ConfuseMob.java 2.8 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import java.util.Collection;
  17. import java.util.List;
  18. import javolution.util.FastList;
  19. import com.l2jserver.gameserver.ai.CtrlIntention;
  20. import com.l2jserver.gameserver.model.CharEffectList;
  21. import com.l2jserver.gameserver.model.L2Object;
  22. import com.l2jserver.gameserver.model.actor.L2Attackable;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  25. import com.l2jserver.gameserver.model.effects.L2Effect;
  26. import com.l2jserver.gameserver.model.effects.L2EffectType;
  27. import com.l2jserver.gameserver.model.stats.Env;
  28. import com.l2jserver.util.Rnd;
  29. /**
  30. * Implementation of the Confusion Effect
  31. * @author littlecrow
  32. */
  33. public class ConfuseMob extends L2Effect
  34. {
  35. public ConfuseMob(Env env, EffectTemplate template)
  36. {
  37. super(env, template);
  38. }
  39. @Override
  40. public L2EffectType getEffectType()
  41. {
  42. return L2EffectType.CONFUSE_MOB_ONLY;
  43. }
  44. @Override
  45. public boolean onStart()
  46. {
  47. getEffected().startConfused();
  48. onActionTime();
  49. return true;
  50. }
  51. @Override
  52. public void onExit()
  53. {
  54. getEffected().stopConfused(this);
  55. }
  56. @Override
  57. public boolean onActionTime()
  58. {
  59. List<L2Character> targetList = new FastList<L2Character>();
  60. // Getting the possible targets
  61. Collection<L2Object> objs = getEffected().getKnownList().getKnownObjects().values();
  62. // synchronized (getEffected().getKnownList().getKnownObjects())
  63. {
  64. for (L2Object obj : objs)
  65. {
  66. if ((obj instanceof L2Attackable) && (obj != getEffected()))
  67. targetList.add((L2Character) obj);
  68. }
  69. }
  70. // if there is no target, exit function
  71. if (targetList.isEmpty())
  72. return true;
  73. // Choosing randomly a new target
  74. int nextTargetIdx = Rnd.nextInt(targetList.size());
  75. L2Object target = targetList.get(nextTargetIdx);
  76. // Attacking the target
  77. getEffected().setTarget(target);
  78. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
  79. return true;
  80. }
  81. @Override
  82. public int getEffectFlags()
  83. {
  84. return CharEffectList.EFFECT_FLAG_CONFUSED;
  85. }
  86. }