OP_ACTIVE"/>
  917. <set name="power" val="0.0"/>
  918. <set name="reuseDelay" val="1200000"/>
  919. <set name="skillType" val="CHARGE_EFFECT"/>
  920. <set name="target" val="TARGET_SELF"/>
  921. <for>
  922. <effect count="1" name="ImmobileUntilAttacked" time="120" val="0">
  923. <mul order="0x30" stat="pDef" val="#pDef"/>
  924. </effect>
  925. <effect count="40" name="HealOverTime" time="3" noicon="1" val="#hhot"/>
  926. <effect count="40" name="ManaHealOverTime" time="3" noicon="1" val="#mhot"/>
  927. </for>
  928. </skill>
  929. <skill id="442" levels="1" name="Sonic Barrier">
  930. <!--
  931. Description(s):
  932. Uses sonic force to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs.
  933. An equipped dual-sword weapon is required to use this skill. Level 5 Sonic Focus charge required.
  934. -->
  935. <set name="num_charges" val="5"/>
  936. <set name="charge_skill_id" val="8"/>
  937. <set name="weaponsAllowed" val="512"/>
  938. <set name="mpConsume" val="65"/>
  939. <set name="power" val="0.0"/>
  940. <set name="target" val="TARGET_SELF"/>
  941. <set name="hitTime" val="2000"/>
  942. <set name="reuseDelay" val="1800000"/>
  943. <set name="skillType" val="CHARGE_EFFECT"/>
  944. <set name="operateType" val="OP_ACTIVE"/>
  945. <set name="castRange" val="-1"/>
  946. <set name="effectRange" val="-1"/>
  947. <for>
  948. <effect count="1" name="Invincible" time="10" val="0"/>
  949. </for>
  950. </skill>
  951. <skill id="443" levels="1" name="Force Barrier">
  952. <!--
  953. Description(s):
  954. Uses spiritual forces to create a temporary protective barrier that is impervious to normal strikes, skills, buffs/debuffs.
  955. An equipped hand-to-hand combat weapon is required to use this skill. Level 4 Focused Force charge required.
  956. -->
  957. <set name="mpConsume" val="72"/>
  958. <set name="power" val="0.0"/>
  959. <set name="target" val="TARGET_SELF"/>
  960. <set name="hitTime" val="2000"/>
  961. <set name="reuseDelay" val="600000"/>
  962. <set name="skillType" val="CHARGE_EFFECT"/>
  963. <set name="operateType" val="OP_ACTIVE"/>
  964. <set name="castRange" val="-1"/>
  965. <set name="effectRange" val="-1"/>
  966. <set name="num_charges" val="4"/>
  967. <set name="charge_skill_id" val="50"/>
  968. <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
  969. <using kind="Fist, Dual Fist"/>
  970. </cond>
  971. <for>
  972. <effect count="1" name="Invincible" time="10" val="0"/>
  973. </for>
  974. </skill>
  975. <skill id="444" levels="1" name="Festive Sweeper">
  976. <!--
  977. Needs to be finished.
  978. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  979. Description(s):
  980. When used on nearby corpses that are in a Spoil state, extra items may be obtained.
  981. -->
  982. <set name="target" val="TARGET_NONE"/>
  983. <set name="skillType" val="NOTDONE"/>
  984. <set name="operateType" val="OP_PASSIVE"/>
  985. <set name="castRange" val="-1"/>
  986. <for>
  987. <!-- needs core support -->
  988. </for>
  989. </skill>
  990. <skill id="445" levels="1" name="Mirage">
  991. <!--
  992. Needs to be finished.
  993. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  994. Description(s):
  995. Has a chance to cancel the target of an enemy who attacks you.
  996. -->
  997. <set name="target" val="TARGET_NONE"/>
  998. <set name="skillType" val="NOTDONE"/>
  999. <set name="operateType" val="OP_PASSIVE"/>
  1000. <set name="castRange" val="-1"/>
  1001. <for>
  1002. <!-- needs core support -->
  1003. </for>
  1004. </skill>
  1005. <skill id="446" levels="1" name="Dodge">
  1006. <!--
  1007. Needs to be finished.
  1008. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1009. Description(s):
  1010. Allows you to temporarily evade a melee attack skill.
  1011. -->
  1012. <set name="target" val="TARGET_NONE"/>
  1013. <set name="skillType" val="NOTDONE"/>
  1014. <set name="operateType" val="OP_PASSIVE"/>
  1015. <set name="castRange" val="-1"/>
  1016. <for>
  1017. <!-- needs core support or a BIG physical only evasion rate -->
  1018. </for>
  1019. </skill>
  1020. <skill id="447" levels="1" name="Counterattack">
  1021. <!--
  1022. Needs to be finished.
  1023. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1024. Description(s):
  1025. Temporarily allows you to reflect damage caused by a melee attack skill back to the enemy.
  1026. -->
  1027. <set name="target" val="TARGET_NONE"/>
  1028. <set name="skillType" val="NOTDONE"/>
  1029. <set name="operateType" val="OP_PASSIVE"/>
  1030. <set name="castRange" val="-1"/>
  1031. <for>
  1032. <!-- needs core support - not really a reflect -> http://www.l2guru.com/forum/showthread.php?t=74337 -->
  1033. </for>
  1034. </skill>
  1035. <skill id="448" levels="1" name="Summon Swoop Cannon">
  1036. <!--
  1037. Needs to be verified. Is enchantable but no stats for the +Power versions.
  1038. Description(s):
  1039. Summons a Swoop Cannon. Requires 46 Crystals: A-Grade. Consumes 21 Gemstones: B-Grade per minute.
  1040. -->
  1041. <set name="mpInitialConsume" val="530"/>
  1042. <set name="itemConsumeIdOT" val="2132"/>
  1043. <set name="itemConsumeCountOT" val="21"/>
  1044. <set name="itemConsumeCount" val="46"/>
  1045. <set name="itemConsumeId" val="1461"/>
  1046. <set name="itemConsumeSteps" val="60"/>
  1047. <set name="summonTotalLifeTime" val="1200000"/>
  1048. <set name="summonTimeLostIdle" val="1000"/>
  1049. <set name="summonTimeLostActive" val="1000"/>
  1050. <set name="power" val="0.0"/>
  1051. <set name="target" val="TARGET_SELF"/>
  1052. <set name="reuseDelay" val="20000"/>
  1053. <set name="hitTime" val="10000"/>
  1054. <set name="skillType" val="SUMMON"/>
  1055. <set name="operateType" val="OP_ACTIVE"/>
  1056. <set name="castRange" val="-1"/>
  1057. <set name="effectRange" val="-1"/>
  1058. <!-- Summon-specific -->
  1059. <set name="npcId" val="14839"/>
  1060. <set name="expPenalty" val="0.0"/>
  1061. <set name="isCubic" val="false"/>
  1062. <for>
  1063. </for>
  1064. </skill>
  1065. <skill id="449" levels="4" name="Summon Attractive Cubic">
  1066. <!--
  1067. Needs to be finished. L2CubicInstance.java has to be updated to support cubic id and hate/hold skills.
  1068. Description(s):
  1069. Lvl 1 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 10 D-Grade Crystals.
  1070. Lvl 2 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 11 D-Grade Crystals.
  1071. Lvl 3 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 12 D-Grade Crystals.
  1072. Lvl 4 - Summons Attract Cubic. Attract Cubic can continuously use hate and hold magic on an enemy. Requires 13 D-Grade Crystals.
