Disarm.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.model.CharEffectList;
  17. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  18. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  19. import com.l2jserver.gameserver.model.effects.L2Effect;
  20. import com.l2jserver.gameserver.model.effects.L2EffectType;
  21. import com.l2jserver.gameserver.model.stats.Env;
  22. /**
  23. * @author nBd
  24. */
  25. public class Disarm extends L2Effect
  26. {
  27. public Disarm(Env env, EffectTemplate template)
  28. {
  29. super(env, template);
  30. }
  31. @Override
  32. public L2EffectType getEffectType()
  33. {
  34. return L2EffectType.DISARM;
  35. }
  36. @Override
  37. public boolean onStart()
  38. {
  39. if (!(getEffected() instanceof L2PcInstance))
  40. return false;
  41. ((L2PcInstance) getEffected()).disarmWeapons();
  42. return true;
  43. }
  44. @Override
  45. public void onExit()
  46. {
  47. }
  48. @Override
  49. public boolean onActionTime()
  50. {
  51. return false;
  52. }
  53. @Override
  54. public int getEffectFlags()
  55. {
  56. return CharEffectList.EFFECT_FLAG_DISARMED;
  57. }
  58. }