NoblesseBless.java 1.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  18. import com.l2jserver.gameserver.model.effects.L2Effect;
  19. import com.l2jserver.gameserver.model.effects.L2EffectType;
  20. import com.l2jserver.gameserver.model.stats.Env;
  21. /**
  22. * @author earendil
  23. */
  24. public class NoblesseBless extends L2Effect
  25. {
  26. public NoblesseBless(Env env, EffectTemplate template)
  27. {
  28. super(env, template);
  29. }
  30. // Special constructor to steal this effect
  31. public NoblesseBless(Env env, L2Effect effect)
  32. {
  33. super(env, effect);
  34. }
  35. @Override
  36. protected boolean effectCanBeStolen()
  37. {
  38. return true;
  39. }
  40. @Override
  41. public L2EffectType getEffectType()
  42. {
  43. return L2EffectType.NOBLESSE_BLESSING;
  44. }
  45. @Override
  46. public boolean onStart()
  47. {
  48. return true;
  49. }
  50. @Override
  51. public void onExit()
  52. {
  53. }
  54. @Override
  55. public boolean onActionTime()
  56. {
  57. // just stop this effect
  58. return false;
  59. }
  60. @Override
  61. public int getEffectFlags()
  62. {
  63. return CharEffectList.EFFECT_FLAG_NOBLESS_BLESSING;
  64. }
  65. }