  1073. -->
  1074. <table name="#mpConsume"> 58 62 65 69 </table>
  1075. <table name="#itemConsumeCount"> 10 11 12 13 </table>
  1076. <table name="#magicLvl"> 62 66 70 74 </table> <!-- guessed -->
  1077. <table name="#mAtk"> 1026 1264 1530 1822 </table> <!-- guessed -->
  1078. <set name="mpConsume" val="#mpConsume"/>
  1079. <set name="magicLvl" val="#magicLvl"/>
  1080. <set name="itemConsumeId" val="1458"/>
  1081. <set name="itemConsumeCount" val="#itemConsumeCount"/>
  1082. <set name="power" val="0.0"/>
  1083. <set name="target" val="TARGET_SELF"/>
  1084. <set name="reuseDelay" val="20000"/>
  1085. <set name="hitTime" val="6000"/>
  1086. <set name="skillType" val="SUMMON"/>
  1087. <set name="isMagic" val="true"/>
  1088. <set name="operateType" val="OP_ACTIVE"/>
  1089. <set name="castRange" val="-1"/>
  1090. <set name="effectRange" val="-1"/>
  1091. <!-- Summon-specific -->
  1092. <set name="power" val="#mAtk"/>
  1093. <set name="npcId" val="9"/>
  1094. <set name="activationtime" val="8"/> <!-- guessed -->
  1095. <set name="activationchance" val="40"/> <!-- guessed -->
  1096. <set name="expPenalty" val="0.0"/>
  1097. <set name="isCubic" val="true"/>
  1098. <for>
  1099. </for>
  1100. </skill>
  1101. <skill id="450" levels="10" name="Banish Seraph">
  1102. <!--
  1103. Lvl 1 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 5 Soul Ores.
  1104. Lvl 2 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 6 Soul Ores.
  1105. Lvl 3 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ores.
  1106. Lvl 4 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 7 Soul Ores.
  1107. Lvl 5 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ores.
  1108. Lvl 6 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 8 Soul Ores.
  1109. Lvl 7 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ores.
  1110. Lvl 8 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 9 Soul Ores.
  1111. Lvl 9 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ores.
  1112. Lvl 10 - Strikes fear into an angel, causing it to flee. Lethal Strike is possible. Consumes 10 Soul Ores.
  1113. -->
  1114. <table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68</table>
  1115. <table name="#itemConsumeCount"> 5 6 7 7 8 8 9 9 10 10</table>
  1116. <table name="#lethal2"> 5 9 13 17 21 25 29 33 37 41</table>
  1117. <set name="itemConsumeId" val="1785"/>
  1118. <set name="itemConsumeCount" val="#itemConsumeCount"/>
  1119. <set name="mpConsume" val="#mpConsume"/>
  1120. <set name="power" val="40"/>
  1121. <set name="reuseDelay" val="10000"/>
  1122. <set name="hitTime" val="2000"/>
  1123. <set name="target" val="TARGET_ONE"/>
  1124. <set name="skillType" val="FEAR"/>
  1125. <set name="operateType" val="OP_ACTIVE"/>
  1126. <set name="isDebuff" val="true"/>
  1127. <set name="lethal2" val="#lethal2"/>
  1128. <set name="castRange" val="150"/>
  1129. <set name="effectRange" val="550"/>
  1130. <cond msg="Banish Seraph cannot be used due to unsuitable terms.">
  1131. <target race_id="7"/>
  1132. </cond>
  1133. <for>
  1134. <effect count="5" name="Fear" time="3" val="0"/>
  1135. </for>
  1136. </skill>
  1137. <skill id="451" levels="2" name="Sonic Move">
  1138. <!--
  1139. Values need checking
  1140. Description(s):
  1141. Lvl 1 - A Sonic Force detonation significantly increases your speed. Level 2 Sonic Force charge required. An equipped dual-sword weapon is required to use this skill. Effect 1.
  1142. Lvl 2 - A Sonic Force detonation significantly increases your speed. Level 3 Sonic Force charge required. An equipped dual-sword weapon is required to use this skill. Effect 2.
  1143. -->
  1144. <table name="#charges"> 2 3 </table>
  1145. <table name="#spd"> 1.25 1.58 </table>
  1146. <table name="#mpConsume"> 29 32 </table>
  1147. <set name="hitTime" val="1000"/>
  1148. <set name="reuseDelay" val="75000"/>
  1149. <set name="target" val="TARGET_SELF"/>
  1150. <set name="charge_skill_id" val="8"/>
  1151. <set name="num_charges" val="#charges"/>
  1152. <set name="mpConsume" val="#mpConsume"/>
  1153. <set name="operateType" val="OP_ACTIVE"/>
  1154. <set name="skillType" val="CHARGE_EFFECT"/>
  1155. <set name="castRange" val="-1"/>
  1156. <set name="effectRange" val="-1"/>
  1157. <set name="isMagic" val="false"/>
  1158. <cond msg="An equipped dual-sword weapon is required to use this skill.">
  1159. <using kind="Dual Sword"/>
  1160. </cond>
  1161. <for>
  1162. <effect name="Buff" time="15" count="1" val="0" stackOrder="#spd" stackType="speed_up_special"> <!-- changed to 15s duration - retail info -->
  1163. <mul order="0x30" stat="runSpd" val="#spd"/>
  1164. </effect>
  1165. </for>
  1166. </skill>
  1167. <skill id="452" levels="5" name="Shock Stomp">
  1168. <!--
  1169. Lvl 1 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.
  1170. Lvl 2 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.
  1171. Lvl 3 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.
  1172. Lvl 4 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.
  1173. Lvl 5 - Temporarily shocks nearby enemies, canceling their targets. Usable when equipped with a spear.
  1174. -->
  1175. <table name="#magicLvl"> 55 60 64 68 72 </table>
  1176. <table name="#mpConsume"> 55 55 55 55 55 </table>
  1177. <set name="weaponsAllowed" val="64"/>
  1178. <set name="magicLvl" val="#magicLvl"/>
  1179. <set name="mpConsume" val="#mpConsume"/>
  1180. <set name="power" val="80"/> <!-- guessed -->
  1181. <set name="lvlDepend" val="2"/> <!-- guessed -->
  1182. <set name="target" val="TARGET_AURA"/>
  1183. <set name="reuseDelay" val="12000"/> <!-- guessed -->
  1184. <set name="hitTime" val="500"/>
  1185. <set name="skillType" val="STUN"/>
  1186. <set name="operateType" val="OP_ACTIVE"/>
  1187. <set name="isDebuff" val="true"/>
  1188. <set name="castRange" val="-1"/>
  1189. <set name="effectRange" val="-1"/>
  1190. <for>
  1191. <effect count="1" name="Stun" time="5" val="0"> <!-- guessed -->
  1192. <using kind="Pole"/>
  1193. </effect>
  1194. <effect count="1" name="RemoveTarget" time="1" val="0">
  1195. <using kind="Pole"/>
  1196. </effect>
  1197. </for>
  1198. </skill>
  1199. <skill id="453" levels="1" name="Escape Shackle">
  1200. <!-- Needs to be verified -->
  1201. <set name="mpConsume" val="60"/>
  1202. <set name="target" val="TARGET_SELF"/> <!-- Should be TARGET_SELF ? -->
  1203. <set name="hitTime" val="4000"/>
  1204. <set name="reuseDelay" val="120000"/> <!-- guessed -->
  1205. <set name="skillType" val="NEGATE"/>
  1206. <set name="operateType" val="OP_ACTIVE"/>
  1207. <set name="castRange" val="600"/> <!-- Should be -1 possibly incorrect data in client ? -->
  1208. <set name="effectRange" val="1100"/> <!-- Should be -1 possibly incorrect data in client ? -->
  1209. <set name="negateStats" val="ROOT"/>
  1210. <set name="negatePower" val="8.0"/>
  1211. </skill>
  1212. <skill id="454" levels="1" name="Symbol of Defense">
  1213. <!--
  1214. Description(s):
  1215. Generates a signet that maximizes the defense abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1216. -->
  1217. <set name="target" val="TARGET_SELF"/>
  1218. <set name="skillType" val="SIGNET"/>
  1219. <set name="operateType" val="OP_ACTIVE"/>
  1220. <set name="hitTime" val="5000"/>
  1221. <set name="reuseDelay" val="1800000"/>
  1222. <set name="castRange" val="-1"/>
  1223. <set name="skillRadius" val="180"/>
  1224. <set name="magicLvl" val="80"/>
  1225. <set name="effectNpcId" val="13018"/>
  1226. <set name="effectId" val="5123"/>
  1227. <set name="isMagic" val="true"/>
  1228. <set name="power" val="200"/>
  1229. <set name="itemConsumeId" val="8875"/>
  1230. <set name="itemConsumeCount" val="1"/>
