ChristmasTree.java 2.5 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.datatables.NpcTable;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.L2Object;
  19. import com.l2jserver.gameserver.model.L2Spawn;
  20. import com.l2jserver.gameserver.model.actor.L2Playable;
  21. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  22. import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
  23. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  24. import com.l2jserver.gameserver.network.SystemMessageId;
  25. public class ChristmasTree implements IItemHandler
  26. {
  27. @Override
  28. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  29. {
  30. if (!playable.isPlayer())
  31. {
  32. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  33. return false;
  34. }
  35. L2PcInstance activeChar = playable.getActingPlayer();
  36. L2NpcTemplate template1 = null;
  37. switch (item.getItemId())
  38. {
  39. case 5560:
  40. template1 = NpcTable.getInstance().getTemplate(13006);
  41. break;
  42. case 5561:
  43. template1 = NpcTable.getInstance().getTemplate(13007);
  44. break;
  45. }
  46. if (template1 == null)
  47. return false;
  48. L2Object target = activeChar.getTarget();
  49. if (target == null)
  50. target = activeChar;
  51. try
  52. {
  53. L2Spawn spawn = new L2Spawn(template1);
  54. spawn.setLocx(target.getX());
  55. spawn.setLocy(target.getY());
  56. spawn.setLocz(target.getZ());
  57. spawn.setInstanceId(activeChar.getInstanceId());
  58. spawn.spawnOne(false);
  59. activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false);
  60. activeChar.sendMessage("Created " + template1.getName() + " at x: " + spawn.getLocx() + " y: " + spawn.getLocy() + " z: " + spawn.getLocz());
  61. return true;
  62. }
  63. catch (Exception e)
  64. {
  65. activeChar.sendPacket(SystemMessageId.TARGET_CANT_FOUND);
  66. return false;
  67. }
  68. }
  69. }