Betray.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.effecthandlers;
  16. import com.l2jserver.gameserver.ai.CtrlIntention;
  17. import com.l2jserver.gameserver.model.CharEffectList;
  18. import com.l2jserver.gameserver.model.actor.L2Summon;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.effects.EffectTemplate;
  21. import com.l2jserver.gameserver.model.effects.L2Effect;
  22. import com.l2jserver.gameserver.model.effects.L2EffectType;
  23. import com.l2jserver.gameserver.model.stats.Env;
  24. /**
  25. * @author decad
  26. */
  27. public class Betray extends L2Effect
  28. {
  29. public Betray(Env env, EffectTemplate template)
  30. {
  31. super(env, template);
  32. }
  33. @Override
  34. public L2EffectType getEffectType()
  35. {
  36. return L2EffectType.BETRAY;
  37. }
  38. @Override
  39. public boolean onStart()
  40. {
  41. if (getEffector() instanceof L2PcInstance &&
  42. getEffected() instanceof L2Summon)
  43. {
  44. L2PcInstance targetOwner = getEffected().getActingPlayer();
  45. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, targetOwner);
  46. return true;
  47. }
  48. return false;
  49. }
  50. @Override
  51. public void onExit()
  52. {
  53. getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
  54. }
  55. @Override
  56. public boolean onActionTime()
  57. {
  58. return false;
  59. }
  60. @Override
  61. public int getEffectFlags()
  62. {
  63. return CharEffectList.EFFECT_FLAG_BETRAYED;
  64. }
  65. }