Seed.java 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113
  1. /*
  2. * Copyright (C) 2004-2014 L2J DataPack
  3. *
  4. * This file is part of L2J DataPack.
  5. *
  6. * L2J DataPack is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J DataPack is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package handlers.itemhandlers;
  20. import com.l2jserver.gameserver.datatables.ManorData;
  21. import com.l2jserver.gameserver.handler.IItemHandler;
  22. import com.l2jserver.gameserver.instancemanager.CastleManorManager;
  23. import com.l2jserver.gameserver.instancemanager.MapRegionManager;
  24. import com.l2jserver.gameserver.model.L2Object;
  25. import com.l2jserver.gameserver.model.actor.L2Character;
  26. import com.l2jserver.gameserver.model.actor.L2Npc;
  27. import com.l2jserver.gameserver.model.actor.L2Playable;
  28. import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance;
  29. import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
  30. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  31. import com.l2jserver.gameserver.model.holders.SkillHolder;
  32. import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
  33. import com.l2jserver.gameserver.network.SystemMessageId;
  34. import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
  35. /**
  36. * @author l3x
  37. */
  38. public class Seed implements IItemHandler
  39. {
  40. @Override
  41. public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
  42. {
  43. if (!playable.isPlayer())
  44. {
  45. playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
  46. return false;
  47. }
  48. if (CastleManorManager.getInstance().isDisabled())
  49. {
  50. return false;
  51. }
  52. final L2Object tgt = playable.getTarget();
  53. if (!(tgt instanceof L2Npc))
  54. {
  55. playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
  56. playable.sendPacket(ActionFailed.STATIC_PACKET);
  57. return false;
  58. }
  59. if (!(tgt instanceof L2MonsterInstance) || (tgt instanceof L2ChestInstance) || ((L2Character) tgt).isRaid())
  60. {
  61. playable.sendPacket(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING);
  62. playable.sendPacket(ActionFailed.STATIC_PACKET);
  63. return false;
  64. }
  65. final L2MonsterInstance target = (L2MonsterInstance) tgt;
  66. if (target.isDead())
  67. {
  68. playable.sendPacket(SystemMessageId.INCORRECT_TARGET);
  69. playable.sendPacket(ActionFailed.STATIC_PACKET);
  70. return false;
  71. }
  72. if (target.isSeeded())
  73. {
  74. playable.sendPacket(ActionFailed.STATIC_PACKET);
  75. return false;
  76. }
  77. final int seedId = item.getId();
  78. if (!areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable)))
  79. {
  80. playable.sendPacket(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE);
  81. return false;
  82. }
  83. target.setSeeded(seedId, (L2PcInstance) playable);
  84. final SkillHolder[] skills = item.getItem().getSkills();
  85. final L2PcInstance activeChar = playable.getActingPlayer();
  86. if (skills != null)
  87. {
  88. for (SkillHolder sk : skills)
  89. {
  90. activeChar.useMagic(sk.getSkill(), false, false);
  91. }
  92. }
  93. return true;
  94. }
  95. /**
  96. * @param seedId
  97. * @param castleId
  98. * @return
  99. */
  100. private boolean areaValid(int seedId, int castleId)
  101. {
  102. return (ManorData.getInstance().getCastleIdForSeed(seedId) == castleId);
  103. }
  104. }