  1231. <set name="mpInitialConsume" val="36"/>
  1232. <set name="mpConsume" val="36"/>
  1233. <cond msg="Proper BattleForces required.">
  1234. <player battle_force="2"/>
  1235. </cond>
  1236. <for>
  1237. <effect count="24" name="Signet" time="5" val="0">
  1238. </effect>
  1239. </for>
  1240. </skill>
  1241. <skill id="455" levels="1" name="Symbol of Noise">
  1242. <!--
  1243. Description(s):
  1244. Generates a signet that cancels the singing or dancing abilities of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1245. -->
  1246. <set name="target" val="TARGET_GROUND"/>
  1247. <set name="skillType" val="SIGNET"/>
  1248. <set name="operateType" val="OP_ACTIVE"/>
  1249. <set name="hitTime" val="5000"/>
  1250. <set name="reuseDelay" val="1800000"/>
  1251. <set name="castRange" val="900"/>
  1252. <set name="skillRadius" val="180"/>
  1253. <set name="magicLvl" val="80"/>
  1254. <set name="effectNpcId" val="13025"/>
  1255. <set name="offensive" val="True"/>
  1256. <set name="effectId" val="5124"/>
  1257. <set name="element" val="2"/>
  1258. <set name="isMagic" val="true"/>
  1259. <set name="power" val="200"/>
  1260. <set name="itemConsumeId" val="8875"/>
  1261. <set name="itemConsumeCount" val="1"/>
  1262. <set name="mpInitialConsume" val="36"/>
  1263. <set name="mpConsume" val="36"/>
  1264. <cond msg="Proper BattleForces required.">
  1265. <player battle_force="2"/>
  1266. </cond>
  1267. <for>
  1268. <effect count="6" name="SignetNoise" time="5" val="0">
  1269. </effect>
  1270. </for>
  1271. </skill>
  1272. <skill id="456" levels="1" name="Symbol of Resistance">
  1273. <!--
  1274. Description(s):
  1275. Generates a signet that maximizes resistance to abnormal states of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1276. -->
  1277. <set name="target" val="TARGET_SELF"/>
  1278. <set name="skillType" val="SIGNET"/>
  1279. <set name="operateType" val="OP_ACTIVE"/>
  1280. <set name="hitTime" val="5000"/>
  1281. <set name="reuseDelay" val="1800000"/>
  1282. <set name="castRange" val="-1"/>
  1283. <set name="skillRadius" val="180"/>
  1284. <set name="magicLvl" val="80"/>
  1285. <set name="effectNpcId" val="13018"/>
  1286. <set name="effectId" val="5125"/>
  1287. <set name="isMagic" val="true"/>
  1288. <set name="power" val="200"/>
  1289. <set name="itemConsumeId" val="8875"/>
  1290. <set name="itemConsumeCount" val="1"/>
  1291. <set name="mpInitialConsume" val="36"/>
  1292. <set name="mpConsume" val="36"/>
  1293. <cond msg="Proper BattleForces required.">
  1294. <player battle_force="2"/>
  1295. </cond>
  1296. <for>
  1297. <effect count="24" name="Signet" time="5" val="0">
  1298. </effect>
  1299. </for>
  1300. </skill>
  1301. <skill id="457" levels="1" name="Symbol of Honor">
  1302. <!--
  1303. Description(s):
  1304. Generates a signet that maximizes the HP/CP recovery rate of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1305. -->
  1306. <set name="target" val="TARGET_SELF"/>
  1307. <set name="skillType" val="SIGNET"/>
  1308. <set name="operateType" val="OP_ACTIVE"/>
  1309. <set name="hitTime" val="5000"/>
  1310. <set name="reuseDelay" val="1800000"/>
  1311. <set name="castRange" val="-1"/>
  1312. <set name="skillRadius" val="180"/>
  1313. <set name="magicLvl" val="80"/>
  1314. <set name="effectNpcId" val="13018"/>
  1315. <set name="effectId" val="5126"/>
  1316. <set name="isMagic" val="true"/>
  1317. <set name="power" val="200"/>
  1318. <set name="itemConsumeId" val="8875"/>
  1319. <set name="itemConsumeCount" val="1"/>
  1320. <set name="mpInitialConsume" val="36"/>
  1321. <set name="mpConsume" val="36"/>
  1322. <cond msg="Proper BattleForces required.">
  1323. <player battle_force="2"/>
  1324. </cond>
  1325. <for>
  1326. <effect count="24" name="Signet" time="5" val="0">
  1327. </effect>
  1328. </for>
  1329. </skill>
  1330. <skill id="458" levels="1" name="Symbol of Energy">
  1331. <!--
  1332. Description(s):
  1333. Generates a signet that increases P. Atk. and force for those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1334. -->
  1335. <set name="target" val="TARGET_SELF"/>
  1336. <set name="skillType" val="SIGNET"/>
  1337. <set name="operateType" val="OP_ACTIVE"/>
  1338. <set name="hitTime" val="5000"/>
  1339. <set name="reuseDelay" val="1800000"/>
  1340. <set name="castRange" val="-1"/>
  1341. <set name="skillRadius" val="180"/>
  1342. <set name="magicLvl" val="80"/>
  1343. <set name="effectNpcId" val="13018"/>
  1344. <set name="effectId" val="5127"/>
  1345. <set name="isMagic" val="true"/>
  1346. <set name="power" val="200"/>
  1347. <set name="itemConsumeId" val="8875"/>
  1348. <set name="itemConsumeCount" val="1"/>
  1349. <set name="mpInitialConsume" val="36"/>
  1350. <set name="mpConsume" val="36"/>
  1351. <cond msg="Proper BattleForces required.">
  1352. <player battle_force="2"/>
  1353. </cond>
  1354. <for>
  1355. <effect count="24" name="Signet" time="5" val="0">
  1356. </effect>
  1357. </for>
  1358. </skill>
  1359. <skill id="459" levels="1" name="Symbol of the Sniper">
  1360. <!--
  1361. Description(s):
  1362. Generates a signet that maximizes the archery skill of those nearby. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1363. -->
  1364. <set name="target" val="TARGET_SELF"/>
  1365. <set name="skillType" val="SIGNET"/>
  1366. <set name="operateType" val="OP_ACTIVE"/>
  1367. <set name="hitTime" val="5000"/>
  1368. <set name="reuseDelay" val="1800000"/>
  1369. <set name="castRange" val="-1"/>
  1370. <set name="skillRadius" val="180"/>
  1371. <set name="magicLvl" val="80"/>
  1372. <set name="effectNpcId" val="13018"/>
  1373. <set name="effectId" val="5128"/>
  1374. <set name="isMagic" val="true"/>
  1375. <set name="power" val="200"/>
  1376. <set name="itemConsumeId" val="8875"/>
  1377. <set name="itemConsumeCount" val="1"/>
  1378. <set name="mpInitialConsume" val="36"/>
  1379. <set name="mpConsume" val="36"/>
  1380. <cond msg="Proper BattleForces required.">
  1381. <player battle_force="2"/>
  1382. </cond>
  1383. <for>
  1384. <effect count="24" name="Signet" time="5" val="0">
  1385. </effect>
  1386. </for>
  1387. </skill>
  1388. <skill id="460" levels="1" name="Symbol of the Assassin">
  1389. <!--
  1390. Description(s):
  1391. Generates a signet that maximizes your dodging ability and increases the chance of inflicting a deadly attack for those near to you. Applies to all targets within the affected area. The effect disappears if you leave the area. Level 2 or higher Battle Force required. Consumes 1 Battle Symbol.
  1392. -->
  1393. <set name="target" val="TARGET_SELF"/>
  1394. <set name="skillType" val="SIGNET"/>
  1395. <set name="operateType" val="OP_ACTIVE"/>
  1396. <set name="hitTime" val="5000"/>
  1397. <set name="reuseDelay" val="1800000"/>
  1398. <set name="castRange" val="-1"/>
  1399. <set name="skillRadius" val="180"/>
  1400. <set name="magicLvl" val="80"/>
  1401. <set name="effectNpcId" val="13018"/>
  1402. <set name="effectId" val="5129"/>
  1403. <set name="isMagic" val="true"/>
  1404. <set name="power" val="200"/>
  1405. <set name="itemConsumeId" val="8875"/>
  1406. <set name="itemConsumeCount" val="1"/>
  1407. <set name="mpInitialConsume" val="36"/>
  1408. <set name="mpConsume" val="36"/>
  1409. <cond msg="Proper BattleForces required.">
  1410. <player battle_force="2"/>
  1411. </cond>
  1412. <for>
  1413. <effect count="24" name="Signet" time="5" val="0">
  1414. </effect>
  1415. </for>
  1416. </skill>
  1417. <skill id="461" levels="2" name="Break Duress">
  1418. <!--
  1419. Needs to be finished.
  1420. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  1421. Description(s):
