Book.java 2.1 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import com.l2jserver.gameserver.cache.HtmCache;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  20. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  21. import com.l2jserver.gameserver.network.SystemMessageId;
  22. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  23. import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
  24. public class Book implements IItemHandler
  25. {
  26. @Override
  27. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  28. {
  29. if (!playable.isPlayer())
  30. {
  31. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  32. return false;
  33. }
  34. L2PcInstance activeChar = (L2PcInstance) playable;
  35. final int itemId = item.getItemId();
  36. String filename = "data/html/help/" + itemId + ".htm";
  37. String content = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), filename);
  38. if (content == null)
  39. {
  40. NpcHtmlMessage html = new NpcHtmlMessage(1);
  41. html.setHtml("<html><body>My Text is missing:<br>" + filename + "</body></html>");
  42. activeChar.sendPacket(html);
  43. }
  44. else
  45. {
  46. NpcHtmlMessage itemReply = new NpcHtmlMessage(5, itemId);
  47. itemReply.setHtml(content);
  48. itemReply.disableValidation();
  49. activeChar.sendPacket(itemReply);
  50. }
  51. activeChar.sendPacket(ActionFailed.STATIC_PACKET);
  52. return true;
  53. }
  54. }