EnergyStarStone.java 1.9 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.model.actor.L2Playable;
  17. import com.l2jserver.gameserver.model.actor.instance.L2AirShipInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2ControllableAirShipInstance;
  19. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  22. import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
  23. public class EnergyStarStone extends ItemSkills
  24. {
  25. @Override
  26. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  27. {
  28. if (!playable.isPlayer())
  29. {
  30. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  31. return false;
  32. }
  33. final L2AirShipInstance ship = playable.getActingPlayer().getAirShip();
  34. if (ship == null || !(ship instanceof L2ControllableAirShipInstance) || ship.getFuel() >= ship.getMaxFuel())
  35. {
  36. final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
  37. sm.addItemName(item);
  38. playable.sendPacket(sm);
  39. playable.sendPacket(ActionFailed.STATIC_PACKET);
  40. return false;
  41. }
  42. return super.useItem(playable, item, forceUse);
  43. }
  44. }