  1422. Lvl 1 - Uses Focused Force to escape from an immobile state. Level 2 Focused Force charge required.
  1423. Lvl 2 - Uses Focused Force to escape from a slow or immobile state. Level 3 Focused Force charge required.
  1424. -->
  1425. <set name="target" val="TARGET_NONE"/>
  1426. <set name="skillType" val="NOTDONE"/>
  1427. <set name="operateType" val="OP_PASSIVE"/>
  1428. <set name="castRange" val="-1"/>
  1429. <for>
  1430. <!-- how can I use num_charges when skillType is not CHARGEDAM ? -->
  1431. </for>
  1432. </skill>
  1433. <skill id="462" levels="1" name="Guilted Body">
  1434. <!--
  1435. Description(s):
  1436. Body of Original Sin. Only able to equip light armor and effect of recovery magic reduces in half.
  1437. -->
  1438. <set name="target" val="TARGET_SELF"/>
  1439. <set name="skillType" val="BUFF"/>
  1440. <set name="operateType" val="OP_PASSIVE"/>
  1441. <set name="power" val="0.0"/>
  1442. <set name="castRange" val="-1"/>
  1443. <set name="effectRange" val="-1"/>
  1444. <for>
  1445. <mul order="0x30" stat="gainHp" val="0.95"/>
  1446. </for>
  1447. </skill>
  1448. <skill id="463" levels="3" name="Weapon Mastery">
  1449. <!--
  1450. Description(s):
  1451. Attack power increase.
  1452. -->
  1453. <table name="#pAtk"> 2 3 4 </table>
  1454. <set name="power" val="0.0"/>
  1455. <set name="target" val="TARGET_SELF"/>
  1456. <set name="skillType" val="BUFF"/>
  1457. <set name="operateType" val="OP_PASSIVE"/>
  1458. <set name="castRange" val="-1"/>
  1459. <set name="effectRange" val="-1"/>
  1460. <for>
  1461. <mul order="0x30" stat="pAtk" val="1.085"/>
  1462. <add order="0x40" stat="pAtk" val="#pAtk"/>
  1463. </for>
  1464. </skill>
  1465. <skill id="464" levels="5" name="Armor Mastery">
  1466. <!--
  1467. Description(s):
  1468. Increases P. Def. (lvl4 and lvl5 Increases P. Def. and Evasion.)
  1469. -->
  1470. <table name="#pDef"> 9 11 12 13 14 </table>
  1471. <table name="#rEvas"> 0 0 0 3 3 </table>
  1472. <set name="power" val="0.0"/>
  1473. <set name="target" val="TARGET_SELF"/>
  1474. <set name="skillType" val="BUFF"/>
  1475. <set name="operateType" val="OP_PASSIVE"/>
  1476. <set name="castRange" val="-1"/>
  1477. <set name="effectRange" val="-1"/>
  1478. <for>
  1479. <add order="0x40" stat="pDef" val="#pDef"/>
  1480. <add order="0x40" stat="rEvas" val="#rEvas">
  1481. <and>
  1482. <using kind="Light"/>
  1483. <not>
  1484. <using kind="Heavy,Magic"/>
  1485. </not>
  1486. </and>
  1487. </add>
  1488. </for>
  1489. </skill>
  1490. <skill id="465" levels="50" name="Light Armor Mastery">
  1491. <!--
  1492. Description(s):
  1493. Increases P. Def. when wearing light armor.
  1494. -->
  1495. <table name="#pDef"> 4.2 5.3 6.5 7.7 9 9.9 10.8 12.7 13.7 14.8 16.9 18 19.1 21.5 22.7 24 25.3 26.6 27.9 29.3 30.7 32.1 33.6 35 36.5 38.1 39.6 41.2 42.8 44.5 46.1 47.8 49.5 51.3 53.0 54.8 56.6 58.4 60.2 62.1 64.0 65.8 67.7 69.7 71.6 73.5 75.5 77.4 79.4 81.3 </table>
  1496. <set name="power" val="0.0"/>
  1497. <set name="target" val="TARGET_SELF"/>
  1498. <set name="skillType" val="BUFF"/>
  1499. <set name="operateType" val="OP_PASSIVE"/>
  1500. <set name="castRange" val="-1"/>
  1501. <set name="effectRange" val="-1"/>
  1502. <for>
  1503. <add order="0x40" stat="pDef" val="#pDef">
  1504. <and>
  1505. <using kind="Light"/>
  1506. <not>
  1507. <using kind="Heavy,Magic"/>
  1508. </not>
  1509. </and>
  1510. </add>
  1511. </for>
  1512. </skill>
  1513. <skill id="466" levels="55" name="Magic Immunity">
  1514. <!--
  1515. Description(s):
  1516. Increases M. Def.
  1517. -->
  1518. <table name="#Tab-mDef"> 19 20 22 23 24 26 27 28 30 31 32 35 36 37 40 42 43 44 46 47 49 51 52 54 56 57 59 61 63 64 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 110 112 115 117</table>
  1519. <set name="power" val="0.0"/>
  1520. <set name="target" val="TARGET_SELF"/>
  1521. <set name="skillType" val="BUFF"/>
  1522. <set name="operateType" val="OP_PASSIVE"/>
  1523. <set name="castRange" val="-1"/>
  1524. <set name="effectRange" val="-1"/>
  1525. <for>
  1526. <add order="0x40" stat="mDef" val="#Tab-mDef"/>
  1527. </for>
  1528. </skill>
  1529. <skill id="467" levels="23" name="Soul Mastery">
  1530. <!--
  1531. Description(s):
  1532. Absorbs a soul. x or more Exp is needed to absorb a soul. Maximum of x souls can be absorbed.
  1533. -->
  1534. <table name="#Max-Souls"> 5 7 9 10 12 14 16 18 20 21 22 23 24 25 26 27 28 29 30 31 32 33 35</table>
  1535. <table name="#Exp"> 73 147 220 294 385 486 614 777 960 1109 1269 1440 1622 1815 2018 2160 2306 2457 2613 2774 2940 3110 3285</table>
  1536. <table name="#Critic-Chance"> 0 0 0 15 15 15 15 15 20 20 20 20 20 20 25 25 25 25 25 25 30 30 30</table>
  1537. <set name="target" val="TARGET_SELF"/>
  1538. <set name="skillType" val="BUFF"/>
  1539. <set name="operateType" val="OP_PASSIVE"/>
  1540. <set name="castRange" val="-1"/>
  1541. <set name="num_souls" val="#Max-Souls"/>
  1542. <set name="expNeeded" val="#Exp"/>
  1543. <set name="critChance" val="#Critic-Chance"/>
  1544. <for>
  1545. </for>
  1546. </skill>
  1547. <skill id="468" levels="9" name="Fallen Attack">
  1548. <!--
  1549. Description(s):
  1550. Deal a powerful strike to the enemy. An equipped sword, rapier or blunt weapon is required to use this skill. Over-hit is possible. Power 20-56.
  1551. -->
  1552. <table name="#mpConsume"> 10 10 11 13 13 14 17 18 19 </table>
  1553. <table name="#power"> 20.0 22.0 24.0 31.0 34.0 37.0 48.0 52.0 56.0 </table>
  1554. <table name="#magicLvl"> 3 4 5 8 9 10 13 14 15 </table>
  1555. <set name="weaponsAllowed" val="149516"/>
  1556. <set name="mpConsume" val="#mpConsume"/>
  1557. <set name="power" val="#power"/>
  1558. <set name="magicLvl" val="#magicLvl"/>
  1559. <set name="target" val="TARGET_ONE"/>
  1560. <set name="overHit" val="true"/>
  1561. <set name="SSBoost" val="2.0"/>
  1562. <set name="reuseDelay" val="13000"/>
  1563. <set name="hitTime" val="1500"/>
  1564. <set name="coolTime" val="720" />
  1565. <set name="skillType" val="PDAM"/>
  1566. <set name="operateType" val="OP_ACTIVE"/>
  1567. <set name="castRange" val="40"/>
  1568. <set name="effectRange" val="400"/>
  1569. <for>
  1570. </for>
  1571. </skill>
  1572. <skill id="469" levels="1" name="Rapid Attack">
  1573. <!--
  1574. Description(s):
  1575. Temporarily increase Atk. Spd. Consumes 1 Soul.
  1576. -->
  1577. <set name="mpConsume" val="14"/>
  1578. <set name="power" val="0.0"/>
  1579. <set name="target" val="TARGET_SELF"/>
  1580. <set name="skillType" val="BUFF"/>
  1581. <set name="isMagic" val="true"/>
  1582. <set name="operateType" val="OP_ACTIVE"/>
  1583. <set name="reuseDelay" val="10000"/>
  1584. <set name="hitTime" val="2000"/>
  1585. <set name="castRange" val="-1"/>
  1586. <set name="effectRange" val="-1"/>
  1587. <set name="soulConsumeCount" val="1"/>
  1588. <for>
  1589. <effect count="1" name="Buff" time="1200" val="0" stackOrder="1.15" stackType="attack_time_down">
  1590. <mul order="0x30" stat="pAtkSpd" val="1.15"/>
  1591. </effect>
  1592. </for>
  1593. </skill>
  1594. <skill id="470" levels="7" name="Detect Trap">
  1595. <!-- Needs retail value corrections -->
  1596. <table name="#mpConsume"> 15 20 30 40 49 59 67 </table>
  1597. <table name="#power"> 18 28 38 48 58 68 78 </table>
  1598. <set name="mpConsume" val="#mpConsume"/>
  1599. <set name="power" val="#power"/>
  1600. <set name="reuseDelay" val="120000"/>
  1601. <set name="target" val="TARGET_AURA"/>
  1602. <set name="hitTime" val="2500"/>
  1603. <set name="skillType" val="DETECT_TRAP"/>
  1604. <set name="operateType" val="OP_ACTIVE"/>
  1605. <set name="skillRadius" val="400"/>
  1606. <set name="castRange" val="-1"/>
  1607. <set name="effectRange" val="-1"/>
  1608. <set name="soulConsumeCount" val="1"/>
  1609. <for>
  1610. </for>
  1611. </skill>
  1612. <skill id="471" levels="7" name="Defuse Trap">
  1613. <!-- Needs retail value corrections -->
  1614. <table name="#mp"> 4 5 8 10 13 15 17 </table>
  1615. <table name="#power"> 18 28 38 48 58 68 78 </table>
  1616. <set name="mpConsume" val="#mp"/>
  1617. <set name="power" val="#power"/>
  1618. <set name="reuseDelay" val="120000"/>
  1619. <set name="target" val="TARGET_ONE"/>
  1620. <set name="hitTime" val="4000"/>
  1621. <set name="skillType" val="REMOVE_TRAP"/>
  1622. <set name="operateType" val="OP_ACTIVE"/>
  1623. <set name="castRange" val="400"/>
  1624. <set name="effectRange" val="900"/>
  1625. <set name="soulConsumeCount" val="1"/>
  1626. <for>
  1627. </for>
  1628. </skill>
  1629. <skill id="472" levels="45" name="Ancient Sword Mastery">
  1630. <!--
  1631. Description(s):
  1632. Increases P. Atk. when using two-handed ancient sword weapons.
  1633. -->
  1634. <table name="#pAtk"> 4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29.0 30.9 32.9 35.0 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76.0 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table> <!-- custom values from sword/blunt mastery -->
