Invincible.java 1.4 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  18. import com.l2jserver.gameserver.model.effects.L2Effect;
  19. import com.l2jserver.gameserver.model.effects.L2EffectType;
  20. import com.l2jserver.gameserver.model.stats.Env;
  21. public class Invincible extends L2Effect
  22. {
  23. public Invincible(Env env, EffectTemplate template)
  24. {
  25. super(env, template);
  26. }
  27. @Override
  28. public L2EffectType getEffectType()
  29. {
  30. return L2EffectType.INVINCIBLE;
  31. }
  32. @Override
  33. public boolean onActionTime()
  34. {
  35. // Simply stop the effect
  36. return false;
  37. }
  38. @Override
  39. public int getEffectFlags()
  40. {
  41. return CharEffectList.EFFECT_FLAG_INVUL;
  42. }
  43. }