Seed.java 3.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.handler.IItemHandler;
  17. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  18. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  19. import com.l2jserver.gameserver.model.L2Manor;
  20. import com.l2jserver.gameserver.model.L2Object;
  21. import com.l2jserver.gameserver.model.actor.L2Character;
  22. import com.l2jserver.gameserver.model.actor.L2Npc;
  23. import com.l2jserver.gameserver.model.actor.L2Playable;
  24. import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
  25. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  26. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  27. import com.l2jserver.gameserver.model.holders.SkillHolder;
  28. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  29. import com.l2jserver.gameserver.network.SystemMessageId;
  30. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  31. /**
  32. * @author l3x
  33. */
  34. public class Seed implements IItemHandler
  35. {
  36. @Override
  37. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  38. {
  39. if (!playable.isPlayer())
  40. {
  41. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  42. return false;
  43. }
  44. if (CastleManorManager.getInstance().isDisabled())
  45. {
  46. return false;
  47. }
  48. final L2Object tgt = playable.getTarget();
  49. if (!(tgt instanceof L2Npc))
  50. {
  51. playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
  52. playable.sendPacket(ActionFailed.STATIC_PACKET);
  53. return false;
  54. }
  55. if (!(tgt instanceof L2MonsterInstance) || tgt instanceof L2ChestInstance || ((L2Character) tgt).isRaid())
  56. {
  57. playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
  58. playable.sendPacket(ActionFailed.STATIC_PACKET);
  59. return false;
  60. }
  61. final L2MonsterInstance target = (L2MonsterInstance) tgt;
  62. if (target.isDead())
  63. {
  64. playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
  65. playable.sendPacket(ActionFailed.STATIC_PACKET);
  66. return false;
  67. }
  68. if (target.isSeeded())
  69. {
  70. playable.sendPacket(ActionFailed.STATIC_PACKET);
  71. return false;
  72. }
  73. final int seedId = item.getItemId();
  74. if (!areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable)))
  75. {
  76. playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
  77. return false;
  78. }
  79. target.setSeeded(seedId, (L2PcInstance) playable);
  80. final SkillHolder[] skills = item.getItem().getSkills();
  81. final L2PcInstance activeChar = playable.getActingPlayer();
  82. if (skills != null)
  83. {
  84. for (SkillHolder sk : skills)
  85. {
  86. activeChar.useMagic(sk.getSkill(), false, false);
  87. }
  88. }
  89. return true;
  90. }
  91. /**
  92. * @param seedId
  93. * @param castleId
  94. * @return
  95. */
  96. private boolean areaValid(int seedId, int castleId)
  97. {
  98. return (L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId);
  99. }
  100. }