  1635. <set name="weaponsAllowed" val="32768"/>
  1636. <set name="power" val="0.0"/>
  1637. <set name="target" val="TARGET_SELF"/>
  1638. <set name="skillType" val="BUFF"/>
  1639. <set name="operateType" val="OP_PASSIVE"/>
  1640. <set name="castRange" val="-1"/>
  1641. <set name="effectRange" val="-1"/>
  1642. <for>
  1643. <add order="0x40" stat="pAtk" val="#pAtk">
  1644. <and>
  1645. <using kind="Ancient"/>
  1646. </and>
  1647. </add>
  1648. </for>
  1649. </skill>
  1650. <skill id="473" levels="45" name="Crossbow Mastery">
  1651. <!--
  1652. Description(s):
  1653. Increases P. Atk. when using a crossbow.
  1654. -->
  1655. <table name="#pAtk"> 10.3 32.8 45.2 48.9 61.1 65.6 80.9 86.5 105.1 111.9 178.8 189.9 201.4 213.5 226.0 239.1 252.7 266.7 281.3 296.4 311.9 328.0 344.5 361.6 379.1 397.0 415.4 434.3 453.5 473.2 493.1 513.5 534.2 555.1 576.3 597.8 619.4 641.2 663.1 685.0 707.1 729.1 751.0 772.9 794.6 </table> <!-- custom values from bow mastery -->
  1656. <set name="weaponsAllowed" val="65536"/>
  1657. <set name="power" val="0.0"/>
  1658. <set name="target" val="TARGET_SELF"/>
  1659. <set name="skillType" val="BUFF"/>
  1660. <set name="operateType" val="OP_PASSIVE"/>
  1661. <set name="castRange" val="-1"/>
  1662. <set name="effectRange" val="-1"/>
  1663. <for>
  1664. <add order="0x40" stat="pAtk" val="#pAtk">
  1665. <and>
  1666. <using kind="Crossbow"/>
  1667. </and>
  1668. </add>
  1669. </for>
  1670. </skill>
  1671. <skill id="474" levels="45" name="Rapier Mastery">
  1672. <!--
  1673. Description(s):
  1674. Increases P. Atk. when using rapiers.
  1675. -->
  1676. <table name="#pAtk"> 3.6 6 7.4 9 10.8 12.8 15.1 17.6 20.3 21.8 23.4 25 26.6 28.4 30.2 32.1 34.1 36.1 38.2 40.4 42.7 45 47.4 49.9 52.4 55 57.7 60.4 63.2 66.1 69.0 71.9 74.9 78.0 81.1 84.2 87.3 90.5 93.7 96.8 100.0 103.2 106.4 109.6 112.8 </table> <!-- custom values from dagger mastery -->
  1677. <set name="weaponsAllowed" val="131072"/>
  1678. <set name="power" val="0.0"/>
  1679. <set name="target" val="TARGET_SELF"/>
  1680. <set name="skillType" val="BUFF"/>
  1681. <set name="operateType" val="OP_PASSIVE"/>
  1682. <set name="castRange" val="-1"/>
  1683. <set name="effectRange" val="-1"/>
  1684. <for>
  1685. <add order="0x40" stat="pAtk" val="#pAtk">
  1686. <and>
  1687. <using kind="Rapier"/>
  1688. </and>
  1689. </add>
  1690. </for>
  1691. </skill>
  1692. <skill id="475" levels="1" name="Strike Back">
  1693. <!--
  1694. Description(s):
  1695. Reflects damage caused by a melee attack skill back to your enemy. Consumes MP while active. Consumes 1 Soul.
  1696. -->
  1697. <set name="mpConsume" val="15"/>
  1698. <set name="power" val="40"/>
  1699. <set name="target" val="TARGET_SELF"/>
  1700. <set name="skillType" val="CONT"/>
  1701. <set name="operateType" val="OP_TOGGLE"/>
  1702. <set name="castRange" val="-1"/>
  1703. <set name="effectRange" val="-1"/>
  1704. <set name="soulConsumeCount" val="1"/>
  1705. <for>
  1706. <effect count="0x7fffffff" name="ManaDamOverTime" time="3" val="18">
  1707. <add order="0x40" stat="reflectSkillPhysic" val="40"/>
  1708. </effect>
  1709. </for>
  1710. </skill>
  1711. <skill id="476" levels="15" name="Dark Strike">
  1712. <!--
  1713. Done by theREALizzy - need to check values:
  1714. Summon soul power for a lethal strike. Consumes 1 Soul. A sword, blunt, or ancient sword weapon must be equipped to use this skill. Over-hit is possible. Power 90-326.
  1715. -->
  1716. <table name="#power">
  1717. 90 97 105 123 132
  1718. 143 165 177 191 219
  1719. 235 251 287 306 326 </table>
  1720. <table name="#mpConsume">
  1721. 17 18 18 19 20
  1722. 20 22 23 24 25
  1723. 25 26 28 29 30 </table>
  1724. <table name="#magicLvl">
  1725. 20 21 22 24 25
  1726. 26 28 29 30 32
  1727. 33 34 36 37 38 </table>
  1728. <set name="mpConsume" val="#mpConsume"/>
  1729. <set name="target" val="TARGET_ONE"/>
  1730. <set name="power" val="#power"/>
  1731. <set name="magicLvl" val="#magicLvl"/>
  1732. <set name="weaponsAllowed" val="32788"/>
  1733. <set name="skillType" val="PDAM"/>
  1734. <set name="operateType" val="OP_ACTIVE"/>
  1735. <set name="reuseDelay" val="13000"/>
  1736. <set name="hitTime" val="1500"/>
  1737. <set name="coolTime" val="720" />
  1738. <set name="castRange" val="40"/>
  1739. <set name="effectRange" val="400"/>
  1740. <set name="soulConsumeCount" val="1"/>
  1741. <set name="SSBoost" val="2.0"/>
  1742. <for>
  1743. </for>
  1744. </skill>
  1745. <skill id="477" levels="37" name="Dark Smash" enchantLevels1="30" enchantLevels2="30" >
  1746. <!-- Done by theREALizzy - Need retail accuracy check. -->
  1747. <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
  1748. <table name="#ench1Power"> 3230 3252 3274 3296 3318 3340 3362 3384 3405 3427 3449 3471 3493 3515 3537 3559 3581 3603 3625 3647 3669 3691 3713 3735 3757 3779 3801 3823 3845 3867 </table>
  1749. <table name="#ench2MpConsume"> 67 66 65 65 64 63 63 62 61 61 60 59 58 58 57 56 56 55 54 54 53 52 51 51 50 49 49 48 47 47</table>
  1750. <table name="#power"> 615 654 694 737 781 827 875 924 976 1030 1085 1143 1202 1264 1327 1392 1459 1527 1597 1669 1743 1817 1894 1971 2050 2130 2211 2293 2375 2459 2542 2626 2710 2794 2878 2961 3044</table>
  1751. <table name="#mpConsume"> 32 33 34 34 35 36 37 38 40 41 42 43 44 44 45 46 48 49 50 51 52 53 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67</table>
  1752. <table name="#magicLvl"> 20 21 22 24 25 26 28 29 30 32 33 34 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
  1753. <set name="mpConsume" val="#mpConsume"/>
  1754. <set name="target" val="TARGET_ONE"/>
  1755. <set name="power" val="#power"/>
  1756. <set name="magicLvl" val="#magicLvl"/>
  1757. <set name="weaponsAllowed" val="32768"/>
  1758. <set name="overHit" val="true"/>
  1759. <set name="skillType" val="PDAM"/>
  1760. <set name="operateType" val="OP_ACTIVE"/>
  1761. <set name="reuseDelay" val="13000"/>
  1762. <set name="hitTime" val="1500"/>
  1763. <set name="coolTime" val="720" />
  1764. <set name="castRange" val="40"/>
  1765. <set name="effectRange" val="400"/>
  1766. <set name="soulConsumeCount" val="1"/>
  1767. <set name="SSBoost" val="2.0"/>
  1768. <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  1769. <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  1770. <enchant1 name="power" val="#ench1Power"/>
  1771. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  1772. <for>
  1773. </for>
  1774. </skill>
  1775. <skill id="478" levels="15" name="Double Thrust">
  1776. <!--
  1777. Description(s):
  1778. Makes two quick stabs. Consumes 1 Soul. An equipped rapier is required to use this skill. Power 90-326.
  1779. -->
  1780. <table name="#mpConsume"> 17 18 18 20 20 21 22 23 24 25 25 26 28 29 30</table>
  1781. <table name="#power"> 90 97 105 123 132 143 165 177 191 219 235 251 287 306 326</table>
  1782. <table name="#magicLvl"> 20 21 22 24 25 26 28 29 30 32 33 34 36 37 38 </table>
