BeastSpice.java 2.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package handlers.itemhandlers;
  16. import java.util.logging.Level;
  17. import com.l2jserver.gameserver.handler.IItemHandler;
  18. import com.l2jserver.gameserver.model.actor.L2Playable;
  19. import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
  20. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  21. import com.l2jserver.gameserver.model.holders.SkillHolder;
  22. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  23. import com.l2jserver.gameserver.network.SystemMessageId;
  24. public class BeastSpice implements IItemHandler
  25. {
  26. @Override
  27. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  28. {
  29. if (!playable.isPlayer())
  30. {
  31. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  32. return false;
  33. }
  34. final L2PcInstance activeChar = playable.getActingPlayer();
  35. final SkillHolder[] skills = item.getItem().getSkills();
  36. if (skills == null)
  37. {
  38. _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
  39. return false;
  40. }
  41. if (!(activeChar.getTarget() instanceof L2FeedableBeastInstance))
  42. {
  43. activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
  44. return false;
  45. }
  46. for (SkillHolder sk : skills)
  47. {
  48. activeChar.useMagic(sk.getSkill(), false, false);
  49. }
  50. return true;
  51. }
  52. }