EnchantAttribute.java 1.7 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.handler.IItemHandler;
  17. import com.l2jserver.gameserver.model.actor.L2Playable;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  20. import com.l2jserver.gameserver.network.SystemMessageId;
  21. import com.l2jserver.gameserver.network.serverpackets.ExChooseInventoryAttributeItem;
  22. public class EnchantAttribute implements IItemHandler
  23. {
  24. @Override
  25. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  26. {
  27. if (!playable.isPlayer())
  28. {
  29. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  30. return false;
  31. }
  32. final L2PcInstance activeChar = playable.getActingPlayer();
  33. if (activeChar.isCastingNow())
  34. {
  35. return false;
  36. }
  37. if (activeChar.isEnchanting())
  38. {
  39. activeChar.sendPacket(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS);
  40. return false;
  41. }
  42. activeChar.setActiveEnchantAttrItem(item);
  43. activeChar.sendPacket(new ExChooseInventoryAttributeItem(item));
  44. return true;
  45. }
  46. }