  1783. <set name="weaponsAllowed" val="131072"/>
  1784. <set name="mpConsume" val="#mpConsume"/>
  1785. <set name="power" val="#power"/>
  1786. <set name="magicLvl" val="#magicLvl"/>
  1787. <set name="target" val="TARGET_ONE"/>
  1788. <set name="SSBoost" val="2.0"/>
  1789. <set name="reuseDelay" val="13000"/>
  1790. <set name="hitTime" val="1500"/>
  1791. <set name="coolTime" val="720" />
  1792. <set name="skillType" val="PDAM"/>
  1793. <set name="operateType" val="OP_ACTIVE"/>
  1794. <set name="castRange" val="40"/>
  1795. <set name="effectRange" val="400"/>
  1796. <set name="soulConsumeCount" val="1"/>
  1797. <for>
  1798. </for>
  1799. </skill>
  1800. <skill id="479" levels="1" name="Hard March">
  1801. <!--
  1802. Description(s):
  1803. Increases own speed. Consumes 1 Soul. MP continually decreases.
  1804. -->
  1805. <set name="target" val="TARGET_SELF"/>
  1806. <set name="skillType" val="CONT"/>
  1807. <set name="operateType" val="OP_TOGGLE"/>
  1808. <set name="castRange" val="-1"/>
  1809. <set name="effectRange" val="-1"/>
  1810. <set name="soulConsumeCount" val="1"/>
  1811. <for>
  1812. <effect count="0x7fffffff" name="ManaDamOverTime" time="3" val="2">
  1813. <add order="0x40" stat="runSpd" val="20"/>
  1814. </effect>
  1815. </for>
  1816. </skill>
  1817. <skill id="480" levels="1" name="Dark Blade">
  1818. <!--
  1819. Needs to be finished.
  1820. Description(s):
  1821. Grants the ability to do dark damage. Consumes 1 Soul.
  1822. -->
  1823. <set name="power" val="0.0"/>
  1824. <set name="target" val="TARGET_SELF"/>
  1825. <set name="skillType" val="CONT"/>
  1826. <set name="operateType" val="OP_TOGGLE"/>
  1827. <set name="castRange" val="-1"/>
  1828. <set name="effectRange" val="-1"/>
  1829. <set name="soulConsumeCount" val="1"/>
  1830. <for>
  1831. <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="0">
  1832. <!-- require core support
  1833. <mul order="0x30" stat="darkPower" val="1.1"/>
  1834. -->
  1835. </effect>
  1836. </for>
  1837. </skill>
  1838. <skill id="481" levels="2" name="Dark Armor">
  1839. <!--
  1840. Description(s):
  1841. Increases resistance to dark attacks. Consumes 1 Soul.
  1842. -->
  1843. <table name="#darkVuln"> 0.93 0.9 </table>
  1844. <set name="power" val="0.0"/>
  1845. <set name="target" val="TARGET_SELF"/>
  1846. <set name="skillType" val="CONT"/>
  1847. <set name="operateType" val="OP_TOGGLE"/>
  1848. <set name="castRange" val="-1"/>
  1849. <set name="effectRange" val="-1"/>
  1850. <set name="soulConsumeCount" val="1"/>
  1851. <for>
  1852. <effect count="0x7fffffff" name="ManaDamOverTime" time="5" val="0">
  1853. <mul order="0x30" stat="darkVuln" val="#darkVuln"/>
  1854. </effect>
  1855. </for>
  1856. </skill>
  1857. <skill id="482" levels="2" name="Furious Soul">
  1858. <!-- Needs retail value checks -->
  1859. <table name="#rCrit"> 65 80 </table>
  1860. <table name="#cAtk"> 457 513 </table>
  1861. <table name="#pDef"> 0.87 0.81 </table>
  1862. <table name="#rEvas"> 3 4 </table>
  1863. <table name="#mpConsume"> 11 25 </table>
  1864. <set name="mpConsume" val="#mpConsume"/>
  1865. <set name="target" val="TARGET_SELF"/>
  1866. <set name="hitTime" val="2000"/>
  1867. <set name="skillType" val="BUFF"/>
  1868. <set name="reuseDelay" val="300000"/>
  1869. <set name="operateType" val="OP_ACTIVE"/>
  1870. <set name="castRange" val="-1"/>
  1871. <set name="soulConsumeCount" val="2"/>
  1872. <for>
  1873. <effect count="1" name="Buff" time="120" val="0">
  1874. <add order="0x40" stat="rCrit" val="#rCrit"/>
  1875. <add order="0x40" stat="cAtk" val="#cAtk"/>
  1876. <mul order="0x30" stat="pDef" val="#pDef"/>
  1877. <sub order="0x40" stat="rEvas" val="#rEvas"/>
  1878. </effect>
  1879. </for>
  1880. </skill>
  1881. <skill id="483" levels="2" name="Sword Shield">
  1882. <!-- Needs retail value checks for lvl2-->
  1883. <table name="#runSpd"> 0.7 0.7 </table>
  1884. <table name="#pDef"> 1600 3200 </table>
  1885. <table name="#mpConsume"> 16 24 </table>
  1886. <set name="mpConsume" val="#mpConsume"/>
  1887. <set name="power" val="0.0"/>
  1888. <set name="target" val="TARGET_SELF"/>
  1889. <set name="skillType" val="BUFF"/>
  1890. <set name="operateType" val="OP_ACTIVE"/>
  1891. <set name="reuseDelay" val="1800000"/>
  1892. <set name="hitTime" val="1000"/>
  1893. <set name="castRange" val="-1"/>
  1894. <set name="effectRange" val="-1"/>
  1895. <set name="soulConsumeCount" val="2"/>
  1896. <for>
  1897. <effect count="1" name="Buff" time="30" val="0" stackOrder="1" stackType="pDefSpec">
  1898. <add order="0x40" stat="pDef" val="#pDef"/>
  1899. <mul order="0x30" stat="runSpd" val="#runSpd"/>
  1900. </effect>
  1901. </for>
  1902. </skill>
  1903. <skill id="484" levels="1" name="Rush">
  1904. <!--
  1905. Description:
  1906. Charge an enemy. An ancient sword or short sword must be equipped to use this skill. Consumes 1 Soul.
  1907. -->
  1908. <set name="magicLvl" val="32"/>
  1909. <set name="mpInitialConsume" val="6"/>
  1910. <set name="mpConsume" val="14"/>
  1911. <set name="power" val="80"/>
  1912. <set name="weaponsAllowed" val="32772"/>
  1913. <set name="hitTime" val="800"/>
  1914. <set name="operateType" val="OP_ACTIVE"/>
  1915. <set name="target" val="TARGET_ONE"/>
  1916. <set name="skillType" val="DEBUFF"/>
  1917. <set name="castRange" val="400"/>
  1918. <set name="effectRange" val="800"/>
  1919. <set name="isDebuff" val="true"/>
  1920. <set name="reuseDelay" val="60000"/>
  1921. <set name="soulConsumeCount" val="1"/>
  1922. <set name="flyType" val="CHARGE"/>
  1923. <set name="flyRadius" val="300"/>
  1924. <for>
  1925. <effect count="1" name="EnemyCharge" time="1" val="0"/>
  1926. </for>
  1927. </skill>
  1928. <skill id="485" levels="7" name="Disarm">
  1929. <!--
  1930. Disarms a target. Weapons cannot be re-equipped while the effect lasts. Consumes 1 Soul.
  1931. DP side done by Rnn
  1932. -->
  1933. <table name="#mpConsume_Init"> 5 5 6 6 6 7 7 </table>
  1934. <table name="#mpConsume"> 20 25 29 34 40 44 48 </table>
  1935. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  1936. <set name="mpConsume" val="#mpConsume"/>
  1937. <set name="power" val="40"/>
  1938. <set name="lvlDepend" val="2"/>
  1939. <set name="target" val="TARGET_ONE"/>
  1940. <set name="hitTime" val="3000"/>
  1941. <set name="reuseDelay" val="60000"/>
  1942. <set name="skillType" val="DISARM"/>
  1943. <set name="isDebuff" val="true"/>
  1944. <set name="operateType" val="OP_ACTIVE"/>
  1945. <set name="castRange" val="40"/>
  1946. <set name="effectRange" val="400"/>
  1947. <set name="soulConsumeCount" val="1"/>
  1948. <for>
  1949. <effect count="1" name="Disarm" time="10" val="0"/>
  1950. </for>
  1951. </skill>
  1952. <skill id="486" levels="2" name="Increase Range">
  1953. <!-- Requires retail accuracy check -->
  1954. <table name="#range"> 75 125 </table>
  1955. <set name="power" val="0.0"/>
  1956. <set name="target" val="TARGET_SELF"/>
  1957. <set name="skillType" val="BUFF"/>
  1958. <set name="operateType" val="OP_PASSIVE"/>
  1959. <set name="castRange" val="-1"/>
  1960. <set name="effectRange" val="-1"/>
  1961. <for>
  1962. <add order="0x40" stat="pAtkRange" val="#range">
  1963. <and>
  1964. <using kind="Crossbow"/>
  1965. </and>
  1966. </add>
  1967. </for>
  1968. </skill>
  1969. <skill id="487" levels="15" name="Penetrate Shot">
  1970. <!--
  1971. Description(s):
  1972. Releases a powerful bolt at a distant enemy. Consumes 1 Soul. Over-hit is possible. An equipped crossbow is required to use this skill. Power 179-651.
  1973. -->
  1974. <table name="#mpConsume"> 76 78 79 83 86 90 97 101 105 112 112 116 125 129 134</table>
  1975. <table name="#power"> 179 194 210 245 264 285 330 354 381 438 469 502 573 611 651</table>
  1976. <table name="#magicLvl"> 20 21 22 24 25 26 28 29 30 32 33 34 36 37 38 </table>
  1977. <set name="weaponsAllowed" val="65536"/>
  1978. <set name="mpConsume" val="#mpConsume"/>
  1979. <set name="power" val="#power"/>
  1980. <set name="magicLvl" val="#magicLvl"/>
  1981. <set name="target" val="TARGET_ONE"/>
  1982. <set name="SSBoost" val="2.0"/>
  1983. <set name="overHit" val="true"/>
  1984. <set name="reuseDelay" val="15000"/>
  1985. <set name="hitTime" val="3200"/>
  1986. <set name="coolTime" val="720" />
  1987. <set name="skillType" val="PDAM"/>
  1988. <set name="operateType" val="OP_ACTIVE"/>
  1989. <set name="castRange" val="500"/>
  1990. <set name="effectRange" val="900"/>
  1991. <set name="soulConsumeCount" val="1"/>
  1992. <for>
  1993. </for>
  1994. </skill>
  1995. <skill id="489" levels="1" name="Shift Target">
  1996. <!--
  1997. Description(s):
  1998. Transfers the Aggression of nearby enemies to a selected party member. Consumes 3 soul. An equipped crossbow is required to use this skill. Can be used on party members only.
