PhysicalAttackMute.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  18. import com.l2jserver.gameserver.model.effects.L2Effect;
  19. import com.l2jserver.gameserver.model.effects.L2EffectType;
  20. import com.l2jserver.gameserver.model.stats.Env;
  21. /**
  22. * @author -Rnn-
  23. */
  24. public class PhysicalAttackMute extends L2Effect
  25. {
  26. public PhysicalAttackMute(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. @Override
  31. public L2EffectType getEffectType()
  32. {
  33. return L2EffectType.PHYSICAL_ATTACK_MUTE;
  34. }
  35. @Override
  36. public boolean onStart()
  37. {
  38. getEffected().startPhysicalAttackMuted();
  39. return true;
  40. }
  41. @Override
  42. public boolean onActionTime()
  43. {
  44. // Simply stop the effect
  45. return false;
  46. }
  47. @Override
  48. public void onExit()
  49. {
  50. getEffected().stopPhysicalAttackMuted(this);
  51. }
  52. @Override
  53. public int getEffectFlags()
  54. {
  55. return CharEffectList.EFFECT_FLAG_PSYCHICAL_ATTACK_MUTED;
  56. }
  57. }