  1999. -->
  2000. <set name="mpConsume" val="53"/>
  2001. <set name="target" val="TARGET_PARTY_MEMBER"/>
  2002. <set name="hitTime" val="3200"/>
  2003. <set name="reuseDelay" val="15000"/>
  2004. <set name="coolTime" val="720"/>
  2005. <set name="skillRadius" val="205"/>
  2006. <set name="skillType" val="SHIFT_TARGET"/>
  2007. <set name="operateType" val="OP_ACTIVE"/>
  2008. <set name="castRange" val="40"/>
  2009. <set name="effectRange" val="200"/>
  2010. <set name="soulConsumeCount" val="3"/>
  2011. <cond>
  2012. <using kind="Crossbow"/>
  2013. </cond>
  2014. <for>
  2015. </for>
  2016. </skill>
  2017. <skill id="490" levels="2" name="Fast Shot">
  2018. <!-- Missing Enchant Values, and needs retail accuracy check -->
  2019. <table name="#patkspd"> 75 125 </table>
  2020. <table name="#mpConsume"> 14 25 </table>
  2021. <set name="mpConsume" val="#mpConsume"/>
  2022. <set name="power" val="0.0"/>
  2023. <set name="hitTime" val="2500"/>
  2024. <set name="target" val="TARGET_SELF"/>
  2025. <set name="skillType" val="BUFF"/>
  2026. <set name="operateType" val="OP_ACTIVE"/>
  2027. <set name="castRange" val="-1"/>
  2028. <set name="effectRange" val="-1"/>
  2029. <set name="soulConsumeCount" val="1"/>
  2030. <cond msg="Crossbow required.">
  2031. <using kind="Crossbow"/>
  2032. </cond>
  2033. <for>
  2034. <effect count="1" name="Buff" time="1200" val="0">
  2035. <add order="0x40" stat="pAtkSpd" val="#patkspd">
  2036. <and>
  2037. <using kind="Crossbow"/>
  2038. </and>
  2039. </add>
  2040. </effect>
  2041. </for>
  2042. </skill>
  2043. <skill id="491" levels="1" name="Not In Use">
  2044. <!--
  2045. Needs to be finished.
  2046. Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
  2047. Description(s):
  2048. none
  2049. -->
  2050. <set name="target" val="TARGET_NONE"/>
  2051. <set name="skillType" val="NOTDONE"/>
  2052. <set name="operateType" val="OP_PASSIVE"/>
  2053. <set name="castRange" val="-1"/>
  2054. <for>
  2055. </for>
  2056. </skill>
  2057. <skill id="492" levels="25" name="Spread Wing" enchantLevels1="30" enchantLevels2="30" >
  2058. <!--
  2059. Description:
  2060. Use your wing to attack hostile enemies behind you. Consumes 1 Soul. Over-hit is possible. Power
  2061. 722.
  2062. -->
  2063. <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
  2064. <table name="#ench1Power">1938 1951 1964 1978 1991 2004 2017 2030 2043 2057 2070 2083 2096 2109 2123 2136 2149 2162 2175 2189 2202 2215 2228 2241 2255 2268 2281 2294 2307 2320</table>
  2065. <table name="#ench2MpConsume">82 81 80 79 79 78 77 76 75 75 74 73 72 71 71 70 69 68 67 67 66 65 64 63 63 62 61 60 59 59</table>
  2066. <table name="#mpConsume_Init">17 17 17 17 18 18 19 19 20 20 20 20 21 21 22 22 22 23 23 23 24 24 24 25 25</table>
  2067. <table name="#mpConsume">38 38 39 41 41 43 43 44 45 46 48 48 48 49 50 51 52 52 54 55 55 56 57 57 58</table>
  2068. <table name="#power">722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827</table>
  2069. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2070. <set name="mpConsume" val="#mpConsume"/>
  2071. <set name="power" val="#power"/>
  2072. <set name="hitTime" val="1080"/>
  2073. <set name="overHit" val="true"/>
  2074. <set name="operateType" val="OP_ACTIVE"/>
  2075. <set name="target" val="TARGET_BEHIND_AURA"/>
  2076. <set name="skillRadius" val="80"/>
  2077. <set name="skillType" val="PDAM"/>
  2078. <set name="castRange" val="-1"/>
  2079. <set name="effectRange" val="-1"/>
  2080. <set name="reuseDelay" val="36000"/>
  2081. <set name="soulConsumeCount" val="1"/>
  2082. <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  2083. <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  2084. <enchant1 name="power" val="#ench1Power"/>
  2085. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  2086. <for>
  2087. </for>
  2088. </skill>
  2089. <skill id="493" levels="28" name="Storm Assault" enchantLevels1="30" enchantLevels2="30" >
  2090. <!--
  2091. Description(s):
  2092. Charges like a storm to attack nearby enemies. Consumes 3 soul. An equipped ancient sword weapon is required to use this skill. Power 618-1827.
  2093. -->
  2094. <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
  2095. <table name="#ench1Power">1938 1951 1964 1978 1991 2004 2017 2030 2043 2057 2070 2083 2096 2109 2123 2136 2149 2162 2175 2189 2202 2215 2228 2241 2255 2268 2281 2294 2307 2320</table>
  2096. <table name="#ench2MpConsume">82 81 80 79 79 78 77 76 75 75 74 73 72 71 71 70 69 68 67 67 66 65 64 63 63 62 61 60 59 59</table>
  2097. <table name="#mpConsume"> 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
  2098. <table name="#power"> 618 651 686 722 758 796 835 875 916 959 1002 1046 1091 1136 1183 1230 1278 1327 1376 1425 1475 1525 1576 1626 1677 1727 1777 1827</table>
  2099. <table name="#magicLvl"> 46 47 48 49 50 51 52 53 54 55 56 57 58 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75</table>
  2100. <table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500 500</table>
  2101. <set name="weaponsAllowed" val="32768"/>
  2102. <set name="mpConsume" val="#mpConsume"/>
  2103. <set name="power" val="#power"/>
  2104. <set name="magicLvl" val="#magicLvl"/>
  2105. <set name="target" val="TARGET_FRONT_AREA"/>
  2106. <set name="skillRadius" val="#castRange"/>
  2107. <set name="SSBoost" val="2.0"/>
  2108. <set name="reuseDelay" val="13000"/>
  2109. <set name="hitTime" val="800"/>
  2110. <set name="coolTime" val="320" />
  2111. <set name="skillType" val="PDAM"/>
  2112. <set name="operateType" val="OP_ACTIVE"/>
  2113. <set name="castRange" val="#castRange"/>
  2114. <set name="effectRange" val="900"/>
  2115. <set name="soulConsumeCount" val="3"/>
  2116. <set name="flyType" val="CHARGE"/>
  2117. <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  2118. <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  2119. <enchant1 name="power" val="#ench1Power"/>
  2120. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  2121. <for>
  2122. </for>
  2123. </skill>
  2124. <skill id="494" levels="37" name="Shoulder Charge">
  2125. <!--
  2126. Description:
  2127. Attack with a powerful charge, ramming an enemy with your shoulder. Instantly puts the enemy into
  2128. shock. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill.
  2129. -->
  2130. <table name="#mpConsume_Init"> 8 9 9 9 9 10 10 10 11 11 11 11 12 12 12 12 13 13 13 14 14 14 14 14 15 15 15 15 16 16 16 17 17 17 17 17 17 </table>
  2131. <table name="#mpConsume"> 20 20 21 21 22 22 23 24 24 25 26 27 27 27 28 29 29 30 31 31 32 33 33 34 34 34 35 36 36 37 38 38 38 39 40 41 41 </table>
  2132. <table name="#castRange"> 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 400 500 500 500 500 500 500 500 500 500 500 500 600 600 600 600 600 600 600 600 </table>
  2133. <table name="#effectRange"> 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1000 1100 1100 1100 1100 1100 1100 1100 1100 </table>
  2134. <table name="#magicLvl"> 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 </table>
  2135. <set name="magicLvl" val="#magicLvl"/><!-- 40,76 -->
  2136. <set name="weaponsAllowed" val="32768"/>
  2137. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2138. <set name="mpConsume" val="#mpConsume"/>
  2139. <set name="power" val="50"/>
  2140. <set name="hitTime" val="800"/>
  2141. <set name="operateType" val="OP_ACTIVE"/>
  2142. <set name="target" val="TARGET_ONE"/>
  2143. <set name="skillType" val="STUN"/>
  2144. <set name="castRange" val="#castRange"/>
  2145. <set name="effectRange" val="#effectRange"/>
  2146. <set name="isDebuff" val="true"/>
  2147. <set name="reuseDelay" val="36000"/>
  2148. <set name="soulConsumeCount" val="1"/>
  2149. <set name="flyType" val="CHARGE"/>
  2150. <for>
  2151. <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
  2152. </for>
  2153. </skill>
  2154. <skill id="495" levels="10" name="Blade Rush">
  2155. <!--
  2156. Description:
  2157. Charges forward with sword brandished. Causes all enemies in your path to bleed. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill. Effect 6.
  2158. -->
  2159. <table name="#mpConsume_Init"> 22 23 24 25 26 27 28 29 29 30 </table>
  2160. <table name="#mpConsume"> 51 55 57 58 60 62 64 66 68 70 </table>
  2161. <table name="#power"> 3.0 3.0 4.0 4.0 5.0 6.0 6.0 7.0 8.0 8.0 </table>
  2162. <table name="#dmg"> 39 51 66 81 93 102 111 120 129 138 </table>
  2163. <table name="#magicLvl"> 55 57 59 61 63 66 68 70 72 74 </table>
  2164. <table name="#castRange"> 500 500 500 500 500 500 600 600 600 600 </table>
  2165. <table name="#effectRange"> 1000 1000 1000 1000 1000 1000 1100 1100 1100 1100 </table>
  2166. <set name="magicLvl" val="#magicLvl"/> <!-- 55,76 -->
  2167. <set name="mpInitialConsume" val="#mpConsume_Init"/>
  2168. <set name="mpConsume" val="#mpConsume"/>
  2169. <set name="weaponsAllowed" val="32768"/>
  2170. <set name="hitTime" val="800"/>
  2171. <set name="target" val="TARGET_FRONT_AREA"/>
  2172. <set name="skillRadius" val="400"/>
  2173. <set name="operateType" val="OP_ACTIVE"/>
  2174. <set name="power" val="#power"/>
  2175. <set name="lvlDepend" val="2"/>
  2176. <set name="skillType" val="BLEED"/>
  2177. <set name="castRange" val="#castRange"/>
  2178. <set name="effectRange" val="#effectRange"/>
  2179. <set name="isDebuff" val="true"/>
  2180. <set name="reuseDelay" val="36000"/>
  2181. <set name="flyType" val="CHARGE"/>
  2182. <set name="soulConsumeCount" val="1"/>
  2183. <for>
  2184. <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
  2185. <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
  2186. </for>
  2187. </skill>
  2188. <skill id="496" levels="31" name="Slashing Blade" enchantLevels1="30" enchantLevels2="30" >
  2189. <!--
  2190. Description(s):
  2191. Swing sword to attack nearby enemies. Consumes 2 soul. An equipped ancient sword weapon is required to use this skill. Over-hit is possible. Power 656-2283.
  2192. -->
  2193. <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
  2194. <table name="#ench1Power">2422 2439 2455 2472 2488 2505 2521 2538 2554 2571 2587 2604 2620 2637 2653 2670 2686 2703 2719 2736 2752 2769 2785 2802 2818 2835 2851 2868 2884 2900</table>
  2195. <table name="#ench2MpConsume">82 81 80 79 79 78 77 76 75 75 74 73 72 71 71 70 69 68 67 67 66 65 64 63 63 62 61 60 59 59</table>
  2196. <table name="#mpConsume"> 47 48 49 51 52 54 55 55 56 58 59 61 62 63 65 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
  2197. <table name="#power"> 656 693 732 773 814 857 902 948 995 1044 1094 1145 1198 1252 1307 1363 1420 1479 1538 1598 1658 1720 1782 1844 1907 1970 2033 2096 2158 2221 2283</table>
  2198. <table name="#magicLvl">46 47 48 49 50 51 52 53 54 55 56 57 58 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75</table>
  2199. <set name="weaponsAllowed" val="32768"/>
  2200. <set name="mpConsume" val="#mpConsume"/>
  2201. <set name="power" val="#power"/>
  2202. <set name="magicLvl" val="#magicLvl"/>
  2203. <set name="target" val="TARGET_AREA"/>
  2204. <set name="skillRadius" val="150"/>
  2205. <set name="overHit" val="true"/>
  2206. <set name="SSBoost" val="2.0"/>
  2207. <set name="reuseDelay" val="13000"/>
  2208. <set name="hitTime" val="1500"/>
  2209. <set name="coolTime" val="720" />
  2210. <set name="skillType" val="PDAM"/>
  2211. <set name="operateType" val="OP_ACTIVE"/>
  2212. <set name="castRange" val="-1"/>
  2213. <set name="effectRange" val="-1"/>
  2214. <set name="soulConsumeCount" val="2"/>
  2215. <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  2216. <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  2217. <enchant1 name="power" val="#ench1Power"/>
  2218. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  2219. <for>
  2220. </for>
  2221. </skill>
  2222. <skill id="497" levels="16" name="Crushing Pain" enchantLevels1="30" enchantLevels2="30" >
  2223. <!--
  2224. Description(s):
  2225. Deals a powerful attack to the enemy. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 4558-7635.
  2226. -->
  2227. <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
  2228. <table name="#ench1Power">8100 8155 8210 8266 8321 8376 8431 8486 8541 8596 8652 8707 8762 8817 8872 8927 8982 9038 9093 9148 9203 9258 9313 9368 9424 9479 9534 9589 9644 9699</table>
  2229. <table name="#ench2MpConsume">82 81 80 79 79 78 77 76 75 75 74 73 72 71 71 70 69 68 67 67 66 65 64 63 63 62 61 60 59 59</table>
  2230. <table name="#mpConsume"> 66 68 68 69 70 72 73 74 75 77 78 79 80 81 82 83</table>
  2231. <table name="#power"> 4558 4750 4944 5142 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635</table>
  2232. <table name="#magicLvl"> 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75</table>
  2233. <set name="weaponsAllowed" val="32768"/>
  2234. <set name="mpConsume" val="#mpConsume"/>
  2235. <set name="power" val="#power"/>
  2236. <set name="magicLvl" val="#magicLvl"/>
  2237. <set name="target" val="TARGET_ONE"/>
  2238. <set name="overHit" val="true"/>
  2239. <set name="ignoreShld" val="true"/>
  2240. <set name="SSBoost" val="2.0"/>
  2241. <set name="reuseDelay" val="30000"/>
  2242. <set name="hitTime" val="2200"/>
  2243. <set name="coolTime" val="720" />
  2244. <set name="skillType" val="PDAM"/>
  2245. <set name="operateType" val="OP_ACTIVE"/>
  2246. <set name="castRange" val="40"/>
  2247. <set name="effectRange" val="400"/>
  2248. <set name="soulConsumeCount" val="1"/>
  2249. <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  2250. <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  2251. <enchant1 name="power" val="#ench1Power"/>
  2252. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  2253. <for>
  2254. </for>
  2255. </skill>
  2256. <skill id="498" levels="12" name="Contagion" enchantLevels1="30" enchantLevels2="30" >
  2257. <!--
  2258. Description(s):
  2259. Exacerbates a bleeding wound with additional attacks. Consumes 1 Soul. An equipped ancient sword weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 5342-7635.
  2260. -->
  2261. <table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
  2262. <table name="#ench1Power">8100 8155 8210 8266 8321 8376 8431 8486 8541 8596 8652 8707 8762 8817 8872 8927 8982 9038 9093 9148 9203 9258 9313 9368 9424 9479 9534 9589 9644 9699</table>
  2263. <table name="#ench2MpConsume">82 81 80 79 79 78 77 76 75 75 74 73 72 71 71 70 69 68 67 67 66 65 64 63 63 62 61 60 59 59</table>
  2264. <table name="#power"> 5342 5545 5751 5958 6166 6376 6586 6797 7008 7218 7427 7635 </table>
  2265. <table name="#magicLvl"> 63 64 65 66 67 68 69 70 71 72 73 74 </table>
  2266. <table name="#mpConsume"> 70 72 73 74 75 77 78 79 80 81 82 83 </table>
  2267. <set name="weaponsAllowed" val="32768"/>
  2268. <set name="mpConsume" val="#mpConsume"/>
  2269. <set name="magicLvl" val="#magicLvl"/>
  2270. <set name="SSBoost" val="2.0"/>
  2271. <set name="power" val="#power"/>
  2272. <set name="ignoreShld" val="true"/>
  2273. <set name="target" val="TARGET_ONE"/>
  2274. <set name="overHit" val="true"/>
  2275. <set name="reuseDelay" val="16000"/>
  2276. <set name="hitTime" val="2000"/>
  2277. <set name="coolTime" val="380"/>
  2278. <set name="skillType" val="PDAM"/>
  2279. <set name="operateType" val="OP_ACTIVE"/>
  2280. <set name="castRange" val="40"/>
  2281. <set name="effectRange" val="400"/>
  2282. <set name="isDebuff" val="true"/>
  2283. <set name="soulConsumeCount" val="1"/>
  2284. <enchant1 name="magicLvl" val="#enchantMagicLvl"/>
  2285. <enchant2 name="magicLvl" val="#enchantMagicLvl"/>
  2286. <enchant1 name="power" val="#ench1Power"/>
  2287. <enchant2 name="mpConsume" val="#ench2MpConsume"/>
  2288. <for>
  2289. <effect count="7" name="DamOverTime" time="3" val="74" abnormal="bleeding"/>
  2290. </for>
  2291. </skill>
  2292. <skill id="499" levels="3" name="Courage">
  2293. <!--
  2294. Description(s):
  2295. Greatly increases resistance to mental attacks. Consumes 2 soul. Effect 1-3.
  2296. -->
  2297. <table name="#mpConsume"> 16 22 29</table>
  2298. <table name="#vuln"> 0.5 0.4 0.3</table>
  2299. <set name="mpConsume" val="#mpConsume"/>
  2300. <set name="target" val="TARGET_SELF"/>
  2301. <set name="skillType" val="BUFF"/>
  2302. <set name="hitTime" val="2000"/>
  2303. <set name="reuseDelay" val="500000"/>
  2304. <set name="operateType" val="OP_ACTIVE"/>
  2305. <set name="castRange" val="-1"/>
  2306. <set name="effectRange" val="-1"/>
  2307. <set name="soulConsumeCount" val="2"/>
  2308. <for>
  2309. <effect count="1" name="Buff" time="60" val="0">
  2310. <mul stat="rootVuln" val="#vuln" order="0x30"/>
  2311. <mul stat="sleepVuln" val="#vuln" order="0x30"/>
  2312. <mul stat="confusionVuln" val="#vuln" order="0x30"/>
  2313. <mul stat="derangementVuln" val="#vuln" order="0x30"/>
  2314. </effect>
  2315. </for>
  2316. </skill>
  2317. </list>